I got on a journey to unlock Spreadtrum Unisoc device last week. I'm used to flashing MTK and Qualcomm device, my research so far is listed here:
This PowerShell script allows you to bypass TPM 2.0, unsupported CPU, and memory checks enforced by the Windows 11 Upgrade Assistant and setup.exe from Windows installation media. It eliminates common upgrade blocks such as:
- This PC doesn't currently meet Windows 11 system requirements.
- TPM 2.0 must be supported and enabled on this PC.
- The processor isn't currently supported for Windows 11.
$ ioreg -p IOUSB -w0 | sed 's/[^o]*o //; s/@.*$//' | grep -v '^Root.*
Example ouput:
Apple[REDACTED]
USB 2.0 BILLBOARD
Apple[REDACTED]
| Hello all UPDD users, | |
| I found a better solution to reinitialize the UPDD daemon without non-macOS tools. | |
| It is tested with the UPDD version 6.00.771 on Mavericks and Mojave. | |
| Before installing the driver, I set the date to 01-01-2038, the UNIX End-Of-The-World-Date. | |
| I'm not sure if this made any difference, but I did it. | |
| This is the shell script to use: | |
| #!/bin/bash | |
| set -e | |
| # This script creates a patched boot.img with KernelSU GKI kernel and cmdline tweaks | |
| SCRIPT_PATH="$(dirname "$(realpath -s "$0")")" | |
| MAGISKBOOT="$SCRIPT_PATH"/magiskboot | |
| MAGISK_VER="v26.1" # used for downloading magiskboot, newer versions print "unexpected ASN.1 DER tag: expected SEQUENCE, got APPLICATION [1] (primitive)" warning(?) | |
| ANYKERNEL_FILE_NAME="CHANGE_ME" # for downloading from the latest KernelSU github release, e.g. "AnyKernel3-android13-5.10.157_2023-03.zip" |
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
- Godot C# support is inefficient
- Godot API and binding system is designed around GDScript
- Godot is not production ready
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
preface: Posting these online since it sounds like these notes are somewhat interesting based on a few folks I've shared with. These are semi-rough notes that I basically wrote for myself in case I ever needed to revisit this fix, so keep that in mind.
I recently bought an LG ULTRAGEAR monitor secondhand off of a coworker. I really love it and it's been great so far, but I ran into some minor issues with it in Linux. It works great on both Mac and Windows, but on Linux it displays just a black panel until I use the second monitor to go in and reduce the refresh rate down to 60 Hz.
This has worked decent so far but there's some issues:
- It doesn't work while linux is booting up. The motherboards boot sequence is visible just fine, but as soon as control is handed over to Linux and I'd normally see a splash screen while I'm waiting for my login window, I see nothing.
- It doesn't work on the login screen. This would be fine if login consistently worked on my second screen, but I need to manually switch
Tested with UPDD_07_01_59.dmg, but should work with newer versions as well.
Download latest version: touch-base.com (please use temporary email) 100% working download: youtube.com/watch?v=odqYsHNl6qM Please download with github.com/KristianAskk/Infinite-Storage-Glitch.
Instructions
- install and start UDPP (with all the steps needed for setup). Use a temporary email address while allowing internet connections until the software works in test mode.
| #!/usr/bin/python | |
| # Copyright 2009: dogbert <[email protected]> | |
| # Copyright 2023: 7enderhead (https://github.com/7enderhead/) | |
| # | |
| # This program is free software; you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation; either version 2 of the License, or | |
| # (at your option) any later version. | |
| # |
adb is the Android CLI tool with which you can interact with your android device, from your PC
You must enable developer mode (tap 7 times on the build version in parameters) and install adb on your PC.
Don't hesitate to read comments, there is useful tips, thanks guys for this !