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Last active May 4, 2021 19:43
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A full dump and map from a Blood Bowl 1 game using https://github.com/ibboard/bbreplay
Replay_2021-04-04_09-49-09.db
Home: Boil-ton Wanderers (Nurgle)
① - Joe the Indisposed
② - Abaddon the Despoiler
③ - Karl the infected
④ - Ewan Thorn
⑤ - Reyan Rotleg
⑥ - Kardel the Putrefier
⑦ - Ebola-Gorz
⑧ - Lord Ogloth Lornosis
⑨ - Lord Morgus Plague
⑩ - Lord Tekithotei the Devourer
⑪ - Toxiak the Unclean
⑫ - Mras-nogors
⑬ - Athamme Tubercu
Away: Naggarothi Nightmares (DarkElf)
⑴ - Yrmair
⑵ - Elthlaen
⑶ - Gesmal
⑷ - Lilthrin
⑸ - Mesnil
⑹ - Inddror
⑺ - Indfil
⑻ - Yvfil
⑼ - Yvtain
⑽ - Meseorl
⑾ - Erslaine
⑿ - Ciris
⒀ - Anasfynn
Setup
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
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24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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17 ║ ┆ ⑹ ┆ ┆ ┇ ┆ ⑽ ┆ ┆ ┆ ┆ ⑸ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ┆ ┆ ┆ ⑶ ┇ ┆ ┆ ┆ ║
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13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑻ ┆ ⑼ ┆ ⑺ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ⑪ ┆ ⑩ ┆ ┆ ┇ ┆ ┆ ┆ ║
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11 ║ ┆ ⑨ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ⑥ ┇ ┆ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ① ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ⑫ ┆ ┆ ┆ ┆ ┆ ┆ ⑦ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
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Kickoff
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ⑹ ┆ ┆ ┇ ┆ ⑽ ┆ ┆ ┆ ┆ ⑸ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ┆ ┆ ┆ ⑶ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑻ ┆ ⑼ ┆ ⑺ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ⑪ ┆ ⑩ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ⑨ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ⑥ ┇ ┆ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ① ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ● ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ⑫ ┆ ┆ ┆ ┆ ┆ ┆ ⑦ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 1 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ⑹ ┆ ┆ ┇ ┆ ⑽ ┆ ┆ ┆ ┆ ⑸ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑷ ┆ ⑻ ┆ ┆ ┆⤓⑼ ┆ ⑺ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑨ ┆ ┆ ┇ ┆ ┆ ┆ ⑪ ┆ ┆ ┆ ┇ ⑫ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ① ┆ ┇ ④ ┆ ┆ ⑧ ┆ ┆ ⑩ ┆ ┆ ⑥ ┇ ┆ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇●⑦ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 1 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ⑹ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ⑶ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑷ ┆ ⑻ ┆ ┆ ┆ ⑼ ┆ ┆ ⑺ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑨ ┆ ┆ ┇ ┆ ┆ ┆ ⑪ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ① ┆ ┇ ④ ┆ ┆ ⑧ ┆ ┆ ⑩ ┆ ┆ ⑥ ┇ ┆⤓⑫ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇●⑦ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 2 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ⑹ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ⑶ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆⤓⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑨ ┆ ① ┆ ┇ ⑷ ┆ ⑻ ┆ ┆ ┆ ┆ ┆ ⑺ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ┆ ⑫ ┆ ┆ ⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ③ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 2 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆⤓⑴ ┆ ┆ ⑹ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑨ ┆ ① ┆ ┇ ⑷ ┆ ⑻ ┆ ┆ ┆ ┆ ┆ ⑺ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ┆ ⑫ ┆ ┆ ⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ③ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 3 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆⤓⑴ ┆ ┆ ⑹ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑨ ┆ ① ┆ ┇ ⑷ ┆ ⑻ ┆ ┆ ┆ ┆ ┆⤓⑺ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ┆ ⑫ ┆ ┆⤓⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ③ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 3 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ⑹ ┇ ┆ ⑻ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑨ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ┆ ┆ ┆ ⑺ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆⤓① ┆ ┆ ┇ ┆ ┆ ⑧ ┆ ┆ ⑫ ┆ ┆⤓⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ③ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 4 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ① ┆ ⑨ ┆ ⑹ ┇ ┆ ⑻ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ┆ ③ ┆ ┆ ┇⤓⑺ ┆ ┆⤓⑫ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ④ ┇ ┆ ┆ ⑧ ┆ ┆ ┆ ┆⤓⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 4 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ⑴ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ① ┆ ⑨ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆⤓③ ┆ ┇ ⑺ ┆ ┆⤓⑫ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆⤓④ ┆ ⑷ ┇ ┆ ┆ ⑧ ┆ ┆ ┆ ┆⤓⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑹ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 5 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑶ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ⑴ ┆ ┆ ⑸ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ① ┆ ⑨ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆⤓⑪ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ③ ┆ ┇ ⑺ ┆ ┆⤓⑫ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆⤓④ ┆ ⑷ ┇ ┆ ┆ ⑧ ┆ ┆ ┆ ┆⤓⑥ ┇ ⑩ ┆ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑹ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 5 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑴ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ① ┆ ⑨ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆⤓⑪ ┆ ┇ ⑶ ┆ ⑽ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑸ ┆ ┆ ┇⤓⑩ ┆ ┆⤓⑫ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆⤓④ ┆ ┇ ┆ ┆ ⑧ ┆ ┆ ┆ ┆⤓⑥ ┇ ┆⤓⑦ ┆ ⑬ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑷ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑻ ┆ ┆ ⑹ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆●⑺ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 6 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ⑴ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑼ ┆ ⑪ ┆ ┇ ⑶ ┆ ⑽ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑸ ┆ ┆ ┇ ⑩ ┆ ┆ ⑫ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆⤓⑦ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑷ ┆ ┇ ┆ ⑥ ┆ ● ┆ ⑬ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑻ ┆⤓⑺ ┆ ⑹ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑧ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 6 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ⑴ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑪ ┆ ┇ ⑶ ┆ ┆ ⑵ ┆ ⒀ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑸ ┆ ┆ ┇⤓⑩ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑷ ┇ ┆⤓⑦ ┆ ┆ ⑫ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑼ ┆⤓⑥ ┆ ⑬ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑻ ┆ ⑺ ┆ ┆ ● ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ┆ ┆⤓⑹ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑧ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 7 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ⑴ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑪ ┆ ┇ ⑶ ┆ ┆ ⑵ ┆ ⒀ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑸ ┆ ┆ ┇⤓⑩ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ● ┆ ⑷ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑻ ┇ ┆ ⑦ ┆⤓⑥ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ┆ ┆ ┆ ┇⤓⑺ ┆⤓⑼ ┆ ⑬ ┆ ⑫ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ⑧ ┆ ┆⤓⑹ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 7 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑪ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑸ ┆ ┆ ┇⤓⑩ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑵ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆⤓⑥ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑴ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑺ ┆⤓⑼ ┆ ⑬ ┆ ⑫ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆⤓④ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑽ ┆ ⑧ ┆ ┆ ⑹ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑷ ┆ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆●⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 8 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ① ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆⤓⑪ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆⤓⑸ ┆ ┆ ┇⤓⑩ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑵ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆⤓⑥ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑴ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑺ ┆⤓⑼ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆⤓④ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ⑽ ┆ ⑧ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑷ ┆ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆●⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 8 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ① ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆⤓⑪ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆⤓⑸ ┆ ┆ ┇⤓⑩ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑵ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆⤓⑥ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑴ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑺ ┆⤓⑼ ┆ ⑬ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆⤓④ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ⑽ ┆ ⑧ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑷ ┆ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆●⑻ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Setup
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ⑦ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑬ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ④ ┇ ┆ ┆ ⑨ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑩ ┆ ⑪ ┆ ⑧ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ⑺ ┆ ┆ ┆ ⑼ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⒀ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ⑹ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑾ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑸ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Kickoff
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ⑦ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑬ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ④ ┇ ┆ ┆ ⑨ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑩ ┆ ⑪ ┆ ⑧ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ⑺ ┆ ┆ ┆ ⑼ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⒀ ┆ ● ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ⑹ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑾ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑸ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 9 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ⑦ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆⤓④ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑬ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑨ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑩ ┆ ⑪ ┆ ⑧ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆ ┆ ⑼ ┆ ┆ ⑾ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑺ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ⑹ ┆ ┇ ┆ ┆ ┆ ⒀ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆●⑸ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 9 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ④ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑬ ┆ ┆ ┇ ┆ ⑩ ┆ ┆ ┆⤓⑪ ┆ ┆ ⑻ ┇ ┆ ┆ ⑨ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆⤓⑼ ┆ ⑧ ┆ ┆⤓⑾ ┆ ┇ ┆ ┆ ⑵ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑺ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ⑹ ┆ ┇ ┆ ┆ ┆ ⒀ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆●⑸ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 10 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑫ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇⤓④ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║⤓⑬ ┆ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ┇ ┆ ⑩ ┆ ┆ ┆⤓⑪ ┆ ┆ ┇ ⑾ ┆ ┆ ⑨ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ⑹ ┆ ⑴ ┆ ⒀ ┆ ┇ ⑶ ┆ ┆ ⑼ ┆ ⑧ ┆ ┆ ┆ ⑵ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆●⑸ ┆ ┆ ⑺ ┇ ┆ ┆ ┆ ┆ ⑷ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 10 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ③ ┆ ┆ ┇ ⑦ ┆ ┆ ┆ ┆ ⑫ ┆ ┆ ⑻ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑬ ┆ ┆ ⑥ ┇ ┆ ┆ ┆ ┆ ┆ ⑪ ┆⤓⑾ ┇ ┆ ⑨ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ⑹ ┆ ⑴ ┆ ⒀ ┆ ┇ ⑩ ┆ ┆⤓⑼ ┆ ⑧ ┆ ┆ ┆ ⑵ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇⤓⑶ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆●⑸ ┆ ┆ ⑺ ┇ ┆ ┆ ┆ ┆ ⑷ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 11 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ⑬ ┆ ③ ┆ ┆⤓⑥ ┇ ⑦ ┆ ┆ ┆ ┆ ⑫ ┆ ┆ ⑻ ┇ ┆ ┆ ① ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ┆ ┆ ⒀ ┇⤓⑩ ┆ ┆ ┆ ┆ ┆ ⑪ ┆ ⑾ ┇ ┆ ⑨ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ⑹ ┆ ⑴ ┆ ┆ ┇ ⑷ ┆ ┆ ⑼ ┆ ⑧ ┆ ┆ ┆ ⑵ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆●⑸ ┆ ⑺ ┇ ⑶ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 11 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ⑥ ┇ ⑦ ┆ ┆ ③ ┆ ┆ ┆⤓⑻ ┆ ④ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑬ ┆ ┆ ┇ ⑩ ┆ ┆ ┆ ┆ ┆ ┆ ⑪ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ⑹ ┆ ⑴ ┆ ┆⤓⑸ ┇ ⑷ ┆ ┆ ┆ ⑧ ┆ ┆ ┆ ⑵ ┇⤓⑾ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ● ┆ ┆ ⑺ ┇ ⑶ ┆⤓⑼ ┆ ┆ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ┆ ⑫ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 12 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑻ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ⑥ ┇ ⑦ ┆ ┆ ③ ┆ ┆ ┆ ┆ ④ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆⤓⑬ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑪ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑴ ┆ ⑶ ┆⤓⑸ ┇⤓⑩ ┆ ┆ ┆ ⑧ ┆ ┆ ┆ ⑵ ┇⤓⑾ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆●⑺ ┆ ┆ ┇⤓⑷ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ① ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑼ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆⤓⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 12 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ④ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑬ ┆ ┆ ┇ ⑩ ┆ ┆ ┆ ┆ ┆ ③ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑴ ┆ ⑶ ┆⤓⑸ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑪ ┇⤓⑾ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆●⑺ ┆ ┆ ┇⤓⑷ ┆ ┆ ┆ ┆ ┆ ┆⤓⑵ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑼ ┆ ⑧ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 13 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ④ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑬ ┆ ┆ ┇ ⑩ ┆ ┆ ┆ ┆ ┆ ③ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑴ ┆ ⑶ ┆ ⑸ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑪ ┇ ⑾ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆●⑺ ┆ ┆ ┇ ⑷ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑼ ┆ ⑧ ┇ ┆ ┆ ⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 13 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ● ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑻ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ⑦ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ⑬ ┆ ⑶ ┆ ⑩ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑪ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ⑴ ┆ ⑼ ┆⤓⑸ ┆ ┇ ⑷ ┆ ⑨ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑾ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑧ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 14 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ● ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ④ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║⤓⑦ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆⤓⑬ ┆ ┆ ⑩ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑪ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ⑴ ┆ ┆ ⑸ ┆ ┇ ⑷ ┆ ┆ ⑾ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑧ ┆ ┇ ┆ ┆⤓⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 14 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ● ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆⤓④ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║⤓⑦ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆⤓⑬ ┆ ┆ ⑩ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑪ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ⑴ ┆ ┆ ⑸ ┆ ┇ ⑷ ┆ ┆ ⑾ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑧ ┆ ┇ ┆ ┆⤓⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 15 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆●⑻ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆⤓④ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ⑥ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║⤓⑦ ┆ ⑶ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ③ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆⤓⑬ ┆ ┆ ⑩ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑪ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ⑴ ┆ ┆ ⑸ ┆ ┇ ⑷ ┆ ┆ ⑾ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑹ ┆ ⑧ ┆ ┇ ┆ ┆⤓⑨ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ⑫ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑵ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ① ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Setup
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ① ┇ ┆ ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ⑪ ┆ ┇ ⑩ ┆ ┆ ⑫ ┆ ⑬ ┆ ⑧ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ⑾ ┆ ┆ ┆ ⑹ ┆ ┆ ┆ ⑿ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆ ┆ ⑽ ┆ ┆ ┆ ⒀ ┇ ┆ ┆ ⑷ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ⑻ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑸ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Kickoff
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ● ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ① ┇ ┆ ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ⑪ ┆ ┇ ⑩ ┆ ┆ ⑫ ┆ ⑬ ┆ ⑧ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ⑾ ┆ ┆ ┆ ⑹ ┆ ┆ ┆ ⑿ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ⑶ ┆ ┆ ┆ ⑽ ┆ ┆ ┆ ⒀ ┇ ┆ ┆ ⑷ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ⑻ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⑸ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Setup
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ● ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ⑦ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ⑥ ┆ ┆ ┆ ┆ ┆ ┆ ① ┇ ┆ ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ⑪ ┆ ┇ ⑩ ┆ ┆ ⑫ ┆ ⑬ ┆ ⑧ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑾ ┆ ⑹ ┆ ⑿ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ┇ ⑶ ┆ ⑽ ┆ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑸ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 15 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑧ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║ ┆ ┆ ┆ ┇ ┆ ┆ ⑬ ┆ ┆ ⑿ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ⑥ ┆ ┆ ⑪ ┇ ⑶ ┆ ⑩ ┆⤓⑾ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ① ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ┆ ⑴ ┆ ┆ ┇ ⑽ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ⑻ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ⑸ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑫ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 16 - Naggarothi Nightmares
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑧ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║⤓⑥ ┆ ┆ ┆ ┇ ┆ ┆ ⑬ ┆ ┆ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ⑪ ┇ ⑶ ┆ ⑩ ┆⤓⑾ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ① ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ⑻ ┆ ⑴ ┆ ┆ ┇ ⑽ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ● ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑿ ┆ ┇ ⑸ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑫ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
1 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
0 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╚═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╝
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
End of Turn 16 - Boil-ton Wanderers
╔═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╤═══╗
25 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╋╍╍╍┿╍╍╍┿╍╍╍┿╍╍╍╢
24 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
23 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
22 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
21 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ⑦ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
20 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
19 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
18 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
17 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
16 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
15 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
14 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
13 ║ ┆ ③ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ⑧ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━┿━━━┿━━━┿━━━╋━━━┿━━━┿━━━┿━━━╢
12 ║⤓⑥ ┆ ┆ ┆ ┇ ┆ ┆ ⑬ ┆ ┆ ┆ ┆ ⑨ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
11 ║ ┆ ┆ ┆ ⑪ ┇ ⑶ ┆⤓⑩ ┆⤓⑾ ┆ ┆ ┆ ┆ ⑷ ┇ ┆ ① ┆ ④ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
10 ║ ⑻ ┆ ⑴ ┆ ┆ ┇ ⑽ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ⒀ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
9 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ● ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
8 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ⑿ ┆ ┇ ⑸ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
7 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
6 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆⤓⑫ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
5 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
4 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
3 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
╟╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╂╌╌╌┼╌╌╌┼╌╌╌┼╌╌╌╢
2 ║ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ┆ ┆ ┆ ┇ ┆ ┆ ┆ ║
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
Replay_2021-04-04_09-49-09.db
Home: Boil-ton Wanderers (Nurgle)
1 - Joe the Indisposed
Decay, Nurgles Rot
2 - Abaddon the Despoiler
Decay, Nurgles Rot
3 - Karl the infected
Decay, Nurgles Rot
4 - Ewan Thorn
Decay, Nurgles Rot
5 - Reyan Rotleg
Decay, Nurgles Rot
6 - Kardel the Putrefier
Decay, Nurgles Rot
7 - Ebola-Gorz
Horns, Nurgles Rot, Regeneration
8 - Lord Ogloth Lornosis
Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration, Block
9 - Lord Morgus Plague
Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration
10 - Lord Tekithotei the Devourer
Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration, Diving Tackle, Plus 1 Ma
11 - Toxiak the Unclean
Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgles Rot, Really Stupid, Regeneration, Tentacles, Pro, Guard
12 - Mras-nogors
Horns, Nurgles Rot, Regeneration, Plus 1 Ma
13 - Athamme Tubercu
Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration
Away: Naggarothi Nightmares (DarkElf)
1 - Yrmair
Block
2 - Elthlaen
Block
3 - Gesmal
Block, Plus 1 Ma, Dodge
4 - Lilthrin
Block, Dodge
5 - Mesnil
Dump Off, Leader
6 - Inddror
7 - Indfil
8 - Yvfil
9 - Yvtain
Dodge
10 - Meseorl
Kick
11 - Erslaine
12 - Ciris
13 - Anasfynn
Frenzy, Dodge, Jump Up
+++ Commands
UnknownCommand(id=1, turn=19, team=TeamType.HOME, cmd_type=3, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=3, turn=19, team=TeamType.HOME, cmd_type=4, data=[173, 214, 128, 144, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=4, turn=19, team=TeamType.AWAY, cmd_type=3, data=[2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0])
CoinToss(team=TeamType.HOME, choice=CoinToss.HEADS, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Role(team=TeamType.AWAY, choice=Role.KICK, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=14, turn=86, team=TeamType.HOME, cmd_type=88, data=[255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=3,25, data=[1, 3, 3, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=11, pos=11,25, data=[1, 11, 11, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=10, pos=10,19, data=[1, 10, 10, 19, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=4,19, data=[1, 2, 4, 19, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=6, pos=7,13, data=[1, 6, 7, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=6,13, data=[1, 7, 6, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=4, pos=8,13, data=[1, 4, 8, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=13,15, data=[1, 12, 13, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=0, pos=1,15, data=[1, 0, 1, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=1, pos=13,17, data=[1, 1, 13, 17, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=1,17, data=[1, 5, 1, 17, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=10,15, data=[1, 8, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=4,15, data=[1, 9, 4, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=8,25, data=[1, 8, 8, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=10,15, data=[1, 3, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=1, pos=13,15, data=[1, 1, 13, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,19, data=[1, 7, 7, 19, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=10, pos=10,15, data=[1, 10, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=4,15, data=[1, 2, 4, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=6,13, data=[1, 5, 6, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,16, data=[1, 7, 7, 16, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=1,17, data=[1, 9, 1, 17, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=7,19, data=[1, 3, 7, 19, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=4,14, data=[1, 2, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=10, pos=10,14, data=[1, 10, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=9,17, data=[1, 3, 9, 17, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=5,17, data=[1, 7, 5, 17, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.AWAY, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=8, pos=8,0, data=[0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=10, pos=10,0, data=[0, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=9, pos=4,6, data=[0, 9, 4, 6, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=12, pos=10,6, data=[0, 12, 10, 6, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=7, pos=7,12, data=[0, 7, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=5, pos=8,12, data=[0, 5, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=3, pos=6,12, data=[0, 3, 6, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=4, pos=1,10, data=[0, 4, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=11, pos=13,10, data=[0, 11, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=0, pos=1,8, data=[0, 0, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=1, pos=13,8, data=[0, 1, 13, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=2, pos=4,10, data=[0, 2, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=6, pos=10,10, data=[0, 6, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=4, pos=1,11, data=[0, 4, 1, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=2, pos=4,11, data=[0, 2, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=0, pos=1,9, data=[0, 0, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=6, pos=10,11, data=[0, 6, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=11, pos=13,11, data=[0, 11, 13, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=1, pos=13,9, data=[0, 1, 13, 9, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Kickoff(team=TeamType.AWAY, pos=7,4, data=[7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=188, turn=1402, team=TeamType.HOME, cmd_type=88, data=[1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=189, turn=1402, team=TeamType.AWAY, cmd_type=88, data=[1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.AWAY, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=5, data=[0, 3, 1, 5, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=6,13, data=[0, 3, 0, 0, 26, 0, 0, 0, 6, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=5,14, data=[0, 3, 5, 14, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=5, target_team=TeamType.AWAY, target_player=4, data=[0, 5, 1, 4, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=5, sequence=0, target=8,13, data=[0, 5, 0, 0, 26, 0, 0, 0, 8, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=5, dice_idx=1, data=[0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=5, push_destination=9,14, data=[0, 5, 9, 14, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=6, data=[0, 7, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=7,13, data=[0, 7, 0, 0, 26, 0, 0, 0, 7, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=7, push_destination=8,14, data=[0, 7, 8, 14, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=9, target_team=TeamType.AWAY, target_player=10, data=[0, 9, 1, 10, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=5,7, data=[0, 9, 0, 0, 25, 0, 0, 0, 5, 7, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=6,8, data=[0, 9, 1, 0, 25, 0, 0, 0, 6, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=7,9, data=[0, 9, 2, 0, 25, 0, 0, 0, 7, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=8,10, data=[0, 9, 3, 0, 25, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=9,11, data=[0, 9, 4, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=5, move_to=10,12, data=[0, 9, 5, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=6, move_to=11,13, data=[0, 9, 6, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Block(team=TeamType.HOME, player=9, sequence=7, target=10,14, data=[0, 9, 7, 0, 26, 0, 0, 0, 10, 14, 0, 0])
DiceChoice(team=TeamType.HOME, player=9, dice_idx=1, data=[0, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=9, push_destination=9,15, data=[0, 9, 9, 15, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=0, move_to=9,6, data=[0, 12, 0, 0, 24, 0, 0, 0, 9, 6, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=10,7, data=[0, 12, 0, 0, 25, 0, 0, 0, 10, 7, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=11,8, data=[0, 12, 1, 0, 25, 0, 0, 0, 11, 8, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=2, move_to=11,9, data=[0, 12, 2, 0, 25, 0, 0, 0, 11, 9, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=3, move_to=11,10, data=[0, 12, 3, 0, 24, 0, 0, 0, 11, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=0, move_to=11,11, data=[0, 12, 0, 0, 24, 0, 0, 0, 11, 11, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=0, move_to=10,12, data=[0, 6, 0, 0, 24, 0, 0, 0, 10, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=13,12, data=[0, 11, 0, 0, 24, 0, 0, 0, 13, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=0, move_to=13,10, data=[0, 1, 0, 0, 24, 0, 0, 0, 13, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=0, move_to=4,12, data=[0, 2, 0, 0, 24, 0, 0, 0, 4, 12, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=0, move_to=1,12, data=[0, 4, 0, 0, 25, 0, 0, 0, 1, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=1, move_to=1,13, data=[0, 4, 1, 0, 24, 0, 0, 0, 1, 13, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=2,10, data=[0, 0, 0, 0, 25, 0, 0, 0, 2, 10, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=2,11, data=[0, 0, 1, 0, 25, 0, 0, 0, 2, 11, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=2, move_to=2,12, data=[0, 0, 2, 0, 24, 0, 0, 0, 2, 12, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=10,14, data=[1, 4, 0, 0, 24, 0, 0, 0, 10, 14, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=0, move_to=6,16, data=[1, 7, 0, 0, 25, 0, 0, 0, 6, 16, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=1, move_to=7,16, data=[1, 7, 1, 0, 25, 0, 0, 0, 7, 16, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=2, move_to=8,16, data=[1, 7, 2, 0, 25, 0, 0, 0, 8, 16, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=3, move_to=9,16, data=[1, 7, 3, 0, 25, 0, 0, 0, 9, 16, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=4, move_to=10,16, data=[1, 7, 4, 0, 25, 0, 0, 0, 10, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=7, sequence=5, move_to=11,16, data=[1, 7, 5, 0, 24, 0, 0, 0, 11, 16, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=0, move_to=8,16, data=[1, 3, 0, 0, 25, 0, 0, 0, 8, 16, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=1, move_to=7,16, data=[1, 3, 1, 0, 25, 0, 0, 0, 7, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=2, move_to=6,16, data=[1, 3, 2, 0, 24, 0, 0, 0, 6, 16, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=2,16, data=[1, 9, 0, 0, 25, 0, 0, 0, 2, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=1, move_to=3,16, data=[1, 9, 1, 0, 24, 0, 0, 0, 3, 16, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=10, target_team=TeamType.HOME, target_player=9, data=[1, 10, 0, 9, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=10,15, data=[1, 10, 0, 0, 25, 0, 0, 0, 10, 15, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=1, move_to=11,14, data=[1, 10, 1, 0, 25, 0, 0, 0, 11, 14, 0, 0])
Block(team=TeamType.AWAY, player=10, sequence=2, target=11,13, data=[1, 10, 2, 0, 26, 0, 0, 0, 11, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=10, dice_idx=1, data=[1, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=10, push_destination=12,12, data=[1, 10, 12, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=10,15, data=[1, 10, 0, 0, 25, 0, 0, 0, 10, 15, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=1, move_to=9,16, data=[1, 10, 1, 0, 24, 0, 0, 0, 9, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=0, move_to=13,14, data=[1, 1, 0, 0, 24, 0, 0, 0, 13, 14, 0, 0])
EndMovement(team=TeamType.AWAY, player=12, sequence=0, move_to=13,16, data=[1, 12, 0, 0, 24, 0, 0, 0, 13, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=8,14, data=[1, 6, 0, 0, 24, 0, 0, 0, 8, 14, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=9, target_team=TeamType.AWAY, target_player=6, data=[0, 9, 1, 6, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=11,12, data=[0, 9, 0, 0, 25, 0, 0, 0, 11, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=10,11, data=[0, 9, 1, 0, 25, 0, 0, 0, 10, 11, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=9,12, data=[0, 9, 2, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=8,13, data=[0, 9, 3, 0, 25, 0, 0, 0, 8, 13, 0, 0])
Block(team=TeamType.HOME, player=9, sequence=4, target=8,14, data=[0, 9, 4, 0, 26, 0, 0, 0, 8, 14, 0, 0])
Reroll(team=TeamType.HOME, data=[0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=9, dice_idx=0, data=[0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=9, push_destination=8,15, data=[0, 9, 8, 15, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=7, sequence=0, move_to=8,14, data=[0, 7, 0, 0, 25, 0, 0, 0, 8, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=7, sequence=1, move_to=9,15, data=[0, 7, 1, 0, 24, 0, 0, 0, 9, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=13,13, data=[0, 11, 0, 0, 24, 0, 0, 0, 13, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=0, move_to=12,12, data=[0, 12, 0, 0, 24, 0, 0, 0, 12, 12, 0, 0])
Movement(team=TeamType.HOME, player=5, sequence=0, move_to=9,12, data=[0, 5, 0, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.HOME, player=5, sequence=1, move_to=10,11, data=[0, 5, 1, 0, 25, 0, 0, 0, 10, 11, 0, 0])
Movement(team=TeamType.HOME, player=5, sequence=2, move_to=11,12, data=[0, 5, 2, 0, 25, 0, 0, 0, 11, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=5, sequence=3, move_to=11,13, data=[0, 5, 3, 0, 24, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=12,11, data=[0, 1, 0, 0, 25, 0, 0, 0, 12, 11, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=1, move_to=11,11, data=[0, 1, 1, 0, 24, 0, 0, 0, 11, 11, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=0, move_to=10,13, data=[0, 6, 0, 0, 24, 0, 0, 0, 10, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=3, sequence=0, move_to=6,13, data=[0, 3, 0, 0, 24, 0, 0, 0, 6, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=0, move_to=1,14, data=[0, 4, 0, 0, 24, 0, 0, 0, 1, 14, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=2,13, data=[0, 0, 0, 0, 25, 0, 0, 0, 2, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=1, move_to=2,14, data=[0, 0, 1, 0, 24, 0, 0, 0, 2, 14, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=0, move_to=7,16, data=[1, 6, 0, 0, 25, 0, 0, 0, 7, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=1, move_to=8,17, data=[1, 6, 1, 0, 24, 0, 0, 0, 8, 17, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=0, move_to=9,17, data=[1, 10, 0, 0, 24, 0, 0, 0, 9, 17, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=0, move_to=13,15, data=[1, 1, 0, 0, 24, 0, 0, 0, 13, 15, 0, 0])
Reroll(team=TeamType.AWAY, data=[0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=0, sequence=0, move_to=1,16, data=[1, 0, 0, 0, 24, 0, 0, 0, 1, 16, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=6, target_team=TeamType.AWAY, target_player=4, data=[0, 6, 1, 4, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=6, sequence=0, target=10,14, data=[0, 6, 0, 0, 26, 0, 0, 0, 10, 14, 0, 0])
DiceChoice(team=TeamType.HOME, player=6, dice_idx=1, data=[0, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=10,14, data=[1, 4, 0, 0, 24, 0, 0, 0, 10, 14, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=0, move_to=3,15, data=[1, 9, 0, 0, 24, 0, 0, 0, 3, 15, 0, 0])
EndMovement(team=TeamType.AWAY, player=0, sequence=0, move_to=1,16, data=[1, 0, 0, 0, 24, 0, 0, 0, 1, 16, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=0, data=[1, 2, 0, 0, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=3,14, data=[1, 2, 0, 0, 25, 0, 0, 0, 3, 14, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=1, target=2,14, data=[1, 2, 1, 0, 26, 0, 0, 0, 2, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=1, data=[1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=1,13, data=[1, 2, 1, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=0, move_to=4,14, data=[1, 2, 0, 0, 24, 0, 0, 0, 4, 14, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=0, move_to=5,15, data=[1, 5, 0, 0, 24, 0, 0, 0, 5, 15, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=7,15, data=[1, 6, 0, 0, 24, 0, 0, 0, 7, 15, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=0, move_to=2,15, data=[0, 4, 0, 0, 24, 0, 0, 0, 2, 15, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=1,14, data=[0, 0, 0, 0, 25, 0, 0, 0, 1, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=1, move_to=1,15, data=[0, 0, 1, 0, 24, 0, 0, 0, 1, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=0, move_to=3,13, data=[0, 2, 0, 0, 24, 0, 0, 0, 3, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=10,12, data=[0, 1, 0, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=1, move_to=9,12, data=[0, 1, 1, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=2, move_to=8,12, data=[0, 1, 2, 0, 25, 0, 0, 0, 8, 12, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=3, move_to=7,13, data=[0, 1, 3, 0, 25, 0, 0, 0, 7, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=4, move_to=8,14, data=[0, 1, 4, 0, 24, 0, 0, 0, 8, 14, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=4, data=[0, 7, 1, 4, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=10,14, data=[0, 7, 0, 0, 26, 0, 0, 0, 10, 14, 0, 0])
ProReroll(team=TeamType.HOME, player=7, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=9, target_team=TeamType.AWAY, target_player=1, data=[0, 9, 1, 1, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=9,13, data=[0, 9, 0, 0, 25, 0, 0, 0, 9, 13, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=10,12, data=[0, 9, 1, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=11,12, data=[0, 9, 2, 0, 25, 0, 0, 0, 11, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=12,13, data=[0, 9, 3, 0, 25, 0, 0, 0, 12, 13, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=13,14, data=[0, 9, 4, 0, 25, 0, 0, 0, 13, 14, 0, 0])
Block(team=TeamType.HOME, player=9, sequence=5, target=13,15, data=[0, 9, 5, 0, 26, 0, 0, 0, 13, 15, 0, 0])
DiceChoice(team=TeamType.HOME, player=9, dice_idx=0, data=[0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=11,14, data=[1, 4, 0, 0, 24, 0, 0, 0, 11, 14, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=2, data=[1, 2, 0, 2, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=0, target=3,13, data=[1, 2, 0, 0, 26, 0, 0, 0, 3, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=0, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=2,13, data=[1, 2, 2, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=4,14, data=[1, 5, 0, 0, 25, 0, 0, 0, 4, 14, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=4,13, data=[1, 5, 1, 0, 25, 0, 0, 0, 4, 13, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=4,12, data=[1, 5, 2, 0, 25, 0, 0, 0, 4, 12, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=5,11, data=[1, 5, 3, 0, 25, 0, 0, 0, 5, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=4, move_to=6,11, data=[1, 5, 4, 0, 25, 0, 0, 0, 6, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=5, move_to=7,11, data=[1, 5, 5, 0, 24, 0, 0, 0, 7, 11, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=0, move_to=2,17, data=[1, 0, 0, 0, 25, 0, 0, 0, 2, 17, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=1, move_to=3,17, data=[1, 0, 1, 0, 25, 0, 0, 0, 3, 17, 0, 0])
EndMovement(team=TeamType.AWAY, player=0, sequence=2, move_to=4,16, data=[1, 0, 2, 0, 24, 0, 0, 0, 4, 16, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=4,14, data=[1, 9, 0, 0, 25, 0, 0, 0, 4, 14, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=1, move_to=4,13, data=[1, 9, 1, 0, 25, 0, 0, 0, 4, 13, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=2, move_to=4,12, data=[1, 9, 2, 0, 25, 0, 0, 0, 4, 12, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=3, move_to=5,11, data=[1, 9, 3, 0, 25, 0, 0, 0, 5, 11, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=4, move_to=6,11, data=[1, 9, 4, 0, 25, 0, 0, 0, 6, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=5, move_to=7,10, data=[1, 9, 5, 0, 24, 0, 0, 0, 7, 10, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=10, target_team=TeamType.HOME, target_player=1, data=[1, 10, 0, 1, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=8,17, data=[1, 10, 0, 0, 25, 0, 0, 0, 8, 17, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=1, move_to=7,16, data=[1, 10, 1, 0, 25, 0, 0, 0, 7, 16, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=2, move_to=7,15, data=[1, 10, 2, 0, 25, 0, 0, 0, 7, 15, 0, 0])
Block(team=TeamType.AWAY, player=10, sequence=3, target=8,14, data=[1, 10, 3, 0, 26, 0, 0, 0, 8, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=10, dice_idx=0, data=[1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=10, push_destination=9,14, data=[1, 10, 9, 14, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=7,16, data=[1, 10, 0, 0, 25, 0, 0, 0, 7, 16, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=1, move_to=8,17, data=[1, 10, 1, 0, 25, 0, 0, 0, 8, 17, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=2, move_to=9,17, data=[1, 10, 2, 0, 24, 0, 0, 0, 9, 17, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=7,15, data=[1, 6, 0, 0, 24, 0, 0, 0, 7, 15, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=0, move_to=9,14, data=[0, 1, 0, 0, 24, 0, 0, 0, 9, 14, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=6, data=[0, 7, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=8,15, data=[0, 7, 0, 0, 26, 0, 0, 0, 8, 15, 0, 0])
ProReroll(team=TeamType.HOME, player=7, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=1, data=[0, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=8,10, data=[1, 9, 0, 0, 25, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=1, move_to=9,10, data=[1, 9, 1, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=2, move_to=10,10, data=[1, 9, 2, 0, 25, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=3, move_to=11,10, data=[1, 9, 3, 0, 25, 0, 0, 0, 11, 10, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=4, move_to=12,10, data=[1, 9, 4, 0, 25, 0, 0, 0, 12, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=5, move_to=13,11, data=[1, 9, 5, 0, 24, 0, 0, 0, 13, 11, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=5, target_team=TeamType.HOME, target_player=12, data=[1, 5, 0, 12, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=8,11, data=[1, 5, 0, 0, 25, 0, 0, 0, 8, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=9,11, data=[1, 5, 1, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=10,11, data=[1, 5, 2, 0, 25, 0, 0, 0, 10, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=11,11, data=[1, 5, 3, 0, 25, 0, 0, 0, 11, 11, 0, 0])
Block(team=TeamType.AWAY, player=5, sequence=4, target=12,12, data=[1, 5, 4, 0, 26, 0, 0, 0, 12, 12, 0, 0])
Reroll(team=TeamType.AWAY, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.AWAY, player=5, dice_idx=0, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=5, push_destination=12,13, data=[1, 5, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=7, sequence=0, move_to=12,15, data=[1, 7, 0, 0, 24, 0, 0, 0, 12, 15, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=10,16, data=[1, 10, 0, 0, 25, 0, 0, 0, 10, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=1, move_to=11,15, data=[1, 10, 1, 0, 24, 0, 0, 0, 11, 15, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=0, move_to=7,15, data=[1, 3, 0, 0, 25, 0, 0, 0, 7, 15, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=1, move_to=8,14, data=[1, 3, 1, 0, 24, 0, 0, 0, 8, 14, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=6, target_team=TeamType.HOME, target_player=1, data=[1, 6, 0, 1, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=6, sequence=0, target=9,14, data=[1, 6, 0, 0, 26, 0, 0, 0, 9, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=6, dice_idx=1, data=[1, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=6, push_destination=9,13, data=[1, 6, 9, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Apothecary(team=TeamType.HOME, player=1, used=False, data=[0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=0, move_to=5,17, data=[1, 0, 0, 0, 25, 0, 0, 0, 5, 17, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=1, move_to=6,17, data=[1, 0, 1, 0, 25, 0, 0, 0, 6, 17, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=2, move_to=7,17, data=[1, 0, 2, 0, 25, 0, 0, 0, 7, 17, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=3, move_to=8,17, data=[1, 0, 3, 0, 25, 0, 0, 0, 8, 17, 0, 0])
EndMovement(team=TeamType.AWAY, player=0, sequence=4, move_to=9,17, data=[1, 0, 4, 0, 24, 0, 0, 0, 9, 17, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=4,12, data=[1, 2, 0, 0, 25, 0, 0, 0, 4, 12, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=5,11, data=[1, 2, 1, 0, 25, 0, 0, 0, 5, 11, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=2, move_to=6,11, data=[1, 2, 2, 0, 25, 0, 0, 0, 6, 11, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=3, move_to=7,11, data=[1, 2, 3, 0, 25, 0, 0, 0, 7, 11, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=4, move_to=8,12, data=[1, 2, 4, 0, 25, 0, 0, 0, 8, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=5, move_to=9,12, data=[1, 2, 5, 0, 24, 0, 0, 0, 9, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=10,15, data=[1, 4, 0, 0, 24, 0, 0, 0, 10, 15, 0, 0])
UnknownCommand(id=1520, turn=12159, team=TeamType.HOME, cmd_type=54, data=[0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=0, move_to=10,14, data=[1, 4, 0, 0, 25, 0, 0, 0, 10, 14, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=1, move_to=11,13, data=[1, 4, 1, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=2, move_to=12,14, data=[1, 4, 2, 0, 25, 0, 0, 0, 12, 14, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=3, move_to=11,13, data=[1, 4, 3, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=4, move_to=11,12, data=[1, 4, 4, 0, 25, 0, 0, 0, 11, 12, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=5, move_to=12,11, data=[1, 4, 5, 0, 25, 0, 0, 0, 12, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=6, move_to=12,10, data=[1, 4, 6, 0, 24, 0, 0, 0, 12, 10, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=4, data=[0, 3, 1, 4, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=0, move_to=7,12, data=[0, 3, 0, 0, 25, 0, 0, 0, 7, 12, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=1, move_to=8,11, data=[0, 3, 1, 0, 25, 0, 0, 0, 8, 11, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=2, move_to=9,10, data=[0, 3, 2, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=3, move_to=10,9, data=[0, 3, 3, 0, 25, 0, 0, 0, 10, 9, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=4, move_to=11,9, data=[0, 3, 4, 0, 25, 0, 0, 0, 11, 9, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=5, target=12,10, data=[0, 3, 5, 0, 26, 0, 0, 0, 12, 10, 0, 0])
Reroll(team=TeamType.HOME, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=12,11, data=[0, 3, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=14,12, data=[0, 11, 0, 0, 24, 0, 0, 0, 14, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=0, move_to=13,14, data=[0, 9, 0, 0, 24, 0, 0, 0, 13, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=5, sequence=0, move_to=11,14, data=[0, 5, 0, 0, 24, 0, 0, 0, 11, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=7, sequence=0, move_to=9,15, data=[0, 7, 0, 0, 24, 0, 0, 0, 9, 15, 0, 0])
ProReroll(team=TeamType.HOME, player=7, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=0, move_to=3,12, data=[0, 2, 0, 0, 25, 0, 0, 0, 3, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=1, move_to=4,11, data=[0, 2, 1, 0, 24, 0, 0, 0, 4, 11, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=0, move_to=3,15, data=[0, 4, 0, 0, 25, 0, 0, 0, 3, 15, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=1, move_to=4,15, data=[0, 4, 1, 0, 25, 0, 0, 0, 4, 15, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=2, move_to=5,16, data=[0, 4, 2, 0, 25, 0, 0, 0, 5, 16, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=3, move_to=6,17, data=[0, 4, 3, 0, 24, 0, 0, 0, 6, 17, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=1,16, data=[0, 0, 0, 0, 25, 0, 0, 0, 1, 16, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=2,17, data=[0, 0, 1, 0, 25, 0, 0, 0, 2, 17, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=2, move_to=3,18, data=[0, 0, 2, 0, 25, 0, 0, 0, 3, 18, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=3, move_to=4,19, data=[0, 0, 3, 0, 25, 0, 0, 0, 4, 19, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=4, move_to=4,20, data=[0, 0, 4, 0, 24, 0, 0, 0, 4, 20, 0, 0])
Movement(team=TeamType.HOME, player=6, sequence=0, move_to=11,13, data=[0, 6, 0, 0, 25, 0, 0, 0, 11, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=1, move_to=12,12, data=[0, 6, 1, 0, 24, 0, 0, 0, 12, 12, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=12,11, data=[1, 4, 0, 0, 24, 0, 0, 0, 12, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=12, sequence=0, move_to=14,15, data=[1, 12, 0, 0, 24, 0, 0, 0, 14, 15, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=1, target_team=TeamType.HOME, target_player=9, data=[1, 1, 0, 9, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=1, sequence=0, target=13,14, data=[1, 1, 0, 0, 26, 0, 0, 0, 13, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=1, dice_idx=0, data=[1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=1, push_destination=14,13, data=[1, 1, 14, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=6, data=[1, 2, 0, 6, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=10,12, data=[1, 2, 0, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=11,12, data=[1, 2, 1, 0, 25, 0, 0, 0, 11, 12, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=2, target=12,12, data=[1, 2, 2, 0, 26, 0, 0, 0, 12, 12, 0, 0])
Reroll(team=TeamType.AWAY, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=0, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=13,12, data=[1, 2, 13, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=0, move_to=10,13, data=[1, 2, 0, 0, 24, 0, 0, 0, 10, 13, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=10, target_team=TeamType.HOME, target_player=5, data=[1, 10, 0, 5, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=10, sequence=0, target=11,14, data=[1, 10, 0, 0, 26, 0, 0, 0, 11, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=10, dice_idx=0, data=[1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=0, move_to=12,14, data=[1, 7, 0, 0, 25, 0, 0, 0, 12, 14, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=1, move_to=11,13, data=[1, 7, 1, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=2, move_to=11,12, data=[1, 7, 2, 0, 25, 0, 0, 0, 11, 12, 0, 0])
Movement(team=TeamType.AWAY, player=7, sequence=3, move_to=10,11, data=[1, 7, 3, 0, 25, 0, 0, 0, 10, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=7, sequence=4, move_to=11,10, data=[1, 7, 4, 0, 24, 0, 0, 0, 11, 10, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=5, target_team=TeamType.HOME, target_player=3, data=[1, 5, 0, 3, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=5, sequence=0, target=12,10, data=[1, 5, 0, 0, 26, 0, 0, 0, 12, 10, 0, 0])
DiceChoice(team=TeamType.AWAY, player=5, dice_idx=1, data=[1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=5, push_destination=12,9, data=[1, 5, 12, 9, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=0, move_to=7,14, data=[1, 6, 0, 0, 25, 0, 0, 0, 7, 14, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=1, move_to=8,13, data=[1, 6, 1, 0, 25, 0, 0, 0, 8, 13, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=2, move_to=9,12, data=[1, 6, 2, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=3, move_to=10,12, data=[1, 6, 3, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=4, move_to=11,12, data=[1, 6, 4, 0, 25, 0, 0, 0, 11, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=5, move_to=12,12, data=[1, 6, 5, 0, 24, 0, 0, 0, 12, 12, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=0, move_to=14,10, data=[1, 9, 0, 0, 24, 0, 0, 0, 14, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=13,11, data=[0, 11, 0, 0, 24, 0, 0, 0, 13, 11, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=12, target_team=TeamType.AWAY, target_player=6, data=[0, 12, 1, 6, 255, 255, 0, 0, 1, 0, 0, 0])
Block(team=TeamType.HOME, player=12, sequence=0, target=12,12, data=[0, 12, 0, 0, 26, 0, 0, 0, 12, 12, 0, 0])
Reroll(team=TeamType.HOME, data=[0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=12, dice_idx=1, data=[0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=12, push_destination=12,11, data=[0, 12, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=12, push_destination=12,10, data=[0, 12, 12, 10, 1, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=4, data=[0, 3, 1, 4, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=12,10, data=[0, 3, 0, 0, 26, 0, 0, 0, 12, 10, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=11,11, data=[0, 3, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=10,12, data=[0, 3, 10, 12, 1, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=14,12, data=[0, 9, 0, 0, 25, 0, 0, 0, 14, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=14,11, data=[0, 9, 1, 0, 25, 0, 0, 0, 14, 11, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=13,10, data=[0, 9, 2, 0, 25, 0, 0, 0, 13, 10, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=13,9, data=[0, 9, 3, 0, 25, 0, 0, 0, 13, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=12,8, data=[0, 9, 4, 0, 25, 0, 0, 0, 12, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=5, move_to=11,8, data=[0, 9, 5, 0, 25, 0, 0, 0, 11, 8, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=6, move_to=10,8, data=[0, 9, 6, 0, 24, 0, 0, 0, 10, 8, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=11,11, data=[1, 4, 0, 0, 24, 0, 0, 0, 11, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=0, move_to=14,10, data=[1, 9, 0, 0, 24, 0, 0, 0, 14, 10, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=0, move_to=9,13, data=[1, 3, 0, 0, 25, 0, 0, 0, 9, 13, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=1, move_to=9,12, data=[1, 3, 1, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=2, move_to=9,11, data=[1, 3, 2, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=3, move_to=9,10, data=[1, 3, 3, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=4, move_to=8,9, data=[1, 3, 4, 0, 25, 0, 0, 0, 8, 9, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=5, move_to=7,8, data=[1, 3, 5, 0, 25, 0, 0, 0, 7, 8, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=6, move_to=6,7, data=[1, 3, 6, 0, 24, 0, 0, 0, 6, 7, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=10,11, data=[1, 5, 0, 0, 25, 0, 0, 0, 10, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=10,10, data=[1, 5, 1, 0, 25, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=10,9, data=[1, 5, 2, 0, 25, 0, 0, 0, 10, 9, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=9,8, data=[1, 5, 3, 0, 25, 0, 0, 0, 9, 8, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=4, move_to=8,7, data=[1, 5, 4, 0, 25, 0, 0, 0, 8, 7, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=5, move_to=7,6, data=[1, 5, 5, 0, 24, 0, 0, 0, 7, 6, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.AWAY, target_player=5, data=[1, 2, 1, 5, 255, 255, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=9,13, data=[1, 2, 0, 0, 25, 0, 0, 0, 9, 13, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=9,12, data=[1, 2, 1, 0, 25, 0, 0, 0, 9, 12, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=2, move_to=9,11, data=[1, 2, 2, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=3, move_to=9,10, data=[1, 2, 3, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=4, move_to=8,9, data=[1, 2, 4, 0, 25, 0, 0, 0, 8, 9, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=5, move_to=7,8, data=[1, 2, 5, 0, 25, 0, 0, 0, 7, 8, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=6, move_to=6,7, data=[1, 2, 6, 0, 25, 0, 0, 0, 6, 7, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=7, target=7,6, data=[1, 2, 7, 0, 26, 0, 0, 0, 7, 6, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=12,14, data=[1, 10, 0, 0, 25, 0, 0, 0, 12, 14, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=1, move_to=11,13, data=[1, 10, 1, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=2, move_to=10,12, data=[1, 10, 2, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=3, move_to=9,11, data=[1, 10, 3, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=4, move_to=8,10, data=[1, 10, 4, 0, 25, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=5, move_to=8,9, data=[1, 10, 5, 0, 25, 0, 0, 0, 8, 9, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=6, move_to=8,8, data=[1, 10, 6, 0, 25, 0, 0, 0, 8, 8, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=7, move_to=8,7, data=[1, 10, 7, 0, 24, 0, 0, 0, 8, 7, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=0, move_to=12,14, data=[1, 1, 0, 0, 25, 0, 0, 0, 12, 14, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=1, move_to=12,13, data=[1, 1, 1, 0, 24, 0, 0, 0, 12, 13, 0, 0])
EndMovement(team=TeamType.AWAY, player=12, sequence=0, move_to=13,14, data=[1, 12, 0, 0, 24, 0, 0, 0, 13, 14, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=0, target_team=TeamType.HOME, target_player=2, data=[1, 0, 0, 2, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=0, move_to=8,17, data=[1, 0, 0, 0, 25, 0, 0, 0, 8, 17, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=1, move_to=7,16, data=[1, 0, 1, 0, 25, 0, 0, 0, 7, 16, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=2, move_to=7,15, data=[1, 0, 2, 0, 25, 0, 0, 0, 7, 15, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=3, move_to=6,14, data=[1, 0, 3, 0, 25, 0, 0, 0, 6, 14, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=4, move_to=5,13, data=[1, 0, 4, 0, 25, 0, 0, 0, 5, 13, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=5, move_to=4,12, data=[1, 0, 5, 0, 25, 0, 0, 0, 4, 12, 0, 0])
Block(team=TeamType.AWAY, player=0, sequence=6, target=4,11, data=[1, 0, 6, 0, 26, 0, 0, 0, 4, 11, 0, 0])
DiceChoice(team=TeamType.AWAY, player=0, dice_idx=0, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=0, push_destination=3,10, data=[1, 0, 3, 10, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=11, target_team=TeamType.AWAY, target_player=9, data=[0, 11, 1, 9, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=11, sequence=0, target=14,10, data=[0, 11, 0, 0, 26, 0, 0, 0, 14, 10, 0, 0])
DiceChoice(team=TeamType.HOME, player=11, dice_idx=1, data=[0, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Apothecary(team=TeamType.AWAY, player=9, used=False, data=[1, 9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=13,10, data=[0, 9, 0, 0, 25, 0, 0, 0, 13, 10, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=13,9, data=[0, 9, 1, 0, 25, 0, 0, 0, 13, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=12,8, data=[0, 9, 2, 0, 25, 0, 0, 0, 12, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=11,8, data=[0, 9, 3, 0, 25, 0, 0, 0, 11, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=10,8, data=[0, 9, 4, 0, 25, 0, 0, 0, 10, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=5, move_to=9,9, data=[0, 9, 5, 0, 25, 0, 0, 0, 9, 9, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=6, move_to=10,10, data=[0, 9, 6, 0, 24, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=5,19, data=[0, 0, 0, 0, 25, 0, 0, 0, 5, 19, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=6,18, data=[0, 0, 1, 0, 25, 0, 0, 0, 6, 18, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=2, move_to=7,17, data=[0, 0, 2, 0, 25, 0, 0, 0, 7, 17, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=3, move_to=8,16, data=[0, 0, 3, 0, 24, 0, 0, 0, 8, 16, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=3, data=[0, 7, 1, 3, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=8,14, data=[0, 7, 0, 0, 26, 0, 0, 0, 8, 14, 0, 0])
ProReroll(team=TeamType.HOME, player=7, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=6,5, data=[1, 5, 0, 0, 25, 0, 0, 0, 6, 5, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=5,4, data=[1, 5, 1, 0, 25, 0, 0, 0, 5, 4, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=4,3, data=[1, 5, 2, 0, 25, 0, 0, 0, 4, 3, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=3,2, data=[1, 5, 3, 0, 25, 0, 0, 0, 3, 2, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=4, move_to=2,1, data=[1, 5, 4, 0, 25, 0, 0, 0, 2, 1, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=5, move_to=1,0, data=[1, 5, 5, 0, 24, 0, 0, 0, 1, 0, 0, 0])
Setup(team=TeamType.HOME, player=8, pos=8,25, data=[0, 8, 8, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=10, pos=10,25, data=[0, 10, 10, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=1, pos=1,16, data=[0, 1, 1, 16, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=9,0, data=[1, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=11, pos=11,0, data=[1, 11, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=1,8, data=[1, 3, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=13,10, data=[1, 12, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=0, pos=1,10, data=[1, 0, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=1, pos=8,12, data=[1, 1, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=5,8, data=[1, 5, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=13,8, data=[1, 8, 13, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=4, pos=4,12, data=[1, 4, 4, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=10,12, data=[1, 5, 10, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,0, data=[1, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=9,8, data=[1, 9, 9, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=10, pos=4,10, data=[1, 10, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=10,10, data=[1, 2, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=1, pos=13,10, data=[1, 1, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=7,10, data=[1, 12, 7, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=7,8, data=[1, 3, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=1,8, data=[1, 9, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=7,4, data=[1, 3, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=7,8, data=[1, 12, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=7,9, data=[1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.AWAY, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Kickoff(team=TeamType.HOME, pos=7,9, data=[7, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.AWAY, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
UnknownCommand(id=2623, turn=21268, team=TeamType.AWAY, cmd_type=15, data=[1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=0, move_to=10,13, data=[1, 5, 0, 0, 24, 0, 0, 0, 10, 13, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=0, move_to=12,9, data=[1, 8, 0, 0, 25, 0, 0, 0, 12, 9, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=1, move_to=11,10, data=[1, 8, 1, 0, 25, 0, 0, 0, 11, 10, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=2, move_to=10,11, data=[1, 8, 2, 0, 25, 0, 0, 0, 10, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=8, sequence=3, move_to=9,12, data=[1, 8, 3, 0, 24, 0, 0, 0, 9, 12, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=2, data=[1, 2, 0, 2, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=10,11, data=[1, 2, 0, 0, 25, 0, 0, 0, 10, 11, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=10,12, data=[1, 2, 1, 0, 25, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=2, move_to=11,13, data=[1, 2, 2, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=3, target=10,14, data=[1, 2, 3, 0, 26, 0, 0, 0, 10, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=0, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=9,15, data=[1, 2, 9, 15, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=11,12, data=[1, 2, 0, 0, 25, 0, 0, 0, 11, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=1, move_to=11,11, data=[1, 2, 1, 0, 24, 0, 0, 0, 11, 11, 0, 0])
Movement(team=TeamType.AWAY, player=0, sequence=0, move_to=1,11, data=[1, 0, 0, 0, 25, 0, 0, 0, 1, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=0, sequence=1, move_to=1,12, data=[1, 0, 1, 0, 24, 0, 0, 0, 1, 12, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=2,9, data=[1, 9, 0, 0, 25, 0, 0, 0, 2, 9, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=1, move_to=2,10, data=[1, 9, 1, 0, 24, 0, 0, 0, 2, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=4,11, data=[1, 4, 0, 0, 24, 0, 0, 0, 4, 11, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=5,11, data=[1, 10, 0, 0, 25, 0, 0, 0, 5, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=1, move_to=4,12, data=[1, 10, 1, 0, 24, 0, 0, 0, 4, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=12, sequence=0, move_to=7,10, data=[1, 12, 0, 0, 24, 0, 0, 0, 7, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=0, move_to=13,11, data=[1, 1, 0, 0, 25, 0, 0, 0, 13, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=1, move_to=13,12, data=[1, 1, 1, 0, 24, 0, 0, 0, 13, 12, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=0, move_to=7,9, data=[1, 3, 0, 0, 25, 0, 0, 0, 7, 9, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=1, move_to=6,8, data=[1, 3, 1, 0, 25, 0, 0, 0, 6, 8, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=2, move_to=5,7, data=[1, 3, 2, 0, 24, 0, 0, 0, 5, 7, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=7,11, data=[1, 6, 0, 0, 24, 0, 0, 0, 7, 11, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=6, data=[0, 3, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=7,12, data=[0, 3, 0, 0, 26, 0, 0, 0, 7, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=6,12, data=[0, 3, 6, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=0, move_to=10,14, data=[0, 2, 0, 0, 24, 0, 0, 0, 10, 14, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=10,18, data=[0, 9, 0, 0, 25, 0, 0, 0, 10, 18, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=10,17, data=[0, 9, 1, 0, 25, 0, 0, 0, 10, 17, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=2, move_to=10,16, data=[0, 9, 2, 0, 24, 0, 0, 0, 10, 16, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=4,18, data=[0, 12, 0, 0, 25, 0, 0, 0, 4, 18, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=4,17, data=[0, 12, 1, 0, 25, 0, 0, 0, 4, 17, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=2, move_to=5,16, data=[0, 12, 2, 0, 25, 0, 0, 0, 5, 16, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=3, move_to=6,15, data=[0, 12, 3, 0, 25, 0, 0, 0, 6, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=4, move_to=7,14, data=[0, 12, 4, 0, 24, 0, 0, 0, 7, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=5, sequence=0, move_to=5,13, data=[0, 5, 0, 0, 24, 0, 0, 0, 5, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=0, move_to=13,13, data=[0, 4, 0, 0, 24, 0, 0, 0, 13, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=1,13, data=[0, 11, 0, 0, 24, 0, 0, 0, 1, 13, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=8, data=[0, 7, 1, 8, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=7, sequence=0, move_to=8,13, data=[0, 7, 0, 0, 25, 0, 0, 0, 8, 13, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=1, target=9,12, data=[0, 7, 1, 0, 26, 0, 0, 0, 9, 12, 0, 0])
ProReroll(team=TeamType.HOME, player=7, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=0, move_to=10,12, data=[1, 8, 0, 0, 25, 0, 0, 0, 10, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=8, sequence=1, move_to=11,13, data=[1, 8, 1, 0, 24, 0, 0, 0, 11, 13, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=5, target_team=TeamType.HOME, target_player=2, data=[1, 5, 0, 2, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=5, sequence=0, target=10,14, data=[1, 5, 0, 0, 26, 0, 0, 0, 10, 14, 0, 0])
DiceChoice(team=TeamType.AWAY, player=5, dice_idx=0, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=5, push_destination=11,15, data=[1, 5, 11, 15, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=1,11, data=[1, 9, 0, 0, 25, 0, 0, 0, 1, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=1, move_to=0,12, data=[1, 9, 1, 0, 24, 0, 0, 0, 0, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=6,12, data=[1, 6, 0, 0, 24, 0, 0, 0, 6, 12, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=10,10, data=[1, 2, 0, 0, 25, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=9,10, data=[1, 2, 1, 0, 25, 0, 0, 0, 9, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=2, move_to=8,10, data=[1, 2, 2, 0, 24, 0, 0, 0, 8, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=4,10, data=[1, 4, 0, 0, 24, 0, 0, 0, 4, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=3,10, data=[1, 4, 0, 0, 24, 0, 0, 0, 3, 10, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=0, move_to=4,8, data=[1, 3, 0, 0, 25, 0, 0, 0, 4, 8, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=1, move_to=3,9, data=[1, 3, 1, 0, 25, 0, 0, 0, 3, 9, 0, 0])
Movement(team=TeamType.AWAY, player=3, sequence=2, move_to=2,10, data=[1, 3, 2, 0, 25, 0, 0, 0, 2, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=3, move_to=1,10, data=[1, 3, 3, 0, 24, 0, 0, 0, 1, 10, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=12, target_team=TeamType.HOME, target_player=11, data=[1, 12, 0, 11, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=12, sequence=0, move_to=6,10, data=[1, 12, 0, 0, 25, 0, 0, 0, 6, 10, 0, 0])
Movement(team=TeamType.AWAY, player=12, sequence=1, move_to=5,11, data=[1, 12, 1, 0, 25, 0, 0, 0, 5, 11, 0, 0])
Movement(team=TeamType.AWAY, player=12, sequence=2, move_to=4,11, data=[1, 12, 2, 0, 25, 0, 0, 0, 4, 11, 0, 0])
Movement(team=TeamType.AWAY, player=12, sequence=3, move_to=3,12, data=[1, 12, 3, 0, 25, 0, 0, 0, 3, 12, 0, 0])
Movement(team=TeamType.AWAY, player=12, sequence=4, move_to=2,13, data=[1, 12, 4, 0, 25, 0, 0, 0, 2, 13, 0, 0])
Block(team=TeamType.AWAY, player=12, sequence=5, target=1,13, data=[1, 12, 5, 0, 26, 0, 0, 0, 1, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=12, dice_idx=0, data=[1, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=12, push_destination=0,14, data=[1, 12, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=12, sequence=0, move_to=2,12, data=[1, 12, 0, 0, 24, 0, 0, 0, 2, 12, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=0, move_to=12,11, data=[1, 1, 0, 0, 25, 0, 0, 0, 12, 11, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=1, move_to=11,12, data=[1, 1, 1, 0, 25, 0, 0, 0, 11, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=2, move_to=10,12, data=[1, 1, 2, 0, 24, 0, 0, 0, 10, 12, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=0, move_to=11,15, data=[0, 2, 0, 0, 24, 0, 0, 0, 11, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=1,13, data=[0, 11, 0, 0, 24, 0, 0, 0, 1, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=1,15, data=[0, 1, 0, 0, 25, 0, 0, 0, 1, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=1, move_to=1,14, data=[0, 1, 1, 0, 24, 0, 0, 0, 1, 14, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=9,16, data=[0, 9, 0, 0, 25, 0, 0, 0, 9, 16, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=8,15, data=[0, 9, 1, 0, 25, 0, 0, 0, 8, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=2, move_to=8,14, data=[0, 9, 2, 0, 24, 0, 0, 0, 8, 14, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=13,15, data=[0, 0, 0, 0, 25, 0, 0, 0, 13, 15, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=1, move_to=13,14, data=[0, 0, 1, 0, 24, 0, 0, 0, 13, 14, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=4, target_team=TeamType.AWAY, target_player=8, data=[0, 4, 1, 8, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=0, move_to=12,13, data=[0, 4, 0, 0, 25, 0, 0, 0, 12, 13, 0, 0])
Block(team=TeamType.HOME, player=4, sequence=1, target=11,13, data=[0, 4, 1, 0, 26, 0, 0, 0, 11, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=4, dice_idx=0, data=[0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=7, sequence=0, move_to=9,13, data=[0, 7, 0, 0, 24, 0, 0, 0, 9, 13, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=5, target_team=TeamType.AWAY, target_player=10, data=[0, 5, 1, 10, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=5, sequence=0, target=4,12, data=[0, 5, 0, 0, 26, 0, 0, 0, 4, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=5, dice_idx=1, data=[0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=5, push_destination=4,11, data=[0, 5, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=0, move_to=3,13, data=[0, 6, 0, 0, 24, 0, 0, 0, 3, 13, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=6, data=[0, 3, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=6,12, data=[0, 3, 0, 0, 26, 0, 0, 0, 6, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=1, data=[0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=6,14, data=[0, 12, 0, 0, 25, 0, 0, 0, 6, 14, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=5,14, data=[0, 12, 1, 0, 25, 0, 0, 0, 5, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=2, move_to=4,14, data=[0, 12, 2, 0, 24, 0, 0, 0, 4, 14, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=0, move_to=6,12, data=[1, 6, 0, 0, 24, 0, 0, 0, 6, 12, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=0, move_to=4,11, data=[1, 10, 0, 0, 24, 0, 0, 0, 4, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=8, sequence=0, move_to=10,13, data=[1, 8, 0, 0, 24, 0, 0, 0, 10, 13, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=0, move_to=3,11, data=[1, 4, 0, 0, 24, 0, 0, 0, 3, 11, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=5, data=[1, 2, 0, 5, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=0, move_to=7,10, data=[1, 2, 0, 0, 25, 0, 0, 0, 7, 10, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=1, move_to=6,10, data=[1, 2, 1, 0, 25, 0, 0, 0, 6, 10, 0, 0])
Movement(team=TeamType.AWAY, player=2, sequence=2, move_to=5,11, data=[1, 2, 2, 0, 25, 0, 0, 0, 5, 11, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=3, target=4,12, data=[1, 2, 3, 0, 26, 0, 0, 0, 4, 12, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=1, data=[1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=4,13, data=[1, 2, 4, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=12, target_team=TeamType.HOME, target_player=6, data=[1, 12, 0, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=12, sequence=0, target=3,13, data=[1, 12, 0, 0, 26, 0, 0, 0, 3, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=12, dice_idx=1, data=[1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=0, move_to=9,11, data=[1, 1, 0, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=1, move_to=8,10, data=[1, 1, 1, 0, 25, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=2, move_to=7,10, data=[1, 1, 2, 0, 25, 0, 0, 0, 7, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=3, move_to=6,10, data=[1, 1, 3, 0, 25, 0, 0, 0, 6, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=4, move_to=5,10, data=[1, 1, 4, 0, 25, 0, 0, 0, 5, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=5, move_to=4,10, data=[1, 1, 5, 0, 25, 0, 0, 0, 4, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=6, move_to=3,10, data=[1, 1, 6, 0, 24, 0, 0, 0, 3, 10, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=0, target_team=TeamType.HOME, target_player=11, data=[1, 0, 0, 11, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=0, sequence=0, target=1,13, data=[1, 0, 0, 0, 26, 0, 0, 0, 1, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=0, dice_idx=0, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=0, push_destination=0,14, data=[1, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=0, move_to=2,11, data=[1, 3, 0, 0, 24, 0, 0, 0, 2, 11, 0, 0])
EndTurn(team=TeamType.AWAY, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=13,13, data=[0, 0, 0, 0, 25, 0, 0, 0, 13, 13, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=12,12, data=[0, 0, 1, 0, 25, 0, 0, 0, 12, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=2, move_to=11,11, data=[0, 0, 2, 0, 24, 0, 0, 0, 11, 11, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=6, data=[0, 3, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=6,12, data=[0, 3, 0, 0, 26, 0, 0, 0, 6, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=5,11, data=[0, 3, 5, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=9, target_team=TeamType.AWAY, target_player=3, data=[0, 9, 1, 3, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=7,13, data=[0, 9, 0, 0, 25, 0, 0, 0, 7, 13, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=6,12, data=[0, 9, 1, 0, 25, 0, 0, 0, 6, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=6,11, data=[0, 9, 2, 0, 25, 0, 0, 0, 6, 11, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=6,10, data=[0, 9, 3, 0, 25, 0, 0, 0, 6, 10, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=5,9, data=[0, 9, 4, 0, 25, 0, 0, 0, 5, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=5, move_to=4,9, data=[0, 9, 5, 0, 25, 0, 0, 0, 4, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=6, move_to=3,9, data=[0, 9, 6, 0, 25, 0, 0, 0, 3, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=7, move_to=2,10, data=[0, 9, 7, 0, 25, 0, 0, 0, 2, 10, 0, 0])
Block(team=TeamType.HOME, player=9, sequence=8, target=2,11, data=[0, 9, 8, 0, 26, 0, 0, 0, 2, 11, 0, 0])
DumpOff(team=TeamType.AWAY, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Throw(team=TeamType.AWAY, player=3, position=4,12)
UnknownCommand(id=3498, turn=28082, team=TeamType.HOME, cmd_type=13, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=9, dice_idx=0, data=[0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=9, push_destination=3,12, data=[0, 9, 3, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=0, move_to=3,14, data=[0, 6, 0, 0, 24, 0, 0, 0, 3, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=5, sequence=0, move_to=4,13, data=[0, 5, 0, 0, 24, 0, 0, 0, 4, 13, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=12, target_team=TeamType.AWAY, target_player=12, data=[0, 12, 1, 12, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=12, sequence=0, target=3,13, data=[0, 12, 0, 0, 26, 0, 0, 0, 3, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=12, dice_idx=1, data=[0, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=12, push_destination=2,13, data=[0, 12, 2, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Apothecary(team=TeamType.AWAY, player=12, used=True, data=[1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
ApothecaryChoice(team=TeamType.AWAY, player=12, result=CasualtyResult.BADLY_HURT, data=[1, 12, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=1,13, data=[0, 11, 0, 0, 24, 0, 0, 0, 1, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=2,14, data=[0, 1, 0, 0, 25, 0, 0, 0, 2, 14, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=1, move_to=3,15, data=[0, 1, 1, 0, 25, 0, 0, 0, 3, 15, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=2, move_to=4,15, data=[0, 1, 2, 0, 25, 0, 0, 0, 4, 15, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=3, move_to=5,14, data=[0, 1, 3, 0, 25, 0, 0, 0, 5, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=4, move_to=6,14, data=[0, 1, 4, 0, 24, 0, 0, 0, 6, 14, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=2, target_team=TeamType.AWAY, target_player=5, data=[0, 2, 1, 5, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=2, sequence=0, target=10,14, data=[0, 2, 0, 0, 26, 0, 0, 0, 10, 14, 0, 0])
DiceChoice(team=TeamType.HOME, player=2, dice_idx=0, data=[0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=8, data=[0, 7, 1, 8, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=10,13, data=[0, 7, 0, 0, 26, 0, 0, 0, 10, 13, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=1, data=[0, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=7, push_destination=11,12, data=[0, 7, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=0, move_to=12,12, data=[0, 4, 0, 0, 25, 0, 0, 0, 12, 12, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=1, move_to=12,11, data=[0, 4, 1, 0, 25, 0, 0, 0, 12, 11, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=2, move_to=11,10, data=[0, 4, 2, 0, 25, 0, 0, 0, 11, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=3, move_to=10,10, data=[0, 4, 3, 0, 24, 0, 0, 0, 10, 10, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=10, target_team=TeamType.HOME, target_player=9, data=[1, 10, 0, 9, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=3,10, data=[1, 10, 0, 0, 25, 0, 0, 0, 3, 10, 0, 0])
Block(team=TeamType.AWAY, player=10, sequence=1, target=2,10, data=[1, 10, 1, 0, 26, 0, 0, 0, 2, 10, 0, 0])
DiceChoice(team=TeamType.AWAY, player=10, dice_idx=0, data=[1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=10, push_destination=1,9, data=[1, 10, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=10, sequence=0, move_to=2,11, data=[1, 10, 0, 0, 25, 0, 0, 0, 2, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=10, sequence=1, move_to=2,12, data=[1, 10, 1, 0, 24, 0, 0, 0, 2, 12, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=0, move_to=4,10, data=[1, 6, 0, 0, 25, 0, 0, 0, 4, 10, 0, 0])
Movement(team=TeamType.AWAY, player=6, sequence=1, move_to=3,10, data=[1, 6, 1, 0, 25, 0, 0, 0, 3, 10, 0, 0])
EndMovement(team=TeamType.AWAY, player=6, sequence=2, move_to=2,10, data=[1, 6, 2, 0, 24, 0, 0, 0, 2, 10, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=0, target_team=TeamType.HOME, target_player=11, data=[1, 0, 0, 11, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=0, sequence=0, target=1,13, data=[1, 0, 0, 0, 26, 0, 0, 0, 1, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=0, dice_idx=0, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=9, sequence=0, move_to=0,11, data=[1, 9, 0, 0, 25, 0, 0, 0, 0, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=9, sequence=1, move_to=1,10, data=[1, 9, 1, 0, 24, 0, 0, 0, 1, 10, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=8,15, data=[1, 5, 0, 0, 25, 0, 0, 0, 8, 15, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=7,16, data=[1, 5, 1, 0, 25, 0, 0, 0, 7, 16, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=2, move_to=6,17, data=[1, 5, 2, 0, 24, 0, 0, 0, 6, 17, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=4, sequence=0, move_to=2,11, data=[1, 4, 0, 0, 25, 0, 0, 0, 2, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=4, sequence=1, move_to=1,11, data=[1, 4, 1, 0, 24, 0, 0, 0, 1, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=0, move_to=4,11, data=[1, 2, 0, 0, 24, 0, 0, 0, 4, 11, 0, 0])
UnknownCommand(id=3817, turn=30322, team=TeamType.HOME, cmd_type=54, data=[0, 5, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=11, sequence=0, move_to=1,13, data=[0, 11, 0, 0, 24, 0, 0, 0, 1, 13, 0, 0])
Movement(team=TeamType.HOME, player=6, sequence=0, move_to=2,14, data=[0, 6, 0, 0, 25, 0, 0, 0, 2, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=1, move_to=1,14, data=[0, 6, 1, 0, 24, 0, 0, 0, 1, 14, 0, 0])
EndMovement(team=TeamType.HOME, player=5, sequence=0, move_to=4,13, data=[0, 5, 0, 0, 24, 0, 0, 0, 4, 13, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=0, move_to=9,10, data=[0, 4, 0, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=1, move_to=8,10, data=[0, 4, 1, 0, 25, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.HOME, player=4, sequence=2, move_to=7,10, data=[0, 4, 2, 0, 25, 0, 0, 0, 7, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=3, move_to=6,10, data=[0, 4, 3, 0, 24, 0, 0, 0, 6, 10, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=0, move_to=6,11, data=[0, 3, 0, 0, 25, 0, 0, 0, 6, 11, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=1, move_to=5,10, data=[0, 3, 1, 0, 25, 0, 0, 0, 5, 10, 0, 0])
Movement(team=TeamType.HOME, player=3, sequence=2, move_to=4,10, data=[0, 3, 2, 0, 25, 0, 0, 0, 4, 10, 0, 0])
EndMovement(team=TeamType.HOME, player=3, sequence=3, move_to=3,10, data=[0, 3, 3, 0, 24, 0, 0, 0, 3, 10, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=0, move_to=10,15, data=[0, 2, 0, 0, 25, 0, 0, 0, 10, 15, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=1, move_to=10,16, data=[0, 2, 1, 0, 25, 0, 0, 0, 10, 16, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=2, move_to=9,17, data=[0, 2, 2, 0, 25, 0, 0, 0, 9, 17, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=3, move_to=8,18, data=[0, 2, 3, 0, 25, 0, 0, 0, 8, 18, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=4, move_to=7,18, data=[0, 2, 4, 0, 24, 0, 0, 0, 7, 18, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=12, target_team=TeamType.AWAY, target_player=5, data=[0, 12, 1, 5, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=5,15, data=[0, 12, 0, 0, 25, 0, 0, 0, 5, 15, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=5,16, data=[0, 12, 1, 0, 25, 0, 0, 0, 5, 16, 0, 0])
Block(team=TeamType.HOME, player=12, sequence=2, target=6,17, data=[0, 12, 2, 0, 26, 0, 0, 0, 6, 17, 0, 0])
DiceChoice(team=TeamType.HOME, player=12, dice_idx=0, data=[0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=12, push_destination=7,17, data=[0, 12, 7, 17, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=6,16, data=[0, 12, 0, 0, 25, 0, 0, 0, 6, 16, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=1, move_to=7,16, data=[0, 12, 1, 0, 24, 0, 0, 0, 7, 16, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=0, move_to=1,9, data=[0, 9, 0, 0, 24, 0, 0, 0, 1, 9, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=7,13, data=[0, 1, 0, 0, 25, 0, 0, 0, 7, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=1, move_to=8,13, data=[0, 1, 1, 0, 25, 0, 0, 0, 8, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=2, move_to=9,13, data=[0, 1, 2, 0, 24, 0, 0, 0, 9, 13, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=1, data=[0, 7, 1, 1, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=10,12, data=[0, 7, 0, 0, 26, 0, 0, 0, 10, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=2, data=[0, 7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=7, push_destination=10,11, data=[0, 7, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=10,10, data=[0, 0, 0, 0, 25, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=9,9, data=[0, 0, 1, 0, 25, 0, 0, 0, 9, 9, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=2, move_to=8,8, data=[0, 0, 2, 0, 25, 0, 0, 0, 8, 8, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=3, move_to=7,7, data=[0, 0, 3, 0, 25, 0, 0, 0, 7, 7, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=4, move_to=6,6, data=[0, 0, 4, 0, 24, 0, 0, 0, 6, 6, 0, 0])
EndTurn(team=TeamType.HOME, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.AWAY, player=2, sequence=0, move_to=4,11, data=[1, 2, 0, 0, 24, 0, 0, 0, 4, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=0, move_to=3,12, data=[1, 3, 0, 0, 24, 0, 0, 0, 3, 12, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=0, move_to=12,13, data=[1, 8, 0, 0, 25, 0, 0, 0, 12, 13, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=1, move_to=11,14, data=[1, 8, 1, 0, 25, 0, 0, 0, 11, 14, 0, 0])
EndMovement(team=TeamType.AWAY, player=8, sequence=2, move_to=10,15, data=[1, 8, 2, 0, 24, 0, 0, 0, 10, 15, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=0, move_to=9,10, data=[1, 1, 0, 0, 25, 0, 0, 0, 9, 10, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=1, move_to=8,9, data=[1, 1, 1, 0, 25, 0, 0, 0, 8, 9, 0, 0])
Movement(team=TeamType.AWAY, player=1, sequence=2, move_to=7,8, data=[1, 1, 2, 0, 25, 0, 0, 0, 7, 8, 0, 0])
EndMovement(team=TeamType.AWAY, player=1, sequence=3, move_to=6,7, data=[1, 1, 3, 0, 24, 0, 0, 0, 6, 7, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=5, target_team=TeamType.AWAY, target_player=3, data=[0, 5, 1, 3, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=5, sequence=0, target=3,12, data=[0, 5, 0, 0, 26, 0, 0, 0, 3, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=5, dice_idx=0, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=5, push_destination=2,11, data=[0, 5, 2, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=11, target_team=TeamType.AWAY, target_player=0, data=[0, 11, 1, 0, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=11, sequence=0, target=1,12, data=[0, 11, 0, 0, 26, 0, 0, 0, 1, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=11, dice_idx=1, data=[0, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=6, data=[0, 3, 1, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=2,10, data=[0, 3, 0, 0, 26, 0, 0, 0, 2, 10, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=1,11, data=[0, 3, 1, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=3, push_destination=0,12, data=[0, 3, 0, 12, 1, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=12, target_team=TeamType.AWAY, target_player=4, data=[0, 12, 1, 4, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=6,16, data=[0, 12, 0, 0, 25, 0, 0, 0, 6, 16, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=5,16, data=[0, 12, 1, 0, 25, 0, 0, 0, 5, 16, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=2, move_to=4,16, data=[0, 12, 2, 0, 25, 0, 0, 0, 4, 16, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=3, move_to=3,15, data=[0, 12, 3, 0, 25, 0, 0, 0, 3, 15, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=4, move_to=2,14, data=[0, 12, 4, 0, 25, 0, 0, 0, 2, 14, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=5, move_to=1,13, data=[0, 12, 5, 0, 25, 0, 0, 0, 1, 13, 0, 0])
Block(team=TeamType.HOME, player=12, sequence=6, target=0,12, data=[0, 12, 6, 0, 26, 0, 0, 0, 0, 12, 0, 0])
Reroll(team=TeamType.HOME, data=[0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
DiceChoice(team=TeamType.HOME, player=12, dice_idx=0, data=[0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=7, target_team=TeamType.AWAY, target_player=8, data=[0, 7, 1, 8, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=7, sequence=0, target=11,12, data=[0, 7, 0, 0, 26, 0, 0, 0, 11, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=7, dice_idx=0, data=[0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=7, push_destination=12,11, data=[0, 7, 12, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=0, move_to=10,13, data=[0, 1, 0, 0, 25, 0, 0, 0, 10, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=1, move_to=11,13, data=[0, 1, 1, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.HOME, player=1, sequence=2, move_to=12,13, data=[0, 1, 2, 0, 25, 0, 0, 0, 12, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=1, sequence=3, move_to=13,13, data=[0, 1, 3, 0, 24, 0, 0, 0, 13, 13, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=0, move_to=5,11, data=[0, 4, 0, 0, 24, 0, 0, 0, 5, 11, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=0, move_to=8,19, data=[0, 2, 0, 0, 25, 0, 0, 0, 8, 19, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=1, move_to=9,20, data=[0, 2, 1, 0, 25, 0, 0, 0, 9, 20, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=2, move_to=10,21, data=[0, 2, 2, 0, 25, 0, 0, 0, 10, 21, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=3, move_to=11,22, data=[0, 2, 3, 0, 25, 0, 0, 0, 11, 22, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=4, move_to=11,23, data=[0, 2, 4, 0, 24, 0, 0, 0, 11, 23, 0, 0])
EndMovement(team=TeamType.AWAY, player=3, sequence=0, move_to=2,11, data=[1, 3, 0, 0, 24, 0, 0, 0, 2, 11, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=8,18, data=[1, 5, 0, 0, 25, 0, 0, 0, 8, 18, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=9,19, data=[1, 5, 1, 0, 25, 0, 0, 0, 9, 19, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=9,20, data=[1, 5, 2, 0, 25, 0, 0, 0, 9, 20, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=10,21, data=[1, 5, 3, 0, 25, 0, 0, 0, 10, 21, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=4, move_to=10,22, data=[1, 5, 4, 0, 24, 0, 0, 0, 10, 22, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=0, move_to=11,10, data=[1, 8, 0, 0, 25, 0, 0, 0, 11, 10, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=1, move_to=10,10, data=[1, 8, 1, 0, 25, 0, 0, 0, 10, 10, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=2, move_to=9,11, data=[1, 8, 2, 0, 25, 0, 0, 0, 9, 11, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=3, move_to=8,11, data=[1, 8, 3, 0, 25, 0, 0, 0, 8, 11, 0, 0])
Movement(team=TeamType.AWAY, player=8, sequence=4, move_to=7,11, data=[1, 8, 4, 0, 25, 0, 0, 0, 7, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=8, sequence=5, move_to=6,11, data=[1, 8, 5, 0, 24, 0, 0, 0, 6, 11, 0, 0])
DeclineReroll(data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=2, target_team=TeamType.HOME, target_player=4, data=[1, 2, 0, 4, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=2, sequence=0, target=5,11, data=[1, 2, 0, 0, 26, 0, 0, 0, 5, 11, 0, 0])
DiceChoice(team=TeamType.AWAY, player=2, dice_idx=0, data=[1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=2, push_destination=6,10, data=[1, 2, 6, 10, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=10, target_team=TeamType.HOME, target_player=12, data=[1, 10, 0, 12, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=10, sequence=0, target=1,13, data=[1, 10, 0, 0, 26, 0, 0, 0, 1, 13, 0, 0])
DiceChoice(team=TeamType.AWAY, player=10, dice_idx=0, data=[1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=10, push_destination=0,13, data=[1, 10, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=6, target_team=TeamType.HOME, target_player=11, data=[1, 6, 0, 11, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=6, sequence=0, target=1,12, data=[1, 6, 0, 0, 26, 0, 0, 0, 1, 12, 0, 0])
DiceChoice(team=TeamType.AWAY, player=6, dice_idx=0, data=[1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Apothecary(team=TeamType.AWAY, player=6, used=False, data=[1, 6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=0, move_to=10,24, data=[0, 2, 0, 0, 24, 0, 0, 0, 10, 24, 0, 0])
Reroll(team=TeamType.HOME, data=[1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=11,23, data=[1, 5, 0, 0, 25, 0, 0, 0, 11, 23, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=11,24, data=[1, 5, 1, 0, 25, 0, 0, 0, 11, 24, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=2, move_to=11,25, data=[1, 5, 2, 0, 25, 0, 0, 0, 11, 25, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=3, move_to=12,25, data=[1, 5, 3, 0, 25, 0, 0, 0, 12, 25, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=4, move_to=13,25, data=[1, 5, 4, 0, 25, 0, 0, 0, 13, 25, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=5, move_to=14,25, data=[1, 5, 5, 0, 24, 0, 0, 0, 14, 25, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,12, data=[1, 7, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=1,8, data=[1, 5, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=4,12, data=[1, 8, 4, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=7,9, data=[1, 12, 7, 9, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=9, pos=13,10, data=[1, 9, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=11, pos=10,12, data=[1, 11, 10, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=13,8, data=[1, 3, 13, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=13,10, data=[1, 7, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,7, data=[1, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=13,10, data=[1, 2, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=10,10, data=[1, 12, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=7,10, data=[1, 7, 7, 10, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.AWAY, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=8, pos=8,25, data=[0, 8, 8, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=10, pos=10,25, data=[0, 10, 10, 25, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=9, pos=4,14, data=[0, 9, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=9, pos=6,13, data=[0, 9, 6, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=11, pos=7,13, data=[0, 11, 7, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=7, pos=2,13, data=[0, 7, 2, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=1, pos=1,13, data=[0, 1, 1, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=5, pos=4,13, data=[0, 5, 4, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=4, pos=10,14, data=[0, 4, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=4, pos=10,13, data=[0, 4, 10, 13, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=6, pos=4,15, data=[0, 6, 4, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=0, pos=10,15, data=[0, 0, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=6, pos=4,14, data=[0, 6, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=0, pos=10,14, data=[0, 0, 10, 14, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=12, pos=8,18, data=[0, 12, 8, 18, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.HOME, player=12, pos=7,19, data=[0, 12, 7, 19, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Kickoff(team=TeamType.AWAY, pos=11,21, data=[11, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.AWAY, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
PreKickoffComplete(team=TeamType.HOME, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=13,8, data=[1, 8, 13, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=13,8, data=[1, 3, 13, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=8, pos=6,12, data=[1, 8, 6, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=11, pos=8,12, data=[1, 11, 8, 12, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=10, pos=4,11, data=[1, 10, 4, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=7, pos=5,11, data=[1, 7, 5, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=2, pos=10,11, data=[1, 2, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=12, pos=13,10, data=[1, 12, 13, 10, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=5, pos=3,8, data=[1, 5, 3, 8, 0, 0, 0, 0, 0, 0, 0, 0])
Setup(team=TeamType.AWAY, player=3, pos=11,8, data=[1, 3, 11, 8, 0, 0, 0, 0, 0, 0, 0, 0])
SetupComplete(team=TeamType.AWAY, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=6, sequence=0, move_to=3,13, data=[0, 6, 0, 0, 25, 0, 0, 0, 3, 13, 0, 0])
Movement(team=TeamType.HOME, player=6, sequence=1, move_to=2,12, data=[0, 6, 1, 0, 25, 0, 0, 0, 2, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=6, sequence=2, move_to=1,11, data=[0, 6, 2, 0, 24, 0, 0, 0, 1, 11, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=11, target_team=TeamType.AWAY, target_player=8, data=[0, 11, 1, 8, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=11, sequence=0, target=6,12, data=[0, 11, 0, 0, 26, 0, 0, 0, 6, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=11, dice_idx=1, data=[0, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=11, push_destination=6,11, data=[0, 11, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=3, target_team=TeamType.AWAY, target_player=9, data=[0, 3, 1, 9, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=3, sequence=0, target=7,12, data=[0, 3, 0, 0, 26, 0, 0, 0, 7, 12, 0, 0])
DiceChoice(team=TeamType.HOME, player=3, dice_idx=0, data=[0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Apothecary(team=TeamType.AWAY, player=9, used=False, data=[1, 9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=7, sequence=0, move_to=2,12, data=[0, 7, 0, 0, 25, 0, 0, 0, 2, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=7, sequence=1, move_to=3,11, data=[0, 7, 1, 0, 24, 0, 0, 0, 3, 11, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=5, target_team=TeamType.AWAY, target_player=7, data=[0, 5, 1, 7, 255, 255, 0, 0, 1, 0, 0, 0])
Movement(team=TeamType.HOME, player=5, sequence=0, move_to=5,12, data=[0, 5, 0, 0, 25, 0, 0, 0, 5, 12, 0, 0])
Block(team=TeamType.HOME, player=5, sequence=1, target=5,11, data=[0, 5, 1, 0, 26, 0, 0, 0, 5, 11, 0, 0])
DiceChoice(team=TeamType.HOME, player=5, dice_idx=0, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.HOME, pushing_player=5, push_destination=4,10, data=[0, 5, 4, 10, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.HOME, choice=True, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
EndMovement(team=TeamType.HOME, player=4, sequence=0, move_to=10,12, data=[0, 4, 0, 0, 24, 0, 0, 0, 10, 12, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=0, move_to=11,13, data=[0, 0, 0, 0, 25, 0, 0, 0, 11, 13, 0, 0])
Movement(team=TeamType.HOME, player=0, sequence=1, move_to=12,12, data=[0, 0, 1, 0, 25, 0, 0, 0, 12, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=0, sequence=2, move_to=12,11, data=[0, 0, 2, 0, 24, 0, 0, 0, 12, 11, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=0, move_to=13,13, data=[0, 2, 0, 0, 25, 0, 0, 0, 13, 13, 0, 0])
Movement(team=TeamType.HOME, player=2, sequence=1, move_to=13,12, data=[0, 2, 1, 0, 25, 0, 0, 0, 13, 12, 0, 0])
EndMovement(team=TeamType.HOME, player=2, sequence=2, move_to=13,11, data=[0, 2, 2, 0, 24, 0, 0, 0, 13, 11, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=0, move_to=8,19, data=[0, 12, 0, 0, 25, 0, 0, 0, 8, 19, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=1, move_to=9,19, data=[0, 12, 1, 0, 25, 0, 0, 0, 9, 19, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=2, move_to=10,19, data=[0, 12, 2, 0, 25, 0, 0, 0, 10, 19, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=3, move_to=11,20, data=[0, 12, 3, 0, 25, 0, 0, 0, 11, 20, 0, 0])
Movement(team=TeamType.HOME, player=12, sequence=4, move_to=12,21, data=[0, 12, 4, 0, 25, 0, 0, 0, 12, 21, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=5, move_to=13,22, data=[0, 12, 5, 0, 24, 0, 0, 0, 13, 22, 0, 0])
EndMovement(team=TeamType.HOME, player=12, sequence=0, move_to=12,21, data=[0, 12, 0, 0, 24, 0, 0, 0, 12, 21, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=12, target_team=TeamType.HOME, target_player=9, data=[0, 12, 0, 9, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=12, sequence=0, target=6,13, data=[0, 12, 0, 0, 26, 0, 0, 0, 6, 13, 0, 0])
UnknownCommand(id=5015, turn=39685, team=TeamType.AWAY, cmd_type=13, data=[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=0, move_to=7,12, data=[0, 9, 0, 0, 25, 0, 0, 0, 7, 12, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=1, move_to=7,11, data=[0, 9, 1, 0, 25, 0, 0, 0, 7, 11, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=2, move_to=7,10, data=[0, 9, 2, 0, 25, 0, 0, 0, 7, 10, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=3, move_to=7,9, data=[0, 9, 3, 0, 25, 0, 0, 0, 7, 9, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=4, move_to=7,8, data=[0, 9, 4, 0, 25, 0, 0, 0, 7, 8, 0, 0])
Movement(team=TeamType.HOME, player=9, sequence=5, move_to=7,7, data=[0, 9, 5, 0, 25, 0, 0, 0, 7, 7, 0, 0])
EndMovement(team=TeamType.HOME, player=9, sequence=6, move_to=7,6, data=[0, 9, 6, 0, 24, 0, 0, 0, 7, 6, 0, 0])
Reroll(team=TeamType.HOME, data=[1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=0, move_to=2,9, data=[1, 5, 0, 0, 25, 0, 0, 0, 2, 9, 0, 0])
Movement(team=TeamType.AWAY, player=5, sequence=1, move_to=1,9, data=[1, 5, 1, 0, 25, 0, 0, 0, 1, 9, 0, 0])
EndMovement(team=TeamType.AWAY, player=5, sequence=2, move_to=0,10, data=[1, 5, 2, 0, 24, 0, 0, 0, 0, 10, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=0, target_team=TeamType.HOME, target_player=6, data=[1, 0, 0, 6, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=0, sequence=0, target=1,11, data=[1, 0, 0, 0, 26, 0, 0, 0, 1, 11, 0, 0])
DiceChoice(team=TeamType.AWAY, player=0, dice_idx=1, data=[1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Pushback(team=TeamType.AWAY, pushing_player=0, push_destination=0,12, data=[1, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0])
FollowUp(team=TeamType.AWAY, choice=False, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Movement(team=TeamType.AWAY, player=11, sequence=0, move_to=8,11, data=[1, 11, 0, 0, 25, 0, 0, 0, 8, 11, 0, 0])
EndMovement(team=TeamType.AWAY, player=11, sequence=1, move_to=8,10, data=[1, 11, 1, 0, 24, 0, 0, 0, 8, 10, 0, 0])
Movement(team=TeamType.AWAY, player=11, sequence=0, move_to=9,9, data=[1, 11, 0, 0, 25, 0, 0, 0, 9, 9, 0, 0])
EndMovement(team=TeamType.AWAY, player=11, sequence=1, move_to=9,8, data=[1, 11, 1, 0, 24, 0, 0, 0, 9, 8, 0, 0])
TargetPlayerCommand(team=TeamType.AWAY, player=11, target_team=TeamType.AWAY, target_player=3, data=[1, 11, 1, 3, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.AWAY, player=11, sequence=0, target=11,8, data=[1, 11, 0, 0, 26, 0, 0, 0, 11, 8, 0, 0])
UnknownCommand(id=5109, turn=40293, team=TeamType.HOME, cmd_type=13, data=[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
Reroll(team=TeamType.AWAY, data=[1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
TargetPlayerCommand(team=TeamType.HOME, player=5, target_team=TeamType.AWAY, target_player=7, data=[0, 5, 1, 7, 255, 255, 0, 0, 0, 0, 0, 0])
Block(team=TeamType.HOME, player=5, sequence=0, target=4,10, data=[0, 5, 0, 0, 26, 0, 0, 0, 4, 10, 0, 0])
DiceChoice(team=TeamType.HOME, player=5, dice_idx=0, data=[0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0])
+++ Log entries
[TossRandomisation(team=TeamType.HOME, result=CoinToss.TAILS)]
[MatchEntry(home=Boil-ton Wanderers (WAN), away=Naggarothi Nightmares (NAG)), CoinToss(team=TeamType.HOME, choice=CoinToss.HEADS)]
[Role(team=TeamType.AWAY, choice=Role.KICK)]
[Weather(result=Weather.NICE)]
[KickDirection(team=TeamType.AWAY, player_num=10, direction=ScatterDirection.NE), KickDistance(team=TeamType.AWAY, player_num=10, distance=3)]
[KickoffEvent(result=KickoffEvent.CHANGING_WEATHER)]
[Weather(result=Weather.VERY_SUNNY), Weather(result=Weather.VERY_SUNNY)]
[Bounce(direction=ScatterDirection.SW)]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>])]
[Block(team=TeamType.HOME, player=10, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>])]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=4, result=ActionResult.FAILURE)]
[GoingForIt(team=TeamType.HOME, player=12, required=2+, roll=3, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=12, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.DEFENDER_STUMBLES: 1>]), Skill(team=TeamType.AWAY, player=3, skill=Skills.DODGE)]
[Pickup(team=TeamType.HOME, player=7, required=4+, roll=5, result=ActionResult.SUCCESS)]
[Block(team=TeamType.AWAY, player=3, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=12, required=9+, roll=5, result=ActionResult.FAILURE)]
[GoingForIt(team=TeamType.HOME, player=12, required=2+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=12, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.BOTH_DOWN: 3>]), Reroll(team=TeamType.HOME), Block(team=TeamType.HOME, player=12, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=8, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=7, result=ActionResult.SUCCESS)]
[Tentacled(team=TeamType.AWAY, player=9, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=5, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=3, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=10, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=3, required=3+, roll=5, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=2, required=3+, roll=1, result=ActionResult.FAILURE), LeaderReroll(team=TeamType.AWAY, player=5), Dodge(team=TeamType.AWAY, player=2, required=3+, roll=5, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=1, required=3+, roll=1, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=1, required=9+, roll=6, result=ActionResult.FAILURE), TurnOver(team=TeamType.AWAY, reason=Knocked Down!)]
[Block(team=TeamType.HOME, player=6, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.BOTH_DOWN: 3>]), ArmourValueRoll(team=TeamType.HOME, player=6, required=9+, roll=8, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=7, required=9+, roll=8, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
[Block(team=TeamType.AWAY, player=4, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=1, required=9+, roll=6, result=ActionResult.FAILURE)]
[Dodge(team=TeamType.AWAY, player=8, required=3+, roll=4, result=ActionResult.SUCCESS)]
[Tentacled(team=TeamType.AWAY, player=9, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=5, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=8, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), ProReroll(team=TeamType.HOME, player=11, required=4+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), Block(team=TeamType.HOME, player=11, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.AWAY, player=7, required=9+, roll=7, result=ActionResult.FAILURE)]
[Block(team=TeamType.HOME, player=12, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), Skill(team=TeamType.AWAY, player=2, skill=Skills.BLOCK), ArmourValueRoll(team=TeamType.HOME, player=12, required=9+, roll=8, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
[Block(team=TeamType.AWAY, player=4, results=[<BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.HOME, player=4, required=9+, roll=4, result=ActionResult.FAILURE)]
[Dodge(team=TeamType.AWAY, player=1, required=3+, roll=6, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=6, required=3+, roll=4, result=ActionResult.SUCCESS)]
[Block(team=TeamType.AWAY, player=3, results=[<BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=3, required=9+, roll=6, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=9, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=3, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=4, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.ATTACKER_DOWN: 4>]), ProReroll(team=TeamType.HOME, player=11, required=4+, roll=1, result=ActionResult.FAILURE), Block(team=TeamType.HOME, player=11, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.HOME, player=11, required=10+, roll=4, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
[Block(team=TeamType.AWAY, player=8, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), Reroll(team=TeamType.AWAY), Block(team=TeamType.AWAY, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.HOME, player=7, required=9+, roll=10, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.HOME, player=7, roll=5, result=InjuryRollResult.STUNNED), Bounce(direction=ScatterDirection.N)]
[Block(team=TeamType.AWAY, player=9, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.HOME, player=3, required=9+, roll=10, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.HOME, player=3, roll=9, result=InjuryRollResult.KO)]
[Skill(team=TeamType.HOME, player=10, skill=Skills.DIVING_TACKLE), Dodge(team=TeamType.AWAY, player=7, required=3+, roll=4, result=ActionResult.SUCCESS)]
[Pickup(team=TeamType.AWAY, player=7, required=3+, roll=6, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=7, required=3+, roll=4, result=ActionResult.SUCCESS), GoingForIt(team=TeamType.AWAY, player=7, required=2+, roll=6, result=ActionResult.SUCCESS), GoingForIt(team=TeamType.AWAY, player=7, required=2+, roll=3, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.HOME, player=8, required=5+, roll=1, result=ActionResult.FAILURE), Reroll(team=TeamType.HOME), Dodge(team=TeamType.HOME, player=8, required=5+, roll=5, result=ActionResult.SUCCESS), GoingForIt(team=TeamType.HOME, player=8, required=2+, roll=5, result=ActionResult.SUCCESS), GoingForIt(team=TeamType.HOME, player=8, required=2+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=8, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.AWAY, player=7, required=9+, roll=7, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.NE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=1, result=ActionResult.FAILURE), ProReroll(team=TeamType.HOME, player=11, required=4+, roll=4, result=ActionResult.SUCCESS), Stupid(team=TeamType.HOME, player=11, required=4+, roll=4, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.HOME, player=6, required=4+, roll=6, result=ActionResult.SUCCESS)]
[Block(team=TeamType.AWAY, player=2, results=[<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>])]
[Block(team=TeamType.AWAY, player=4, results=[<BlockResult.ATTACKER_DOWN: 4>]), Reroll(team=TeamType.AWAY), Block(team=TeamType.AWAY, player=4, results=[<BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.HOME, player=6, required=9+, roll=4, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.S), Bounce(direction=ScatterDirection.SE)]
[FoulAppearance(team=TeamType.AWAY, player=3, required=2+, roll=2, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=3, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>]), Skill(team=TeamType.AWAY, player=3, skill=Skills.BLOCK), ArmourValueRoll(team=TeamType.HOME, player=10, required=10+, roll=6, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=8, required=2+, roll=4, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=8, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.PUSHED: 0>])]
[Tentacled(team=TeamType.AWAY, player=9, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=7, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=9, required=3+, roll=6, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=6, required=3+, roll=1, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=6, required=9+, roll=3, result=ActionResult.FAILURE), TurnOver(team=TeamType.AWAY, reason=Knocked Down!)]
[Block(team=TeamType.HOME, player=7, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.BOTH_DOWN: 3>]), Reroll(team=TeamType.HOME), Block(team=TeamType.HOME, player=7, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=9, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=9, roll=7, result=InjuryRollResult.STUNNED)]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.AWAY, player=7, required=9+, roll=4, result=ActionResult.FAILURE)]
[Pickup(team=TeamType.HOME, player=12, required=4+, roll=1, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.NE), TurnOver(team=TeamType.HOME, reason=Pick-up failed!), ThrowInDirection(direction=ThrowInDirection.CENTER), ThrowInDistance(distance=5), Bounce(direction=ScatterDirection.N)]
[Tentacled(team=TeamType.AWAY, player=5, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=4, result=ActionResult.FAILURE)]
[Pickup(team=TeamType.AWAY, player=4, required=3+, roll=4, result=ActionResult.SUCCESS), Catch(team=TeamType.AWAY, player=8, required=3+, roll=5, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=3, required=3+, roll=4, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.AWAY, player=1, required=3+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=1, results=[<BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.HOME, player=4, required=9+, roll=8, result=ActionResult.FAILURE)]
[Block(team=TeamType.HOME, player=13, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=6, required=9+, roll=10, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=6, roll=9, result=InjuryRollResult.KO)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=8, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), ProReroll(team=TeamType.HOME, player=11, required=4+, roll=2, result=ActionResult.FAILURE), Block(team=TeamType.HOME, player=11, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.HOME, player=11, required=10+, roll=8, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=5, required=8+, roll=2, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
[KORecovery(team=TeamType.HOME, player=3, required=4+, roll=4, result=ActionResult.SUCCESS), KORecovery(team=TeamType.AWAY, player=6, required=4+, roll=6, result=ActionResult.SUCCESS)]
[KickDirection(team=TeamType.HOME, player_num=12, direction=ScatterDirection.E), KickDistance(team=TeamType.HOME, player_num=12, distance=1)]
[KickoffEvent(result=KickoffEvent.HIGH_KICK)]
[Catch(team=TeamType.AWAY, player=5, required=3+, roll=6, result=ActionResult.SUCCESS)]
[Block(team=TeamType.AWAY, player=4, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.HOME, player=4, required=9+, roll=7, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=9, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=3, result=ActionResult.FAILURE)]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=6, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=3, result=ActionResult.FAILURE), ProReroll(team=TeamType.HOME, player=11, required=4+, roll=4, result=ActionResult.SUCCESS), Stupid(team=TeamType.HOME, player=11, required=4+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.HOME, player=11, required=10+, roll=7, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=11, required=9+, roll=3, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
[Block(team=TeamType.AWAY, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=4, required=9+, roll=5, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=13, required=2+, roll=6, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=13, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=13, required=10+, roll=6, result=ActionResult.FAILURE)]
[Dodge(team=TeamType.AWAY, player=2, required=3+, roll=6, result=ActionResult.SUCCESS)]
[Block(team=TeamType.HOME, player=9, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>]), ArmourValueRoll(team=TeamType.AWAY, player=11, required=9+, roll=7, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=8, result=ActionResult.SUCCESS)]
[Block(team=TeamType.HOME, player=10, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=3, required=9+, roll=3, result=ActionResult.FAILURE)]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.PUSHED: 0>, <BlockResult.BOTH_DOWN: 3>]), Skill(team=TeamType.HOME, player=8, skill=Skills.BLOCK), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=6, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=4, required=2+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=4, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=10, required=10+, roll=3, result=ActionResult.FAILURE)]
[Block(team=TeamType.AWAY, player=13, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=6, required=9+, roll=3, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=2, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=4, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=1, required=2+, roll=2, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=1, results=[<BlockResult.PUSHED: 0>])]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=8, result=ActionResult.FAILURE)]
[GoingForIt(team=TeamType.HOME, player=12, required=2+, roll=4, result=ActionResult.SUCCESS), Throw(team=TeamType.AWAY, player=5, required=3+, roll=1, result=ThrowResult.FUMBLE), Bounce(direction=ScatterDirection.E), Catch(team=TeamType.AWAY, player=7, required=3+, roll=1, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.N), GoingForIt(team=TeamType.HOME, player=12, required=2+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=12, results=[<BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.AWAY, player=5, required=8+, roll=10, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=5, roll=7, result=InjuryRollResult.STUNNED), Bounce(direction=ScatterDirection.N), Bounce(direction=ScatterDirection.NW)]
[Block(team=TeamType.HOME, player=7, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=13, required=8+, roll=9, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=13, roll=10, result=InjuryRollResult.INJURED), Bounce(direction=ScatterDirection.SW), Catch(team=TeamType.AWAY, player=1, required=3+, roll=1, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.W), Catch(team=TeamType.AWAY, player=6, required=3+, roll=1, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.SE), CasualtyRoll(team=TeamType.AWAY, player=13, result=CasualtyResult.SMASHED_COLLAR_BONE), CasualtyRoll(team=TeamType.AWAY, player=13, result=CasualtyResult.BADLY_HURT)]
[Block(team=TeamType.HOME, player=4, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.BOTH_DOWN: 3>]), ArmourValueRoll(team=TeamType.AWAY, player=8, required=9+, roll=4, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=8, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=11, required=9+, roll=9, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=11, roll=5, result=InjuryRollResult.STUNNED)]
[Block(team=TeamType.AWAY, player=3, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.HOME, player=12, required=9+, roll=4, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=1, required=2+, roll=2, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=1, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>]), Skill(team=TeamType.AWAY, player=1, skill=Skills.BLOCK), ArmourValueRoll(team=TeamType.HOME, player=13, required=10+, roll=6, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=8, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=6, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=8, required=3+, roll=5, result=ActionResult.SUCCESS)]
[Pickup(team=TeamType.AWAY, player=7, required=3+, roll=6, result=ActionResult.SUCCESS)]
[Skill(team=TeamType.HOME, player=10, skill=Skills.DIVING_TACKLE), Dodge(team=TeamType.AWAY, player=4, required=3+, roll=0, result=ActionResult.FAILURE), Skill(team=TeamType.AWAY, player=4, skill=Skills.DODGE), Skill(team=TeamType.HOME, player=10, skill=Skills.DIVING_TACKLE), Dodge(team=TeamType.AWAY, player=4, required=3+, roll=0, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=4, required=9+, roll=6, result=ActionResult.FAILURE), TurnOver(team=TeamType.AWAY, reason=Knocked Down!)]
[Block(team=TeamType.HOME, player=7, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.BOTH_DOWN: 3>]), ArmourValueRoll(team=TeamType.AWAY, player=8, required=9+, roll=5, result=ActionResult.FAILURE)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=2, required=9+, roll=6, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=11, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=3, result=ActionResult.FAILURE)]
[Tentacled(team=TeamType.AWAY, player=2, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=6, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=2, required=3+, roll=1, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.AWAY, player=2, required=9+, roll=11, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=2, roll=11, result=InjuryRollResult.INJURED), TurnOver(team=TeamType.AWAY, reason=Knocked Down!), CasualtyRoll(team=TeamType.AWAY, player=2, result=CasualtyResult.BADLY_HURT)]
[Block(team=TeamType.HOME, player=10, results=[<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.BOTH_DOWN: 3>]), ArmourValueRoll(team=TeamType.AWAY, player=5, required=8+, roll=7, result=ActionResult.FAILURE)]
[Block(team=TeamType.HOME, player=13, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>])]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>])]
[GoingForIt(team=TeamType.HOME, player=7, required=2+, roll=1, result=ActionResult.FAILURE), Reroll(team=TeamType.HOME), GoingForIt(team=TeamType.HOME, player=7, required=2+, roll=5, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=7, results=[<BlockResult.PUSHED: 0>, <BlockResult.BOTH_DOWN: 3>]), InjuryRoll(team=TeamType.AWAY, player=7, roll=12, result=InjuryRollResult.INJURED), ThrowInDirection(direction=ThrowInDirection.UP_PITCH), ThrowInDistance(distance=10), Bounce(direction=ScatterDirection.NE), CasualtyRoll(team=TeamType.AWAY, player=7, result=CasualtyResult.BADLY_HURT)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=7, result=ActionResult.SUCCESS), Block(team=TeamType.HOME, player=11, results=[<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>])]
[Pickup(team=TeamType.HOME, player=4, required=4+, roll=1, result=ActionResult.FAILURE), Bounce(direction=ScatterDirection.NW), TurnOver(team=TeamType.HOME, reason=Pick-up failed!)]
[GoingForIt(team=TeamType.AWAY, player=8, required=2+, roll=4, result=ActionResult.SUCCESS), GoingForIt(team=TeamType.AWAY, player=8, required=2+, roll=3, result=ActionResult.SUCCESS)]
[Tentacled(team=TeamType.AWAY, player=11, attacking_team=TeamType.HOME, attacking_player=11, required=6+, roll=7, result=ActionResult.SUCCESS), Dodge(team=TeamType.AWAY, player=11, required=3+, roll=5, result=ActionResult.SUCCESS)]
[FoulAppearance(team=TeamType.AWAY, player=4, required=2+, roll=6, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=4, results=[<BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=9, required=10+, roll=7, result=ActionResult.FAILURE)]
[Block(team=TeamType.AWAY, player=3, results=[<BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.HOME, player=7, required=9+, roll=7, result=ActionResult.FAILURE)]
[FoulAppearance(team=TeamType.AWAY, player=9, required=2+, roll=3, result=ActionResult.SUCCESS), Block(team=TeamType.AWAY, player=9, results=[<BlockResult.BOTH_DOWN: 3>]), ArmourValueRoll(team=TeamType.AWAY, player=9, required=9+, roll=9, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=9, roll=9, result=InjuryRollResult.KO), ArmourValueRoll(team=TeamType.HOME, player=13, required=10+, roll=8, result=ActionResult.FAILURE), TurnOver(team=TeamType.AWAY, reason=Knocked Down!)]
[Dodge(team=TeamType.HOME, player=4, required=4+, roll=1, result=ActionResult.FAILURE), Reroll(team=TeamType.HOME), Dodge(team=TeamType.HOME, player=4, required=4+, roll=3, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.HOME, player=4, required=9+, roll=5, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!), Bounce(direction=ScatterDirection.NE)]
[Pickup(team=TeamType.AWAY, player=8, required=3+, roll=4, result=ActionResult.SUCCESS)]
[KORecovery(team=TeamType.AWAY, player=9, required=4+, roll=3, result=ActionResult.FAILURE)]
[KickDirection(team=TeamType.AWAY, player_num=10, direction=ScatterDirection.NE), KickDistance(team=TeamType.AWAY, player_num=10, distance=2)]
[KickoffEvent(result=KickoffEvent.PERFECT_DEFENCE)]
[Bounce(direction=ScatterDirection.S)]
[Block(team=TeamType.HOME, player=13, results=[<BlockResult.BOTH_DOWN: 3>, <BlockResult.DEFENDER_DOWN: 2>]), ArmourValueRoll(team=TeamType.AWAY, player=11, required=9+, roll=9, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=11, roll=7, result=InjuryRollResult.STUNNED)]
[Block(team=TeamType.HOME, player=8, results=[<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.AWAY, player=6, required=9+, roll=11, result=ActionResult.SUCCESS), InjuryRoll(team=TeamType.AWAY, player=6, roll=9, result=InjuryRollResult.KO)]
[Stupid(team=TeamType.HOME, player=11, required=4+, roll=4, result=ActionResult.SUCCESS)]
[Block(team=TeamType.HOME, player=10, results=[<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>])]
[Pickup(team=TeamType.HOME, player=7, required=4+, roll=5, result=ActionResult.SUCCESS)]
[GoingForIt(team=TeamType.HOME, player=7, required=2+, roll=6, result=ActionResult.SUCCESS)]
[Throw(team=TeamType.HOME, player=7, required=4+, roll=6, result=ThrowResult.ACCURATE_PASS), Catch(team=TeamType.HOME, player=12, required=4+, roll=6, result=ActionResult.SUCCESS)]
[Dodge(team=TeamType.HOME, player=12, required=4+, roll=1, result=ActionResult.FAILURE), Reroll(team=TeamType.HOME), Dodge(team=TeamType.HOME, player=12, required=4+, roll=2, result=ActionResult.FAILURE), ArmourValueRoll(team=TeamType.HOME, player=12, required=9+, roll=7, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!), Bounce(direction=ScatterDirection.SE)]
[Block(team=TeamType.AWAY, player=1, results=[<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_STUMBLES: 1>]), ArmourValueRoll(team=TeamType.HOME, player=6, required=9+, roll=6, result=ActionResult.FAILURE)]
[Dodge(team=TeamType.AWAY, player=12, required=3+, roll=6, result=ActionResult.SUCCESS), Pickup(team=TeamType.AWAY, player=12, required=3+, roll=3, result=ActionResult.SUCCESS)]
[Throw(team=TeamType.AWAY, player=12, required=3+, roll=2, result=ThrowResult.INACCURATE_PASS), LeaderReroll(team=TeamType.AWAY, player=5), Throw(team=TeamType.AWAY, player=12, required=3+, roll=2, result=ThrowResult.INACCURATE_PASS), ScatterLaunchEntry(direction=ScatterDirection.N), ScatterLaunchEntry(direction=ScatterDirection.W), ScatterLaunchEntry(direction=ScatterDirection.E), Bounce(direction=ScatterDirection.W), TurnOver(team=TeamType.AWAY, reason=Lost the ball!)]
[Block(team=TeamType.HOME, player=10, results=[<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.ATTACKER_DOWN: 4>]), ArmourValueRoll(team=TeamType.HOME, player=10, required=10+, roll=8, result=ActionResult.FAILURE), TurnOver(team=TeamType.HOME, reason=Knocked Down!)]
+++ Events
Match{}
CoinToss{'toss_team': <TeamType.HOME: 0>, 'toss_choice': <CoinToss.HEADS: 1>, 'toss_result': <CoinToss.TAILS: 0>, 'role_team': <TeamType.AWAY: 1>, 'role_choice': <Role.KICK: 0>}
Weather{'result': <Weather.NICE: 3>}
TeamSetupComplete{'team': <TeamType.AWAY: 1>, 'player_positions': [Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 15)), Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15)), Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 14)), Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(9, 17)), Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(8, 13)), Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 13)), Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 13)), Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(5, 17)), Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(-1, -1)), Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(1, 17)), Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 14)), Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(-1, -1)), Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(13, 17))]}
TeamSetupComplete{'team': <TeamType.HOME: 0>, 'player_positions': [Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 9)), Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(13, 9)), Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(4, 11)), Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 12)), Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(1, 11)), Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(8, 12)), Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 11)), Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 12)), Player(number=5, name=Reyan Rotleg, level=1, spp=2, value=40, Position(-1, -1)), Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(4, 6)), Player(number=2, name=Abaddon the Despoiler, level=1, spp=0, value=40, Position(-1, -1)), Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 11)), Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(10, 6))]}
SetupComplete{}
Kickoff{'target': Position(7, 4), 'scatter_direction': <ScatterDirection.NE: 3>, 'scatter_distance': 3}
KickoffEvent{'result': <KickoffEvent.CHANGING_WEATHER: 7>}
Weather{'result': <Weather.VERY_SUNNY: 2>}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 1}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 12)), 'blocked_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 13)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 12)), 'pushed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(5, 14)), 'source_space': Position(6, 13), 'taget_space': Position(5, 14)}
Block{'blocking_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(8, 12)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(8, 13)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(8, 12)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(9, 14)), 'source_space': Position(8, 13), 'taget_space': Position(9, 14)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 12)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 12)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 13)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 12)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14)), 'source_space': Position(7, 13), 'taget_space': Position(8, 14)}
Followup{'following_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'followed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14)), 'source_space': Position(7, 12), 'target_space': Position(7, 13)}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14)), 'result': <ActionResult.FAILURE: 1>}
Blitz{'blitzing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(4, 6)), 'blitzed_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 14))}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(5, 7)), 'source_space': Position(4, 6), 'target_space': Position(5, 7)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 8)), 'source_space': Position(5, 7), 'target_space': Position(6, 8)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 9)), 'source_space': Position(6, 8), 'target_space': Position(7, 9)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 10)), 'source_space': Position(7, 9), 'target_space': Position(8, 10)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(9, 11)), 'source_space': Position(8, 10), 'target_space': Position(9, 11)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 12)), 'source_space': Position(9, 11), 'target_space': Position(10, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'source_space': Position(10, 12), 'target_space': Position(11, 13)}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'blocked_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 14)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'pushed_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 15)), 'source_space': Position(10, 14), 'taget_space': Position(9, 15)}
DodgeBlock{'blocking_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'blocked_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 15))}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(9, 6)), 'source_space': Position(10, 6), 'target_space': Position(9, 6)}
Pickup{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(9, 6)), 'position': Position(9, 6), 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(10, 7)), 'source_space': Position(9, 6), 'target_space': Position(10, 7)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(11, 8)), 'source_space': Position(10, 7), 'target_space': Position(11, 8)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(11, 9)), 'source_space': Position(11, 8), 'target_space': Position(11, 9)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(11, 10)), 'source_space': Position(11, 9), 'target_space': Position(11, 10)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(11, 11)), 'source_space': Position(11, 10), 'target_space': Position(11, 11)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 12)), 'source_space': Position(10, 11), 'target_space': Position(10, 12)}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 12)), 'source_space': Position(13, 11), 'target_space': Position(13, 12)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(13, 10)), 'source_space': Position(13, 9), 'target_space': Position(13, 10)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(4, 12)), 'source_space': Position(4, 11), 'target_space': Position(4, 12)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(1, 12)), 'source_space': Position(1, 11), 'target_space': Position(1, 12)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(1, 13)), 'source_space': Position(1, 12), 'target_space': Position(1, 13)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 10)), 'source_space': Position(1, 9), 'target_space': Position(2, 10)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 11)), 'source_space': Position(2, 10), 'target_space': Position(2, 11)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 12)), 'source_space': Position(2, 11), 'target_space': Position(2, 12)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 1, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 1}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'source_space': Position(9, 14), 'target_space': Position(10, 14)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(6, 16)), 'source_space': Position(5, 17), 'target_space': Position(6, 16)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(7, 16)), 'source_space': Position(6, 16), 'target_space': Position(7, 16)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(8, 16)), 'source_space': Position(7, 16), 'target_space': Position(8, 16)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(9, 16)), 'source_space': Position(8, 16), 'target_space': Position(9, 16)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(10, 16)), 'source_space': Position(9, 16), 'target_space': Position(10, 16)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(11, 16)), 'source_space': Position(10, 16), 'target_space': Position(11, 16)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 16)), 'source_space': Position(9, 17), 'target_space': Position(8, 16)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(7, 16)), 'source_space': Position(8, 16), 'target_space': Position(7, 16)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(6, 16)), 'source_space': Position(7, 16), 'target_space': Position(6, 16)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(2, 16)), 'source_space': Position(1, 17), 'target_space': Position(2, 16)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(3, 16)), 'source_space': Position(2, 16), 'target_space': Position(3, 16)}
Blitz{'blitzing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 15)), 'blitzed_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13))}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 15)), 'source_space': Position(9, 15), 'target_space': Position(10, 15)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 14)), 'source_space': Position(10, 15), 'target_space': Position(11, 14)}
Block{'blocking_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 14)), 'blocked_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 13)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 14)), 'pushed_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 12)), 'source_space': Position(11, 13), 'taget_space': Position(12, 12)}
PlayerDown{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 12))}
ArmourRoll{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 12)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 15)), 'source_space': Position(11, 14), 'target_space': Position(10, 15)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 16)), 'source_space': Position(10, 15), 'target_space': Position(9, 16)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 14)), 'source_space': Position(13, 15), 'target_space': Position(13, 14)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(13, 16)), 'source_space': Position(13, 17), 'target_space': Position(13, 16)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14)), 'source_space': Position(8, 14), 'target_space': Position(8, 14)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 1, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 2}
Blitz{'blitzing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 12)), 'blitzed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14))}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 12)), 'source_space': Position(12, 12), 'target_space': Position(11, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 11)), 'source_space': Position(11, 12), 'target_space': Position(10, 11)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(9, 12)), 'source_space': Position(10, 11), 'target_space': Position(9, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 13)), 'source_space': Position(9, 12), 'target_space': Position(8, 13)}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 13)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Block{'blocking_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 13)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 13)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'source_space': Position(8, 14), 'taget_space': Position(8, 15)}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 14)), 'source_space': Position(7, 13), 'target_space': Position(8, 14)}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'source_space': Position(8, 14), 'target_space': Position(9, 15)}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 13)), 'source_space': Position(13, 12), 'target_space': Position(13, 13)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 12)), 'source_space': Position(11, 11), 'target_space': Position(12, 12)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(9, 12)), 'source_space': Position(8, 12), 'target_space': Position(9, 12)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(10, 11)), 'source_space': Position(9, 12), 'target_space': Position(10, 11)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 12)), 'source_space': Position(10, 11), 'target_space': Position(11, 12)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 13)), 'source_space': Position(11, 12), 'target_space': Position(11, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(12, 11)), 'source_space': Position(13, 10), 'target_space': Position(12, 11)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(11, 11)), 'source_space': Position(12, 11), 'target_space': Position(11, 11)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 13)), 'source_space': Position(10, 12), 'target_space': Position(10, 13)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 13)), 'source_space': Position(6, 12), 'target_space': Position(6, 13)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(1, 14)), 'source_space': Position(1, 13), 'target_space': Position(1, 14)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 13)), 'source_space': Position(2, 12), 'target_space': Position(2, 13)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 14)), 'source_space': Position(2, 13), 'target_space': Position(2, 14)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 2, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 2}
Tentacle{'dodging_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'source_space': Position(8, 15), 'target_space': Position(7, 16)}
FailedMovement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'source_space': Position(7, 16), 'target_space': Position(8, 17)}
Tentacle{'dodging_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 16)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 16)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 17)), 'source_space': Position(9, 16), 'target_space': Position(9, 17)}
Action{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.AWAY: 1>, 'type': 'Team Reroll'}
Action{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15)), 'source_space': Position(13, 14), 'target_space': Position(13, 15)}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 15)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 15))}
ArmourRoll{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 15)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 16)), 'source_space': Position(1, 15), 'target_space': Position(1, 16)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 2, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 3}
Block{'blocking_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 13)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.BOTH_DOWN: 3>}
PlayerDown{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 13))}
ArmourRoll{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 13)), 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14))}
ArmourRoll{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 3, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 3}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'source_space': Position(10, 14), 'target_space': Position(10, 14)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(3, 15)), 'source_space': Position(3, 16), 'target_space': Position(3, 15)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 16)), 'source_space': Position(1, 16), 'target_space': Position(1, 16)}
Blitz{'blitzing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 14)), 'blitzed_player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 14))}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(3, 14)), 'source_space': Position(4, 14), 'target_space': Position(3, 14)}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(3, 14)), 'blocked_player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 14)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(3, 14)), 'pushed_player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 13)), 'source_space': Position(2, 14), 'taget_space': Position(1, 13)}
PlayerDown{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 13))}
ArmourRoll{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 13)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 14)), 'source_space': Position(3, 14), 'target_space': Position(4, 14)}
Action{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(5, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(5, 15)), 'source_space': Position(5, 14), 'target_space': Position(5, 15)}
Tentacle{'dodging_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'source_space': Position(8, 15), 'target_space': Position(7, 15)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 3, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 4}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(2, 15)), 'source_space': Position(1, 14), 'target_space': Position(2, 15)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 14)), 'source_space': Position(1, 13), 'target_space': Position(1, 14)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 15)), 'source_space': Position(1, 14), 'target_space': Position(1, 15)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 13)), 'source_space': Position(4, 12), 'target_space': Position(3, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(10, 12)), 'source_space': Position(11, 11), 'target_space': Position(10, 12)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 12)), 'source_space': Position(10, 12), 'target_space': Position(9, 12)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(8, 12)), 'source_space': Position(9, 12), 'target_space': Position(8, 12)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(7, 13)), 'source_space': Position(8, 12), 'target_space': Position(7, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(8, 14)), 'source_space': Position(7, 13), 'target_space': Position(8, 14)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.PRO: 4>, 'result': <ActionResult.SUCCESS: 0>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Pro'}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 14)), 'source_space': Position(10, 14), 'taget_space': Position(11, 14)}
PlayerDown{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 14))}
ArmourRoll{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 14)), 'result': <ActionResult.FAILURE: 1>}
Blitz{'blitzing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 13)), 'blitzed_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15))}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(9, 13)), 'source_space': Position(8, 13), 'target_space': Position(9, 13)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 12)), 'source_space': Position(9, 13), 'target_space': Position(10, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 12)), 'source_space': Position(10, 12), 'target_space': Position(11, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 13)), 'source_space': Position(11, 12), 'target_space': Position(12, 13)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14)), 'source_space': Position(12, 13), 'target_space': Position(13, 14)}
Block{'blocking_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14)), 'blocked_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.BOTH_DOWN: 3>}
BlockBothDown{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15))}
PlayerDown{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14))}
ArmourRoll{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 4, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 4}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 14)), 'source_space': Position(11, 14), 'target_space': Position(11, 14)}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 14)), 'blocked_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 13)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 14)), 'pushed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(2, 13)), 'source_space': Position(3, 13), 'taget_space': Position(2, 13)}
Followup{'following_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(3, 13)), 'followed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(2, 13)), 'source_space': Position(4, 14), 'target_space': Position(3, 13)}
PlayerDown{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(2, 13))}
ArmourRoll{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(2, 13)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(4, 14)), 'source_space': Position(5, 15), 'target_space': Position(4, 14)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(4, 13)), 'source_space': Position(4, 14), 'target_space': Position(4, 13)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(4, 12)), 'source_space': Position(4, 13), 'target_space': Position(4, 12)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(5, 11)), 'source_space': Position(4, 12), 'target_space': Position(5, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 11)), 'source_space': Position(5, 11), 'target_space': Position(6, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 11)), 'source_space': Position(6, 11), 'target_space': Position(7, 11)}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 16)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(2, 17)), 'source_space': Position(1, 16), 'target_space': Position(2, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(3, 17)), 'source_space': Position(2, 17), 'target_space': Position(3, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(4, 16)), 'source_space': Position(3, 17), 'target_space': Position(4, 16)}
Action{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(3, 15)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(4, 14)), 'source_space': Position(3, 15), 'target_space': Position(4, 14)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(4, 13)), 'source_space': Position(4, 14), 'target_space': Position(4, 13)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(4, 12)), 'source_space': Position(4, 13), 'target_space': Position(4, 12)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(5, 11)), 'source_space': Position(4, 12), 'target_space': Position(5, 11)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(6, 11)), 'source_space': Position(5, 11), 'target_space': Position(6, 11)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 10)), 'source_space': Position(6, 11), 'target_space': Position(7, 10)}
Blitz{'blitzing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 17)), 'blitzed_player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(8, 14))}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 17)), 'source_space': Position(9, 17), 'target_space': Position(8, 17)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(7, 16)), 'source_space': Position(8, 17), 'target_space': Position(7, 16)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(7, 15)), 'source_space': Position(7, 16), 'target_space': Position(7, 15)}
Block{'blocking_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(7, 15)), 'blocked_player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(8, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(7, 15)), 'pushed_player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 14)), 'source_space': Position(8, 14), 'taget_space': Position(9, 14)}
PlayerDown{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 14))}
ArmourRoll{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 14)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(7, 16)), 'source_space': Position(7, 15), 'target_space': Position(7, 16)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 17)), 'source_space': Position(7, 16), 'target_space': Position(8, 17)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 17)), 'source_space': Position(8, 17), 'target_space': Position(9, 17)}
Tentacle{'dodging_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'source_space': Position(8, 15), 'target_space': Position(7, 15)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 4, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 5}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 14)), 'source_space': Position(9, 14), 'target_space': Position(9, 14)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.PRO: 4>, 'result': <ActionResult.FAILURE: 1>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.ATTACKER_DOWN: 4>}
PlayerDown{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15))}
ArmourRoll{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 5, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 5}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(8, 10)), 'source_space': Position(7, 10), 'target_space': Position(8, 10)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(9, 10)), 'source_space': Position(8, 10), 'target_space': Position(9, 10)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(10, 10)), 'source_space': Position(9, 10), 'target_space': Position(10, 10)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(11, 10)), 'source_space': Position(10, 10), 'target_space': Position(11, 10)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(12, 10)), 'source_space': Position(11, 10), 'target_space': Position(12, 10)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(13, 11)), 'source_space': Position(12, 10), 'target_space': Position(13, 11)}
Blitz{'blitzing_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 11)), 'blitzed_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 12))}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(8, 11)), 'source_space': Position(7, 11), 'target_space': Position(8, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 11)), 'source_space': Position(8, 11), 'target_space': Position(9, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 11)), 'source_space': Position(9, 11), 'target_space': Position(10, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'source_space': Position(10, 11), 'target_space': Position(11, 11)}
Reroll{'team': <TeamType.AWAY: 1>, 'type': 'Team Reroll'}
Block{'blocking_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'blocked_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 12)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'pushed_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'source_space': Position(12, 12), 'taget_space': Position(12, 13)}
PlayerDown{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13))}
ArmourRoll{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'result': <InjuryRollResult.STUNNED: 1>}
Bounce{'start_space': Position(12, 13), 'end_space': Position(12, 14), 'scatter_direction': <ScatterDirection.N: 2>}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(12, 15)), 'source_space': Position(11, 16), 'target_space': Position(12, 15)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 16)), 'source_space': Position(9, 17), 'target_space': Position(10, 16)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 15)), 'source_space': Position(10, 16), 'target_space': Position(11, 15)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(7, 15)), 'source_space': Position(6, 16), 'target_space': Position(7, 15)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(7, 15), 'target_space': Position(8, 14)}
Block{'blocking_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'blocked_player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 14)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'pushed_player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 13)), 'source_space': Position(9, 14), 'taget_space': Position(9, 13)}
PlayerDown{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 13))}
ArmourRoll{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 13)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 13)), 'result': <InjuryRollResult.KO: 2>}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(5, 17)), 'source_space': Position(4, 16), 'target_space': Position(5, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(6, 17)), 'source_space': Position(5, 17), 'target_space': Position(6, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(7, 17)), 'source_space': Position(6, 17), 'target_space': Position(7, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(8, 17)), 'source_space': Position(7, 17), 'target_space': Position(8, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(9, 17)), 'source_space': Position(8, 17), 'target_space': Position(9, 17)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12)), 'source_space': Position(3, 13), 'target_space': Position(4, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(5, 11)), 'source_space': Position(4, 12), 'target_space': Position(5, 11)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(6, 11)), 'source_space': Position(5, 11), 'target_space': Position(6, 11)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(7, 11)), 'source_space': Position(6, 11), 'target_space': Position(7, 11)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(8, 12)), 'source_space': Position(7, 11), 'target_space': Position(8, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 12)), 'source_space': Position(8, 12), 'target_space': Position(9, 12)}
Action{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 15)), 'source_space': Position(11, 14), 'target_space': Position(10, 15)}
DivingTackle{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 14)), 'target_space': Position(11, 14)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(10, 14)), 'source_space': Position(10, 15), 'target_space': Position(10, 14)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 13)), 'source_space': Position(10, 14), 'target_space': Position(11, 13)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 14)), 'source_space': Position(11, 13), 'target_space': Position(12, 14)}
Pickup{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 14)), 'position': Position(12, 14), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 13)), 'source_space': Position(12, 14), 'target_space': Position(11, 13)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(11, 13), 'target_space': Position(11, 12)}
Action{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 12)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(11, 12), 'target_space': Position(12, 11)}
Action{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 10)), 'source_space': Position(12, 11), 'target_space': Position(12, 10)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 5, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 6}
Blitz{'blitzing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 13)), 'blitzed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 10))}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12)), 'source_space': Position(6, 13), 'target_space': Position(7, 12)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 11)), 'source_space': Position(7, 12), 'target_space': Position(8, 11)}
Action{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 11)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Action{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 11)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(9, 10)), 'source_space': Position(8, 11), 'target_space': Position(9, 10)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(10, 9)), 'source_space': Position(9, 10), 'target_space': Position(10, 9)}
Action{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(10, 9)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(11, 9)), 'source_space': Position(10, 9), 'target_space': Position(11, 9)}
Action{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(11, 9)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(11, 9)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 10)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(11, 9)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(12, 10), 'taget_space': Position(12, 11)}
Followup{'following_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 10)), 'followed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(11, 9), 'target_space': Position(12, 10)}
PlayerDown{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11))}
ArmourRoll{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(12, 11), 'end_space': Position(13, 12), 'scatter_direction': <ScatterDirection.NE: 3>}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(14, 12)), 'source_space': Position(13, 13), 'target_space': Position(14, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14)), 'source_space': Position(13, 14), 'target_space': Position(13, 14)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 14)), 'source_space': Position(11, 14), 'target_space': Position(11, 14)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.PRO: 4>, 'result': <ActionResult.SUCCESS: 0>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Pro'}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'source_space': Position(9, 15), 'target_space': Position(9, 15)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 12)), 'source_space': Position(2, 13), 'target_space': Position(3, 12)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(4, 11)), 'source_space': Position(3, 12), 'target_space': Position(4, 11)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(3, 15)), 'source_space': Position(2, 15), 'target_space': Position(3, 15)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(4, 15)), 'source_space': Position(3, 15), 'target_space': Position(4, 15)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(5, 16)), 'source_space': Position(4, 15), 'target_space': Position(5, 16)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(6, 17)), 'source_space': Position(5, 16), 'target_space': Position(6, 17)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(1, 16)), 'source_space': Position(1, 15), 'target_space': Position(1, 16)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(2, 17)), 'source_space': Position(1, 16), 'target_space': Position(2, 17)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(3, 18)), 'source_space': Position(2, 17), 'target_space': Position(3, 18)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(4, 19)), 'source_space': Position(3, 18), 'target_space': Position(4, 19)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(4, 20)), 'source_space': Position(4, 19), 'target_space': Position(4, 20)}
Action{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(10, 13)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(11, 13)), 'source_space': Position(10, 13), 'target_space': Position(11, 13)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(12, 12)), 'source_space': Position(11, 13), 'target_space': Position(12, 12)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 6, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 6}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(12, 11), 'target_space': Position(12, 11)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(14, 15)), 'source_space': Position(13, 16), 'target_space': Position(14, 15)}
Block{'blocking_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15)), 'blocked_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 14)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 15)), 'pushed_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 13)), 'source_space': Position(13, 14), 'taget_space': Position(14, 13)}
Blitz{'blitzing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 12)), 'blitzed_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(12, 12))}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 12)), 'source_space': Position(9, 12), 'target_space': Position(10, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 12)), 'source_space': Position(10, 12), 'target_space': Position(11, 12)}
Reroll{'team': <TeamType.AWAY: 1>, 'type': 'Team Reroll'}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 12)), 'blocked_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(12, 12)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 12)), 'pushed_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(13, 12)), 'source_space': Position(12, 12), 'taget_space': Position(13, 12)}
PlayerDown{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(13, 12))}
ArmourRoll{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(13, 12)), 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(13, 12), 'end_space': Position(13, 11), 'scatter_direction': <ScatterDirection.S: 7>}
Bounce{'start_space': Position(13, 12), 'end_space': Position(14, 11), 'scatter_direction': <ScatterDirection.SE: 8>}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 13)), 'source_space': Position(11, 12), 'target_space': Position(10, 13)}
Action{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 15)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 15)), 'blocked_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 14)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.BOTH_DOWN: 3>}
BlockBothDown{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 15))}
PlayerDown{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 14))}
ArmourRoll{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(11, 14)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(12, 14)), 'source_space': Position(12, 15), 'target_space': Position(12, 14)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(11, 13)), 'source_space': Position(12, 14), 'target_space': Position(11, 13)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(11, 12)), 'source_space': Position(11, 13), 'target_space': Position(11, 12)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(10, 11)), 'source_space': Position(11, 12), 'target_space': Position(10, 11)}
Movement{'player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(11, 10)), 'source_space': Position(10, 11), 'target_space': Position(11, 10)}
Action{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'blocked_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 10)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 11)), 'pushed_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 9)), 'source_space': Position(12, 10), 'taget_space': Position(12, 9)}
Tentacle{'dodging_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 15)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 14)), 'source_space': Position(8, 15), 'target_space': Position(7, 14)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(8, 13)), 'source_space': Position(7, 14), 'target_space': Position(8, 13)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(9, 12)), 'source_space': Position(8, 13), 'target_space': Position(9, 12)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(10, 12)), 'source_space': Position(9, 12), 'target_space': Position(10, 12)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(11, 12)), 'source_space': Position(10, 12), 'target_space': Position(11, 12)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 12)), 'source_space': Position(11, 12), 'target_space': Position(12, 12)}
Action{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(13, 11)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(13, 11))}
ArmourRoll{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(13, 11)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 10)), 'source_space': Position(13, 11), 'target_space': Position(14, 10)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 6, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 7}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 11)), 'source_space': Position(14, 12), 'target_space': Position(13, 11)}
Blitz{'blitzing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'blitzed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 12))}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Block{'blocking_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 12)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 13)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11)), 'source_space': Position(12, 12), 'taget_space': Position(12, 11)}
Pushback{'pushing_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 10)), 'source_space': Position(12, 11), 'taget_space': Position(12, 10)}
Followup{'following_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 12)), 'followed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11)), 'source_space': Position(12, 13), 'target_space': Position(12, 12)}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(12, 11)), 'result': <InjuryRollResult.STUNNED: 1>}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 9)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(12, 10)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 9)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11)), 'source_space': Position(12, 10), 'taget_space': Position(11, 11)}
Pushback{'pushing_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11)), 'pushed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 12)), 'source_space': Position(11, 11), 'taget_space': Position(10, 12)}
Followup{'following_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(12, 10)), 'followed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11)), 'source_space': Position(12, 9), 'target_space': Position(12, 10)}
PlayerDown{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11))}
ArmourRoll{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 12)), 'source_space': Position(14, 13), 'target_space': Position(14, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(14, 12), 'target_space': Position(14, 11)}
Pickup{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'position': Position(14, 11), 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(14, 11), 'end_space': Position(-1, -1), 'scatter_direction': <ScatterDirection.NE: 3>}
ThrowIn{'start_space': Position(14, 12), 'end_space': Position(9, 12), 'direction': <ThrowInDirection.CENTER: 2>, 'distance': 5}
Bounce{'start_space': Position(9, 12), 'end_space': Position(9, 13), 'scatter_direction': <ScatterDirection.N: 2>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 7, 'reason': 'Pick-up failed!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 7}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(14, 11), 'target_space': Position(13, 10)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(13, 10), 'target_space': Position(13, 9)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(13, 9), 'target_space': Position(12, 8)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(12, 8), 'target_space': Position(11, 8)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(14, 11)), 'source_space': Position(11, 8), 'target_space': Position(10, 8)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(11, 11)), 'source_space': Position(11, 11), 'target_space': Position(11, 11)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 10)), 'source_space': Position(14, 10), 'target_space': Position(14, 10)}
Tentacle{'dodging_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(8, 14), 'target_space': Position(9, 13)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(9, 13), 'target_space': Position(9, 12)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(9, 12), 'target_space': Position(9, 11)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(9, 11), 'target_space': Position(9, 10)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(9, 10), 'target_space': Position(8, 9)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(8, 9), 'target_space': Position(7, 8)}
FailedMovement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'source_space': Position(7, 8), 'target_space': Position(6, 7)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 11)), 'source_space': Position(10, 12), 'target_space': Position(10, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 10)), 'source_space': Position(10, 11), 'target_space': Position(10, 10)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 9)), 'source_space': Position(10, 10), 'target_space': Position(10, 9)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 8)), 'source_space': Position(10, 9), 'target_space': Position(9, 8)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(8, 7)), 'source_space': Position(9, 8), 'target_space': Position(8, 7)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 6)), 'source_space': Position(8, 7), 'target_space': Position(7, 6)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 13)), 'source_space': Position(10, 13), 'target_space': Position(9, 13)}
Pickup{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 13)), 'position': Position(9, 13), 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 12)), 'source_space': Position(9, 13), 'target_space': Position(9, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 11)), 'source_space': Position(9, 12), 'target_space': Position(9, 11)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 10)), 'source_space': Position(9, 11), 'target_space': Position(9, 10)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(8, 9)), 'source_space': Position(9, 10), 'target_space': Position(8, 9)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(7, 8)), 'source_space': Position(8, 9), 'target_space': Position(7, 8)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(6, 7)), 'source_space': Position(7, 8), 'target_space': Position(6, 7)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(12, 14)), 'source_space': Position(11, 15), 'target_space': Position(12, 14)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 13)), 'source_space': Position(12, 14), 'target_space': Position(11, 13)}
Action{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(11, 13)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(10, 12)), 'source_space': Position(11, 13), 'target_space': Position(10, 12)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(9, 11)), 'source_space': Position(10, 12), 'target_space': Position(9, 11)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 10)), 'source_space': Position(9, 11), 'target_space': Position(8, 10)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 9)), 'source_space': Position(8, 10), 'target_space': Position(8, 9)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 8)), 'source_space': Position(8, 9), 'target_space': Position(8, 8)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(8, 7)), 'source_space': Position(8, 8), 'target_space': Position(8, 7)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(12, 14)), 'source_space': Position(13, 15), 'target_space': Position(12, 14)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(12, 13)), 'source_space': Position(12, 14), 'target_space': Position(12, 13)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(13, 14)), 'source_space': Position(14, 15), 'target_space': Position(13, 14)}
Blitz{'blitzing_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(9, 17)), 'blitzed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(4, 11))}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(8, 17)), 'source_space': Position(9, 17), 'target_space': Position(8, 17)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(7, 16)), 'source_space': Position(8, 17), 'target_space': Position(7, 16)}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(7, 16)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(7, 15)), 'source_space': Position(7, 16), 'target_space': Position(7, 15)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(6, 14)), 'source_space': Position(7, 15), 'target_space': Position(6, 14)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(5, 13)), 'source_space': Position(6, 14), 'target_space': Position(5, 13)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(4, 12)), 'source_space': Position(5, 13), 'target_space': Position(4, 12)}
Block{'blocking_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(4, 12)), 'blocked_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(4, 11)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(4, 12)), 'pushed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 10)), 'source_space': Position(4, 11), 'taget_space': Position(3, 10)}
Followup{'following_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(4, 11)), 'followed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 10)), 'source_space': Position(4, 12), 'target_space': Position(4, 11)}
PlayerDown{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 10))}
ArmourRoll{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(3, 10)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 7, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 8}
Block{'blocking_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 11)), 'blocked_player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 10)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(13, 11)), 'pushed_player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 9)), 'source_space': Position(14, 10), 'taget_space': Position(14, 9)}
PlayerDown{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 9))}
ArmourRoll{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 9)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(14, 9)), 'result': <InjuryRollResult.KO: 2>}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 10)), 'source_space': Position(14, 11), 'target_space': Position(13, 10)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(13, 9)), 'source_space': Position(13, 10), 'target_space': Position(13, 9)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(12, 8)), 'source_space': Position(13, 9), 'target_space': Position(12, 8)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(11, 8)), 'source_space': Position(12, 8), 'target_space': Position(11, 8)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 8)), 'source_space': Position(11, 8), 'target_space': Position(10, 8)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(9, 9)), 'source_space': Position(10, 8), 'target_space': Position(9, 9)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 10)), 'source_space': Position(9, 9), 'target_space': Position(10, 10)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(5, 19)), 'source_space': Position(4, 20), 'target_space': Position(5, 19)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(6, 18)), 'source_space': Position(5, 19), 'target_space': Position(6, 18)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(7, 17)), 'source_space': Position(6, 18), 'target_space': Position(7, 17)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(8, 16)), 'source_space': Position(7, 17), 'target_space': Position(8, 16)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'action': <ActionType.PRO: 4>, 'result': <ActionResult.FAILURE: 1>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'blocked_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.BOTH_DOWN: 3>}
PlayerDown{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15))}
ArmourRoll{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14))}
ArmourRoll{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 14)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 8, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 8}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 5)), 'source_space': Position(7, 6), 'target_space': Position(6, 5)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(5, 4)), 'source_space': Position(6, 5), 'target_space': Position(5, 4)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(4, 3)), 'source_space': Position(5, 4), 'target_space': Position(4, 3)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(3, 2)), 'source_space': Position(4, 3), 'target_space': Position(3, 2)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(2, 1)), 'source_space': Position(3, 2), 'target_space': Position(2, 1)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(1, 0)), 'source_space': Position(2, 1), 'target_space': Position(1, 0)}
Touchdown{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(1, 0))}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 8, 'reason': 'Touchdown!'}
HalfTime{}
TeamSetupComplete{'team': <TeamType.HOME: 0>, 'player_positions': [Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(13, 16)), Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(1, 16)), Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14)), Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(13, 14)), Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(6, 13)), Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(4, 14)), Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), Player(number=5, name=Reyan Rotleg, level=1, spp=2, value=40, Position(-1, -1)), Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 19)), Player(number=2, name=Abaddon the Despoiler, level=1, spp=0, value=40, Position(-1, -1)), Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 14)), Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 19))]}
TeamSetupComplete{'team': <TeamType.AWAY: 1>, 'player_positions': [Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 10)), Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 10)), Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 10)), Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(7, 4)), Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(4, 12)), Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 12)), Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 12)), Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(-1, -1)), Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(13, 8)), Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(1, 8)), Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 10)), Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(-1, -1)), Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(7, 9))]}
SetupComplete{}
Kickoff{'target': Position(7, 9), 'scatter_direction': <ScatterDirection.E: 5>, 'scatter_distance': 1}
KickoffEvent{'result': <KickoffEvent.HIGH_KICK: 5>}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 9)), 'source_space': Position(7, 4), 'target_space': Position(8, 9)}
Action{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(8, 9)), 'action': <ActionType.CATCH: 1>, 'result': <ActionResult.SUCCESS: 0>}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 9}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 13)), 'source_space': Position(10, 12), 'target_space': Position(10, 13)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(12, 9)), 'source_space': Position(13, 8), 'target_space': Position(12, 9)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 10)), 'source_space': Position(12, 9), 'target_space': Position(11, 10)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 11)), 'source_space': Position(11, 10), 'target_space': Position(10, 11)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 12)), 'source_space': Position(10, 11), 'target_space': Position(9, 12)}
Blitz{'blitzing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 10)), 'blitzed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14))}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 11)), 'source_space': Position(10, 10), 'target_space': Position(10, 11)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 12)), 'source_space': Position(10, 11), 'target_space': Position(10, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 13)), 'source_space': Position(10, 12), 'target_space': Position(11, 13)}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 13)), 'blocked_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 13)), 'pushed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(9, 15)), 'source_space': Position(10, 14), 'taget_space': Position(9, 15)}
PlayerDown{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(9, 15))}
ArmourRoll{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(9, 15)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 12)), 'source_space': Position(11, 13), 'target_space': Position(11, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(11, 11)), 'source_space': Position(11, 12), 'target_space': Position(11, 11)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 11)), 'source_space': Position(1, 10), 'target_space': Position(1, 11)}
Movement{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'source_space': Position(1, 11), 'target_space': Position(1, 12)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(2, 9)), 'source_space': Position(1, 8), 'target_space': Position(2, 9)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(2, 10)), 'source_space': Position(2, 9), 'target_space': Position(2, 10)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(4, 11)), 'source_space': Position(4, 12), 'target_space': Position(4, 11)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(5, 11)), 'source_space': Position(4, 10), 'target_space': Position(5, 11)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 12)), 'source_space': Position(5, 11), 'target_space': Position(4, 12)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(7, 10)), 'source_space': Position(7, 9), 'target_space': Position(7, 10)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 11)), 'source_space': Position(13, 10), 'target_space': Position(13, 11)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 12)), 'source_space': Position(13, 11), 'target_space': Position(13, 12)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(7, 9)), 'source_space': Position(8, 9), 'target_space': Position(7, 9)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(6, 8)), 'source_space': Position(7, 9), 'target_space': Position(6, 8)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(5, 7)), 'source_space': Position(6, 8), 'target_space': Position(5, 7)}
Tentacle{'dodging_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 12)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 12)), 'source_space': Position(7, 12), 'target_space': Position(7, 11)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 9, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 9}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(7, 12)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'source_space': Position(7, 12), 'taget_space': Position(6, 12)}
Followup{'following_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12)), 'followed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'source_space': Position(8, 13), 'target_space': Position(7, 12)}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14)), 'source_space': Position(9, 15), 'target_space': Position(10, 14)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 18)), 'source_space': Position(10, 19), 'target_space': Position(10, 18)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 17)), 'source_space': Position(10, 18), 'target_space': Position(10, 17)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(10, 16)), 'source_space': Position(10, 17), 'target_space': Position(10, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 18)), 'source_space': Position(4, 19), 'target_space': Position(4, 18)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 17)), 'source_space': Position(4, 18), 'target_space': Position(4, 17)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 16)), 'source_space': Position(4, 17), 'target_space': Position(5, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(6, 15)), 'source_space': Position(5, 16), 'target_space': Position(6, 15)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(7, 14)), 'source_space': Position(6, 15), 'target_space': Position(7, 14)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 13)), 'source_space': Position(6, 13), 'target_space': Position(5, 13)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(13, 13)), 'source_space': Position(13, 14), 'target_space': Position(13, 13)}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'source_space': Position(1, 14), 'target_space': Position(1, 13)}
Blitz{'blitzing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'blitzed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 12))}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'action': <ActionType.PRO: 4>, 'result': <ActionResult.SUCCESS: 0>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Pro'}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(7, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 13)), 'source_space': Position(7, 13), 'target_space': Position(8, 13)}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 13)), 'blocked_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 12)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.BOTH_DOWN: 3>}
PlayerDown{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 13))}
ArmourRoll{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 13)), 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 12))}
ArmourRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 12)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 9, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 10}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 12)), 'source_space': Position(9, 12), 'target_space': Position(10, 12)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 13)), 'source_space': Position(10, 12), 'target_space': Position(11, 13)}
Block{'blocking_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 13)), 'blocked_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 13)), 'pushed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'source_space': Position(10, 14), 'taget_space': Position(11, 15)}
Followup{'following_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 14)), 'followed_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'source_space': Position(10, 13), 'target_space': Position(10, 14)}
PlayerDown{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15))}
ArmourRoll{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(1, 11)), 'source_space': Position(2, 10), 'target_space': Position(1, 11)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(0, 12)), 'source_space': Position(1, 11), 'target_space': Position(0, 12)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'source_space': Position(6, 12), 'target_space': Position(6, 12)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 10)), 'source_space': Position(11, 11), 'target_space': Position(10, 10)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(9, 10)), 'source_space': Position(10, 10), 'target_space': Position(9, 10)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(8, 10)), 'source_space': Position(9, 10), 'target_space': Position(8, 10)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(4, 10)), 'source_space': Position(4, 11), 'target_space': Position(4, 10)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(3, 10)), 'source_space': Position(4, 10), 'target_space': Position(3, 10)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(4, 8)), 'source_space': Position(5, 7), 'target_space': Position(4, 8)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 9)), 'source_space': Position(4, 8), 'target_space': Position(3, 9)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 10)), 'source_space': Position(3, 9), 'target_space': Position(2, 10)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(1, 10)), 'source_space': Position(2, 10), 'target_space': Position(1, 10)}
Action{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(7, 10)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Blitz{'blitzing_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(7, 10)), 'blitzed_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13))}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(6, 10)), 'source_space': Position(7, 10), 'target_space': Position(6, 10)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(5, 11)), 'source_space': Position(6, 10), 'target_space': Position(5, 11)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(4, 11)), 'source_space': Position(5, 11), 'target_space': Position(4, 11)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(3, 12)), 'source_space': Position(4, 11), 'target_space': Position(3, 12)}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'source_space': Position(3, 12), 'target_space': Position(2, 13)}
Block{'blocking_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'blocked_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'pushed_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(0, 14)), 'source_space': Position(1, 13), 'taget_space': Position(0, 14)}
Followup{'following_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(1, 13)), 'followed_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(0, 14)), 'source_space': Position(2, 13), 'target_space': Position(1, 13)}
PlayerDown{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(0, 14))}
ArmourRoll{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(0, 14)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 12)), 'source_space': Position(1, 13), 'target_space': Position(2, 12)}
Action{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(13, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(12, 11)), 'source_space': Position(13, 12), 'target_space': Position(12, 11)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(11, 12)), 'source_space': Position(12, 11), 'target_space': Position(11, 12)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(11, 12), 'target_space': Position(10, 12)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 10, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 10}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'source_space': Position(11, 15), 'target_space': Position(11, 15)}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'source_space': Position(0, 14), 'target_space': Position(1, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(1, 15)), 'source_space': Position(1, 16), 'target_space': Position(1, 15)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(1, 14)), 'source_space': Position(1, 15), 'target_space': Position(1, 14)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(9, 16)), 'source_space': Position(10, 16), 'target_space': Position(9, 16)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 15)), 'source_space': Position(9, 16), 'target_space': Position(8, 15)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 14)), 'source_space': Position(8, 15), 'target_space': Position(8, 14)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(13, 15)), 'source_space': Position(13, 16), 'target_space': Position(13, 15)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(13, 14)), 'source_space': Position(13, 15), 'target_space': Position(13, 14)}
Blitz{'blitzing_player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(13, 13)), 'blitzed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 13))}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(12, 13)), 'source_space': Position(13, 13), 'target_space': Position(12, 13)}
Block{'blocking_player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(12, 13)), 'blocked_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 13)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(12, 13)), 'pushed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 13)), 'source_space': Position(11, 13), 'taget_space': Position(10, 13)}
PlayerDown{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 13))}
ArmourRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 13)), 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(8, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 13)), 'source_space': Position(8, 13), 'target_space': Position(9, 13)}
Block{'blocking_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 13)), 'blocked_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 12)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 13)), 'pushed_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), 'source_space': Position(4, 12), 'taget_space': Position(4, 11)}
Followup{'following_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 12)), 'followed_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), 'source_space': Position(5, 13), 'target_space': Position(4, 12)}
PlayerDown{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11))}
ArmourRoll{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 13)), 'source_space': Position(4, 14), 'target_space': Position(3, 13)}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.BOTH_DOWN: 3>}
BlockBothDown{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12))}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(6, 14)), 'source_space': Position(7, 14), 'target_space': Position(6, 14)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 14)), 'source_space': Position(6, 14), 'target_space': Position(5, 14)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 14)), 'source_space': Position(5, 14), 'target_space': Position(4, 14)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 10, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 11}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'source_space': Position(6, 12), 'target_space': Position(6, 12)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), 'source_space': Position(4, 11), 'target_space': Position(4, 11)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 13)), 'source_space': Position(10, 13), 'target_space': Position(10, 13)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(3, 11)), 'source_space': Position(3, 10), 'target_space': Position(3, 11)}
Action{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(8, 10)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Blitz{'blitzing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(8, 10)), 'blitzed_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 12))}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(7, 10)), 'source_space': Position(8, 10), 'target_space': Position(7, 10)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(6, 10)), 'source_space': Position(7, 10), 'target_space': Position(6, 10)}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(5, 11)), 'source_space': Position(6, 10), 'target_space': Position(5, 11)}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(5, 11)), 'blocked_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 12)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(5, 11)), 'pushed_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'source_space': Position(4, 12), 'taget_space': Position(4, 13)}
Followup{'following_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12)), 'followed_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'source_space': Position(5, 11), 'target_space': Position(4, 12)}
PlayerDown{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13))}
ArmourRoll{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'result': <ActionResult.FAILURE: 1>}
Block{'blocking_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 12)), 'blocked_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 13)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Followup{'following_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(3, 13)), 'followed_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 14)), 'source_space': Position(2, 12), 'target_space': Position(3, 13)}
PlayerDown{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 14))}
ArmourRoll{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 14)), 'result': <ActionResult.FAILURE: 1>}
Tentacle{'dodging_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 13)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(10, 12), 'target_space': Position(9, 11)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(9, 11), 'target_space': Position(8, 10)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(8, 10), 'target_space': Position(7, 10)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(7, 10), 'target_space': Position(6, 10)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(6, 10), 'target_space': Position(5, 10)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(5, 10), 'target_space': Position(4, 10)}
FailedMovement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'source_space': Position(4, 10), 'target_space': Position(3, 10)}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'blocked_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'dice': [<BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'pushed_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(0, 14)), 'source_space': Position(1, 13), 'taget_space': Position(0, 14)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'source_space': Position(1, 10), 'target_space': Position(2, 11)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 11, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 11}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(13, 13)), 'source_space': Position(13, 14), 'target_space': Position(13, 13)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(12, 12)), 'source_space': Position(13, 13), 'target_space': Position(12, 12)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(11, 11)), 'source_space': Position(12, 12), 'target_space': Position(11, 11)}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(6, 12)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(7, 12)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(5, 11)), 'source_space': Position(6, 12), 'taget_space': Position(5, 11)}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(5, 11))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(5, 11)), 'result': <ActionResult.FAILURE: 1>}
Blitz{'blitzing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(8, 14)), 'blitzed_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11))}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 13)), 'source_space': Position(8, 14), 'target_space': Position(7, 13)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 12)), 'source_space': Position(7, 13), 'target_space': Position(6, 12)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 11)), 'source_space': Position(6, 12), 'target_space': Position(6, 11)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 10)), 'source_space': Position(6, 11), 'target_space': Position(6, 10)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(5, 9)), 'source_space': Position(6, 10), 'target_space': Position(5, 9)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(4, 9)), 'source_space': Position(5, 9), 'target_space': Position(4, 9)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(3, 9)), 'source_space': Position(4, 9), 'target_space': Position(3, 9)}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(3, 9)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10)), 'source_space': Position(3, 9), 'target_space': Position(2, 10)}
Pass{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'target': Position(4, 12), 'result': <ThrowResult.FUMBLE: 1>}
Bounce{'start_space': Position(2, 11), 'end_space': Position(3, 11), 'scatter_direction': <ScatterDirection.E: 5>}
Action{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(3, 11)), 'action': <ActionType.CATCH: 1>, 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(3, 11), 'end_space': Position(3, 12), 'scatter_direction': <ScatterDirection.N: 2>}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10)), 'blocked_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10)), 'pushed_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12)), 'source_space': Position(2, 11), 'taget_space': Position(3, 12)}
PlayerDown{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12))}
ArmourRoll{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12)), 'result': <InjuryRollResult.STUNNED: 1>}
Bounce{'start_space': Position(3, 12), 'end_space': Position(3, 13), 'scatter_direction': <ScatterDirection.N: 2>}
Bounce{'start_space': Position(3, 12), 'end_space': Position(2, 13), 'scatter_direction': <ScatterDirection.NW: 1>}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 14)), 'source_space': Position(3, 14), 'target_space': Position(3, 14)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'source_space': Position(4, 13), 'target_space': Position(4, 13)}
Block{'blocking_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 14)), 'blocked_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(3, 13)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 14)), 'pushed_player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'source_space': Position(3, 13), 'taget_space': Position(2, 13)}
PlayerDown{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13))}
ArmourRoll{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'result': <InjuryRollResult.INJURED: 3>}
Bounce{'start_space': Position(2, 13), 'end_space': Position(1, 12), 'scatter_direction': <ScatterDirection.SW: 6>}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'action': <ActionType.CATCH: 1>, 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(1, 12), 'end_space': Position(0, 12), 'scatter_direction': <ScatterDirection.W: 4>}
Action{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(0, 12)), 'action': <ActionType.CATCH: 1>, 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(0, 12), 'end_space': Position(1, 11), 'scatter_direction': <ScatterDirection.SE: 8>}
Casualty{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'result': <CasualtyResult.SMASHED_COLLAR_BONE: 16>}
Apothecary{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'new_injury': <InjuryRollResult.INJURED: 3>, 'casualty': <CasualtyResult.BADLY_HURT: 0>}
Casualty{'player': Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(2, 13)), 'result': <CasualtyResult.BADLY_HURT: 0>}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'source_space': Position(0, 14), 'target_space': Position(1, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(2, 14)), 'source_space': Position(1, 14), 'target_space': Position(2, 14)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(3, 15)), 'source_space': Position(2, 14), 'target_space': Position(3, 15)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(4, 15)), 'source_space': Position(3, 15), 'target_space': Position(4, 15)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(5, 14)), 'source_space': Position(4, 15), 'target_space': Position(5, 14)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(6, 14)), 'source_space': Position(5, 14), 'target_space': Position(6, 14)}
Block{'blocking_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'blocked_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 14)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 15)), 'pushed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14)), 'source_space': Position(10, 14), 'taget_space': Position(9, 14)}
Followup{'following_player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 14)), 'followed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14)), 'source_space': Position(11, 15), 'target_space': Position(10, 14)}
PlayerDown{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14))}
ArmourRoll{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14)), 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 13)), 'blocked_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 13)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(9, 13)), 'pushed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(10, 13), 'taget_space': Position(11, 12)}
Followup{'following_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 13)), 'followed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(9, 13), 'target_space': Position(10, 13)}
PlayerDown{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12))}
ArmourRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'result': <InjuryRollResult.STUNNED: 1>}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(12, 12)), 'source_space': Position(12, 13), 'target_space': Position(12, 12)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(12, 11)), 'source_space': Position(12, 12), 'target_space': Position(12, 11)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(11, 10)), 'source_space': Position(12, 11), 'target_space': Position(11, 10)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(10, 10)), 'source_space': Position(11, 10), 'target_space': Position(10, 10)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 11, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 12}
Blitz{'blitzing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), 'blitzed_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10))}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(3, 10)), 'source_space': Position(4, 11), 'target_space': Position(3, 10)}
Block{'blocking_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(3, 10)), 'blocked_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(2, 10)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(3, 10)), 'pushed_player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(1, 9)), 'source_space': Position(2, 10), 'taget_space': Position(1, 9)}
PlayerDown{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(1, 9))}
ArmourRoll{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(1, 9)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(2, 11)), 'source_space': Position(3, 10), 'target_space': Position(2, 11)}
Movement{'player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(2, 12)), 'source_space': Position(2, 11), 'target_space': Position(2, 12)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(4, 10)), 'source_space': Position(5, 11), 'target_space': Position(4, 10)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(3, 10)), 'source_space': Position(4, 10), 'target_space': Position(3, 10)}
Movement{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(2, 10)), 'source_space': Position(3, 10), 'target_space': Position(2, 10)}
Action{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'blocked_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.BOTH_DOWN: 3>}
BlockBothDown{'player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12))}
PlayerDown{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13))}
ArmourRoll{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(0, 11)), 'source_space': Position(0, 12), 'target_space': Position(0, 11)}
Movement{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(1, 10)), 'source_space': Position(0, 11), 'target_space': Position(1, 10)}
Tentacle{'dodging_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 13)), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 14)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(8, 15)), 'source_space': Position(9, 14), 'target_space': Position(8, 15)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 16)), 'source_space': Position(8, 15), 'target_space': Position(7, 16)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 17)), 'source_space': Position(7, 16), 'target_space': Position(6, 17)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(2, 11)), 'source_space': Position(3, 11), 'target_space': Position(2, 11)}
Movement{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(1, 11)), 'source_space': Position(2, 11), 'target_space': Position(1, 11)}
Pickup{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(1, 11)), 'position': Position(1, 11), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.AWAY: 1>, 'type': 'Dodge'}
Action{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12))}
ArmourRoll{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 12)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 11)), 'source_space': Position(4, 12), 'target_space': Position(4, 11)}
DivingTackle{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 12)), 'target_space': Position(4, 12)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 12, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 12}
Movement{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'source_space': Position(1, 13), 'target_space': Position(1, 13)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(2, 14)), 'source_space': Position(3, 14), 'target_space': Position(2, 14)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(1, 14)), 'source_space': Position(2, 14), 'target_space': Position(1, 14)}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'source_space': Position(4, 12), 'target_space': Position(4, 13)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(9, 10)), 'source_space': Position(10, 10), 'target_space': Position(9, 10)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(8, 10)), 'source_space': Position(9, 10), 'target_space': Position(8, 10)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(7, 10)), 'source_space': Position(8, 10), 'target_space': Position(7, 10)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(6, 10)), 'source_space': Position(7, 10), 'target_space': Position(6, 10)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(6, 11)), 'source_space': Position(7, 12), 'target_space': Position(6, 11)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(5, 10)), 'source_space': Position(6, 11), 'target_space': Position(5, 10)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(4, 10)), 'source_space': Position(5, 10), 'target_space': Position(4, 10)}
Movement{'player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(3, 10)), 'source_space': Position(4, 10), 'target_space': Position(3, 10)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 15)), 'source_space': Position(10, 14), 'target_space': Position(10, 15)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 16)), 'source_space': Position(10, 15), 'target_space': Position(10, 16)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(9, 17)), 'source_space': Position(10, 16), 'target_space': Position(9, 17)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(8, 18)), 'source_space': Position(9, 17), 'target_space': Position(8, 18)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(7, 18)), 'source_space': Position(8, 18), 'target_space': Position(7, 18)}
Blitz{'blitzing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 14)), 'blitzed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 17))}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 15)), 'source_space': Position(4, 14), 'target_space': Position(5, 15)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 16)), 'source_space': Position(5, 15), 'target_space': Position(5, 16)}
Block{'blocking_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 16)), 'blocked_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(6, 17)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 16)), 'pushed_player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 17)), 'source_space': Position(6, 17), 'taget_space': Position(7, 17)}
PlayerDown{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 17))}
ArmourRoll{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(7, 17)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(6, 16)), 'source_space': Position(5, 16), 'target_space': Position(6, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(7, 16)), 'source_space': Position(6, 16), 'target_space': Position(7, 16)}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(1, 9)), 'source_space': Position(1, 9), 'target_space': Position(1, 9)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(7, 13)), 'source_space': Position(6, 14), 'target_space': Position(7, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(8, 13)), 'source_space': Position(7, 13), 'target_space': Position(8, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(9, 13)), 'source_space': Position(8, 13), 'target_space': Position(9, 13)}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 13)), 'blocked_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 12)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 13)), 'pushed_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'source_space': Position(10, 12), 'taget_space': Position(10, 11)}
Followup{'following_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'followed_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'source_space': Position(10, 13), 'target_space': Position(10, 12)}
PlayerDown{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11))}
ArmourRoll{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'result': <ActionResult.FAILURE: 1>}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(10, 10)), 'source_space': Position(11, 11), 'target_space': Position(10, 10)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(9, 9)), 'source_space': Position(10, 10), 'target_space': Position(9, 9)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(8, 8)), 'source_space': Position(9, 9), 'target_space': Position(8, 8)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(7, 7)), 'source_space': Position(8, 8), 'target_space': Position(7, 7)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(6, 6)), 'source_space': Position(7, 7), 'target_space': Position(6, 6)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 12, 'reason': 'End Turn'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 13}
Movement{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 11)), 'source_space': Position(4, 11), 'target_space': Position(4, 11)}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12)), 'source_space': Position(3, 12), 'target_space': Position(3, 12)}
Tentacle{'dodging_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(11, 12), 'target_space': Position(12, 13)}
FailedMovement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(12, 13), 'target_space': Position(11, 14)}
FailedMovement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'source_space': Position(11, 14), 'target_space': Position(10, 15)}
Tentacle{'dodging_player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11))}
ArmourRoll{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(10, 11)), 'result': <InjuryRollResult.INJURED: 3>}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(9, 10)), 'source_space': Position(10, 11), 'target_space': Position(9, 10)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(8, 9)), 'source_space': Position(9, 10), 'target_space': Position(8, 9)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(7, 8)), 'source_space': Position(8, 9), 'target_space': Position(7, 8)}
Movement{'player': Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(6, 7)), 'source_space': Position(7, 8), 'target_space': Position(6, 7)}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 13, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 13}
Block{'blocking_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'blocked_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(3, 12)), 'dice': [<BlockResult.DEFENDER_STUMBLES: 1>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'pushed_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'source_space': Position(3, 12), 'taget_space': Position(2, 11)}
Followup{'following_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(3, 12)), 'followed_player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'source_space': Position(4, 13), 'target_space': Position(3, 12)}
PlayerDown{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11))}
ArmourRoll{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'result': <ActionResult.FAILURE: 1>}
Block{'blocking_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'blocked_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 12)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 13)), 'pushed_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(0, 11)), 'source_space': Position(1, 12), 'taget_space': Position(0, 11)}
Followup{'following_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 12)), 'followed_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(0, 11)), 'source_space': Position(1, 13), 'target_space': Position(1, 12)}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(3, 10)), 'blocked_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(2, 10)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(3, 10)), 'pushed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'source_space': Position(2, 10), 'taget_space': Position(1, 11)}
Pushback{'pushing_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(0, 12)), 'source_space': Position(1, 11), 'taget_space': Position(0, 12)}
Followup{'following_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(2, 10)), 'followed_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'source_space': Position(3, 10), 'target_space': Position(2, 10)}
Blitz{'blitzing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(7, 16)), 'blitzed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(0, 12))}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(6, 16)), 'source_space': Position(7, 16), 'target_space': Position(6, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(5, 16)), 'source_space': Position(6, 16), 'target_space': Position(5, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(4, 16)), 'source_space': Position(5, 16), 'target_space': Position(4, 16)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(3, 15)), 'source_space': Position(4, 16), 'target_space': Position(3, 15)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(2, 14)), 'source_space': Position(3, 15), 'target_space': Position(2, 14)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'source_space': Position(2, 14), 'target_space': Position(1, 13)}
Action{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Action{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'blocked_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(0, 12)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'pushed_player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(-1, -1)), 'source_space': Position(0, 12), 'taget_space': Position(-1, -1)}
ThrowIn{'start_space': Position(0, 12), 'end_space': Position(10, 22), 'direction': <ThrowInDirection.UP_PITCH: 3>, 'distance': 10}
Bounce{'start_space': Position(10, 22), 'end_space': Position(11, 23), 'scatter_direction': <ScatterDirection.NE: 3>}
Casualty{'player': Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(-1, -1)), 'result': <CasualtyResult.BADLY_HURT: 0>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'blocked_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 12)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(10, 12)), 'pushed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(11, 12), 'taget_space': Position(12, 11)}
Followup{'following_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(11, 12)), 'followed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(12, 11)), 'source_space': Position(10, 12), 'target_space': Position(11, 12)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(10, 13)), 'source_space': Position(9, 13), 'target_space': Position(10, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(11, 13)), 'source_space': Position(10, 13), 'target_space': Position(11, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(12, 13)), 'source_space': Position(11, 13), 'target_space': Position(12, 13)}
Movement{'player': Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(13, 13)), 'source_space': Position(12, 13), 'target_space': Position(13, 13)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(5, 11)), 'source_space': Position(6, 10), 'target_space': Position(5, 11)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(8, 19)), 'source_space': Position(7, 18), 'target_space': Position(8, 19)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(9, 20)), 'source_space': Position(8, 19), 'target_space': Position(9, 20)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 21)), 'source_space': Position(9, 20), 'target_space': Position(10, 21)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 22)), 'source_space': Position(10, 21), 'target_space': Position(11, 22)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23)), 'source_space': Position(11, 22), 'target_space': Position(11, 23)}
Pickup{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23)), 'position': Position(11, 23), 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(11, 23), 'end_space': Position(10, 24), 'scatter_direction': <ScatterDirection.NW: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 13, 'reason': 'Pick-up failed!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 14}
Movement{'player': Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(2, 11)), 'source_space': Position(2, 11), 'target_space': Position(2, 11)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(8, 18)), 'source_space': Position(7, 17), 'target_space': Position(8, 18)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 19)), 'source_space': Position(8, 18), 'target_space': Position(9, 19)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 20)), 'source_space': Position(9, 19), 'target_space': Position(9, 20)}
Action{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(9, 20)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 21)), 'source_space': Position(9, 20), 'target_space': Position(10, 21)}
Action{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 21)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(10, 22)), 'source_space': Position(10, 21), 'target_space': Position(10, 22)}
Tentacle{'dodging_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(12, 11)), 'tentacle_player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(11, 12)), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(12, 11)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(11, 10)), 'source_space': Position(12, 11), 'target_space': Position(11, 10)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(10, 10)), 'source_space': Position(11, 10), 'target_space': Position(10, 10)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(9, 11)), 'source_space': Position(10, 10), 'target_space': Position(9, 11)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(8, 11)), 'source_space': Position(9, 11), 'target_space': Position(8, 11)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(7, 11)), 'source_space': Position(8, 11), 'target_space': Position(7, 11)}
Movement{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11)), 'source_space': Position(7, 11), 'target_space': Position(6, 11)}
Action{'player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 11)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 11)), 'blocked_player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(5, 11)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(4, 11)), 'pushed_player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(6, 10)), 'source_space': Position(5, 11), 'taget_space': Position(6, 10)}
PlayerDown{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(6, 10))}
ArmourRoll{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(6, 10)), 'result': <ActionResult.FAILURE: 1>}
Block{'blocking_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(2, 12)), 'blocked_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(1, 13)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(2, 12)), 'pushed_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(0, 13)), 'source_space': Position(1, 13), 'taget_space': Position(0, 13)}
Followup{'following_player': Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(1, 13)), 'followed_player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(0, 13)), 'source_space': Position(2, 12), 'target_space': Position(1, 13)}
PlayerDown{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(0, 13))}
ArmourRoll{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(0, 13)), 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'action': <ActionType.FOUL_APPEARANCE: 5>, 'result': <ActionResult.SUCCESS: 0>}
Block{'blocking_player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'blocked_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 12)), 'dice': [<BlockResult.BOTH_DOWN: 3>], 'result': <BlockResult.BOTH_DOWN: 3>}
PlayerDown{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11))}
ArmourRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(1, 11)), 'result': <InjuryRollResult.KO: 2>}
PlayerDown{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 12))}
ArmourRoll{'player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(1, 12)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 14, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 14}
Action{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Action{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23))}
ArmourRoll{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(11, 23)), 'result': <ActionResult.FAILURE: 1>}
Bounce{'start_space': Position(10, 24), 'end_space': Position(11, 25), 'scatter_direction': <ScatterDirection.NE: 3>}
FailedMovement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(10, 24)), 'source_space': Position(11, 23), 'target_space': Position(10, 24)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 14, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 15}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 23)), 'source_space': Position(10, 22), 'target_space': Position(11, 23)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 24)), 'source_space': Position(11, 23), 'target_space': Position(11, 24)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 25)), 'source_space': Position(11, 24), 'target_space': Position(11, 25)}
Pickup{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(11, 25)), 'position': Position(11, 25), 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(12, 25)), 'source_space': Position(11, 25), 'target_space': Position(12, 25)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(13, 25)), 'source_space': Position(12, 25), 'target_space': Position(13, 25)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(14, 25)), 'source_space': Position(13, 25), 'target_space': Position(14, 25)}
Touchdown{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(14, 25))}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 15, 'reason': 'Touchdown!'}
TeamSetupComplete{'team': <TeamType.AWAY: 1>, 'player_positions': [Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 10)), Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(-1, -1)), Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(13, 10)), Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(13, 8)), Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(-1, -1)), Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(1, 8)), Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(-1, -1)), Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(7, 10)), Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(4, 12)), Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 12)), Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 10)), Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(10, 12)), Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(10, 10))]}
TeamSetupComplete{'team': <TeamType.HOME: 0>, 'player_positions': [Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(10, 14)), Player(number=3, name=Karl the infected, level=1, spp=4, value=40, Position(1, 13)), Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(13, 14)), Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(10, 13)), Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(4, 14)), Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(2, 13)), Player(number=5, name=Reyan Rotleg, level=1, spp=2, value=40, Position(-1, -1)), Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 13)), Player(number=2, name=Abaddon the Despoiler, level=1, spp=0, value=40, Position(-1, -1)), Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(7, 13)), Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(7, 19))]}
SetupComplete{}
Kickoff{'target': Position(11, 21), 'scatter_direction': <ScatterDirection.NE: 3>, 'scatter_distance': 2}
KickoffEvent{'result': <KickoffEvent.PERFECT_DEFENCE: 4>}
TeamSetupComplete{'team': <TeamType.AWAY: 1>, 'player_positions': [Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 10)), Player(number=2, name=Elthlaen, level=1, spp=3, value=100, Position(-1, -1)), Player(number=4, name=Lilthrin, level=2, spp=11, value=120, Position(10, 11)), Player(number=5, name=Mesnil, level=2, spp=14, value=100, Position(11, 8)), Player(number=7, name=Indfil, level=1, spp=0, value=70, Position(-1, -1)), Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(3, 8)), Player(number=9, name=Yvtain, level=2, spp=11, value=90, Position(-1, -1)), Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(5, 11)), Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 12)), Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 12)), Player(number=3, name=Gesmal, level=3, spp=18, value=150, Position(4, 11)), Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(8, 12)), Player(number=13, name=Anasfynn, level=1, spp=3, value=110, Position(13, 10))]}
SetupComplete{}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 15}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(3, 13)), 'source_space': Position(4, 14), 'target_space': Position(3, 13)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(2, 12)), 'source_space': Position(3, 13), 'target_space': Position(2, 12)}
Movement{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(1, 11)), 'source_space': Position(2, 12), 'target_space': Position(1, 11)}
Block{'blocking_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(7, 13)), 'blocked_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 12)), 'dice': [<BlockResult.BOTH_DOWN: 3>, <BlockResult.DEFENDER_DOWN: 2>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(7, 13)), 'pushed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11)), 'source_space': Position(6, 12), 'taget_space': Position(6, 11)}
Followup{'following_player': Player(number=13, name=Athamme Tubercu, level=1, spp=0, value=110, Position(6, 12)), 'followed_player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11)), 'source_space': Position(7, 13), 'target_space': Position(6, 12)}
PlayerDown{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11))}
ArmourRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=11, name=Erslaine, level=1, spp=0, value=70, Position(6, 11)), 'result': <InjuryRollResult.STUNNED: 1>}
Block{'blocking_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), 'blocked_player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 12)), 'dice': [<BlockResult.DEFENDER_DOWN: 2>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.DEFENDER_DOWN: 2>}
Pushback{'pushing_player': Player(number=8, name=Lord Ogloth Lornosis, level=2, spp=8, value=130, Position(8, 13)), 'pushed_player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 11)), 'source_space': Position(7, 12), 'taget_space': Position(7, 11)}
PlayerDown{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 11))}
ArmourRoll{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 11)), 'result': <ActionResult.SUCCESS: 0>}
InjuryRoll{'player': Player(number=6, name=Inddror, level=1, spp=5, value=70, Position(7, 11)), 'result': <InjuryRollResult.KO: 2>}
Action{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(2, 13)), 'action': <ActionType.REALLY_STUPID: 6>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(2, 12)), 'source_space': Position(2, 13), 'target_space': Position(2, 12)}
Movement{'player': Player(number=11, name=Toxiak the Unclean, level=3, spp=21, value=190, Position(3, 11)), 'source_space': Position(2, 12), 'target_space': Position(3, 11)}
Blitz{'blitzing_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(4, 13)), 'blitzed_player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(5, 11))}
Movement{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 12)), 'source_space': Position(4, 13), 'target_space': Position(5, 12)}
Block{'blocking_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 12)), 'blocked_player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(5, 11)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.PUSHED: 0>], 'result': <BlockResult.PUSHED: 0>}
Pushback{'pushing_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 12)), 'pushed_player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(4, 10)), 'source_space': Position(5, 11), 'taget_space': Position(4, 10)}
Followup{'following_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 11)), 'followed_player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(4, 10)), 'source_space': Position(5, 12), 'target_space': Position(5, 11)}
Movement{'player': Player(number=9, name=Lord Morgus Plague, level=1, spp=3, value=110, Position(10, 12)), 'source_space': Position(10, 13), 'target_space': Position(10, 12)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(11, 13)), 'source_space': Position(10, 14), 'target_space': Position(11, 13)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(12, 12)), 'source_space': Position(11, 13), 'target_space': Position(12, 12)}
Movement{'player': Player(number=1, name=Joe the Indisposed, level=1, spp=0, value=40, Position(12, 11)), 'source_space': Position(12, 12), 'target_space': Position(12, 11)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(13, 13)), 'source_space': Position(13, 14), 'target_space': Position(13, 13)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(13, 12)), 'source_space': Position(13, 13), 'target_space': Position(13, 12)}
Movement{'player': Player(number=4, name=Ewan Thorn, level=1, spp=3, value=40, Position(13, 11)), 'source_space': Position(13, 12), 'target_space': Position(13, 11)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(8, 19)), 'source_space': Position(7, 19), 'target_space': Position(8, 19)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(9, 19)), 'source_space': Position(8, 19), 'target_space': Position(9, 19)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(10, 19)), 'source_space': Position(9, 19), 'target_space': Position(10, 19)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(11, 20)), 'source_space': Position(10, 19), 'target_space': Position(11, 20)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 21)), 'source_space': Position(11, 20), 'target_space': Position(12, 21)}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(13, 22)), 'source_space': Position(12, 21), 'target_space': Position(13, 22)}
Pickup{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(13, 22)), 'position': Position(13, 22), 'result': <ActionResult.SUCCESS: 0>}
Action{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(13, 22)), 'action': <ActionType.GOING_FOR_IT: 3>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 21)), 'source_space': Position(13, 22), 'target_space': Position(12, 21)}
Pass{'player': Player(number=7, name=Ebola-Gorz, level=1, spp=0, value=80, Position(12, 21)), 'target': Position(6, 13), 'result': <ThrowResult.ACCURATE_PASS: 3>}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(6, 13)), 'action': <ActionType.CATCH: 1>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 12)), 'source_space': Position(6, 13), 'target_space': Position(7, 12)}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
Reroll{'team': <TeamType.HOME: 0>, 'type': 'Team Reroll'}
Action{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.FAILURE: 1>}
PlayerDown{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 12))}
ArmourRoll{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 12)), 'result': <ActionResult.FAILURE: 1>}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 11)), 'source_space': Position(7, 12), 'target_space': Position(7, 11)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 10)), 'source_space': Position(7, 11), 'target_space': Position(7, 10)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 9)), 'source_space': Position(7, 10), 'target_space': Position(7, 9)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 8)), 'source_space': Position(7, 9), 'target_space': Position(7, 8)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 7)), 'source_space': Position(7, 8), 'target_space': Position(7, 7)}
FailedMovement{'player': Player(number=12, name=Mras-nogors, level=2, spp=12, value=110, Position(7, 6)), 'source_space': Position(7, 7), 'target_space': Position(7, 6)}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 15, 'reason': 'Knocked Down!'}
StartTurn{'team': <TeamType.AWAY: 1>, 'number': 16}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(2, 9)), 'source_space': Position(3, 8), 'target_space': Position(2, 9)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(1, 9)), 'source_space': Position(2, 9), 'target_space': Position(1, 9)}
Movement{'player': Player(number=8, name=Yvfil, level=1, spp=4, value=70, Position(0, 10)), 'source_space': Position(1, 9), 'target_space': Position(0, 10)}
Block{'blocking_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 10)), 'blocked_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(1, 11)), 'dice': [<BlockResult.PUSHED: 0>, <BlockResult.DEFENDER_STUMBLES: 1>], 'result': <BlockResult.DEFENDER_STUMBLES: 1>}
Pushback{'pushing_player': Player(number=1, name=Yrmair, level=1, spp=4, value=100, Position(1, 10)), 'pushed_player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(0, 12)), 'source_space': Position(1, 11), 'taget_space': Position(0, 12)}
PlayerDown{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(0, 12))}
ArmourRoll{'player': Player(number=6, name=Kardel the Putrefier, level=1, spp=3, value=40, Position(0, 12)), 'result': <ActionResult.FAILURE: 1>}
Action{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(8, 12)), 'action': <ActionType.DODGE: 2>, 'result': <ActionResult.SUCCESS: 0>}
Movement{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(8, 11)), 'source_space': Position(8, 12), 'target_space': Position(8, 11)}
Movement{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(8, 10)), 'source_space': Position(8, 11), 'target_space': Position(8, 10)}
Movement{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(9, 9)), 'source_space': Position(8, 10), 'target_space': Position(9, 9)}
Movement{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(9, 8)), 'source_space': Position(9, 9), 'target_space': Position(9, 8)}
Pass{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(9, 8)), 'target': Position(11, 8), 'result': <ThrowResult.INACCURATE_PASS: 2>}
Reroll{'team': <TeamType.AWAY: 1>, 'type': 'Team Reroll'}
Pass{'player': Player(number=12, name=Ciris, level=1, spp=5, value=70, Position(9, 8)), 'target': Position(11, 8), 'result': <ThrowResult.INACCURATE_PASS: 2>}
Scatter{'start_space': Position(11, 8), 'end_space': Position(11, 9)}
Bounce{'start_space': Position(11, 9), 'end_space': Position(10, 9), 'scatter_direction': <ScatterDirection.W: 4>}
EndTurn{'team': <TeamType.AWAY: 1>, 'number': 16, 'reason': 'Lost the ball!'}
StartTurn{'team': <TeamType.HOME: 0>, 'number': 16}
Block{'blocking_player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 11)), 'blocked_player': Player(number=10, name=Meseorl, level=2, spp=7, value=90, Position(4, 10)), 'dice': [<BlockResult.ATTACKER_DOWN: 4>, <BlockResult.ATTACKER_DOWN: 4>], 'result': <BlockResult.ATTACKER_DOWN: 4>}
PlayerDown{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 11))}
ArmourRoll{'player': Player(number=10, name=Lord Tekithotei the Devourer, level=3, spp=17, value=170, Position(5, 11)), 'result': <ActionResult.FAILURE: 1>}
EndTurn{'team': <TeamType.HOME: 0>, 'number': 16, 'reason': 'Knocked Down!'}
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