- Overview
- Installation
- Basic Configuration
- Equipment Slot Configuration
- Visual Customization
- Actor Notetags
- Equipment Notetags
- Advanced Features
- Script Calls
- Compatibility
- Troubleshooting
The PKD Alternative Equipment Menu plugin transforms RPG Maker MZ's default equipment menu into a highly customizable and visually appealing interface. This plugin provides:
- Visual Equipment Slots: Display equipment slots overlaid on character silhouettes
- Custom Parameter Display: Show additional parameters with custom icons and positioning
- Flexible Window Layout: Customize window positions and sizes
- Rich Visual Elements: Add character portraits, backgrounds, and visual effects
- Sound Customization: Custom sound effects for different equipment slots
- Advanced Configuration: Fine-tune every aspect of the equipment interface
- Download the Plugin: Place
PKD_AlterEquipMenu.jsin yourjs/pluginsfolder - Add Resources: Extract the
img/pAlterEquipMenufolder to your project'simgdirectory - Enable Plugin: Activate the plugin in the Plugin Manager
- Configure Settings: Open the plugin parameters to customize your equipment menu
The plugin offers two main layout modes:
Uses RPG Maker's default window positioning with enhanced visuals.
Enable "Is Use Custom Positions?" to unlock advanced window positioning:
- Slots Window: Contains equipment slots and character silhouette
- Status Window: Shows character parameters and statistics
- Items Window: Displays available equipment items
- Commands Window: Equipment menu commands
- Help Window: Item descriptions and information
Customize the appearance of each window with different windowskins:
- Slots Window skin
- Status Window skin
- Items Window skin
- Commands Window skin
Configure the X,Y coordinates for each equipment slot type. The plugin supports up to 10 different equipment types with customizable positions.
Default Slot Layout:
- Weapon (Type 1): Position 20, 200
- Shield (Type 2): Position 210, 200
- Helmet (Type 3): Position 110, 52
- Armor (Type 4): Position 110, 120
- Accessory (Type 5): Position 210, 52
- Slot Size: Adjust the size of equipment slots (default: 48px)
- Disabled Icon: Choose an icon for sealed/unavailable slots (default: icon 21)
- Purpose: Background image for the status window
- Recommended Size: 248x400px
- Location:
img/pictures/folder - Example:
<pEquipImg:Actor1_2>
- Purpose: Background for equipment slots
- Recommended Size: 280x440px
- Location:
img/pictures/folder - Example:
<pEquipBodyImg:WarriorSilhouette>
Set a custom background image for the entire equipment scene:
- Location:
img/pAlterEquipMenu/folder - Configuration: Equipment Scene Background Image parameter
- Actor Name Position: Customize character name placement
- Name Background: Add a background image behind the character name
<pEquipImg:ImageName> - Character portrait for equipment scene
<pEquipBodyImg:ImageName> - Character silhouette for slot background
<pEquipSlotHide:N,N,...> - Hide specific equipment slots
Examples:
<pEquipSlotHide:1>- Hide weapon slot<pEquipSlotHide:1,4>- Hide weapon and armor slots
<pEquipSlotPos:N,X,Y> - Set custom position for slot N
Examples:
<pEquipSlotPos:1,20,40>- Move weapon slot to position 20,40- Multiple notes allowed for different slots
<pEquipSlotBack:ImageName> - Custom slot background when equipped
Requirements:
- Image location:
img/pAlterEquipMenu/folder - Recommended size: 48x48px
- Applied when the item is equipped
Set level and parameter requirements for equipment items. If requirements are not met, the item cannot be equipped.
<requiredLevel:N> - Minimum level required to equip item
Example:
<requiredLevel:15>- Requires character level 15 or higher
<requiredMhp:N> - Minimum Max HP required
<requiredMmp:N> - Minimum Max MP required
<requiredAtk:N> - Minimum Attack required
<requiredDef:N> - Minimum Defense required
<requiredMat:N> - Minimum Magic Attack required
<requiredMdf:N> - Minimum Magic Defense required
<requiredAgi:N> - Minimum Agility required
<requiredLuk:N> - Minimum Luck required
Examples:
<requiredAtk:50>- Requires 50 or higher Attack stat<requiredDef:30>- Requires 30 or higher Defense stat<requiredMat:25>- Requires 25 or higher Magic Attack stat
You can combine multiple requirements on the same item:
Example Equipment Notetags:
<requiredLevel:20>
<requiredAtk:75>
<requiredDef:60>
This creates a high-level equipment that requires level 20, 75 Attack, and 60 Defense.
Note: Requirements are checked against the character's base parameters (without equipment bonuses). If any requirement is not met, the equipment cannot be equipped and will be grayed out or hidden in the equipment list.
Add custom parameters with icons and positioning:
- Parameter Selection: Choose from MHP, MMP, HIT, EVA, CRI, etc.
- Icon Images: Custom parameter icons from
img/pAlterEquipMenu/ - Positioning: Precise X,Y coordinate control
- Font Customization: Adjustable font size for parameter values
- Icon Spacing: Control distance between icon and text
Customize the display of standard RPG Maker parameters (ATK, DEF, MAT, MDF, AGI, LUK):
Global Settings:
- Padding, start positions, spacing between parameters
- Font size for parameter values
Individual Parameter Control:
- Icon and value positions for each parameter
- Width settings for value display
- Visibility toggles
- Arrow width for stat changes
Display custom icons in empty equipment slots:
- Configuration: Equipment Type ID + Icon Index
- Purpose: Visual indication of available slot types
Assign unique sound effects to different equipment types:
- Configuration: Equipment Type ID + Sound Effect file
- Location:
audio/se/folder - Trigger: Plays when equipping items to specific slots
Add a darkening overlay effect:
- Toggle: Enable/disable foreground dimming
- Opacity: Adjustable transparency (default: 130)
- Color: Customizable overlay color (default: black)
Control arrow display for stat changes:
- Always Show: Display arrows even when stats don't change
- Conditional: Only show arrows for actual stat changes
SetCustomBodyImageForActor(actorId, imageName);Example:
SetCustomBodyImageForActor(1, "WarriorBody");Parameters:
actorId: The ID of the actorimageName: Name of the image file (without extension)- Location:
img/pictures/folder
When using with VisuMZ_1_ItemsEquipsCore:
- Configure VisuMZ Plugin: Adjust window positions to prevent overlapping
- Alternative: Disable VisuMZ extra windows and status menu features
- Testing: Verify both plugins work correctly together
- Supported: RPG Maker MZ (primary), RPG Maker MV
- Compatibility: Designed primarily for MZ with MV support
- Custom Positions: Enable custom positioning and adjust coordinates
- Window Sizes: Modify window dimensions in parameters
- VisuMZ Conflicts: Configure VisuMZ plugin settings
- Plugin Author: Pheonix KageDesu (Vladimir Skrypnikov)
- Artist: Ekaterina N. Stadnikova (Resource design)
- Website: https://kdworkshop.net/
- Support: https://boosty.to/kagedesu
All images in img/pAlterEquipMenu/ can be edited for your project needs. Follow the recommended dimensions for best results.
End of Guide
For additional support and updates, visit the official plugin page at https://kdworkshop.net/plugins/equipment-menu