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Name Purpose Author (Publication Date) Category
Andy - an artificial human A slang term for "android" - an artificially created humanoid being. Philip K. Dick (1968) ai
Autobutle An automated servant. Frank Herbert (1972) ai
Automaton Chessplayer - the first chess-playing computer The first chess-playing computer. Ambrose Bierce (1910) ai
Automonk A robot with an AI trained on an individual monk. Ray Naylor (2022) ai
Ava - she wants to be taught A piece of learning software. Amitav Ghosh (1995) ai
Bard A machine that invents randomized stories and can read them out loud or animate them for viewing. Isaac Asimov (1956) ai
Bendix Anxiety Reducer Machine-based psychotherapy. Robert Sheckley (1956) ai
Big Computer - wide-screen Jehovah Just like it says; this computer knows it all. John Varley (1983) ai
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Minimal D3D11 sprite renderer NEO

sponsored by SuperNeo copy 4

Minimal D3D11 sprite renderer NEO

Ultra-compact sprite rendering code with example frame animation logic. This release contains tech bits from the upcoming SuperNeo™ 2D game engine and includes anchor/pivot point, rotation, color filtering, alpha blending and built-in antialiased point sampling. As usual: complete, runnable single-function app. ~150 LOC. No modern C++, OOP or (other) obscuring cruft.

Minimal D3D11 sprite renderer NEO 1337

Sprites are rendered back-to-front (AKA "painter's algorithm") in the order they are submitted, as one draw call. The provided setup employs a single texture atlas containing all the sprite graphics.

The renderer is "im