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@1337dondongo
Last active October 22, 2025 17:51
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The Farmer Was Replaced Maze with Drone and Upgraded Maze
def create_maze():
plant(Entities.Bush)
while get_entity_type()==Entities.Bush:
if num_items(Items.Weird_Substance) > get_world_size():
use_item(Items.Weird_Substance, get_world_size()*2)
return 1
if can_harvest():
harvest()
plant(Entities.Bush)
if num_items(Items.Fertilizer)==0:
# I do not have trade unlocked
#trade(Items.Fertilizer)
return 0
use_item(Items.Fertilizer)
return 1
def treasure_hunt():
dir = West
x = get_pos_x()
y = get_pos_y()
while True:
move(dir)
x2 = get_pos_x()
y2 = get_pos_y()
if x==x2 and y==y2:
if dir==West:
dir = North
elif dir==North:
dir = East
elif dir==East:
dir = South
elif dir==South:
dir = West
else:
x = get_pos_x()
y = get_pos_y()
if dir==West:
dir = South
elif dir==North:
dir = West
elif dir==East:
dir = North
elif dir==South:
dir = East
if get_entity_type()==Entities.Treasure:
harvest()
return 1
if get_entity_type()==Entities.Grass:
harvest()
return 1
def drone_hunt():
dir = East
x = get_pos_x()
y = get_pos_y()
while True:
move(dir)
x2 = get_pos_x()
y2 = get_pos_y()
if x==x2 and y==y2:
if dir==West:
dir = South
elif dir==North:
dir = West
elif dir==East:
dir = North
elif dir==South:
dir = East
else:
x = get_pos_x()
y = get_pos_y()
if dir==West:
dir = North
elif dir==North:
dir = East
elif dir==East:
dir = South
elif dir==South:
dir = West
if get_entity_type()==Entities.Treasure:
harvest()
return 1
while True:
for i in range(8):
spawn_drone(drone_hunt)
move (North)
if create_maze():
if treasure_hunt():
continue
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