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@DMHYT
Created February 11, 2022 08:35
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KernelExtension v1.0 TS declarations
/// <reference path="core-engine.d.ts" />
type MinMax = { min: number, max: number }
type FeatureTypes = "buriedtreasure" | "endcity" | "fortress" | "mansion" | "mineshaft" | "monument" | "pillageroutpost" | "ruins" | "shipwreck" | "stronghold" | "temple" | "village";
type EnchantTypes = Lowercase<keyof typeof EEnchantment>;
declare namespace LootTableTypes {
export type LootPoolEntryFunction = {
function: "enchant_book_for_trading",
base_cost: number,
base_random_cost: number,
per_level_cost: number,
per_level_random_cost: number;
} | {
function: "enchant_random_gear",
chance?: number;
} | {
function: "enchant_randomly",
treasure?: boolean;
} | {
function: "enchant_with_levels",
levels?: number | MinMax,
treasure?: boolean;
} | {
function: "exploration_map",
destination?: FeatureTypes;
} | {
function: "fill_container",
loot_table?: string;
} | {
function: "furnace_smelt",
conditions?: LootCondition[];
} | {
function: "looting_enchant",
count?: MinMax;
} | {
function: "random_aux_value",
values?: MinMax;
} | {
function: "random_block_state",
block_state?: string,
values?: MinMax;
} | { function: "random_dye" | "set_data_from_color_index" | "trader_material_type" } | {
function: "set_actor_id",
id?: string;
} | {
function: "set_banner_details",
type?: number;
} | {
function: "set_book_contents",
author: string,
title: string,
pages: string[];
} | {
function: "set_count",
count?: number | MinMax;
} | {
function: "set_damage",
damage?: number | MinMax;
} | {
function: "set_data",
data?: number | MinMax;
} | {
function: "set_lore",
lore?: string[];
} | {
function: "set_name",
name?: string;
} | {
function: "specific_enchants",
enchants?: { id?: EnchantTypes, level?: number }[];
}
export type LootPoolEntry = { type: "empty" } | { type: "loot_table", pools?: LootPool[] } | {
type: "item",
name?: string,
count?: number,
quality?: number,
weight?: number,
functions?: LootPoolEntryFunction[];
}
export type LootCondition = {
condition: "entity_properties",
entity?: "this",
properties?: {
on_fire?: boolean,
on_ground?: boolean;
};
} | {
condition: "has_mark_variant",
value?: number;
} | { condition: "killed_by_player" | "killed_by_player_or_pets" } | {
condition: "random_chance",
chance?: number,
max_chance?: number;
} | {
condition: "random_chance_with_looting",
chance?: number,
looting_multiplier?: number;
} | {
condition: "random_difficulty_chance" | "random_regional_difficulty_chance",
default_chance?: number,
easy?: number,
normal?: number,
hard?: number,
peaceful?: number;
}
export interface LootTiers {
bonus_chance?: number,
bonus_rolls?: number,
initial_range?: number;
}
export interface LootPool {
type?: "item",
rolls?: number | MinMax,
tiers?: LootTiers,
conditions?: LootCondition[],
entries?: LootPoolEntry[];
}
export interface JsonFormat { pools?: LootPool[] }
}
declare interface LootModifier extends java.lang.Object {
createNewPool(): LootPool;
createNewPool(rolls: number): LootPool;
createNewPool(minRolls: number, maxRolls: number): LootPool;
modifyWithAnotherLootTable(path: string): LootModifier;
modifyWithJSON(json: LootTableTypes.JsonFormat): LootModifier;
addItem(id: number, count: number | MinMax, data: number, chance: number, rolls?: number | MinMax): LootModifier;
addAddonItem(namespace: string, identifier: string, count: number | MinMax, data: number, chance: number, rolls?: number | MinMax): LootModifier;
}
declare interface LootPool extends java.lang.Object {
beginConditions(): LootConditions;
beginTiers(): LootTiers;
addEntry(): LootEntry;
endPool(): LootModifier;
}
declare interface LootConditions extends java.lang.Object {
addEntityOnFireCondition(onFire: boolean): LootConditions;
addEntityOnGroundCondition(onGround: boolean): LootConditions;
addEntityPropertiesCondition(onFire: boolean, onGround: boolean): LootConditions;
addMarkVariantCondition(markVariant: number): LootConditions;
addKilledByPlayerCondition(): LootConditions;
addKilledByPlayerOrPetsCondition(): LootConditions;
addRandomChanceCondition(chance: number, maxChance?: number): LootConditions;
addRandomChanceWithLootingCondition(chance: number, lootingMultiplier: number): LootConditions;
addRandomDifficultyChanceCondition(defaultChance: number, easy?: number, normal?: number, hard?: number, peaceful?: number): LootConditions;
addRandomRegionalDifficultyChanceCondition(defaultChance: number, easy?: number, normal?: number, hard?: number, peaceful?: number): LootConditions;
endConditions(): LootPool;
}
declare interface LootTiers extends java.lang.Object {
setBonusChance(bonusChance: number): LootTiers;
setBonusRolls(bonusRolls: number): LootTiers;
setInitialRange(initialRange: number): LootTiers;
endTiers(): LootPool;
}
declare interface LootEntry extends java.lang.Object {
describeItem(numericId: number): LootEntry;
describeItem(namespace: string, identifier: string): LootEntry;
setCount(count: number): LootEntry;
setCount(min: number, max: number): LootEntry;
setData(data: number): LootEntry;
setData(minData: number, maxData: number): LootEntry;
setDamage(damage: number): LootEntry;
setDamage(minDamage: number, maxDamage: number): LootEntry;
setCustomName(name: string): LootEntry;
setWeight(weight: number): LootEntry;
setQuality(quality: number): LootEntry;
beginFunctions(): LootEntryFunctions;
endEntry(): LootPool;
}
declare interface LootEntryFunctions extends java.lang.Object {
addEnchantBookForTradingFunction(baseCost: number, baseRandomCost: number, perLevelCost: number, perLevelRandomCost: number): LootEntryFunctions;
addEnchantRandomGearFunction(chance?: number): LootEntryFunctions;
addEnchantRandomlyFunction(treasure?: boolean): LootEntryFunctions;
addEnchantWithLevelsFunction(levels: number, treasure?: boolean): LootEntryFunctions;
addEnchantWithLevelsFunction(minLevels: number, maxLevels: number, treasure?: boolean): LootEntryFunctions;
addExplorationMapFunction(destination: FeatureTypes): LootEntryFunctions;
addFillContainerFunction(lootTable: string): LootEntryFunctions;
addFurnaceSmeltFunction(conditions?: LootConditions): LootEntryFunctions;
addLootingEnchantFunction(): LootEntryFunctions;
addLootingEnchantFunction(minCount: number, maxCount: number): LootEntryFunctions;
addRandomAuxValueFunction(): LootEntryFunctions;
addRandomAuxValueFunction(minValue: number, maxValue: number): LootEntryFunctions;
addRandomDyeFunction(): LootEntryFunctions;
addActorIdFunction(actorId: string): LootEntryFunctions;
addBannerDetailsFunction(type: number): LootEntryFunctions;
addBookContentsFunction(author: string, title: string, pages: string[]): LootEntryFunctions;
addDataFromColorIndexFunction(): LootEntryFunctions;
addLoreFunction(lore: string[]): LootEntryFunctions;
addSpecificEnchantsFunction(enchants: java.util.Map<string, number>): LootEntryFunctions;
addTraderMaterialTypeFunction(): LootEntryFunctions;
endFunctions(): LootEntry;
}
declare class LootModule extends java.lang.Object {
static class: java.lang.Class<LootModule>;
static createLootTableModifier(tableName: string): LootModifier;
static createConditionsList(): LootConditions;
}
declare class ItemsModule extends java.lang.Object {
static class: java.lang.Class<ItemsModule>;
static setRequiresWorldBuilder(id: number, requiresWorldBuilder: boolean): void;
static setExplodable(id: number, explodable: boolean): void;
static setFireResistant(id: number, fireResistant: boolean): void;
static setShouldDespawn(id: number, shouldDespawn: boolean): void;
static setIsMirroredArt(id: number, isMirroredArt: boolean): void;
static setFurnaceBurnIntervalMultiplier(id: number, multiplier: number): void;
static setFurnaceXPMultiplier(id: number, multiplier: number): void;
static setCannotBeRepairedInAnvil(id: number): void;
}
declare class ToolsModule extends java.lang.Object {
static class: java.lang.Class<ToolsModule>;
static getBlockDestroyTime(blockID: number): number;
static getToolLevel(itemID: number): number;
static getToolLevelViaBlock(itemID: number, blockID: number): number;
static enableDynamicDamageFor(itemID: number): void;
static getTierByName(tierName: string): Nullable<ToolsModule.ItemTier>;
static registerSword(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech?: boolean): void;
static registerAxe(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech?: boolean): void;
static registerPickaxe(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech?: boolean): void;
static registerShovel(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech?: boolean): void;
static registerHoe(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech?: boolean): void;
static addBlockMaterial(name: string, breakingMultiplier: number): void;
static getBlockMaterialBreakingMultiplier(name: string): number;
static getBlockData(id: number): ToolsModule.BlockData;
static getBlockMaterialName(id: number): Nullable<string>;
static getBlockDestroyLevel(id: number): number;
static getBlockIsNative(id: number): boolean;
static setBlockData(id: number, materialName: string, destroyLevel: number, isNative: boolean): void;
static setBlockMaterialName(id: number, materialName: string): void;
static setBlockDestroyLevel(id: number, destroyLevel: number): void;
static setBlockIsNative(id: number, isNative: boolean): void;
static getDestroyTimeViaTool(block: Tile, x: number, y: number, z: number, side: number, item: ItemInstance): number;
static registerCustomTool(id: number, nameId: string, name: string, textureName: string, textureMeta: number, tier: ToolsModule.ItemTier, isTech: boolean, isWeapon: boolean, blockMaterials: Nullable<string[]>, brokenId: number, baseAttackDamage: number, enchantType: number, toolData: ToolsModule.ExtendedToolParams): void;
}
declare namespace ToolsModule {
export interface ExtendedToolParams extends ToolAPI.ToolParams {
getAttackDamageBonus?: (item: ItemInstance) => number;
}
export interface BlockData {
readonly materialName: Nullable<string>;
readonly destroyLevel: number;
readonly isNative: boolean;
}
export class ItemTier extends java.lang.Object {
static class: java.lang.Class<ItemTier>;
constructor(name: string, level: number, uses: number, speed: number, attackDamageBonus: number, enchantmentValue: number);
getLevel(): number;
getUses(): number;
getSpeed(): number;
getAttackDamageBonus(): number;
getEnchantmentValue(): number;
}
}
declare namespace Item {
interface FoodParamsDescription {
stack?: number,
isTech?: boolean,
food?: number,
nutrition?: number,
saturation_modifier?: "poor" | "low" | "normal" | "good" | "max" | "supernatural",
is_meat?: boolean,
can_always_eat?: boolean,
cooldown_time?: number,
cooldown_type?: "chorusfruit" | "none",
on_use_range?: [ number, number, number ],
on_use_action?: "chorus_teleport" | "suspicious_stew_effect" | "none",
using_converts_to?: string,
effects?: {
name?: Lowercase<keyof typeof EPotionEffect> | string,
duration?: number,
amplifier?: number,
chance?: number
}[]
}
function createFoodItem(nameID: string, name: string, texture: TextureData, params: FoodParamsDescription): NativeItem;
function createSwordItem(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }): void;
function createAxeItem(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }): void;
function createPickaxeItem(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }): void;
function createShovelItem(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }): void;
function createHoeItem(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }): void;
function createCustomTool(id: string, name: string, texture: TextureData, params: { stack?: number, isTech?: boolean, tier?: string | ToolAPI.ToolMaterial }, toolParams?: ToolsModule.ExtendedToolParams, numericId?: number): void;
}
declare interface INativeInterface {
getPointer(): number;
}
// currently these classes have no exported methods,
// but they will definitely appear in future updates
declare interface Dimension extends INativeInterface, java.lang.Object {}
declare interface Level extends INativeInterface, java.lang.Object {}
declare interface TickingArea extends INativeInterface, java.lang.Object {}
declare class MobEffect extends java.lang.Object implements INativeInterface {
static class: java.lang.Class<MobEffect>;
getPointer(): number;
static getById(id: number): Nullable<MobEffect>;
isVisible(): boolean;
getId(): number;
isHarmful(): boolean;
}
declare class MobEffectInstance extends java.lang.Object implements INativeInterface {
static class: java.lang.Class<MobEffectInstance>;
getPointer(): number;
constructor(id: number);
constructor(id: number, duration: number);
constructor(id: number, duration: number, amplifier: number);
constructor(id: number, duration: number, amplifier: number, isAmbient: boolean, isVisible: boolean, displaysOnScreenTextureAnimation: boolean);
getId(): number;
getEffect(): Nullable<MobEffect>;
getAmplifier(): number;
isAmbient(): boolean;
isVisible(): boolean;
displaysOnScreenTextureAnimation(): boolean;
isNoCounter(): boolean;
getDuration(): number;
}
declare class Actor extends java.lang.Object implements INativeInterface {
static class: java.lang.Class<Actor>;
static isValid(entityUID: number): boolean;
constructor(entity: number);
getPointer(): number;
isBreakingObstruction(): boolean;
setBreakingObstruction(breaking: boolean): void;
isDancing(): boolean;
setDancing(dancing: boolean): void;
healEffects(value: number): void;
getColor(): number;
setColor(color: number): void;
getColor2(): number;
setColor2(color: number): void;
isInClouds(): boolean;
hasUniqueID(): boolean;
getUniqueID(): number;
getHurtDir(): number;
setHurtDir(hurtDir: number): void;
isEnchanted(): boolean;
setEnchanted(enchanted: boolean): void;
getMarkVariant(): number;
setMarkVariant(variant: number): void;
hasDimension(): boolean;
canChangeDimensions(): boolean;
getDimensionId(): number;
getDimension(): Nullable<Dimension>;
wasLastHitByPlayer(): boolean;
isDelayedAttacking(): boolean;
setDelayedAttacking(delayed: boolean): void;
canBeginOrContinueClimbingLadder(): boolean;
getStructuralIntegrity(): number;
setStructuralIntegrity(integrity: number): void;
hasLevel(): boolean;
getLevel(): Nullable<Level>;
getCameraDistance(): number;
setCameraDistance(distance: number): void;
isDoorOpener(): boolean;
setDoorOpener(opener: boolean): void;
hasType(type: number): boolean;
isType(type: number): boolean;
removeEffectNoUpdate(id: number): void;
getEffect(effect: MobEffect): Nullable<MobEffectInstance>;
getEffect(effectId: number): Nullable<MobEffectInstance>;
getActiveEffectCount(): number;
hasEffect(effect: MobEffect): boolean;
hasEffect(effectId: number): boolean;
hasAnyVisibleEffects(): boolean;
removeEffect(id: number): void;
hasAnyEffects(): boolean;
removeAllEffects(): void;
addEffect(effectInstance: MobEffectInstance): void;
isInSnow(): boolean;
canMate(mate: Actor): boolean;
hasTickingArea(): boolean;
getTickingArea(): Nullable<TickingArea>;
getIsOnScreen(): boolean;
setIsOnScreen(onScreen: boolean): void;
isOverScaffolding(): boolean;
isInScaffolding(): boolean;
shouldOrphan(world: BlockSource): boolean;
isOrphan(): boolean;
isPredictedMovementEnabled(): boolean;
isInRain(): boolean;
isWASDControlled(): boolean;
setWASDControlled(wasd: boolean): void;
hasPriorityAmmunition(): boolean;
hasRuntimeID(): boolean;
getVariant(): number;
setVariant(variant: number): void;
isRiding(ridden: Actor): boolean;
isRider(rider: Actor): boolean;
removeAllRiders(b1: boolean, b2: boolean): void;
hasPlayerRider(): boolean;
isRiding(): boolean;
getRide(): Nullable<Actor>;
hasRider(): boolean;
getStatusFlag(flag: number): boolean;
isChested(): boolean;
isStackable(): boolean;
isResting(): boolean;
setResting(resting: boolean): void;
getHealth(): number;
getMaxHealth(): number;
getControllingSeat(): number;
setControllingSeat(seat: number): void;
isInsidePortal(): boolean;
hasTeleported(): boolean;
moveRelative(strafe: number, up: number, forward: number, friction: number): void;
getRegion(): Nullable<BlockSource>;
isTame(): boolean;
isLeashed(): boolean;
isLeashableType(): boolean;
isMoving(): boolean;
setMoving(moving: boolean): void;
hasTotemEquipped(): boolean;
isAutonomous(): boolean;
setAutonomous(auto: boolean): void;
isPersistent(): boolean;
removeEntity(): void;
setCollidableMob(collidable: boolean): void;
getCollidableMobNear(): boolean;
setCollidableMobNear(collidable: boolean): void;
hasFishingHook(): boolean;
getChainedDamageEffects(): boolean;
setChainedDamageEffects(chained: boolean): void;
isPacified(): boolean;
distanceTo(actor: Actor): number;
distanceTo(x: number, y: number, z: number): number;
canCurrentlySwim(): boolean;
isSwimming(): boolean;
isSwimmer(): boolean;
setSwimmer(swimmer: boolean): void;
hasFamily(family: string): boolean;
hasAttributeBuff(buffType: number): boolean;
isClientSide(): boolean;
isControlledByLocalInstance(): boolean;
isClimbing(): boolean;
setClimbing(climbing: boolean): void;
canClimb(): boolean;
setCanClimb(canClimb: boolean): void;
getSkinID(): number;
setSkinID(id: number): void;
getSpeedInMetersPerSecond(): number;
getStrength(): number;
setStrength(strength: number): void;
getStrengthMax(): number;
setStrengthMax(strength: number): void;
getDamageNearbyMobs(): boolean;
setDamageNearbyMobs(damage: boolean): void;
isLayingDown(): boolean;
setLayingDown(laying: boolean): void;
getTempted(): boolean;
setTempted(tempted: boolean): void;
dropTowards(stack: any, x: number, y: number, z: number): void;
isTrading(): boolean;
inDownwardFlowingLiquid(): boolean;
getJumpDuration(): number;
setJumpDuration(dur: number): void;
isScared(): boolean;
setScared(scared: boolean): void;
isSitting(): boolean;
setSitting(sitting: boolean): void;
isBaby(): boolean;
isIgnited(): boolean;
getLifeSpan(): number;
setLimitedLife(life: number): void;
isInvisible(): boolean;
setInvisible(invisible: boolean): void;
isInWorld(): boolean;
isInLove(): boolean;
setInLove(lover: Actor): void;
isDoorBreaker(): boolean;
setDoorBreaker(breaker: boolean): void;
isWalker(): boolean;
setWalker(walker: boolean): void;
isCharged(): boolean;
setCharged(charged: boolean): void;
canFly(): boolean;
setCanFly(canFly: boolean): void;
isInPrecipitation(): boolean;
setAABB(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): void;
isSafeToSleepNear(): boolean;
setBlockTarget(x: number, y: number, z: number): void;
isAngry(): boolean;
isPowered(): boolean;
setPowered(powered: boolean): void;
isSheared(): boolean;
isOutOfControl(): boolean;
isSneaking(): boolean;
setSneaking(sneaking: boolean): void;
getTarget(): Nullable<Actor>;
setTarget(target: Actor): void;
setStunned(stunned: boolean): void;
getTotalAirSupply(): number;
getAirSupply(): number;
isInThunderstorm(): boolean;
isBribed(): boolean;
isStanding(): boolean;
setStanding(standing: boolean): void;
getShakeTime(): number;
setShakeTime(time: number): void;
hasCategory(category: number): boolean;
getVerticalSpeedInMetersPerSecond(): number;
isTrusting(): boolean;
getRadius(): number;
hasComponent(component: string): boolean;
getOnDeathExperience(): number;
getInterpolatedBodyYaw(partialTicks: number): number;
getYawSpeedInDegreesPerSecond(): number;
getInterpolatedWalkAnimSpeed(partialTicks: number): number;
isFireImmune(): boolean;
breaksFallingBlocks(): boolean;
chorusFruitTeleport(x: number, y: number, z: number): void;
lerpTo(x: number, y: number, z: number, rotX: number, rotY: number): void;
lerpMotion(x: number, y: number, z: number): void;
getRidingHeight(): number;
startRiding(ridden: Actor): void;
addRider(rider: Actor): void;
intersects(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): boolean;
isFree(x: number, y: number, z: number): boolean;
isFree(x: number, y: number, z: number, someFloat: number): boolean;
isInWall(): boolean;
canShowNameTag(): boolean;
canExistInPeaceful(): boolean;
setNameTagVisible(visible: boolean): void;
getAlwaysShowNameTag(): boolean;
isInWater(): boolean;
hasEnteredWater(): boolean;
isImmersedInWater(): boolean;
isInWaterOrRain(): boolean;
isInLava(): boolean;
isUnderLiquid(materialType: number): boolean;
isOverWater(): boolean;
getShadowRadius(): number;
canSeeInvisible(): boolean;
canSee(actor: Actor): boolean;
canSee(x: number, y: number, z: number): boolean;
isImmobile(): boolean;
isSilent(): boolean;
isPickable(): boolean;
isFishable(): boolean;
isSleeping(): boolean;
isShootable(): boolean;
isBlocking(): boolean;
isAlive(): boolean;
isOnFire(): boolean;
setOnFire(fireTicks: number): void;
isOnHotBlock(): boolean;
isCreativeModeAllowed(): boolean;
isSurfaceMob(): boolean;
isTargetable(): boolean;
isLocalPlayer(): boolean;
isPlayer(): boolean;
canAttack(victim: Actor, someBool: boolean): boolean;
isValidTarget(potentialTarget: Actor): boolean;
attack(victim: Actor): void;
performRangedAttack(victim: Actor, distanceFactor: number): void;
getEquipmentCount(): number;
getInventorySize(): number;
getEquipSlots(): number;
getChestSlots(): number;
canPowerJump(): boolean;
setCanPowerJump(canPowerJump: boolean): void;
isJumping(): boolean;
doFireHurt(amount: number): void;
onLightningHit(): void;
feed(amount: number): void;
getPickRadius(): number;
getArmor(slot: number): Nullable<ItemInstance>;
setArmor(slot: number, stack: any): void;
getArmorMaterialTypeInSlot(slot: number): number;
getArmorMaterialTextureTypeInSlot(slot: number): number;
getEquippedSlot(slot: number): Nullable<ItemInstance>;
setEquippedSlot(slot: number, stack: any): void;
getCarriedItem(): Nullable<ItemInstance>;
setCarriedItem(stack: any): void;
setOffhandSlot(stack: any): void;
consumeTotem(): void;
getPortalCooldown(): number;
getPortalWaitTime(): number;
canBePulledIntoVehicle(): boolean;
inCaravan(): boolean;
heal(amount: number): void;
isInvertedHealAndHarm(): boolean;
canBeAffected(effectId: number): boolean;
canBeAffected(effect: MobEffectInstance): boolean;
canBeAffectedByArrow(effect: MobEffectInstance): boolean;
swing(): void;
hasOutputSignal(signal: number): boolean;
getOutputSignal(): number;
getRiderYRotation(rider: Actor): number;
isWorldBuilder(): boolean;
isCreative(): boolean;
isAdventure(): boolean;
add(stack: any): void;
drop(stack: any, someBool: boolean): void;
setAuxValue(aux: number): void;
wobble(): void;
hasHurt(): boolean;
startSpinAttack(): void;
stopSpinAttack(): void;
kill(): void;
shouldTryMakeStepSound(): boolean;
canMakeStepSound(): boolean;
outOfWorld(): boolean;
pushOutOfBlocks(x: number, y: number, z: number): void;
doWaterSplashEffect(): void;
spawnTrailBubbles(): void;
isMob(): boolean;
asMob(): Nullable<Mob>;
}
declare class Mob extends Actor {
static class: java.lang.Class<Mob>;
constructor(entity: number);
constructor(actor: Actor);
setSleeping(sleeping: boolean): void;
setSprinting(sprinting: boolean): void;
getSpeed(): number;
setSpeed(speed: number): void;
getJumpPower(): number;
getMeleeWeaponDamageBonus(mob: Mob): number;
getMeleeKnockbackBonus(): number;
travel(strafe: number, vertical: number, forward: number): void;
applyFinalFriction(friction: number, discardFriction: boolean): void;
isLookingAtAnEntity(): boolean;
getItemUseDuration(): number;
getItemUseStartupProgress(): number;
getItemUseIntervalProgress(): number;
getMaxHeadXRot(): number;
getLastHurtByMob(): Nullable<Mob>;
setLastHurtByMob(mob: Mob): void;
getLastHurtMob(): Nullable<Actor>;
setLastHurtMob(actor: Actor): void;
isAlliedTo(mob: Mob): boolean;
canBeControlledByRider(): boolean;
leaveCaravan(): void;
joinCaravan(caravanHead: Mob): void;
hasCaravanTail(): boolean;
getCaravanHead(): Nullable<Mob>;
getArmorValue(): number;
getArmorCoverPercentage(): number;
getItemSlot(slot: number): Nullable<ItemInstance>;
setItemSlot(slot: number, instance: any): void;
isTransitioningSitting(): boolean;
setTransitioningSitting(transitioningSitting: boolean): void;
canExistWhenDisallowMob(): boolean;
jumpFromGround(): void;
getNoActionTime(): number;
resetNoActionTime(): void;
wantsToBeJockey(): boolean;
setWantsToBeJockey(wantsToBeJockey: boolean): void;
isLayingEgg(): boolean;
setIsLayingEgg(laying: boolean): void;
getGlidingTicks(): number;
getFrictionModifier(): number;
setFrictionModifier(frictionModifier: number): void;
snapToYBodyRot(rot: number): void;
snapToYHeadRot(rot: number): void;
incrementArrowCount(increment: number): void;
canPickUpLoot(item: any): boolean;
getJumpMultiplier(): number;
hasBeenHurtByMobInLastTicks(ticks: number): boolean;
isHeadInWater(): boolean;
getMovementComponentCurrentSpeed(): number;
setMovementComponentCurrentSpeed(speed: number): void;
getFlightSpeed(): number;
setFlightSpeed(speed: number): void;
isInterpolationActive(): boolean;
setInterpolationActive(interpolationActive: boolean): void;
setYHeadRot(rot: number): void;
getRiderRotLimit(): number;
setRiderRotLimit(lim: number): void;
getRollCounter(): number;
isRolling(): boolean;
setRolling(rolling: boolean): void;
getSpawnMethod(): number;
setSpawnMethod(method: number): void;
getXxa(): number;
setXxa(xxa: number): void;
getYya(): number;
setYya(yya: number): void;
getZza(): number;
setZza(yya: number): void;
getTravelType(): number;
setSurfaceMob(isSurfaceMob: boolean): void;
isPregnant(): boolean;
setIsPregnant(pregnant: boolean): void;
isNaturallySpawned(): boolean;
setNaturallySpawned(naturallySpawned: boolean): void;
getRiderLockedBodyRot(): number;
setRiderLockedBodyRot(rot: number): void;
isFrostWalking(): boolean;
setJumpVelRedux(redux: number): void;
calcMoveRelativeSpeed(travelType: number): number;
isEating(): boolean;
setEating(eating: boolean): void;
getEatCounter(): number;
setEatCounter(counter: number): void;
hasBoundOrigin(): boolean;
getCaravanSize(): number;
shouldApplyWaterGravity(): boolean;
isGliding(): boolean;
getFirstCaravanHead(): Nullable<Mob>;
getYRotA(): number;
setYRotA(yrota: number): void;
setJumping(jumping: boolean): void;
setSpeedModifier(speedModifier: number): void;
getCurrentSwingDuration(): number;
isSwinging(): boolean;
calculateJumpImpulse(): number;
isSlime(): boolean;
asSlime(): Nullable<Slime>;
}
declare class Slime extends Mob {
static class: java.lang.Class<Slime>;
constructor(entity: number);
constructor(mob: Mob);
constructor(actor: Actor);
decreaseSquish(): number;
justJumped(): boolean;
justLanded(): boolean;
getSquishValue(): number;
getOldSquishValue(): number;
getTargetSquish(): number;
getSlimeSize(): number;
setSlimeSize(size: number): void;
}
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