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| #include "DetourHook.hpp" | |
| #define POWERPC_REGISTERINDEX_R0 0 | |
| #define POWERPC_REGISTERINDEX_R1 1 | |
| #define POWERPC_REGISTERINDEX_R2 2 | |
| #define POWERPC_REGISTERINDEX_R3 3 | |
| #define POWERPC_REGISTERINDEX_R4 4 | |
| #define POWERPC_REGISTERINDEX_R5 5 | |
| #define POWERPC_REGISTERINDEX_R6 6 | |
| #define POWERPC_REGISTERINDEX_R7 7 |
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| package starling.extensions | |
| { | |
| import deng.fzip.FZip; | |
| import deng.fzip.FZipEvent; | |
| import deng.fzip.FZipFile; | |
| import flash.events.Event; | |
| import flash.utils.ByteArray; | |
| import starling.assets.DataLoader; |
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| package starling.extensions.pixelmask | |
| { | |
| import flash.display3D.Context3DBlendFactor; | |
| import starling.core.Starling; | |
| import starling.display.BlendMode; | |
| import starling.display.DisplayObject; | |
| import starling.display.DisplayObjectContainer; | |
| import starling.display.Image; | |
| import starling.events.Event; |
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| package starling.extensions | |
| { | |
| import starling.animation.DelayedCall; | |
| import starling.animation.Juggler; | |
| import starling.core.Starling; | |
| import starling.events.EventDispatcher; | |
| [Event(name="timer", type="starling.events.Event")] | |
| [Event(name="timerComplete", type="starling.events.Event")] | |
| public class Timer extends EventDispatcher |
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| // ================================================================================================= | |
| // | |
| // Starling Framework | |
| // Copyright Gamua GmbH. All Rights Reserved. | |
| // | |
| // This program is free software. You can redistribute and/or modify it | |
| // in accordance with the terms of the accompanying license agreement. | |
| // | |
| // ================================================================================================= |
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| // ================================================================================================= | |
| // | |
| // Starling Framework | |
| // Copyright 2011-2016 Gamua. All Rights Reserved. | |
| // | |
| // This program is free software. You can redistribute and/or modify it | |
| // in accordance with the terms of the accompanying license agreement. | |
| // | |
| // ================================================================================================= |