I hereby claim:
- I am compaqdisc on github.
- I am compaqdisc (https://keybase.io/compaqdisc) on keybase.
- I have a public key ASCgkJXB6OI7sHjOA3YR5xW9_7B9Itz6kZN7Ov4wlc4-bgo
To claim this, I am signing this object:
| #include <furi.h> | |
| #include <furi_hal.h> | |
| #include <gui/elements.h> | |
| #include <gui/gui.h> | |
| #include <input/input.h> | |
| #define TAG "Clock" | |
| #define CLOCK_DATE_FORMAT "%.4d-%.2d-%.2d" |
I hereby claim:
To claim this, I am signing this object:
| #define OLC_PGE_APPLICATION | |
| #include "olcPixelGameEngine.h" | |
| #include <math.h> | |
| #include <cstring> | |
| #include <vector> | |
| #include <algorithm> | |
| #include <utility> | |
| class Demo : public olc::PixelGameEngine | |
| { |
| --- p3.cc 2019-08-02 01:00:02.824687700 -0600 | |
| +++ SimpleDemo3DPGE.cc 2019-08-02 12:21:52.749790300 -0600 | |
| @@ -1,95 +1,57 @@ | |
| /* | |
| -OneLoneCoder.com - 3D Graphics Part #3 - Cameras & Clipping | |
| -"Tredimensjonal Grafikk" - @Javidx9 | |
| - | |
| -License | |
| -~~~~~~~ | |
| -One Lone Coder Console Game Engine Copyright (C) 2018 Javidx9 |
| execve("./adtrack2", ["./adtrack2"], 0x7ffff2678280 /* 41 vars */) = 0 | |
| strace: [ Process PID=18189 runs in 32 bit mode. ] | |
| brk(NULL) = 0x14e93000 | |
| access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory) | |
| openat(AT_FDCWD, "/etc/ld.so.cache", O_RDONLY|O_LARGEFILE|O_CLOEXEC) = 3 | |
| fstat64(3, {st_mode=S_IFREG|0644, st_size=220341, ...}) = 0 | |
| mmap2(NULL, 220341, PROT_READ, MAP_PRIVATE, 3, 0) = 0xf7edf000 | |
| close(3) = 0 | |
| openat(AT_FDCWD, "/usr/lib32/libSDL-1.2.so.0", O_RDONLY|O_LARGEFILE|O_CLOEXEC) = 3 | |
| read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0\3\0\1\0\0\0@E\0\0004\0\0\0"..., 512) = 512 |
| // For std::string | |
| #include <string.h> | |
| // For std::copy, std::for_each | |
| #include <algorithm> | |
| // For std::ostream_iterator | |
| #include <iterator> | |
| // For std::cin, std::cout | |
| #include <iostream> | |
| // For std::numeric_limits | |
| #include <limits> |
| --- test-old.cc 2019-01-30 22:49:33.481304795 -0700 | |
| +++ test.cc 2019-01-30 23:39:32.564553393 -0700 | |
| @@ -69,13 +69,13 @@ | |
| int main() | |
| { | |
| - const int maxLength = 100; | |
| + const int maxLength = 101; | |
| char inputChar = '\0'; | |
| # | |
| # ~/.bashrc | |
| # | |
| # If not running interactively, don't do anything | |
| [[ $- != *i* ]] && return | |
| alias ls='ls --color=auto' | |
| alias ll='ls --color=auto -hl' | |
| PS1='\e[0;34m\u\e[0;35m@\e[0;31m\h \e[0;32m\w\e[0m\$ ' |
| # Shadow | |
| shadow = true; # Enabled client-side shadows on windows. | |
| no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. | |
| no-dnd-shadow = true; # Don't draw shadows on DND windows. | |
| clear-shadow = true; # Zero the part of the shadow's mask behind the | |
| # window. Fix some weirdness with ARGB windows. | |
| shadow-radius = 7; # The blur radius for shadows. (default 12) | |
| shadow-offset-x = -7; # The left offset for shadows. (default -15) | |
| shadow-offset-y = -7; # The top offset for shadows. (default -15) | |
| shadow-opacity = 0.7; # The translucency for shadows. (default .75) |
| 0xb5DFC84687769e357774AF243127F2E247e971A8 |