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@Fanman03
Fanman03 / UAP-Guide.md
Last active January 25, 2026 17:10
UniFi AP Buyers Guide

UniFi AP Buyers Guide

(updated May 2025)

The APs in this list are ordered from highest to lowest performance. However, unless you have a very high number of devices you likely do NOT need to buy the most expensive, highest performance AP. You can also check Ebay for deals, especially on older equipment.

All APs in this list support both wired backhaul and mesh modes. However, wired connections are strongly recommended for better performance and reliability.

Number of spatial streams are listed in order of 2.4GHz, 5GHz, 6GHz.

Good Choices:

@Fewes
Fewes / PixelDot.shader
Last active May 12, 2021 04:38
Renders a screen-aligned, distance-independent, resolution-independent, pixel-perfect quad in Unity. Use it with the built-in quad mesh. You don't have to rotate or scale the mesh renderer, the shader will take care of it.
Shader "FX/PixelDot"
{
Properties
{
[NoScaleOffset] _MainTex ("Texture", 2D) = "white" {}
_Color ("Color", Color) = (1, 1, 1, 1)
_Size ("Pixel Size", Range(1, 64)) = 1
}
SubShader
{
@brihernandez
brihernandez / LayerIDs.cs
Last active November 10, 2023 00:54
Simple wrapper classes for handling layer related operations in Unity.
using UnityEngine;
/// <summary>
/// Convenience class for handling layer related operations and lookups in Unity.
/// </summary>
public readonly struct UnityLayer
{
/// <summary>
/// Name of the layer as defined in the Tags and Layers window in Unity.
/// </summary>
@Egor-Skriptunoff
Egor-Skriptunoff / LGS_script_template.lua
Last active December 17, 2023 11:31
Template script file for Logitech Gaming Software
---------------------------------------------------------------------------------------------
-- LGS_script_template.lua
---------------------------------------------------------------------------------------------
-- Version: 2019-04-19
-- Author: Egor Skriptunoff
--
--
-- This is a template for "Logitech Gaming Software" script file.
-- Four useful features are implemented here:
--
@ShinobiWPS
ShinobiWPS / ShinobiWPS-Unity_WebGL_tips.txt
Last active August 29, 2022 16:14
ShinobiWPS - Tips to optimize a WebGL build of a Unity game
http://docs.unity3d.com/Manual/webgl-building.html
http://docs.unity3d.com/Manual/ReducingFilesize.html
https://www.youtube.com/watch?v=gVUgF2ZHveo - AssetBundles
Webgl game size Info:
When we compile a Webgl project,it generates 3 folders along with html file.
Compressed
Release
TemplateData
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@josefnpat
josefnpat / readme.md
Last active October 27, 2019 10:50
Notes on porting LÖVE games from 0.10.2 to 11.0.0

Here are some notes that I am keeping while porting RCS from 0.10.2 to 11.0.0.

love.audio.newSource

It seems that when making a new audio source, it either makes new SoundData from two strings (source,type) instead of defaulting to to the "stream" type. The simplist solution is the following:

While this monkey patch may not work in every case, I suspect it would work in most.

love.audio._newSource = love.audio.newSource
@pixeldesu
pixeldesu / moduleraid.js
Created January 2, 2018 23:38
webcrack successor to mess with webpack modules in a different structured webpackJsonp build
// moduleRaid
// made by @pixeldesu
// based on the idea and initial implemention of this concept from
// no-boot-device, called webcrack
// this self-executing function creates a window.mR object with following properties
// mR.modules contains all modules we were able to get from Webpack
// mR.get(id) allows you to get a module by the specified ID
// mR.findModule(query) allows you to find module(s) by searching for an exact export key
// Shader created with Shader Forge v1.38
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.38;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,cgin:,lico:1,lgpr:1,limd:1,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,imps:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:0,bdst:1,dpts:2,wrdp:True,dith:0,atcv:False,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:False,qofs:0,qpre:2,rntp:3,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:1,fgcg:1,fgcb:1,fgca:1,fgde:0.01,fgrn:5,fgrf:15,stcl:False,atwp:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:False,fnfb:False,fsmp:False;n:type:ShaderForge.SFN_Final,id:4904,x:33076,y:32617,varname:node_4904,prsc:2|diff-5996-OUT,clip-8651-A;n:type:ShaderForge.SFN_Color,id:848,x:32
@josefnpat
josefnpat / LICENSE
Last active October 27, 2017 21:08
RGB <=> HS[L|V]
Copyright 2011 Emmanuel Oga.
Licensed under a Creative Commons Attribution 3.0
Unported License (http://creativecommons.org/licenses/by/3.0/).
You are free:
to Share — to copy, distribute and transmit the work
to Remix — to adapt the work