Video tutorial URLs:
Below are a list of the download files we use in this tutorial for setting up our environment for Gameboy development.
Required for the tutorial:
Optional for the tutorial:
VS Code Extensions:
Source code:
Video tutorial URLs:
Below are a list of the download files we use in this tutorial for setting up our environment for Gameboy development.
Required for the tutorial:
Optional for the tutorial:
VS Code Extensions:
Source code:
| ;* Downloaded from: https://github.com/gbdev | |
| ;* | |
| ;* Gameboy Hardware definitions | |
| ;* | |
| ;* Based on Jones' hardware.inc | |
| ;* And based on Carsten Sorensen's ideas. | |
| ;* | |
| ;* Rev 1.1 - 15-Jul-97 : Added define check | |
| ;* Rev 1.2 - 18-Jul-97 : Added revision check macro | |
| ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 | |
| ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes | |
| ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines | |
| ;* : and Nintendo Logo | |
| ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC | |
| ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 | |
| ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC | |
| ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format | |
| ;* Rev 2.0 - : Added GBC registers | |
| ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines | |
| ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates | |
| ;* Rev 2.3 - : Fixed incorrect _HRAM equate | |
| ;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) | |
| ;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) | |
| ;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) | |
| ;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) | |
| ;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) | |
| ;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants | |
| ;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) | |
| ; If all of these are already defined, don't do it again. | |
| IF !DEF(HARDWARE_INC) | |
| HARDWARE_INC SET 1 | |
| rev_Check_hardware_inc : MACRO | |
| ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED | |
| ;TO SECOND PARAMETER IN FOLLOWING LINE. | |
| IF \1 > 3.0 ;PUT REVISION NUMBER HERE | |
| WARN "Version \1 or later of 'hardware.inc' is required." | |
| ENDC | |
| ENDM | |
| _VRAM EQU $8000 ; $8000->$9FFF | |
| _VRAM8000 EQU _VRAM | |
| _VRAM8800 EQU _VRAM+$800 | |
| _VRAM9000 EQU _VRAM+$1000 | |
| _SCRN0 EQU $9800 ; $9800->$9BFF | |
| _SCRN1 EQU $9C00 ; $9C00->$9FFF | |
| _SRAM EQU $A000 ; $A000->$BFFF | |
| _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF | |
| _RAMBANK EQU $D000 ; $D000->$DFFF | |
| _OAMRAM EQU $FE00 ; $FE00->$FE9F | |
| _IO EQU $FF00 ; $FF00->$FF7F,$FFFF | |
| _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F | |
| _HRAM EQU $FF80 ; $FF80->$FFFE | |
| ; *** MBC5 Equates *** | |
| rRAMG EQU $0000 ; $0000->$1fff | |
| rROMB0 EQU $2000 ; $2000->$2fff | |
| rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. | |
| rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) | |
| ;*************************************************************************** | |
| ;* | |
| ;* Custom registers | |
| ;* | |
| ;*************************************************************************** | |
| ; -- | |
| ; -- P1 ($FF00) | |
| ; -- Register for reading joy pad info. (R/W) | |
| ; -- | |
| rP1 EQU $FF00 | |
| P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons | |
| P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad | |
| P1F_3 EQU %00001000 ; P13 in port | |
| P1F_2 EQU %00000100 ; P12 in port | |
| P1F_1 EQU %00000010 ; P11 in port | |
| P1F_0 EQU %00000001 ; P10 in port | |
| P1F_GET_DPAD EQU P1F_5 | |
| P1F_GET_BTN EQU P1F_4 | |
| P1F_GET_NONE EQU P1F_4 | P1F_5 | |
| ; -- | |
| ; -- SB ($FF01) | |
| ; -- Serial Transfer Data (R/W) | |
| ; -- | |
| rSB EQU $FF01 | |
| ; -- | |
| ; -- SC ($FF02) | |
| ; -- Serial I/O Control (R/W) | |
| ; -- | |
| rSC EQU $FF02 | |
| ; -- | |
| ; -- DIV ($FF04) | |
| ; -- Divider register (R/W) | |
| ; -- | |
| rDIV EQU $FF04 | |
| ; -- | |
| ; -- TIMA ($FF05) | |
| ; -- Timer counter (R/W) | |
| ; -- | |
| rTIMA EQU $FF05 | |
| ; -- | |
| ; -- TMA ($FF06) | |
| ; -- Timer modulo (R/W) | |
| ; -- | |
| rTMA EQU $FF06 | |
| ; -- | |
| ; -- TAC ($FF07) | |
| ; -- Timer control (R/W) | |
| ; -- | |
| rTAC EQU $FF07 | |
| TACF_START EQU %00000100 | |
| TACF_STOP EQU %00000000 | |
| TACF_4KHZ EQU %00000000 | |
| TACF_16KHZ EQU %00000011 | |
| TACF_65KHZ EQU %00000010 | |
| TACF_262KHZ EQU %00000001 | |
| ; -- | |
| ; -- IF ($FF0F) | |
| ; -- Interrupt Flag (R/W) | |
| ; -- | |
| rIF EQU $FF0F | |
| ; -- | |
| ; -- AUD1SWEEP/NR10 ($FF10) | |
| ; -- Sweep register (R/W) | |
| ; -- | |
| ; -- Bit 6-4 - Sweep Time | |
| ; -- Bit 3 - Sweep Increase/Decrease | |
| ; -- 0: Addition (frequency increases???) | |
| ; -- 1: Subtraction (frequency increases???) | |
| ; -- Bit 2-0 - Number of sweep shift (# 0-7) | |
| ; -- Sweep Time: (n*7.8ms) | |
| ; -- | |
| rNR10 EQU $FF10 | |
| rAUD1SWEEP EQU rNR10 | |
| AUD1SWEEP_UP EQU %00000000 | |
| AUD1SWEEP_DOWN EQU %00001000 | |
| ; -- | |
| ; -- AUD1LEN/NR11 ($FF11) | |
| ; -- Sound length/Wave pattern duty (R/W) | |
| ; -- | |
| ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) | |
| ; -- Bit 5-0 - Sound length data (# 0-63) | |
| ; -- | |
| rNR11 EQU $FF11 | |
| rAUD1LEN EQU rNR11 | |
| ; -- | |
| ; -- AUD1ENV/NR12 ($FF12) | |
| ; -- Envelope (R/W) | |
| ; -- | |
| ; -- Bit 7-4 - Initial value of envelope | |
| ; -- Bit 3 - Envelope UP/DOWN | |
| ; -- 0: Decrease | |
| ; -- 1: Range of increase | |
| ; -- Bit 2-0 - Number of envelope sweep (# 0-7) | |
| ; -- | |
| rNR12 EQU $FF12 | |
| rAUD1ENV EQU rNR12 | |
| ; -- | |
| ; -- AUD1LOW/NR13 ($FF13) | |
| ; -- Frequency low byte (W) | |
| ; -- | |
| rNR13 EQU $FF13 | |
| rAUD1LOW EQU rNR13 | |
| ; -- | |
| ; -- AUD1HIGH/NR14 ($FF14) | |
| ; -- Frequency high byte (W) | |
| ; -- | |
| ; -- Bit 7 - Initial (when set, sound restarts) | |
| ; -- Bit 6 - Counter/consecutive selection | |
| ; -- Bit 2-0 - Frequency's higher 3 bits | |
| ; -- | |
| rNR14 EQU $FF14 | |
| rAUD1HIGH EQU rNR14 | |
| ; -- | |
| ; -- AUD2LEN/NR21 ($FF16) | |
| ; -- Sound Length; Wave Pattern Duty (R/W) | |
| ; -- | |
| ; -- see AUD1LEN for info | |
| ; -- | |
| rNR21 EQU $FF16 | |
| rAUD2LEN EQU rNR21 | |
| ; -- | |
| ; -- AUD2ENV/NR22 ($FF17) | |
| ; -- Envelope (R/W) | |
| ; -- | |
| ; -- see AUD1ENV for info | |
| ; -- | |
| rNR22 EQU $FF17 | |
| rAUD2ENV EQU rNR22 | |
| ; -- | |
| ; -- AUD2LOW/NR23 ($FF18) | |
| ; -- Frequency low byte (W) | |
| ; -- | |
| rNR23 EQU $FF18 | |
| rAUD2LOW EQU rNR23 | |
| ; -- | |
| ; -- AUD2HIGH/NR24 ($FF19) | |
| ; -- Frequency high byte (W) | |
| ; -- | |
| ; -- see AUD1HIGH for info | |
| ; -- | |
| rNR24 EQU $FF19 | |
| rAUD2HIGH EQU rNR24 | |
| ; -- | |
| ; -- AUD3ENA/NR30 ($FF1A) | |
| ; -- Sound on/off (R/W) | |
| ; -- | |
| ; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) | |
| ; -- | |
| rNR30 EQU $FF1A | |
| rAUD3ENA EQU rNR30 | |
| ; -- | |
| ; -- AUD3LEN/NR31 ($FF1B) | |
| ; -- Sound length (R/W) | |
| ; -- | |
| ; -- Bit 7-0 - Sound length | |
| ; -- | |
| rNR31 EQU $FF1B | |
| rAUD3LEN EQU rNR31 | |
| ; -- | |
| ; -- AUD3LEVEL/NR32 ($FF1C) | |
| ; -- Select output level | |
| ; -- | |
| ; -- Bit 6-5 - Select output level | |
| ; -- 00: 0/1 (mute) | |
| ; -- 01: 1/1 | |
| ; -- 10: 1/2 | |
| ; -- 11: 1/4 | |
| ; -- | |
| rNR32 EQU $FF1C | |
| rAUD3LEVEL EQU rNR32 | |
| ; -- | |
| ; -- AUD3LOW/NR33 ($FF1D) | |
| ; -- Frequency low byte (W) | |
| ; -- | |
| ; -- see AUD1LOW for info | |
| ; -- | |
| rNR33 EQU $FF1D | |
| rAUD3LOW EQU rNR33 | |
| ; -- | |
| ; -- AUD3HIGH/NR34 ($FF1E) | |
| ; -- Frequency high byte (W) | |
| ; -- | |
| ; -- see AUD1HIGH for info | |
| ; -- | |
| rNR34 EQU $FF1E | |
| rAUD3HIGH EQU rNR34 | |
| ; -- | |
| ; -- AUD4LEN/NR41 ($FF20) | |
| ; -- Sound length (R/W) | |
| ; -- | |
| ; -- Bit 5-0 - Sound length data (# 0-63) | |
| ; -- | |
| rNR41 EQU $FF20 | |
| rAUD4LEN EQU rNR41 | |
| ; -- | |
| ; -- AUD4ENV/NR42 ($FF21) | |
| ; -- Envelope (R/W) | |
| ; -- | |
| ; -- see AUD1ENV for info | |
| ; -- | |
| rNR42 EQU $FF21 | |
| rAUD4ENV EQU rNR42 | |
| ; -- | |
| ; -- AUD4POLY/NR43 ($FF22) | |
| ; -- Polynomial counter (R/W) | |
| ; -- | |
| ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) | |
| ; -- polynomial counter (0000-1101) | |
| ; -- freq=drf*1/2^scf (not sure) | |
| ; -- Bit 3 - Selection of the polynomial counter's step | |
| ; -- 0: 15 steps | |
| ; -- 1: 7 steps | |
| ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) | |
| ; -- 000: f/4 001: f/8 010: f/16 011: f/24 | |
| ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) | |
| ; -- | |
| rNR43 EQU $FF22 | |
| rAUD4POLY EQU rNR43 | |
| ; -- | |
| ; -- AUD4GO/NR44 ($FF23) | |
| ; -- | |
| ; -- Bit 7 - Inital | |
| ; -- Bit 6 - Counter/consecutive selection | |
| ; -- | |
| rNR44 EQU $FF23 | |
| rAUD4GO EQU rNR44 | |
| ; -- | |
| ; -- AUDVOL/NR50 ($FF24) | |
| ; -- Channel control / ON-OFF / Volume (R/W) | |
| ; -- | |
| ; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) | |
| ; -- Bit 6-4 - SO2 output level (volume) (# 0-7) | |
| ; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) | |
| ; -- Bit 2-0 - SO1 output level (volume) (# 0-7) | |
| ; -- | |
| rNR50 EQU $FF24 | |
| rAUDVOL EQU rNR50 | |
| AUDVOL_VIN_LEFT EQU %10000000 ; SO2 | |
| AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 | |
| ; -- | |
| ; -- AUDTERM/NR51 ($FF25) | |
| ; -- Selection of Sound output terminal (R/W) | |
| ; -- | |
| ; -- Bit 7 - Output sound 4 to SO2 terminal | |
| ; -- Bit 6 - Output sound 3 to SO2 terminal | |
| ; -- Bit 5 - Output sound 2 to SO2 terminal | |
| ; -- Bit 4 - Output sound 1 to SO2 terminal | |
| ; -- Bit 3 - Output sound 4 to SO1 terminal | |
| ; -- Bit 2 - Output sound 3 to SO1 terminal | |
| ; -- Bit 1 - Output sound 2 to SO1 terminal | |
| ; -- Bit 0 - Output sound 0 to SO1 terminal | |
| ; -- | |
| rNR51 EQU $FF25 | |
| rAUDTERM EQU rNR51 | |
| ; SO2 | |
| AUDTERM_4_LEFT EQU %10000000 | |
| AUDTERM_3_LEFT EQU %01000000 | |
| AUDTERM_2_LEFT EQU %00100000 | |
| AUDTERM_1_LEFT EQU %00010000 | |
| ; SO1 | |
| AUDTERM_4_RIGHT EQU %00001000 | |
| AUDTERM_3_RIGHT EQU %00000100 | |
| AUDTERM_2_RIGHT EQU %00000010 | |
| AUDTERM_1_RIGHT EQU %00000001 | |
| ; -- | |
| ; -- AUDENA/NR52 ($FF26) | |
| ; -- Sound on/off (R/W) | |
| ; -- | |
| ; -- Bit 7 - All sound on/off (sets all audio regs to 0!) | |
| ; -- Bit 3 - Sound 4 ON flag (read only) | |
| ; -- Bit 2 - Sound 3 ON flag (read only) | |
| ; -- Bit 1 - Sound 2 ON flag (read only) | |
| ; -- Bit 0 - Sound 1 ON flag (read only) | |
| ; -- | |
| rNR52 EQU $FF26 | |
| rAUDENA EQU rNR52 | |
| AUDENA_ON EQU %10000000 | |
| AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! | |
| ; -- | |
| ; -- LCDC ($FF40) | |
| ; -- LCD Control (R/W) | |
| ; -- | |
| rLCDC EQU $FF40 | |
| LCDCF_OFF EQU %00000000 ; LCD Control Operation | |
| LCDCF_ON EQU %10000000 ; LCD Control Operation | |
| LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select | |
| LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select | |
| LCDCF_WINOFF EQU %00000000 ; Window Display | |
| LCDCF_WINON EQU %00100000 ; Window Display | |
| LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select | |
| LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select | |
| LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select | |
| LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select | |
| LCDCF_OBJ8 EQU %00000000 ; OBJ Construction | |
| LCDCF_OBJ16 EQU %00000100 ; OBJ Construction | |
| LCDCF_OBJOFF EQU %00000000 ; OBJ Display | |
| LCDCF_OBJON EQU %00000010 ; OBJ Display | |
| LCDCF_BGOFF EQU %00000000 ; BG Display | |
| LCDCF_BGON EQU %00000001 ; BG Display | |
| ; "Window Character Data Select" follows BG | |
| ; -- | |
| ; -- STAT ($FF41) | |
| ; -- LCDC Status (R/W) | |
| ; -- | |
| rSTAT EQU $FF41 | |
| STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) | |
| STATF_MODE10 EQU %00100000 ; Mode 10 | |
| STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) | |
| STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) | |
| STATF_LYCF EQU %00000100 ; Coincidence Flag | |
| STATF_HBL EQU %00000000 ; H-Blank | |
| STATF_VBL EQU %00000001 ; V-Blank | |
| STATF_OAM EQU %00000010 ; OAM-RAM is used by system | |
| STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system | |
| STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe | |
| ; -- | |
| ; -- SCY ($FF42) | |
| ; -- Scroll Y (R/W) | |
| ; -- | |
| rSCY EQU $FF42 | |
| ; -- | |
| ; -- SCX ($FF43) | |
| ; -- Scroll X (R/W) | |
| ; -- | |
| rSCX EQU $FF43 | |
| ; -- | |
| ; -- LY ($FF44) | |
| ; -- LCDC Y-Coordinate (R) | |
| ; -- | |
| ; -- Values range from 0->153. 144->153 is the VBlank period. | |
| ; -- | |
| rLY EQU $FF44 | |
| ; -- | |
| ; -- LYC ($FF45) | |
| ; -- LY Compare (R/W) | |
| ; -- | |
| ; -- When LY==LYC, STATF_LYCF will be set in STAT | |
| ; -- | |
| rLYC EQU $FF45 | |
| ; -- | |
| ; -- DMA ($FF46) | |
| ; -- DMA Transfer and Start Address (W) | |
| ; -- | |
| rDMA EQU $FF46 | |
| ; -- | |
| ; -- BGP ($FF47) | |
| ; -- BG Palette Data (W) | |
| ; -- | |
| ; -- Bit 7-6 - Intensity for %11 | |
| ; -- Bit 5-4 - Intensity for %10 | |
| ; -- Bit 3-2 - Intensity for %01 | |
| ; -- Bit 1-0 - Intensity for %00 | |
| ; -- | |
| rBGP EQU $FF47 | |
| ; -- | |
| ; -- OBP0 ($FF48) | |
| ; -- Object Palette 0 Data (W) | |
| ; -- | |
| ; -- See BGP for info | |
| ; -- | |
| rOBP0 EQU $FF48 | |
| ; -- | |
| ; -- OBP1 ($FF49) | |
| ; -- Object Palette 1 Data (W) | |
| ; -- | |
| ; -- See BGP for info | |
| ; -- | |
| rOBP1 EQU $FF49 | |
| ; -- | |
| ; -- WY ($FF4A) | |
| ; -- Window Y Position (R/W) | |
| ; -- | |
| ; -- 0 <= WY <= 143 | |
| ; -- When WY = 0, the window is displayed from the top edge of the LCD screen. | |
| ; -- | |
| rWY EQU $FF4A | |
| ; -- | |
| ; -- WX ($FF4B) | |
| ; -- Window X Position (R/W) | |
| ; -- | |
| ; -- 7 <= WX <= 166 | |
| ; -- When WX = 7, the window is displayed from the left edge of the LCD screen. | |
| ; -- Values of 0-6 and 166 are unreliable due to hardware bugs. | |
| ; -- | |
| rWX EQU $FF4B | |
| ; -- | |
| ; -- SPEED ($FF4D) | |
| ; -- Select CPU Speed (R/W) | |
| ; -- | |
| rKEY1 EQU $FF4D | |
| rSPD EQU rKEY1 | |
| KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) | |
| KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) | |
| ; -- | |
| ; -- VBK ($FF4F) | |
| ; -- Select Video RAM Bank (R/W) | |
| ; -- | |
| ; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) | |
| ; -- | |
| rVBK EQU $FF4F | |
| ; -- | |
| ; -- HDMA1 ($FF51) | |
| ; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rHDMA1 EQU $FF51 | |
| ; -- | |
| ; -- HDMA2 ($FF52) | |
| ; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rHDMA2 EQU $FF52 | |
| ; -- | |
| ; -- HDMA3 ($FF53) | |
| ; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rHDMA3 EQU $FF53 | |
| ; -- | |
| ; -- HDMA4 ($FF54) | |
| ; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rHDMA4 EQU $FF54 | |
| ; -- | |
| ; -- HDMA5 ($FF55) | |
| ; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rHDMA5 EQU $FF55 | |
| HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) | |
| HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) | |
| ; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete | |
| HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) | |
| ; -- | |
| ; -- RP ($FF56) | |
| ; -- Infrared Communications Port (R/W) | |
| ; -- CGB Mode Only | |
| ; -- | |
| rRP EQU $FF56 | |
| RPF_ENREAD EQU %11000000 | |
| RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal | |
| RPF_WRITE_HI EQU %00000001 | |
| RPF_WRITE_LO EQU %00000000 | |
| ; -- | |
| ; -- BCPS ($FF68) | |
| ; -- Background Color Palette Specification (R/W) | |
| ; -- | |
| rBCPS EQU $FF68 | |
| BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) | |
| ; -- | |
| ; -- BCPD ($FF69) | |
| ; -- Background Color Palette Data (R/W) | |
| ; -- | |
| rBCPD EQU $FF69 | |
| ; -- | |
| ; -- OCPS ($FF6A) | |
| ; -- Object Color Palette Specification (R/W) | |
| ; -- | |
| rOCPS EQU $FF6A | |
| OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) | |
| ; -- | |
| ; -- OCPD ($FF6B) | |
| ; -- Object Color Palette Data (R/W) | |
| ; -- | |
| rOCPD EQU $FF6B | |
| ; -- | |
| ; -- SMBK/SVBK ($FF70) | |
| ; -- Select Main RAM Bank (R/W) | |
| ; -- | |
| ; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) | |
| ; -- | |
| rSVBK EQU $FF70 | |
| rSMBK EQU rSVBK | |
| ; -- | |
| ; -- PCM12 ($FF76) | |
| ; -- Sound channel 1&2 PCM amplitude (R) | |
| ; -- | |
| ; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude | |
| ; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude | |
| ; -- | |
| rPCM12 EQU $FF76 | |
| ; -- | |
| ; -- PCM34 ($FF77) | |
| ; -- Sound channel 3&4 PCM amplitude (R) | |
| ; -- | |
| ; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude | |
| ; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude | |
| ; -- | |
| rPCM34 EQU $FF77 | |
| ; -- | |
| ; -- IE ($FFFF) | |
| ; -- Interrupt Enable (R/W) | |
| ; -- | |
| rIE EQU $FFFF | |
| IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 | |
| IEF_SERIAL EQU %00001000 ; Serial I/O transfer end | |
| IEF_TIMER EQU %00000100 ; Timer Overflow | |
| IEF_LCDC EQU %00000010 ; LCDC (see STAT) | |
| IEF_VBLANK EQU %00000001 ; V-Blank | |
| ;*************************************************************************** | |
| ;* | |
| ;* Flags common to multiple sound channels | |
| ;* | |
| ;*************************************************************************** | |
| ; -- | |
| ; -- Square wave duty cycle | |
| ; -- | |
| ; -- Can be used with AUD1LEN and AUD2LEN | |
| ; -- See AUD1LEN for more info | |
| ; -- | |
| AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% | |
| AUDLEN_DUTY_25 EQU %01000000 ; 25% | |
| AUDLEN_DUTY_50 EQU %10000000 ; 50% | |
| AUDLEN_DUTY_75 EQU %11000000 ; 75% | |
| ; -- | |
| ; -- Audio envelope flags | |
| ; -- | |
| ; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV | |
| ; -- See AUD1ENV for more info | |
| ; -- | |
| AUDENV_UP EQU %00001000 | |
| AUDENV_DOWN EQU %00000000 | |
| ; -- | |
| ; -- Audio trigger flags | |
| ; -- | |
| ; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH | |
| ; -- See AUD1HIGH for more info | |
| ; -- | |
| AUDHIGH_RESTART EQU %10000000 | |
| AUDHIGH_LENGTH_ON EQU %01000000 | |
| AUDHIGH_LENGTH_OFF EQU %00000000 | |
| ;*************************************************************************** | |
| ;* | |
| ;* CPU values on bootup (a=type, b=qualifier) | |
| ;* | |
| ;*************************************************************************** | |
| BOOTUP_A_DMG EQU $01 ; Dot Matrix Game | |
| BOOTUP_A_CGB EQU $11 ; Color GameBoy | |
| BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) | |
| ; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or | |
| ; other system running in GBC mode | |
| BOOTUP_B_CGB EQU %00000000 | |
| BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP | |
| ;*************************************************************************** | |
| ;* | |
| ;* Cart related | |
| ;* | |
| ;*************************************************************************** | |
| ; $0143 Color GameBoy compatibility code | |
| CART_COMPATIBLE_DMG EQU $00 | |
| CART_COMPATIBLE_DMG_GBC EQU $80 | |
| CART_COMPATIBLE_GBC EQU $C0 | |
| ; $0146 GameBoy/Super GameBoy indicator | |
| CART_INDICATOR_GB EQU $00 | |
| CART_INDICATOR_SGB EQU $03 | |
| ; $0147 Cartridge type | |
| CART_ROM EQU $00 | |
| CART_ROM_MBC1 EQU $01 | |
| CART_ROM_MBC1_RAM EQU $02 | |
| CART_ROM_MBC1_RAM_BAT EQU $03 | |
| CART_ROM_MBC2 EQU $05 | |
| CART_ROM_MBC2_BAT EQU $06 | |
| CART_ROM_RAM EQU $08 | |
| CART_ROM_RAM_BAT EQU $09 | |
| CART_ROM_MMM01 EQU $0B | |
| CART_ROM_MMM01_RAM EQU $0C | |
| CART_ROM_MMM01_RAM_BAT EQU $0D | |
| CART_ROM_MBC3_BAT_RTC EQU $0F | |
| CART_ROM_MBC3_RAM_BAT_RTC EQU $10 | |
| CART_ROM_MBC3 EQU $11 | |
| CART_ROM_MBC3_RAM EQU $12 | |
| CART_ROM_MBC3_RAM_BAT EQU $13 | |
| CART_ROM_MBC5 EQU $19 | |
| CART_ROM_MBC5_BAT EQU $1A | |
| CART_ROM_MBC5_RAM_BAT EQU $1B | |
| CART_ROM_MBC5_RUMBLE EQU $1C | |
| CART_ROM_MBC5_RAM_RUMBLE EQU $1D | |
| CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E | |
| CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 | |
| CART_ROM_POCKET_CAMERA EQU $FC | |
| CART_ROM_BANDAI_TAMA5 EQU $FD | |
| CART_ROM_HUDSON_HUC3 EQU $FE | |
| CART_ROM_HUDSON_HUC1 EQU $FF | |
| ; $0148 ROM size | |
| ; these are kilobytes | |
| CART_ROM_32KB EQU $00 ; 2 banks | |
| CART_ROM_64KB EQU $01 ; 4 banks | |
| CART_ROM_128KB EQU $02 ; 8 banks | |
| CART_ROM_256KB EQU $03 ; 16 banks | |
| CART_ROM_512KB EQU $04 ; 32 banks | |
| CART_ROM_1024KB EQU $05 ; 64 banks | |
| CART_ROM_2048KB EQU $06 ; 128 banks | |
| CART_ROM_4096KB EQU $07 ; 256 banks | |
| CART_ROM_8192KB EQU $08 ; 512 banks | |
| CART_ROM_1152KB EQU $52 ; 72 banks | |
| CART_ROM_1280KB EQU $53 ; 80 banks | |
| CART_ROM_1536KB EQU $54 ; 96 banks | |
| ; $0149 SRAM size | |
| ; these are kilobytes | |
| CART_SRAM_NONE EQU 0 | |
| CART_SRAM_2KB EQU 1 ; 1 incomplete bank | |
| CART_SRAM_8KB EQU 2 ; 1 bank | |
| CART_SRAM_32KB EQU 3 ; 4 banks | |
| CART_SRAM_128KB EQU 4 ; 16 banks | |
| CART_SRAM_ENABLE EQU $0A | |
| CART_SRAM_DISABLE EQU $00 | |
| ; $014A Destination code | |
| CART_DEST_JAPANESE EQU $00 | |
| CART_DEST_NON_JAPANESE EQU $01 | |
| ;*************************************************************************** | |
| ;* | |
| ;* Keypad related | |
| ;* | |
| ;*************************************************************************** | |
| PADF_DOWN EQU $80 | |
| PADF_UP EQU $40 | |
| PADF_LEFT EQU $20 | |
| PADF_RIGHT EQU $10 | |
| PADF_START EQU $08 | |
| PADF_SELECT EQU $04 | |
| PADF_B EQU $02 | |
| PADF_A EQU $01 | |
| PADB_DOWN EQU $7 | |
| PADB_UP EQU $6 | |
| PADB_LEFT EQU $5 | |
| PADB_RIGHT EQU $4 | |
| PADB_START EQU $3 | |
| PADB_SELECT EQU $2 | |
| PADB_B EQU $1 | |
| PADB_A EQU $0 | |
| ;*************************************************************************** | |
| ;* | |
| ;* Screen related | |
| ;* | |
| ;*************************************************************************** | |
| SCRN_X EQU 160 ; Width of screen in pixels | |
| SCRN_Y EQU 144 ; Height of screen in pixels | |
| SCRN_X_B EQU 20 ; Width of screen in bytes | |
| SCRN_Y_B EQU 18 ; Height of screen in bytes | |
| SCRN_VX EQU 256 ; Virtual width of screen in pixels | |
| SCRN_VY EQU 256 ; Virtual height of screen in pixels | |
| SCRN_VX_B EQU 32 ; Virtual width of screen in bytes | |
| SCRN_VY_B EQU 32 ; Virtual height of screen in bytes | |
| ;*************************************************************************** | |
| ;* | |
| ;* OAM related | |
| ;* | |
| ;*************************************************************************** | |
| ; OAM attributes | |
| ; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) | |
| RSRESET | |
| OAMA_Y RB 1 ; y pos | |
| OAMA_X RB 1 ; x pos | |
| OAMA_TILEID RB 1 ; tile id | |
| OAMA_FLAGS RB 1 ; flags (see below) | |
| sizeof_OAM_ATTRS RB 0 | |
| OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM | |
| ; flags | |
| OAMF_PRI EQU %10000000 ; Priority | |
| OAMF_YFLIP EQU %01000000 ; Y flip | |
| OAMF_XFLIP EQU %00100000 ; X flip | |
| OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) | |
| OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) | |
| OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) | |
| OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) | |
| OAMF_PALMASK EQU %00000111 ; Palette (GBC) | |
| OAMB_PRI EQU 7 ; Priority | |
| OAMB_YFLIP EQU 6 ; Y flip | |
| OAMB_XFLIP EQU 5 ; X flip | |
| OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) | |
| OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) | |
| ;* | |
| ;* Nintendo scrolling logo | |
| ;* (Code won't work on a real GameBoy) | |
| ;* (if next lines are altered.) | |
| NINTENDO_LOGO : MACRO | |
| DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D | |
| DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 | |
| DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E | |
| ENDM | |
| ENDC ;HARDWARE_INC |
| INCLUDE "inc/hardware.inc" | |
| ; Helpful section name | |
| SECTION "Header", ROM0[$100] ; Program starts at $100 | |
| entry_point: ; This is where execution begins | |
| ei ; Enable interrupts | |
| jp start ; Leave this tiny space | |
| entry_point_end: | |
| ; Dump $4C (76) 0s in memory starting from $104 (current location) | |
| REPT $150 - entry_point_end | |
| db 0 | |
| ENDR | |
| SECTION "Game code", ROM0 ; Let assembler pick where to put this code | |
| start: ; Label for our loop | |
| inc a ; Sign of life | |
| jr start ; Jump back to start (infinite loop) |
| { | |
| // See https://go.microsoft.com/fwlink/?LinkId=733558 | |
| // for the documentation about the tasks.json format | |
| "version": "2.0.0", | |
| "tasks": [ | |
| { | |
| "label": "windows clean", | |
| "type": "shell", | |
| "command": "if (Test-Path game.gb) { Remove-Item game.gb }", | |
| "problemMatcher": [] | |
| }, | |
| { | |
| "label": "windows assemble", | |
| "type": "shell", | |
| "command": "ls -Recurse | Where { $_.Extension -eq '.asm' } | ForEach { ../assembler/rgbasm.exe -o $_.FullName.Replace('\\src\\', '\\bin\\').Replace('/src/', '/bin/').Replace('.asm', '.o') $_.FullName }", | |
| "options": { "cwd": "./src" }, | |
| "problemMatcher": [], | |
| "dependsOn":["windows clean"] | |
| }, | |
| { | |
| "label": "windows link", | |
| "type": "shell", | |
| "command": "$cmd='../assembler/rgblink.exe -o ../game.gb'; ls -Recurse | Where { $_.Extension -eq '.o' } | ForEach { $cmd+=' '+$_.FullName }; Invoke-Expression $cmd;", | |
| "options": { "cwd": "./bin" }, | |
| "problemMatcher": [], | |
| "dependsOn":["windows assemble"] | |
| }, | |
| { | |
| "label": "windows cleanup", | |
| "type": "shell", | |
| "command": "\"assembler/rgbfix.exe\" -j -m 1 -v -p 0 -f lhg game.gb", | |
| "problemMatcher": [], | |
| "dependsOn":["windows link"] | |
| }, | |
| { | |
| "label": "windows debug", | |
| "type": "shell", | |
| "command": "\"debugger/NO$GMB.EXE\" ../game.gb", | |
| "problemMatcher": [], | |
| "group": { | |
| "kind": "build", | |
| "isDefault": true | |
| }, | |
| "dependsOn":["windows cleanup"] | |
| }, | |
| { | |
| "label": "linux clean", | |
| "type": "shell", | |
| "command": "rm -f game.gb", | |
| "problemMatcher": [] | |
| }, | |
| { | |
| "label": "linux assemble", | |
| "type": "shell", | |
| "command": "bash -c 'for i in *.asm; do wine ../assembler/rgbasm.exe -o ../bin/${i//.asm/.o} $i; done'", | |
| "options": { "cwd": "./src" }, | |
| "problemMatcher": [], | |
| "dependsOn":["linux clean"] | |
| }, | |
| { | |
| "label": "linux link", | |
| "type": "shell", | |
| "command": "bash -c 'cmd=\"wine ../assembler/rgblink.exe -o ../game.gb \"; for i in *.o; do cmd=\"$cmd $i\"; done; eval $cmd'", | |
| "options": { "cwd": "./bin" }, | |
| "problemMatcher": [], | |
| "dependsOn":["linux assemble"] | |
| }, | |
| { | |
| "label": "linux cleanup", | |
| "type": "shell", | |
| "command": "wine \"assembler/rgbfix.exe\" -j -m 1 -v -p 0 -f lhg game.gb", | |
| "problemMatcher": [], | |
| "dependsOn":["linux link"] | |
| }, | |
| { | |
| "label": "linux debug", | |
| "type": "shell", | |
| "command": "wine \"debugger/NO\\$GMB.EXE\" ../game.gb", | |
| "problemMatcher": [], | |
| "group": { | |
| "kind": "build", | |
| "isDefault": true | |
| }, | |
| "dependsOn":["linux cleanup"] | |
| } | |
| ] | |
| } |