Created
October 17, 2022 20:06
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Collection of C# extension methods for writing graphics code for Unity
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| using UnityEngine; | |
| using RTF = UnityEngine.RenderTextureFormat; | |
| using TF = UnityEngine.TextureFormat; | |
| public static class RenderingExtensions | |
| { | |
| public static TextureFormat ToTextureFormat(this RenderTextureFormat format) | |
| => format switch | |
| { | |
| RTF.ARGB32 => TF.ARGB32, | |
| RTF.Depth => TF.RFloat, | |
| RTF.ARGBHalf => TF.RGBAHalf, | |
| RTF.Shadowmap => TF.RFloat, | |
| RTF.RGB565 => TF.RGB565, | |
| RTF.ARGB4444 => TF.ARGB4444, | |
| RTF.ARGB1555 => TF.ARGB32, | |
| RTF.Default => TF.RGBA32, | |
| RTF.ARGB2101010 => TF.ARGB32, | |
| RTF.DefaultHDR => TF.RGBAFloat, | |
| RTF.ARGB64 => TF.RGBA64, | |
| RTF.ARGBFloat => TF.RGBAFloat, | |
| RTF.RGFloat => TF.RGFloat, | |
| RTF.RGHalf => TF.RGHalf, | |
| RTF.RFloat => TF.RFloat, | |
| RTF.RHalf => TF.RHalf, | |
| RTF.R8 => TF.R8, | |
| RTF.ARGBInt => TF.ARGB32, | |
| RTF.RGInt => TF.RG32, | |
| RTF.RInt => TF.R16, | |
| RTF.BGRA32 => TF.BGRA32, | |
| RTF.RGB111110Float => TF.RGB9e5Float, | |
| RTF.RG32 => TF.RG32, | |
| RTF.RGBAUShort => TF.RGBA32, | |
| RTF.RG16 => TF.RG16, | |
| RTF.BGRA10101010_XR => TF.BGRA32, | |
| RTF.BGR101010_XR => TF.RGB24, | |
| RTF.R16 => TF.R16, | |
| _ => throw new System.NotSupportedException(), | |
| }; | |
| } |
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