To undervolt an NVIDIA GPU, there are 2 methods:
-
Locking the card to specific voltage via the V/F card.
-
Manually adjusting the V/F curve by flattening points on the curve.
These methods have a couple of problems, namely:
To undervolt an NVIDIA GPU, there are 2 methods:
Locking the card to specific voltage via the V/F card.
Manually adjusting the V/F curve by flattening points on the curve.
These methods have a couple of problems, namely:
| using System; | |
| using System.ComponentModel; | |
| using System.Diagnostics; | |
| using System.IO; | |
| using System.Management.Automation; | |
| using System.Management.Automation.Runspaces; | |
| using System.Runtime.InteropServices; | |
| using System.Threading.Tasks; | |
| using Windows.System.Diagnostics; |
| <?xml version="1.0" encoding="UTF-16"?> | |
| <Task version="1.4" xmlns="http://schemas.microsoft.com/windows/2004/02/mit/task"> | |
| <RegistrationInfo> | |
| <Date>2026-01-22T00:12:33.9316067</Date> | |
| <Author>WINDOWS\Windows</Author> | |
| <URI>\Cloudflare WARP</URI> | |
| </RegistrationInfo> | |
| <Triggers> | |
| <EventTrigger> | |
| <Enabled>true</Enabled> |
| #define INITGUID | |
| #define COBJMACROS | |
| #define _MINAPPMODEL_H_ | |
| #define WIDL_C_INLINE_WRAPPERS | |
| #include <windows.h> | |
| #include <shobjidl.h> | |
| #include <appmodel.h> | |
| #include <shlwapi.h> |
| #include <string> | |
| #include <vector> | |
| #include <format> | |
| #include <initguid.h> | |
| #include <windows.h> | |
| #include <setupapi.h> | |
| #include <devguid.h> | |
| #include <devpkey.h> |
| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Net; | |
| using System.Net.Http; | |
| using System.Runtime.CompilerServices; | |
| using System.Runtime.InteropServices; | |
| using System.Runtime.Serialization.Json; | |
| using System.Text; |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Globalization; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Xml; | |
| using System.Xml.Linq; | |
| namespace System.Runtime.Serialization.Json.Linq; |
| Windows Registry Editor Version 5.00 | |
| [HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics] | |
| "CaptionFont"=hex:f4,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,00,\ | |
| 00,00,00,01,00,00,05,00,53,00,65,00,67,00,6f,00,65,00,20,00,55,00,49,00,00,\ | |
| 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ | |
| 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00 | |
| "IconFont"=hex:f4,ff,ff,ff,00,00,00,00,00,00,00,00,00,00,00,00,90,01,00,00,00,\ | |
| 00,00,01,00,00,05,00,53,00,65,00,67,00,6f,00,65,00,20,00,55,00,49,00,00,00,\ | |
| 00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\ |
| #include "Igneous.h" | |
| HRESULT WINAPI Loader_Launch(Game *This, PDWORD Value, PCWSTR *Paths, DWORD Count) | |
| { | |
| // Launch the game. | |
| HRESULT hResult = Game_Launch(This, Value); | |
| // Only proceed if the game succesfully launched. |