RIAEvangelist/node-ipc is malware / protestware
The RIAEvangelist/node-ipc module contains protestware peacenotwar.
Excerpt from RIAEvangelist/node-ipc:
as of v11.0.0 & v9.2.2 this module uses the peacenotwar module.
| I'm told that there are people claiming to "tokenize" my git repositories with my approval. | |
| I just want to clarify that that is not the case. I do not believe in monetizing my repositories. | |
| If you believe crypto-currencies are anything but a scam, I have a bridge to sell you. | |
| But I'm not selling source code. |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Candy Factory</title> | |
| <style> | |
| /* Add some basic styling for the game */ | |
| body { | |
| font-family: sans-serif; | |
| } |
The RIAEvangelist/node-ipc module contains protestware peacenotwar.
Excerpt from RIAEvangelist/node-ipc:
as of v11.0.0 & v9.2.2 this module uses the peacenotwar module.
This gist has two files in it: first-names.txt and last-names.txt, each with 4096 names taken from some unnamed database.
Useful for generating mock data for testing or for opfuscating production data for testing.
See https://stackoverflow.com/a/50242368/15109 for some thoughts about data obfuscation.
| # execute with `sh script.sh` | |
| DIR=/Users/alex/Pictures/sequence | |
| for i in $DIR/*_BURST000.jpg | |
| do | |
| TMP=`basename ${i} .jpg` | |
| IN=${TMP%???} | |
| OU=`echo ${TMP} | cut -d'_' -f3` | |
| echo "create video from sequence starting with ${IN}, output to ${TMP}.mp4" |
| import re | |
| replacement_patterns = [ | |
| (r'won\'t', 'will not'), | |
| (r'can\'t', 'cannot'), | |
| (r'i\'m', 'i am'), | |
| (r'ain\'t', 'is not'), | |
| (r'(\w+)\'ll', '\g<1> will'), | |
| (r'(\w+)n\'t', '\g<1> not'), | |
| (r'(\w+)\'ve', '\g<1> have'), |
| // Filename: HttpServer.cs | |
| // Author: Benjamin N. Summerton <define-private-public> | |
| // License: Unlicense (http://unlicense.org/) | |
| using System; | |
| using System.IO; | |
| using System.Text; | |
| using System.Net; | |
| using System.Threading.Tasks; |
| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Threading; | |
| class BitmapEncoder | |
| { | |
| public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData) |