This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
| using UnityEditor; | |
| using UnityEngine; | |
| /* | |
| * Projectile reflection demonstration in Unity 3D | |
| * | |
| * Demonstrates a projectile reflecting in 3D space a variable number of times. | |
| * Reflections are calculated using Raycast's and Vector3.Reflect | |
| * | |
| * Developed on World of Zero: https://youtu.be/GttdLYKEJAM |
| import org.apache.commons.codec.binary.Hex; | |
| import javax.crypto.SecretKey; | |
| import javax.crypto.SecretKeyFactory; | |
| import javax.crypto.spec.PBEKeySpec; | |
| import java.io.UnsupportedEncodingException; | |
| import java.security.NoSuchAlgorithmException; | |
| import java.security.spec.InvalidKeySpecException; | |
| /** | |
| * This is the Main class. |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
| // https://codepen.io/hartzis/pen/VvNGZP | |
| class ImageUpload extends Component { | |
| constructor(props) { | |
| super(props); | |
| this.state = { | |
| file: '', | |
| imagePreviewUrl: '' | |
| }; | |
| this._handleImageChange = this._handleImageChange.bind(this); | |
| this._handleSubmit = this._handleSubmit.bind(this); |
| import java.util.LinkedList; | |
| import java.util.List; | |
| import org.slf4j.Logger; | |
| import org.slf4j.LoggerFactory; | |
| import org.springframework.beans.factory.config.BeanDefinition; | |
| import org.springframework.context.annotation.ClassPathScanningCandidateComponentProvider; | |
| import org.springframework.context.annotation.Configuration; | |
| import org.springframework.core.type.filter.AnnotationTypeFilter; | |
| import org.springframework.web.context.support.StandardServletEnvironment; |
| # The MIT License (MIT) | |
| # Copyright (c) 2016 Vladimir Ignatev | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining | |
| # a copy of this software and associated documentation files (the "Software"), | |
| # to deal in the Software without restriction, including without limitation | |
| # the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| # and/or sell copies of the Software, and to permit persons to whom the Software | |
| # is furnished to do so, subject to the following conditions: | |
| # |