Created
March 30, 2021 22:07
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Local spawners by room
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| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Corridor3, Spawner: 0 | |
| [sunkencrypt_Corridor3.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Corridor3, Spawner: 1 | |
| [sunkencrypt_Corridor3.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 0 | |
| [sunkencrypt_MudRoom.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 1 | |
| [sunkencrypt_MudRoom.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_MudRoom, Spawner: 2 | |
| [sunkencrypt_MudRoom.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=10 | |
| TriggerNoise=80 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor2, Spawner: 0 | |
| [sunkencrypt_new_Corridor2.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 0 | |
| [sunkencrypt_new_Corridor4.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor4, Spawner: 1 | |
| [sunkencrypt_new_Corridor4.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Corridor5, Spawner: 0 | |
| [sunkencrypt_new_Corridor5.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 0 | |
| [sunkencrypt_new_Room1.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 1 | |
| [sunkencrypt_new_Room1.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room1, Spawner: 2 | |
| [sunkencrypt_new_Room1.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 0 | |
| [sunkencrypt_new_Room2.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 1 | |
| [sunkencrypt_new_Room2.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room2, Spawner: 2 | |
| [sunkencrypt_new_Room2.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 0 | |
| [sunkencrypt_new_Room3.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 1 | |
| [sunkencrypt_new_Room3.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room3, Spawner: 2 | |
| [sunkencrypt_new_Room3.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 0 | |
| [sunkencrypt_new_Room4.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 1 | |
| [sunkencrypt_new_Room4.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_new_Room4, Spawner: 2 | |
| [sunkencrypt_new_Room4.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 0 | |
| [sunkencrypt_Raised.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 1 | |
| [sunkencrypt_Raised.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Raised, Spawner: 2 | |
| [sunkencrypt_Raised.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=10 | |
| TriggerNoise=80 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Room1, Spawner: 0 | |
| [sunkencrypt_Room1.Blob] | |
| PrefabName=Blob | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_Room1, Spawner: 1 | |
| [sunkencrypt_Room1.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_WalkToWater, Spawner: 0 | |
| [sunkencrypt_WalkToWater.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: SunkenCrypt, Room: sunkencrypt_WalkToWater2, Spawner: 0 | |
| [sunkencrypt_WalkToWater2.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_entrance, Spawner: 0 | |
| [cave_entrance.Troll] | |
| PrefabName=Troll | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_crossroads02, Spawner: 0 | |
| [cave_new_crossroads02.Fenring] | |
| PrefabName=Fenring | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor02, Spawner: 0 | |
| [cave_new_watercorridor02.Leech_cave] | |
| PrefabName=Leech_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor02, Spawner: 1 | |
| [cave_new_watercorridor02.Fish4_cave] | |
| PrefabName=Fish4_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor03, Spawner: 0 | |
| [cave_new_watercorridor03.Fish4_cave] | |
| PrefabName=Fish4_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor04, Spawner: 0 | |
| [cave_new_watercorridor04.Leech_cave] | |
| PrefabName=Leech_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor05, Spawner: 0 | |
| [cave_new_watercorridor05.Leech_cave] | |
| PrefabName=Leech_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor06, Spawner: 0 | |
| [cave_new_watercorridor06.Fish4_cave] | |
| PrefabName=Fish4_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: Cave, Room: cave_new_watercorridor07, Spawner: 0 | |
| [cave_new_watercorridor07.Leech_cave] | |
| PrefabName=Leech_cave | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Bend2, Spawner: 0 | |
| [forestcrypt_Bend2.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber01, Spawner: 0 | |
| [forestcrypt_BurialChamber01.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber01, Spawner: 1 | |
| [forestcrypt_BurialChamber01.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber02, Spawner: 0 | |
| [forestcrypt_BurialChamber02.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_BurialChamber02, Spawner: 1 | |
| [forestcrypt_BurialChamber02.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Chasm01, Spawner: 0 | |
| [forestcrypt_Chasm01.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Chasm01, Spawner: 1 | |
| [forestcrypt_Chasm01.Ghost] | |
| PrefabName=Ghost | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Corridor1, Spawner: 0 | |
| [forestcrypt_Corridor1.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Corridor2, Spawner: 0 | |
| [forestcrypt_Corridor2.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_Corridor3, Spawner: 0 | |
| [forestcrypt_Corridor3.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 0 | |
| [forestcrypt_new_BurialChamber01.Ghost] | |
| PrefabName=Ghost | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber01, Spawner: 1 | |
| [forestcrypt_new_BurialChamber01.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 0 | |
| [forestcrypt_new_BurialChamber02.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_BurialChamber02, Spawner: 1 | |
| [forestcrypt_new_BurialChamber02.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 0 | |
| [forestcrypt_new_Burialchamber03.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber03, Spawner: 1 | |
| [forestcrypt_new_Burialchamber03.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 0 | |
| [forestcrypt_new_Burialchamber04.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber04, Spawner: 1 | |
| [forestcrypt_new_Burialchamber04.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 0 | |
| [forestcrypt_new_Burialchamber05.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_new_Burialchamber05, Spawner: 1 | |
| [forestcrypt_new_Burialchamber05.Skeleton_Poison] | |
| PrefabName=Skeleton_Poison | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_room_16, Spawner: 0 | |
| [forestcrypt_room_16.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_room1, Spawner: 0 | |
| [forestcrypt_room1.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 0 | |
| [forestcrypt_room2.Ghost] | |
| PrefabName=Ghost | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=15 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 1 | |
| [forestcrypt_room2.Skeleton] | |
| PrefabName=Skeleton | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: ForestCrypt, Room: forestcrypt_room2, Spawner: 2 | |
| [forestcrypt_room2.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_barley, Spawner: 0 | |
| [gobvill_barley.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 0 | |
| [gobvill_bonfire.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 1 | |
| [gobvill_bonfire.GoblinBrute] | |
| PrefabName=GoblinBrute | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_bonfire, Spawner: 2 | |
| [gobvill_bonfire.GoblinShaman] | |
| PrefabName=GoblinShaman | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 0 | |
| [gobvill_campfire.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 1 | |
| [gobvill_campfire.GoblinBrute] | |
| PrefabName=GoblinBrute | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_campfire, Spawner: 2 | |
| [gobvill_campfire.GoblinShaman] | |
| PrefabName=GoblinShaman | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_crafting, Spawner: 0 | |
| [gobvill_crafting.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_flax, Spawner: 0 | |
| [gobvill_flax.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 0 | |
| [gobvill_guardplatform.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_guardplatform, Spawner: 1 | |
| [gobvill_guardplatform.GoblinArcher] | |
| PrefabName=GoblinArcher | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 0 | |
| [gobvill_guardtower.GoblinArcher] | |
| PrefabName=GoblinArcher | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_guardtower, Spawner: 1 | |
| [gobvill_guardtower.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 0 | |
| [gobvill_hut02.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 1 | |
| [gobvill_hut02.GoblinBrute] | |
| PrefabName=GoblinBrute | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut02, Spawner: 2 | |
| [gobvill_hut02.GoblinShaman] | |
| PrefabName=GoblinShaman | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 0 | |
| [gobvill_hut03.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 1 | |
| [gobvill_hut03.GoblinArcher] | |
| PrefabName=GoblinArcher | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 2 | |
| [gobvill_hut03.GoblinBrute] | |
| PrefabName=GoblinBrute | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut03, Spawner: 3 | |
| [gobvill_hut03.GoblinShaman] | |
| PrefabName=GoblinShaman | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_hut1, Spawner: 0 | |
| [gobvill_hut1.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 0 | |
| [gobvill_platform.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_platform, Spawner: 1 | |
| [gobvill_platform.GoblinArcher] | |
| PrefabName=GoblinArcher | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_refusepit, Spawner: 0 | |
| [gobvill_refusepit.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 0 | |
| [gobvill_stakes.GoblinArcher] | |
| PrefabName=GoblinArcher | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_stakes, Spawner: 1 | |
| [gobvill_stakes.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_tent02, Spawner: 0 | |
| [gobvill_tent02.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 0 | |
| [gobvill_tent1.Goblin] | |
| PrefabName=Goblin | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: GoblinCamp, Room: gobvill_tent1, Spawner: 1 | |
| [gobvill_tent1.GoblinShaman] | |
| PrefabName=GoblinShaman | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 0 | |
| [meadowsvillage_greathall.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 1 | |
| [meadowsvillage_greathall.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_greathall, Spawner: 2 | |
| [meadowsvillage_greathall.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 0 | |
| [meadowsvillage_greathallruin.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_greathallruin, Spawner: 1 | |
| [meadowsvillage_greathallruin.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 0 | |
| [meadowsvillage_house1.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_house1, Spawner: 1 | |
| [meadowsvillage_house1.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 0 | |
| [meadowsvillage_house2.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_house2, Spawner: 1 | |
| [meadowsvillage_house2.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 0 | |
| [meadowsvillage_longhouse.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 1 | |
| [meadowsvillage_longhouse.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouse, Spawner: 2 | |
| [meadowsvillage_longhouse.Draugr_Elite] | |
| PrefabName=Draugr_Elite | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 0 | |
| [meadowsvillage_longhouseruin.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_longhouseruin, Spawner: 1 | |
| [meadowsvillage_longhouseruin.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 0 | |
| [meadowsvillage_tower.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_tower, Spawner: 1 | |
| [meadowsvillage_tower.Draugr_Ranged] | |
| PrefabName=Draugr_Ranged | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: meadowsvillage_towerruin, Spawner: 0 | |
| [meadowsvillage_towerruin.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsVillage, Room: unused_meadowsvillage_townhouse1, Spawner: 0 | |
| [unused_meadowsvillage_townhouse1.Draugr] | |
| PrefabName=Draugr | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=3 | |
| LevelMax=1 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsFarm, Room: woodfarm_henpen, Spawner: 0 | |
| [woodfarm_henpen.Boar] | |
| PrefabName=Boar | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsFarm, Room: woodfarm_turnipfield, Spawner: 0 | |
| [woodfarm_turnipfield.Boar] | |
| PrefabName=Boar | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
| ## Room Theme: MeadowsFarm, Room: woodfarm_yard, Spawner: 0 | |
| [woodfarm_yard.Boar] | |
| PrefabName=Boar | |
| Enabled=True | |
| SpawnAtDay=True | |
| SpawnAtNight=True | |
| LevelMin=1 | |
| LevelMax=3 | |
| LevelUpChance=10 | |
| RespawnTime=0 | |
| TriggerDistance=60 | |
| TriggerNoise=0 | |
| SpawnInPlayerBase=False | |
| SetPatrolPoint=True | |
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