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@namandixit
namandixit / hyperc.h
Last active October 4, 2025 12:37
C23 parser
/*
* Creator: Naman Dixit
* Notice: © Copyright 2024 Naman Dixit
* License: BSD Zero Clause License
* SPDX: 0BSD (https://spdx.org/licenses/0BSD.html)
*/
/*
* This is an single-header zero-dependency easily-embeddable C23 parser and associated pretty-printer.
*
@namandixit
namandixit / std.h
Last active October 4, 2025 12:36
Personal C Standard Library
/*
* Creator: Naman Dixit
* Notice: © Copyright 2024 Naman Dixit
* License: BSD Zero Clause License
* SPDX: 0BSD (https://spdx.org/licenses/0BSD.html)
*/
#if !defined(STD_H_INCLUDE_GUARD)
/* Compiler **************************************************************************/
@mmozeiko
mmozeiko / _miniperf_readme.md
Last active December 4, 2025 18:05
get PMU counter values with ETW, perf or kperf

MiniPerf

Example of how to capture CPU counters with ETW on Windows, perf on Linux or kperf on Apple.

Using ETW needs somewhat recently updated Windows 10 or 11. Not sure about exact version.

Currently tested on:

  • etw on Qualcomm Snapdragon X Elite, Windows 11, arm64
  • etw on AMD Zen 3, Windows 11 (with virtualization enabled in BIOS)
@mattiasgustavsson
mattiasgustavsson / main.c
Created March 5, 2024 19:18
Minimal code example for creating a window to plot pixels to
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
#include <windows.h>
#pragma comment( lib, "user32.lib" )
#pragma comment( lib, "gdi32.lib" )
#define SCRW 640
#define SCRH 480
Complete stuff:
https://xmonader.github.io/letsbuildacompiler-pretty/
Lexers + DFAs:
https://gist.github.com/pervognsen/218ea17743e1442e59bb60d29b1aa725
Parsing:
https://eli.thegreenplace.net/2012/08/02/parsing-expressions-by-precedence-climbing
Backend:
@d7samurai
d7samurai / .readme.md
Last active December 9, 2025 02:30
Minimal D3D11 bonus material: pixel art antialiasing

Minimal D3D11 bonus material: pixel art antialiasing

A minimal Direct3D 11 implementation of "antialiased point sampling", useful for smooth fractional movement and non-integer scaling of pixel art AKA "fat pixel" aesthetics.

Also view below side-by-side point sampling comparison on YouTube (video is zoomed in to counter implicit downsampling & compression artifacts and make aa effect more apparent) or check out the original Shadertoy.

skull

The actual sampler is set to bilinear filtering (the default D3D11 sampler state) in order to utilize single texture-read hardware interpolation, then emulating point sampling in the shader and applying AA at the fat pixel boundaries. Use with premultiplied alpha textures* and keep a one pixel transparent border around each sprite/tile.

@mmozeiko
mmozeiko / !README.md
Last active December 15, 2025 10:34
Download MSVC compiler/linker & Windows SDK without installing full Visual Studio

This downloads standalone MSVC compiler, linker & other tools, also headers/libraries from Windows SDK into portable folder, without installing Visual Studio. Has bare minimum components - no UWP/Store/WindowsRT stuff, just files & tools for native desktop app development.

Run py.exe portable-msvc.py and it will download output into msvc folder. By default it will download latest available MSVC & Windows SDK from newest Visual Studio.

You can list available versions with py.exe portable-msvc.py --show-versions and then pass versions you want with --msvc-version and --sdk-version arguments.

To use cl.exe/link.exe first run setup_TARGET.bat - after that PATH/INCLUDE/LIB env variables will be updated to use all the tools as usual. You can also use clang-cl.exe with these includes & libraries.

To use clang-cl.exe without running setup.bat, pass extra /winsysroot msvc argument (msvc is folder name where output is stored).

@mmozeiko
mmozeiko / win32_opengl.c
Last active November 4, 2025 10:02
setting up and using modern OpenGL 4.5 core context on Windows
// example how to set up OpenGL core context on Windows
// and use basic functionality of OpenGL 4.5 version
// important extension functionality used here:
// (4.3) KHR_debug: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt
// (4.5) ARB_direct_state_access: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt
// (4.1) ARB_separate_shader_objects: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_separate_shader_objects.txt
// (4.2) ARB_shading_language_420pack: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_420pack.txt
// (4.3) ARB_explicit_uniform_location: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_uniform_location.txt
@mmozeiko
mmozeiko / build.cmd
Last active June 24, 2025 18:20
download & build llvm+clang on Windows
@echo off
setlocal enabledelayedexpansion
rem !!! build requirements !!!
rem Visual Studio 2022 - https://visualstudio.microsoft.com/vs/
rem 7-Zip - https://www.7-zip.org/download.html
rem Python - https://www.python.org/downloads/
rem CMake - http://www.cmake.org/download/
rem ninja.exe - https://github.com/ninja-build/ninja/releases/latest
@mmozeiko
mmozeiko / etw_createfile.c
Last active October 12, 2024 23:26
Monitor which files are accessed with ETW
// this code will work only when compiled as 64-bit code, and on Windows 10
// older Windows version might require different structure definitions
#define NOMINMAX
#define INITGUID
#include <windows.h>
#include <evntrace.h>
#include <evntcons.h>
#pragma comment (lib, "shell32.lib")