Skip to content

Instantly share code, notes, and snippets.

View Atlinx's full-sized avatar
🔬
Researching robotics AI

Atlinx Atlinx

🔬
Researching robotics AI
View GitHub Profile
@nelsonuhan
nelsonuhan / inland_mk47_qmk.md
Created October 7, 2023 03:23
Flashing QMK firmware onto the Inland MK-47

Flashing QMK firmware onto the Inland MK-47

2023.10.6

Keyboard

Done on a MacBook Pro (Apple Silicon). This worked for me, your mileage may vary.

Preliminaries

@kouroshHakha
kouroshHakha / mujoco-dep.md
Last active September 14, 2025 14:11
Notes for rendering mujoco on headless machines

To sucessfully render mujoco on headless machines make sure the following dependencies are installed via apt-get:

sudo apt-get --assume-yes install libxrender1 libgl1-mesa-dev libgl1-mesa-glx libglew-dev libosmesa6-dev xpra patchelf libglfw3-dev libglfw3 libglew2.0

Install mujoco-py with headless gpu rendering

You may perform additional steps to build mujoco-py with gpu rendering support on a remote server without any monitor attached.

@mrbar42
mrbar42 / README.md
Last active April 30, 2025 01:23
Install nodenv on Ubuntu

Installing nodenv on ubuntu

nodenv is a great tool, but its installation on Ubuntu is never smooth for me. Here are instructions to install nodenv along with node-build and node-aliases plugins.

ℹ️ note - nodenv recommands updating the PATH though not all programs run in a shell. i prefer adding symlinks to the nodenv binary and shims to make it available everywhere.

The script can be pasted into a terminal as is

# install the base app
@TobiasPott
TobiasPott / NestedContentSizeFitter.cs
Last active December 12, 2023 09:19
A helper class/re-implementation of ContentSizeFitter to utilise a referenced transform for automatic sizing operations
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.UI;
#endif
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace VRTX.UI
@donmccurdy
donmccurdy / README.md
Last active June 19, 2023 20:06
Applying THREE.EffectComposer Post-Processing in A-Frame

This effect system requires several of THREE.js's non-default post-processing and shader scripts.

UPDATE(10/9/2017): Check out aframe-effects; it's easier than what I've done here, and works in VR (which this Gist does not).

@cvan
cvan / google_fonts.md
Created March 12, 2016 00:12
get ttf, woff, woff2 from Google Fonts

ttf

curl 'https://fonts.googleapis.com/css?family=Karla'

woff2

curl 'https://fonts.googleapis.com/css?family=Karla' -H 'Accept: text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,*/*;q=0.8' -H 'User-Agent: AppleWebKit/537.36 (KHTML, like Gecko) Chrome/48.0.2564.116'

woff