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@dungxtd
dungxtd / charles key
Created August 19, 2024 03:29
[charles proxy key] an activation key #key #activation
// Charles Proxy License
// Registration code for any version of Charles, who would want to use a cracked version?
// Charles 4.5.5 is currently the latest version and is available.
Registered Name: https://zhile.io
License Key: 48891cf209c6d32bf4
Author: Neo Peng
@BadMagic100
BadMagic100 / i2cpp_ghidra.md
Last active December 9, 2025 17:14
Instructions to get a useful decompilation out of an il2cpp game. Or, "I spent hours to trial and error so hopefully you won't have to"

Decompiling IL2CPP Games with Il2CppDumper and Ghidra

This guide will walk through how to decompile/reverse engineer IL2CPP games for modding usage.

Note: expect this entire process to take upwards of an hour. Have something ready to do on the side while waiting for processing to finish.

Prerequisites

  1. Download Il2CppDumper
-- Script for first person in Silent Hill in BizHawk
--
-- Submit improvments at https://gist.github.com/samfromcadott
--
-- Copyright 2021 Sam Jackson
-----------------------------
-- Memory addresses
-----------------------------
@foone
foone / rptimage.py
Created September 19, 2020 04:11
RPT decoder for Super Mario 64 RPT textures from Super Mario 3D All-Stars
# To use:
# 1. extract the NCAs from the NSP (I used NSCB)
# 2. extract the contents of 5977df9d4848858cbde157c6723dd1de.nca
# 3. inside 1 [romfs]\rom\Stardust_JP\Textures you'll find texture_pack.cpio. Extract it (I uzed 7zip)
# 4. run this python 2.7 script in the directory with all the .rpt files. It'll create a out folder containing all the PNGs
import struct,glob,os,zlib
from PIL import Image
OUTDIR='out'
@ImanCol
ImanCol / Arduino_3DCube_Control.ino
Last active August 9, 2020 19:09
Zirrfa DIY Cubo LED 8x8x8 ARDUINO
/*//Arduino_3DCube_Control
//Command must be at 38400 baud
0xAD //Abrir menu para puerto de Serie para Arduino
0xf2 //Abrir Comando para introducir animacion
0xED //Salir completamente del modo Arduino
//serial data show ARDUINO,display command data 65,Each time data 64 COUNT+0xF2
*/
#include <stdio.h>
#define LAYER_COUNT 8
@mzandvliet
mzandvliet / DspApplication.cs
Last active August 4, 2024 18:17
A quick example of how to play a mouse-controlled sine wave using the DSPGraph preview package
using UnityEngine;
using Unity.Collections;
using Unity.Audio;
using Unity.Mathematics;
using Unity.Burst;
using System.Collections;
/*
For allocations inside AudioKernels, use Allocator.AudioKernel
*/
@reunono
reunono / CinemachineCameraShaker.cs
Last active January 16, 2023 07:51
Cinemachine camera shake
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Add this component to your Cinemachine Virtual Camera to have it shake when calling its ShakeCamera methods.
/// </summary>
public class CinemachineCameraShaker : MonoBehaviour
{
@myguaguagua
myguaguagua / a.c
Created September 13, 2017 07:59
ssss
#include "STC15F2K60S2.H"
#include <intrins.h>
#define uchar unsigned char
#define uint unsigned int
#define ADC_POWER 0x80 // adc总开关
#define ADC_FLAG 0x10
#define ADC_START 0x08
#define ADC_SPEED_90 0x60
@zkreations
zkreations / blogger.xml
Created October 19, 2016 18:06
Plantilla Básica de blogger
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE html>
<html lang='es'>
<head>
<title>Hola mundo</title>
<b:skin>
<![CDATA[
]]>