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| using UnityEngine; | |
| namespace TMG.Survivors | |
| { | |
| public class CameraTargetSingleton : MonoBehaviour | |
| { | |
| public static CameraTargetSingleton Instance; | |
| public void Awake() | |
| { |
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| using TMPro; | |
| using Unity.Entities; | |
| using UnityEngine; | |
| namespace TMG.IJE | |
| { | |
| public class IJEBattleController : MonoBehaviour | |
| { | |
| [SerializeField] private TMP_Dropdown _effectTypeDropdown; | |
| [SerializeField] private TMP_Dropdown _teamSelectDropdown; |
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| using Unity.Entities; | |
| using Unity.Mathematics; | |
| using Unity.Rendering; | |
| using Unity.Transforms; | |
| using UnityEngine; | |
| namespace TMG.MaterialPropertyOverrides | |
| { | |
| public class ColorChangerSystem : SystemBase | |
| { |
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| using Unity.Entities; | |
| using UnityEngine; | |
| namespace TMG.JobDependencies | |
| { | |
| [GenerateAuthoringComponent] | |
| public struct PlayerControlData : IComponentData | |
| { | |
| public KeyCode ForwardKey; | |
| public KeyCode LeftRotationKey; |
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| using System; | |
| namespace TMG.UnitSelection | |
| { | |
| [Flags] | |
| public enum CollisionLayers | |
| { | |
| Selection = 1 << 0, | |
| Ground = 1 << 1, | |
| Units = 1 << 2 |
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| using Unity.Entities; | |
| namespace TMG.SystemLifecycle | |
| { | |
| [GenerateAuthoringComponent] | |
| public struct CapsuleTag : IComponentData {} | |
| } |
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| using Unity.Entities; | |
| namespace TMG.SystemStateComponents | |
| { | |
| [GenerateAuthoringComponent] | |
| public struct CapsuleMoveData : IComponentData | |
| { | |
| public float Speed; | |
| public float TimeAlive; | |
| public float TimeToLive; |
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| using Unity.Entities; | |
| namespace TMG.EntityQueries | |
| { | |
| [GenerateAuthoringComponent] | |
| public struct CommanderTag : IComponentData {} | |
| } |
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| using Unity.Entities; | |
| namespace TMG.BatchedJobs | |
| { | |
| [GenerateAuthoringComponent] | |
| public struct DoubleSpeedTag : IComponentData {} | |
| } |
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| using Unity.Entities; | |
| using UnityEngine; | |
| namespace TMG.ECS_GetComponentFromEntity | |
| { | |
| [GenerateAuthoringComponent] | |
| public class BlobAssetManagedData : IComponentData | |
| { | |
| public Entity[] Leaders; | |
| } |
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