Created
August 23, 2025 22:30
-
-
Save Decapitated/492b82e0091e8d5ab72b47c71100cbe4 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| class_name SmoothFollow3D extends Node3D | |
| @export var target : Node3D | |
| @export var offset = Vector3(0, 0, 0) | |
| @export var speed = 0.0 | |
| @export var cam_relative_offset = true | |
| func _ready(): | |
| global_position = getPosition() | |
| global_rotation = target.global_rotation | |
| func _physics_process(delta): | |
| var temp_lerp = 1.0 if speed == 0 else delta * speed | |
| global_position = lerp(global_position, getPosition(), temp_lerp) | |
| var current_rotation := global_transform.basis.get_rotation_quaternion() | |
| var target_rotation := target.global_transform.basis.get_rotation_quaternion() | |
| global_rotation = current_rotation.slerp(target_rotation, temp_lerp).get_euler() | |
| # Get position with offset relative to cam basis | |
| func getPosition(): | |
| var temp_basis = target.global_transform.basis | |
| if cam_relative_offset: | |
| var cam_right = get_viewport().get_camera_3d().global_transform.basis.x | |
| var temp_forw = cam_right.cross(target.global_transform.basis.y) | |
| temp_basis = Basis(cam_right, target.global_transform.basis.y, temp_forw) | |
| return target.global_position + (temp_basis * offset) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment