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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active December 2, 2025 17:16
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@mmozeiko
mmozeiko / test.c
Last active April 28, 2024 20:52
gtk widget from x11 window
// gcc test.c `pkg-config --cflags --libs gtk+-3.0 gdk-3.0` -lX11 && ./a.out
#include <X11/Xlib.h>
#include <unistd.h>
#include <stdio.h>
#include <gtk/gtk.h>
#include <gdk/gdkx.h>
static void my_gtk_realize(GtkWidget* widget, gpointer user)
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <stdint.h>
#include <assert.h>
#include <string.h>
#define streq(a, b) (!strcmp((a), (b)))
#ifndef __USE_GNU
#define __USE_GNU