Created
March 10, 2020 13:10
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SpaceEngineers XML defs
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| Type: MyObjectBuilder_SavedGridDetails | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
| Members: | |
| PcuCount : Int32& value | |
| AABB_min : VRage.SerializableVector3& value | |
| AABB_max : VRage.SerializableVector3& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SafeZoneBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| SafeZoneId : Int64& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CharacterDiscoveryComponent | |
| Ancestor: VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentBase | |
| Members: | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_PackageDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
| Members: | |
| Size : VRageMath.Vector3& value | |
| Mass : Single& value | |
| Model : System.String& value | |
| Models : System.String[]& value | |
| IconSymbol : System.String& value | |
| Volume : System.Nullable`1[System.Single]& value | |
| ModelVolume : System.Nullable`1[System.Single]& value | |
| PhysicalMaterial : System.String& value | |
| VoxelMaterial : System.String& value | |
| CanSpawnFromScreen : Boolean& value | |
| RotateOnSpawnX : Boolean& value | |
| RotateOnSpawnY : Boolean& value | |
| RotateOnSpawnZ : Boolean& value | |
| Health : Int32& value | |
| DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| DestroyedPieces : Int32& value | |
| ExtraInventoryTooltipLine : System.String& value | |
| MaxStackAmount : VRage.MyFixedPoint& value | |
| MinimalPricePerUnit : Int32& value | |
| MinimumOfferAmount : Int32& value | |
| MaximumOfferAmount : Int32& value | |
| MinimumOrderAmount : Int32& value | |
| MaximumOrderAmount : Int32& value | |
| CanPlayerOrder : Boolean& value | |
| MinimumAcquisitionAmount : Int32& value | |
| MaximumAcquisitionAmount : Int32& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipConnectorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| AutoUnlockTime_Min : Single& value | |
| AutoUnlockTime_Max : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SafeZoneBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MaxSafeZoneRadius : Single& value | |
| MinSafeZoneRadius : Single& value | |
| DefaultSafeZoneRadius : Single& value | |
| MaxSafeZonePowerDrainkW : Single& value | |
| MinSafeZonePowerDrainkW : Single& value | |
| SafeZoneActivationTimeS : UInt32& value | |
| SafeZoneUpkeep : UInt32& value | |
| SafeZoneUpkeepTimeM : UInt32& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_DemoComponentDefinition | |
| Ancestor: VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_SessionComponentDefinition | |
| Members: | |
| Float : Single& value | |
| Int : Int32& value | |
| String : System.String& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AdvancedDoor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
| Members: | |
| Open : Boolean& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightDoorGeneric | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
| Members: | |
| Open : Boolean& value | |
| CurrOpening : Single& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightHangarDoor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric | |
| Members: | |
| Open : Boolean& value | |
| CurrOpening : Single& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightSlideDoor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AirtightDoorGeneric | |
| Members: | |
| Open : Boolean& value | |
| CurrOpening : Single& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirVent | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsDepressurizing : Boolean& value | |
| OnEmptyAction : VRage.Game.MyObjectBuilder_ToolbarItem& value | |
| OnFullAction : VRage.Game.MyObjectBuilder_ToolbarItem& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AngleGrinder | |
| Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase | |
| Members: | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Assembler | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock | |
| Members: | |
| CurrentProgress : Single& value | |
| DisassembleEnabled : Boolean& value | |
| OtherQueue : QueueItem[]& value | |
| RepeatAssembleEnabled : Boolean& value | |
| RepeatDisassembleEnabled : Boolean& value | |
| SlaveEnabled : Boolean& value | |
| InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Queue : QueueItem[]& value | |
| UseConveyorSystem : Boolean& value | |
| NextItemId : UInt32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AttachableTopBlockBase | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| ParentEntityId : Int64& value | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AutomaticRifle | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| Members: | |
| CurrentAmmo : Int32& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AutopilotBase | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
| Members: | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AutopilotClipboard | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
| Members: | |
| RemoteEntityId : Int64& value | |
| FlightMode : Int32& value | |
| indexes : System.Collections.Generic.List`1[System.Int32]& value | |
| Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value | |
| Direction : Byte& value | |
| DockingModeEnabled : Boolean& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AutopilotWaypoint | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_Base | |
| Members: | |
| Coords : VRageMath.Vector3D& value | |
| Name : System.String& value | |
| Actions : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItem]& value | |
| Indexes : System.Collections.Generic.List`1[System.Int32]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_BatteryBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| CurrentStoredPower : Single& value | |
| ProducerEnabled : Boolean& value | |
| MaxStoredPower : Single& value | |
| SemiautoEnabled : Boolean& value | |
| OnlyDischargeEnabled : Boolean& value | |
| ChargeMode : Int32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Beacon | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| BroadcastRadius : Single& value | |
| HudText : System.String& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ButtonPanel | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| AnyoneCanUse : Boolean& value | |
| CustomButtonNames : VRage.Serialization.SerializableDictionary`2[System.Int32,System.String]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| CustomButtonNames_BinarySerialization : System.Collections.Generic.Dictionary`2[System.Int32,System.String]& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CameraBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsActive : Boolean& value | |
| Fov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Cockpit | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController | |
| Members: | |
| Pilot : VRage.Game.MyObjectBuilder_Character& value | |
| PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value | |
| PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsInFirstPersonView : Boolean& value | |
| OxygenLevel : Single& value | |
| PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value | |
| Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| UseSingleWeaponMode : Boolean& value | |
| ControlThrusters : Boolean& value | |
| ControlWheels : Boolean& value | |
| ControlGyros : Boolean& value | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsMainCockpit : Boolean& value | |
| HorizonIndicatorEnabled : Boolean& value | |
| BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Collector | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ContractBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| AnyoneCanUse : Boolean& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ControlPanel | |
| Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
| Members: | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Conveyor | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ConveyorConnector | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ConveyorSorter | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsWhiteList : Boolean& value | |
| DefinitionIds : System.Collections.Generic.HashSet`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| DefinitionTypes : System.Collections.Generic.List`1[System.Byte]& value | |
| DrainAll : Boolean& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ContainerType : System.String& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ConveyorTurretBase | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase | |
| Members: | |
| UseConveyorSystem : Boolean& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Range : Single& value | |
| RemainingAmmo : Int32& value | |
| Target : Int64& value | |
| TargetMeteors : Boolean& value | |
| TargetMissiles : Boolean& value | |
| IsPotentialTarget : Boolean& value | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| Rotation : Single& value | |
| Elevation : Single& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EnableIdleRotation : Boolean& value | |
| PreviousIdleRotationState : Boolean& value | |
| TargetCharacters : Boolean& value | |
| TargetSmallGrids : Boolean& value | |
| TargetLargeGrids : Boolean& value | |
| TargetStations : Boolean& value | |
| TargetNeutrals : Boolean& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CryoChamber | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Cockpit | |
| Members: | |
| SteamId : System.Nullable`1[System.UInt64]& value | |
| SerialId : System.Nullable`1[System.Int32]& value | |
| Pilot : VRage.Game.MyObjectBuilder_Character& value | |
| PilotRelativeWorld : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| Autopilot : Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase& value | |
| PilotGunDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsInFirstPersonView : Boolean& value | |
| OxygenLevel : Single& value | |
| PilotJetpackEnabled : System.Nullable`1[System.Boolean]& value | |
| Panels : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.CockpitPanelData]& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| UseSingleWeaponMode : Boolean& value | |
| ControlThrusters : Boolean& value | |
| ControlWheels : Boolean& value | |
| ControlGyros : Boolean& value | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsMainCockpit : Boolean& value | |
| HorizonIndicatorEnabled : Boolean& value | |
| BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Decoy | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Door | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
| Members: | |
| State : Boolean& value | |
| Opening : Single& value | |
| OpenSound : System.String& value | |
| CloseSound : System.String& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_DoorBase | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Drill | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ExtendedPistonBase | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_PistonBase | |
| Members: | |
| Velocity : Single& value | |
| MaxLimit : System.Nullable`1[System.Single]& value | |
| MinLimit : System.Nullable`1[System.Single]& value | |
| Reverse : Boolean& value | |
| CurrentPosition : Single& value | |
| MaxImpulseAxis : System.Nullable`1[System.Single]& value | |
| MaxImpulseNonAxis : System.Nullable`1[System.Single]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_FueledPowerProducer | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Capacity : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GasTank | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsStockpiling : Boolean& value | |
| FilledRatio : Single& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| AutoRefill : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGenerator | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase | |
| Members: | |
| FieldSize : VRage.SerializableVector3& value | |
| GravityAcceleration : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGeneratorBase | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| GravityAcceleration : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGeneratorSphere | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GravityGeneratorBase | |
| Members: | |
| Radius : Single& value | |
| GravityAcceleration : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Gyro | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| GyroPower : Single& value | |
| GyroOverride : Boolean& value | |
| TargetAngularVelocity : VRage.SerializableVector3& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_HandDrill | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| Members: | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_HydrogenEngine | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer | |
| Members: | |
| Capacity : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_InteriorLight | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock | |
| Members: | |
| Radius : Single& value | |
| ReflectorRadius : Single& value | |
| ColorRed : Single& value | |
| ColorGreen : Single& value | |
| ColorBlue : Single& value | |
| ColorAlpha : Single& value | |
| Falloff : Single& value | |
| Intensity : Single& value | |
| BlinkIntervalSeconds : Single& value | |
| BlinkLenght : Single& value | |
| BlinkOffset : Single& value | |
| Offset : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_InteriorTurret | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_TurretBase | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Range : Single& value | |
| RemainingAmmo : Int32& value | |
| Target : Int64& value | |
| TargetMeteors : Boolean& value | |
| TargetMissiles : Boolean& value | |
| IsPotentialTarget : Boolean& value | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| Rotation : Single& value | |
| Elevation : Single& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EnableIdleRotation : Boolean& value | |
| PreviousIdleRotationState : Boolean& value | |
| TargetCharacters : Boolean& value | |
| TargetSmallGrids : Boolean& value | |
| TargetLargeGrids : Boolean& value | |
| TargetStations : Boolean& value | |
| TargetNeutrals : Boolean& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Jukebox | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SoundBlock | |
| Members: | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| SelectedSounds : System.Collections.Generic.List`1[System.String]& value | |
| IsJukeboxPlaying : Boolean& value | |
| CurrentSound : Int32& value | |
| Range : Single& value | |
| Volume : Single& value | |
| CueName : System.String& value | |
| LoopPeriod : Single& value | |
| IsPlaying : Boolean& value | |
| ElapsedSoundSeconds : Single& value | |
| IsLoopableSound : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_JumpDrive | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| StoredPower : Single& value | |
| JumpTarget : System.Nullable`1[System.Int32]& value | |
| JumpRatio : Single& value | |
| Recharging : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Kitchen | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Ladder | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Ladder2 | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| --------------- | |
| Type: MyObjectBuilder_LandingGear | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsLocked : Boolean& value | |
| BrakeForce : Single& value | |
| AutoLock : Boolean& value | |
| FirstLockAttempt : Boolean& value | |
| LockSound : System.String& value | |
| UnlockSound : System.String& value | |
| FailedAttachSound : System.String& value | |
| AttachedEntityId : System.Nullable`1[System.Int64]& value | |
| MasterToSlave : System.Nullable`1[VRage.MyDeltaTransform]& value | |
| GearPivotPosition : System.Nullable`1[VRageMath.Vector3]& value | |
| OtherPivot : System.Nullable`1[VRageMath.CompressedPositionOrientation]& value | |
| LockMode : SpaceEngineers.Game.ModAPI.Ingame.LandingGearMode& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LargeGatlingTurret | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase | |
| Members: | |
| UseConveyorSystem : Boolean& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Range : Single& value | |
| RemainingAmmo : Int32& value | |
| Target : Int64& value | |
| TargetMeteors : Boolean& value | |
| TargetMissiles : Boolean& value | |
| IsPotentialTarget : Boolean& value | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| Rotation : Single& value | |
| Elevation : Single& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EnableIdleRotation : Boolean& value | |
| PreviousIdleRotationState : Boolean& value | |
| TargetCharacters : Boolean& value | |
| TargetSmallGrids : Boolean& value | |
| TargetLargeGrids : Boolean& value | |
| TargetStations : Boolean& value | |
| TargetNeutrals : Boolean& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LargeMissileTurret | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ConveyorTurretBase | |
| Members: | |
| UseConveyorSystem : Boolean& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Range : Single& value | |
| RemainingAmmo : Int32& value | |
| Target : Int64& value | |
| TargetMeteors : Boolean& value | |
| TargetMissiles : Boolean& value | |
| IsPotentialTarget : Boolean& value | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| Rotation : Single& value | |
| Elevation : Single& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EnableIdleRotation : Boolean& value | |
| PreviousIdleRotationState : Boolean& value | |
| TargetCharacters : Boolean& value | |
| TargetSmallGrids : Boolean& value | |
| TargetLargeGrids : Boolean& value | |
| TargetStations : Boolean& value | |
| TargetNeutrals : Boolean& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LaserAntenna | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| State : Byte& value | |
| targetEntityId : System.Nullable`1[System.Int64]& value | |
| gpsTarget : System.Nullable`1[VRageMath.Vector3D]& value | |
| gpsTargetName : System.String& value | |
| LastTargetPosition : VRageMath.Vector3D& value | |
| HeadRotation : VRageMath.Vector2& value | |
| LastKnownTargetName : System.String& value | |
| AttachedPB : Int64& value | |
| Range : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LCDPanelsBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LightingBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Radius : Single& value | |
| ReflectorRadius : Single& value | |
| ColorRed : Single& value | |
| ColorGreen : Single& value | |
| ColorBlue : Single& value | |
| ColorAlpha : Single& value | |
| Falloff : Single& value | |
| Intensity : Single& value | |
| BlinkIntervalSeconds : Single& value | |
| BlinkLenght : Single& value | |
| BlinkOffset : Single& value | |
| Offset : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MechanicalConnectionBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MedicalRoom | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| SteamUserId : UInt64& value | |
| IdleSound : System.String& value | |
| ProgressSound : System.String& value | |
| TakeOwnership : Boolean& value | |
| SetFaction : Boolean& value | |
| WardrobeUserId : Int64& value | |
| SpawnName : System.String& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MergeBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Meteor | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| Members: | |
| Item : VRage.Game.MyObjectBuilder_InventoryItem& value | |
| LinearVelocity : VRageMath.Vector3& value | |
| AngularVelocity : VRageMath.Vector3& value | |
| Integrity : Single& value | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Missile | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| Members: | |
| WeaponDefinitionId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| AmmoMagazineId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| LinearVelocity : VRageMath.Vector3& value | |
| Owner : Int64& value | |
| OriginEntity : Int64& value | |
| LauncherId : Int64& value | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorAdvancedRotor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor | |
| Members: | |
| ParentEntityId : Int64& value | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorAdvancedStator | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorStator | |
| Members: | |
| Force : Single& value | |
| Friction : Single& value | |
| TargetVelocity : Single& value | |
| MinAngle : System.Nullable`1[System.Single]& value | |
| MaxAngle : System.Nullable`1[System.Single]& value | |
| CurrentAngle : Single& value | |
| LimitsActive : Boolean& value | |
| DummyDisplacement : Single& value | |
| RotorLock : Boolean& value | |
| Torque : System.Nullable`1[System.Single]& value | |
| BrakingTorque : System.Nullable`1[System.Single]& value | |
| RotorEntityId : System.Nullable`1[System.Int64]& value | |
| WeldedEntityId : System.Nullable`1[System.Int64]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorBase | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock | |
| Members: | |
| RotorEntityId : System.Nullable`1[System.Int64]& value | |
| WeldedEntityId : System.Nullable`1[System.Int64]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorRotor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase | |
| Members: | |
| ParentEntityId : Int64& value | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorStator | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase | |
| Members: | |
| Force : Single& value | |
| Friction : Single& value | |
| TargetVelocity : Single& value | |
| MinAngle : System.Nullable`1[System.Single]& value | |
| MaxAngle : System.Nullable`1[System.Single]& value | |
| CurrentAngle : Single& value | |
| LimitsActive : Boolean& value | |
| DummyDisplacement : Single& value | |
| RotorLock : Boolean& value | |
| Torque : System.Nullable`1[System.Single]& value | |
| BrakingTorque : System.Nullable`1[System.Single]& value | |
| RotorEntityId : System.Nullable`1[System.Int64]& value | |
| WeldedEntityId : System.Nullable`1[System.Int64]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorSuspension | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorBase | |
| Members: | |
| SteerAngle : Single& value | |
| Steering : Boolean& value | |
| Damping : Single& value | |
| Strength : Single& value | |
| Propulsion : Boolean& value | |
| Friction : Single& value | |
| Power : Single& value | |
| Height : Single& value | |
| MaxSteerAngle : Single& value | |
| SteerSpeed : Single& value | |
| SteerReturnSpeed : Single& value | |
| InvertSteer : Boolean& value | |
| InvertPropulsion : Boolean& value | |
| SuspensionTravel : Single& value | |
| SpeedLimit : Single& value | |
| PowerNew : Single& value | |
| StrengthNew : Single& value | |
| FrictionNew : System.Nullable`1[System.Single]& value | |
| AirShockEnabled : Boolean& value | |
| BrakingEnabled : Boolean& value | |
| SteeringOverride : Single& value | |
| PropulsionOverride : Single& value | |
| RotorEntityId : System.Nullable`1[System.Int64]& value | |
| WeldedEntityId : System.Nullable`1[System.Int64]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MyIGCSystemSessionComponent | |
| Ancestor: VRage.Game.MyObjectBuilder_SessionComponent | |
| Members: | |
| ActiveProgrammableBlocks : System.Collections.Generic.List`1[System.Int64]& value | |
| Definition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MyProgrammableBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Program : System.String& value | |
| Storage : System.String& value | |
| DefaultRunArgument : System.String& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OreDetector | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| DetectionRadius : Single& value | |
| BroadcastUsingAntennas : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenFarm | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenGenerator | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| AutoRefill : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenTank | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_GasTank | |
| Members: | |
| IsStockpiling : Boolean& value | |
| FilledRatio : Single& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| AutoRefill : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Parachute | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_DoorBase | |
| Members: | |
| Open : Boolean& value | |
| AutoDeploy : Boolean& value | |
| DeployHeight : Single& value | |
| ParachuteState : Int32& value | |
| AnyoneCanUse : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Passage | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_PistonBase | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MechanicalConnectionBlock | |
| Members: | |
| Velocity : Single& value | |
| MaxLimit : System.Nullable`1[System.Single]& value | |
| MinLimit : System.Nullable`1[System.Single]& value | |
| Reverse : Boolean& value | |
| CurrentPosition : Single& value | |
| MaxImpulseAxis : System.Nullable`1[System.Single]& value | |
| MaxImpulseNonAxis : System.Nullable`1[System.Single]& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| WeldSpeed : Single& value | |
| ForceWeld : Boolean& value | |
| TopBlockId : System.Nullable`1[System.Int64]& value | |
| IsWelded : Boolean& value | |
| ShareInertiaTensor : Boolean& value | |
| SafetyDetach : System.Nullable`1[System.Single]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_PistonTop | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AttachableTopBlockBase | |
| Members: | |
| ParentEntityId : Int64& value | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Planter | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ProductionBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Queue : QueueItem[]& value | |
| UseConveyorSystem : Boolean& value | |
| NextItemId : UInt32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RadioAntenna | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| BroadcastRadius : Single& value | |
| ShowShipName : Boolean& value | |
| EnableBroadcasting : Boolean& value | |
| AttachedPB : Int64& value | |
| IgnoreAllied : Boolean& value | |
| IgnoreOther : Boolean& value | |
| HudText : System.String& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Reactor | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_FueledPowerProducer | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| Capacity : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RealWheel | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_MotorRotor | |
| Members: | |
| ParentEntityId : Int64& value | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Refinery | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ProductionBlock | |
| Members: | |
| InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Queue : QueueItem[]& value | |
| UseConveyorSystem : Boolean& value | |
| NextItemId : UInt32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ReflectorLight | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_LightingBlock | |
| Members: | |
| RotationSpeed : Single& value | |
| Radius : Single& value | |
| ReflectorRadius : Single& value | |
| ColorRed : Single& value | |
| ColorGreen : Single& value | |
| ColorBlue : Single& value | |
| ColorAlpha : Single& value | |
| Falloff : Single& value | |
| Intensity : Single& value | |
| BlinkIntervalSeconds : Single& value | |
| BlinkLenght : Single& value | |
| BlinkOffset : Single& value | |
| Offset : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RemoteControl | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipController | |
| Members: | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| AutoPilotEnabled : Boolean& value | |
| FlightMode : Int32& value | |
| BindedCamera : Int64& value | |
| CurrentWaypointIndex : Int32& value | |
| Waypoints : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotWaypoint]& value | |
| Direction : Byte& value | |
| DockingModeEnabled : Boolean& value | |
| CollisionAvoidance : Boolean& value | |
| AutomaticBehaviour : VRage.Game.ObjectBuilders.AI.MyObjectBuilder_AutomaticBehaviour& value | |
| Coords : System.Collections.Generic.List`1[VRageMath.Vector3D]& value | |
| Names : System.Collections.Generic.List`1[System.String]& value | |
| AutoPilotToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| AutopilotSpeedLimit : Single& value | |
| WaypointThresholdDistance : Single& value | |
| IsMainRemoteControl : Boolean& value | |
| WaitForFreeWay : Boolean& value | |
| UseSingleWeaponMode : Boolean& value | |
| ControlThrusters : Boolean& value | |
| ControlWheels : Boolean& value | |
| ControlGyros : Boolean& value | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsMainCockpit : Boolean& value | |
| HorizonIndicatorEnabled : Boolean& value | |
| BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SafeZone | |
| Ancestor: VRage.ObjectBuilders.MyObjectBuilder_EntityBase | |
| Members: | |
| Radius : Single& value | |
| Enabled : Boolean& value | |
| SafeZoneBlockId : Int64& value | |
| AccessTypePlayers : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
| AccessTypeFactions : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
| AccessTypeGrids : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
| AccessTypeFloatingObjects : Sandbox.Common.ObjectBuilders.MySafeZoneAccess& value | |
| AllowedActions : VRage.Game.ObjectBuilders.Components.MySafeZoneAction& value | |
| Factions : Int64[]& value | |
| Players : Int64[]& value | |
| Entities : Int64[]& value | |
| Size : VRageMath.Vector3& value | |
| Shape : Sandbox.Common.ObjectBuilders.MySafeZoneShape& value | |
| DisplayName : System.String& value | |
| ContainedEntities : Int64[]& value | |
| IsVisible : Boolean& value | |
| ModelColor : VRage.SerializableVector3& value | |
| Texture : System.String& value | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SensorBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| FieldMin : VRage.SerializableVector3& value | |
| FieldMax : VRage.SerializableVector3& value | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| PlaySound : Boolean& value | |
| DetectPlayers : Boolean& value | |
| DetectFloatingObjects : Boolean& value | |
| DetectSmallShips : Boolean& value | |
| DetectLargeShips : Boolean& value | |
| DetectStations : Boolean& value | |
| DetectSubgrids : Boolean& value | |
| IsActive : Boolean& value | |
| DetectAsteroids : Boolean& value | |
| DetectOwner : Boolean& value | |
| DetectFriendly : Boolean& value | |
| DetectNeutral : Boolean& value | |
| DetectEnemy : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipConnector | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ThrowOut : Boolean& value | |
| CollectAll : Boolean& value | |
| Connected : Boolean& value | |
| ConnectedEntityId : Int64& value | |
| MasterToSlaveTransform : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| Strength : Single& value | |
| MasterToSlaveGrid : System.Nullable`1[VRage.MyDeltaTransform]& value | |
| IsMaster : System.Nullable`1[System.Boolean]& value | |
| TradingEnabled : Boolean& value | |
| AutoUnlockTime : Single& value | |
| TimeOfConnection : Int32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipController | |
| Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
| Members: | |
| UseSingleWeaponMode : Boolean& value | |
| ControlThrusters : Boolean& value | |
| ControlWheels : Boolean& value | |
| ControlGyros : Boolean& value | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| SelectedGunId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| IsMainCockpit : Boolean& value | |
| HorizonIndicatorEnabled : Boolean& value | |
| BuildToolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipGrinder | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| CheckEnvironmentSector : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipToolBase | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| CheckEnvironmentSector : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipWelder | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ShipToolBase | |
| Members: | |
| HelpOthers : Boolean& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| CheckEnvironmentSector : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SignalLight | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SimpleAutopilot | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_AutopilotBase | |
| Members: | |
| Destination : VRageMath.Vector3D& value | |
| Direction : VRageMath.Vector3& value | |
| SpawnTime : System.Nullable`1[System.Int32]& value | |
| GridIds : Int64[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SmallGatlingGun | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SmallMissileLauncher | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SmallMissileLauncherReload | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_SmallMissileLauncher | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| UseConveyorSystem : Boolean& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SolarPanel | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SoundBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Range : Single& value | |
| Volume : Single& value | |
| CueName : System.String& value | |
| LoopPeriod : Single& value | |
| IsPlaying : Boolean& value | |
| ElapsedSoundSeconds : Single& value | |
| IsLoopableSound : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SpaceBall | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| VirtualMass : Single& value | |
| Friction : Single& value | |
| Restitution : Single& value | |
| EnableBroadcast : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Projector | |
| Ancestor: VRage.Game.MyObjectBuilder_ProjectorBase | |
| Members: | |
| ProjectedGrid : VRage.Game.MyObjectBuilder_CubeGrid& value | |
| ProjectedGrids : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeGrid]& value | |
| ProjectionOffset : VRageMath.Vector3I& value | |
| ProjectionRotation : VRageMath.Vector3I& value | |
| KeepProjection : Boolean& value | |
| ShowOnlyBuildable : Boolean& value | |
| InstantBuildingEnabled : Boolean& value | |
| MaxNumberOfProjections : Int32& value | |
| MaxNumberOfBlocks : Int32& value | |
| ProjectionsRemaining : Int32& value | |
| GetOwnershipFromProjector : Boolean& value | |
| Scale : Single& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_StoreBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| AnyoneCanUse : Boolean& value | |
| PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
| UseConveyorSystem : Boolean& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SurvivalKit | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_Assembler | |
| Members: | |
| SpawnName : System.String& value | |
| CurrentProgress : Single& value | |
| DisassembleEnabled : Boolean& value | |
| OtherQueue : QueueItem[]& value | |
| RepeatAssembleEnabled : Boolean& value | |
| RepeatDisassembleEnabled : Boolean& value | |
| SlaveEnabled : Boolean& value | |
| InputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| OutputInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Queue : QueueItem[]& value | |
| UseConveyorSystem : Boolean& value | |
| NextItemId : UInt32& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_TextPanel | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Description : System.String& value | |
| Title : System.String& value | |
| AccessFlag : VRage.Game.GUI.TextPanel.TextPanelAccessFlag& value | |
| ChangeInterval : Single& value | |
| SelectedImages : System.Collections.Generic.List`1[System.String]& value | |
| Font : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| FontSize : Single& value | |
| PublicDescription : System.String& value | |
| PublicTitle : System.String& value | |
| ShowText : VRage.Game.GUI.TextPanel.ShowTextOnScreenFlag& value | |
| FontColor : VRageMath.Color& value | |
| BackgroundColor : VRageMath.Color& value | |
| CurrentShownTexture : Int32& value | |
| Alignment : Sandbox.Common.ObjectBuilders.TextAlignmentEnum& value | |
| ContentType : VRage.Game.GUI.TextPanel.ContentType& value | |
| SelectedScript : System.String& value | |
| TextPadding : Single& value | |
| PreserveAspectRatio : Boolean& value | |
| Version : Byte& value | |
| CustomizeScripts : Boolean& value | |
| ScriptBackgroundColor : VRageMath.Color& value | |
| ScriptForegroundColor : VRageMath.Color& value | |
| Sprites : VRage.Game.GUI.TextPanel.MySerializableSpriteCollection& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Thrust | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| ThrustOverride : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_TimerBlock | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Toolbar : VRage.Game.MyObjectBuilder_Toolbar& value | |
| JustTriggered : Boolean& value | |
| Delay : Int32& value | |
| CurrentTime : Int32& value | |
| IsCountingDown : Boolean& value | |
| Silent : Boolean& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ToolbarItemTerminal | |
| Ancestor: VRage.Game.MyObjectBuilder_ToolbarItem | |
| Members: | |
| _Action : System.String& value | |
| Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ToolbarItemTerminalBlock | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal | |
| Members: | |
| BlockEntityId : Int64& value | |
| _Action : System.String& value | |
| Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ToolbarItemTerminalGroup | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_ToolbarItemTerminal | |
| Members: | |
| GridEntityId : Int64& value | |
| BlockEntityId : Int64& value | |
| GroupName : System.String& value | |
| _Action : System.String& value | |
| Parameters : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_ToolbarItemActionParameter]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_TurretBase | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_UserControllableGun | |
| Members: | |
| Inventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| Range : Single& value | |
| RemainingAmmo : Int32& value | |
| Target : Int64& value | |
| TargetMeteors : Boolean& value | |
| TargetMissiles : Boolean& value | |
| IsPotentialTarget : Boolean& value | |
| PreviousControlledEntityId : System.Nullable`1[System.Int64]& value | |
| Rotation : Single& value | |
| Elevation : Single& value | |
| GunBase : VRage.Game.MyObjectBuilder_GunBase& value | |
| EnableIdleRotation : Boolean& value | |
| PreviousIdleRotationState : Boolean& value | |
| TargetCharacters : Boolean& value | |
| TargetSmallGrids : Boolean& value | |
| TargetLargeGrids : Boolean& value | |
| TargetStations : Boolean& value | |
| TargetNeutrals : Boolean& value | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_UpgradeModule | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_UserControllableGun | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| IsShooting : Boolean& value | |
| IsShootingFromTerminal : Boolean& value | |
| IsLargeTurret : Boolean& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_VendingMachine | |
| Ancestor: Sandbox.Common.ObjectBuilders.MyObjectBuilder_StoreBlock | |
| Members: | |
| AnyoneCanUse : Boolean& value | |
| PlayerItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
| UseConveyorSystem : Boolean& value | |
| TextPanels : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.MySerializedTextPanelData]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_VirtualMass | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Warhead | |
| Ancestor: VRage.Game.MyObjectBuilder_TerminalBlock | |
| Members: | |
| CountdownMs : Int32& value | |
| IsArmed : Boolean& value | |
| IsCountingDown : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Welder | |
| Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBase | |
| Members: | |
| EntityId : Int64& value | |
| PersistentFlags : VRage.ObjectBuilders.MyPersistentEntityFlags2& value | |
| Name : System.String& value | |
| PositionAndOrientation : System.Nullable`1[VRage.MyPositionAndOrientation]& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| EntityDefinitionId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Wheel | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlock | |
| Members: | |
| YieldLastComponent : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_WindTurbine | |
| Ancestor: VRage.Game.MyObjectBuilder_FunctionalBlock | |
| Members: | |
| ImmediateEffectivities : Single[]& value | |
| Enabled : Boolean& value | |
| CustomName : System.String& value | |
| ShowOnHUD : Boolean& value | |
| ShowInTerminal : Boolean& value | |
| ShowInToolbarConfig : Boolean& value | |
| ShowInInventory : Boolean& value | |
| EntityId : Int64& value | |
| Name : System.String& value | |
| Min : VRage.SerializableVector3I& value | |
| IntegrityPercent : Single& value | |
| BuildPercent : Single& value | |
| BlockOrientation : VRage.Game.SerializableBlockOrientation& value | |
| ConstructionInventory : VRage.Game.MyObjectBuilder_Inventory& value | |
| ColorMaskHSV : VRage.SerializableVector3& value | |
| SkinSubtypeId : System.String& value | |
| ConstructionStockpile : VRage.Game.MyObjectBuilder_ConstructionStockpile& value | |
| Owner : Int64& value | |
| BuiltBy : Int64& value | |
| ShareMode : VRage.Game.MyOwnershipShareModeEnum& value | |
| DeformationRatio : Single& value | |
| SubBlocks : MySubBlockId[]& value | |
| MultiBlockId : Int32& value | |
| MultiBlockDefinition : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| MultiBlockIndex : Int32& value | |
| BlockGeneralDamageModifier : Single& value | |
| ComponentContainer : VRage.Game.ObjectBuilders.ComponentSystem.MyObjectBuilder_ComponentContainer& value | |
| Orientation : VRage.SerializableQuaternion& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AdvancedDoorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| Subparts : SubpartDefinition[]& value | |
| OpeningSequence : Opening[]& value | |
| ResourceSinkGroup : System.String& value | |
| PowerConsumptionIdle : Single& value | |
| PowerConsumptionMoving : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightDoorGenericDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| PowerConsumptionIdle : Single& value | |
| PowerConsumptionMoving : Single& value | |
| OpeningSpeed : Single& value | |
| Sound : System.String& value | |
| OpenSound : System.String& value | |
| CloseSound : System.String& value | |
| SubpartMovementDistance : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightHangarDoorDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| PowerConsumptionIdle : Single& value | |
| PowerConsumptionMoving : Single& value | |
| OpeningSpeed : Single& value | |
| Sound : System.String& value | |
| OpenSound : System.String& value | |
| CloseSound : System.String& value | |
| SubpartMovementDistance : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirtightSlideDoorDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AirtightDoorGenericDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| PowerConsumptionIdle : Single& value | |
| PowerConsumptionMoving : Single& value | |
| OpeningSpeed : Single& value | |
| Sound : System.String& value | |
| OpenSound : System.String& value | |
| CloseSound : System.String& value | |
| SubpartMovementDistance : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AirVentDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| ResourceSourceGroup : System.String& value | |
| OperationalPowerConsumption : Single& value | |
| StandbyPowerConsumption : Single& value | |
| VentilationCapacityPerSecond : Single& value | |
| PressurizeSound : System.String& value | |
| DepressurizeSound : System.String& value | |
| IdleSound : System.String& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AngleGrinderDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
| Members: | |
| SpeedMultiplier : Single& value | |
| DistanceMultiplier : Single& value | |
| Flare : System.String& value | |
| LeftHandOrientation : VRageMath.Quaternion& value | |
| LeftHandPosition : VRageMath.Vector3& value | |
| RightHandOrientation : VRageMath.Quaternion& value | |
| RightHandPosition : VRageMath.Vector3& value | |
| ItemOrientation : VRageMath.Quaternion& value | |
| ItemPosition : VRageMath.Vector3& value | |
| ItemWalkingOrientation : VRageMath.Quaternion& value | |
| ItemWalkingPosition : VRageMath.Vector3& value | |
| ItemShootOrientation : VRageMath.Quaternion& value | |
| ItemShootPosition : VRageMath.Vector3& value | |
| ItemIronsightOrientation : VRageMath.Quaternion& value | |
| ItemIronsightPosition : VRageMath.Vector3& value | |
| BlendTime : Single& value | |
| ShootBlend : Single& value | |
| XAmplitudeOffset : Single& value | |
| YAmplitudeOffset : Single& value | |
| ZAmplitudeOffset : Single& value | |
| XAmplitudeScale : Single& value | |
| YAmplitudeScale : Single& value | |
| ZAmplitudeScale : Single& value | |
| RunMultiplier : Single& value | |
| SimulateLeftHand : Boolean& value | |
| SimulateRightHand : Boolean& value | |
| SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
| SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
| FingersAnimation : System.String& value | |
| MuzzlePosition : VRageMath.Vector3& value | |
| ShootScatter : VRageMath.Vector3& value | |
| ScatterSpeed : Single& value | |
| PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| LightColor : VRageMath.Vector4& value | |
| LightFalloff : Single& value | |
| LightRadius : Single& value | |
| LightGlareSize : Single& value | |
| LightGlareIntensity : Single& value | |
| LightIntensityLower : Single& value | |
| LightIntensityUpper : Single& value | |
| ShakeAmountTarget : Single& value | |
| ShakeAmountNoTarget : Single& value | |
| ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
| ToolMaterial : System.String& value | |
| ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_AssemblerDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
| Members: | |
| AssemblySpeed : Single& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_BatteryBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition | |
| Members: | |
| MaxStoredPower : Single& value | |
| InitialStoredPowerRatio : Single& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| AdaptibleInput : Boolean& value | |
| ResourceSourceGroup : System.String& value | |
| MaxPowerOutput : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_BeaconDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MaxBroadcastRadius : Single& value | |
| Flare : System.String& value | |
| MaxBroadcastPowerDrainkW : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ButtonPanelDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| ButtonCount : Int32& value | |
| ButtonSymbols : System.String[]& value | |
| ButtonColors : VRageMath.Vector4[]& value | |
| UnassignedButtonColor : VRageMath.Vector4& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CameraBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| RequiredChargingInput : Single& value | |
| OverlayTexture : System.String& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| RaycastConeLimit : Single& value | |
| RaycastDistanceLimit : Double& value | |
| RaycastTimeMultiplier : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CockpitDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition | |
| Members: | |
| GlassModel : System.String& value | |
| InteriorModel : System.String& value | |
| CharacterAnimationFile : System.String& value | |
| OxygenCapacity : Single& value | |
| IsPressurized : Boolean& value | |
| HUD : System.String& value | |
| HasInventory : Boolean& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| EnableFirstPerson : Boolean& value | |
| EnableShipControl : Boolean& value | |
| EnableBuilderCockpit : Boolean& value | |
| GetInSound : System.String& value | |
| GetOutSound : System.String& value | |
| RaycastOffset : VRageMath.Vector3D& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| CharacterAnimation : System.String& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ContractBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_CryoChamberDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_CockpitDefinition | |
| Members: | |
| OverlayTexture : System.String& value | |
| ResourceSinkGroup : System.String& value | |
| IdlePowerConsumption : Single& value | |
| OutsideSound : System.String& value | |
| InsideSound : System.String& value | |
| GlassModel : System.String& value | |
| InteriorModel : System.String& value | |
| CharacterAnimationFile : System.String& value | |
| OxygenCapacity : Single& value | |
| IsPressurized : Boolean& value | |
| HUD : System.String& value | |
| HasInventory : Boolean& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| EnableFirstPerson : Boolean& value | |
| EnableShipControl : Boolean& value | |
| EnableBuilderCockpit : Boolean& value | |
| GetInSound : System.String& value | |
| GetOutSound : System.String& value | |
| RaycastOffset : VRageMath.Vector3D& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| CharacterAnimation : System.String& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Datapad | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
| Members: | |
| Flags : VRage.Game.MyItemFlags& value | |
| DurabilityHP : System.Nullable`1[System.Single]& value | |
| Name : System.String& value | |
| Data : System.String& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_DatapadDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
| Members: | |
| Size : VRageMath.Vector3& value | |
| Mass : Single& value | |
| Model : System.String& value | |
| Models : System.String[]& value | |
| IconSymbol : System.String& value | |
| Volume : System.Nullable`1[System.Single]& value | |
| ModelVolume : System.Nullable`1[System.Single]& value | |
| PhysicalMaterial : System.String& value | |
| VoxelMaterial : System.String& value | |
| CanSpawnFromScreen : Boolean& value | |
| RotateOnSpawnX : Boolean& value | |
| RotateOnSpawnY : Boolean& value | |
| RotateOnSpawnZ : Boolean& value | |
| Health : Int32& value | |
| DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| DestroyedPieces : Int32& value | |
| ExtraInventoryTooltipLine : System.String& value | |
| MaxStackAmount : VRage.MyFixedPoint& value | |
| MinimalPricePerUnit : Int32& value | |
| MinimumOfferAmount : Int32& value | |
| MaximumOfferAmount : Int32& value | |
| MinimumOrderAmount : Int32& value | |
| MaximumOrderAmount : Int32& value | |
| CanPlayerOrder : Boolean& value | |
| MinimumAcquisitionAmount : Int32& value | |
| MaximumAcquisitionAmount : Int32& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ExtendedPistonBaseDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_PistonBaseDefinition | |
| Members: | |
| Minimum : Single& value | |
| Maximum : Single& value | |
| MaxVelocity : Single& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxImpulse : Single& value | |
| DefaultMaxImpulseAxis : Single& value | |
| DefaultMaxImpulseNonAxis : Single& value | |
| DangerousImpulseThreshold : Single& value | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GasContainerObject | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
| Members: | |
| GasLevel : Single& value | |
| Flags : VRage.Game.MyItemFlags& value | |
| DurabilityHP : System.Nullable`1[System.Single]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GasTankDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
| Members: | |
| Capacity : Single& value | |
| StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| ResourceSourceGroup : System.String& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGeneratorBaseDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MinGravityAcceleration : Single& value | |
| MaxGravityAcceleration : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGeneratorDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition | |
| Members: | |
| RequiredPowerInput : Single& value | |
| MinFieldSize : VRage.SerializableVector3& value | |
| MaxFieldSize : VRage.SerializableVector3& value | |
| ResourceSinkGroup : System.String& value | |
| MinGravityAcceleration : Single& value | |
| MaxGravityAcceleration : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GravityGeneratorSphereDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GravityGeneratorBaseDefinition | |
| Members: | |
| MinRadius : Single& value | |
| MaxRadius : Single& value | |
| BasePowerInput : Single& value | |
| ConsumptionPower : Single& value | |
| ResourceSinkGroup : System.String& value | |
| MinGravityAcceleration : Single& value | |
| MaxGravityAcceleration : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_GyroDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| ForceMagnitude : Single& value | |
| RequiredPowerInput : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_HandDrillDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
| Members: | |
| HarvestRatioMultiplier : Single& value | |
| ParticleOffset : VRageMath.Vector3D& value | |
| SpeedMultiplier : Single& value | |
| DistanceMultiplier : Single& value | |
| Flare : System.String& value | |
| LeftHandOrientation : VRageMath.Quaternion& value | |
| LeftHandPosition : VRageMath.Vector3& value | |
| RightHandOrientation : VRageMath.Quaternion& value | |
| RightHandPosition : VRageMath.Vector3& value | |
| ItemOrientation : VRageMath.Quaternion& value | |
| ItemPosition : VRageMath.Vector3& value | |
| ItemWalkingOrientation : VRageMath.Quaternion& value | |
| ItemWalkingPosition : VRageMath.Vector3& value | |
| ItemShootOrientation : VRageMath.Quaternion& value | |
| ItemShootPosition : VRageMath.Vector3& value | |
| ItemIronsightOrientation : VRageMath.Quaternion& value | |
| ItemIronsightPosition : VRageMath.Vector3& value | |
| BlendTime : Single& value | |
| ShootBlend : Single& value | |
| XAmplitudeOffset : Single& value | |
| YAmplitudeOffset : Single& value | |
| ZAmplitudeOffset : Single& value | |
| XAmplitudeScale : Single& value | |
| YAmplitudeScale : Single& value | |
| ZAmplitudeScale : Single& value | |
| RunMultiplier : Single& value | |
| SimulateLeftHand : Boolean& value | |
| SimulateRightHand : Boolean& value | |
| SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
| SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
| FingersAnimation : System.String& value | |
| MuzzlePosition : VRageMath.Vector3& value | |
| ShootScatter : VRageMath.Vector3& value | |
| ScatterSpeed : Single& value | |
| PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| LightColor : VRageMath.Vector4& value | |
| LightFalloff : Single& value | |
| LightRadius : Single& value | |
| LightGlareSize : Single& value | |
| LightGlareIntensity : Single& value | |
| LightIntensityLower : Single& value | |
| LightIntensityUpper : Single& value | |
| ShakeAmountTarget : Single& value | |
| ShakeAmountNoTarget : Single& value | |
| ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
| ToolMaterial : System.String& value | |
| ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_HydrogenEngineDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_GasFueledPowerProducerDefinition | |
| Members: | |
| AnimationSpeed : Single& value | |
| PistonAnimationMin : Single& value | |
| PistonAnimationMax : Single& value | |
| PistonAnimationOffsets : Single[]& value | |
| AnimationSpinUpSpeed : Single& value | |
| AnimationSpinDownSpeed : Single& value | |
| AnimationVisibilityDistance : Single& value | |
| FuelCapacity : Single& value | |
| FuelProductionToCapacityMultiplier : Single& value | |
| FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value | |
| ResourceSinkGroup : System.String& value | |
| ResourceSourceGroup : System.String& value | |
| MaxPowerOutput : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_JukeboxDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_SoundBlockDefinition | |
| Members: | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| ResourceSinkGroup : System.String& value | |
| MinRange : Single& value | |
| MaxRange : Single& value | |
| MaxLoopPeriod : Single& value | |
| EmitterNumber : Int32& value | |
| LoopUpdateThreshold : Int32& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_JumpDriveDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| PowerNeededForJump : Single& value | |
| MaxJumpDistance : Double& value | |
| MaxJumpMass : Double& value | |
| JumpDelay : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_KitchenDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LandingGearDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| LockSound : System.String& value | |
| UnlockSound : System.String& value | |
| FailedAttachSound : System.String& value | |
| MaxLockSeparatingVelocity : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LargeTurretBaseDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_WeaponBlockDefinition | |
| Members: | |
| OverlayTexture : System.String& value | |
| AiEnabled : Boolean& value | |
| MinElevationDegrees : Int32& value | |
| MaxElevationDegrees : Int32& value | |
| MinAzimuthDegrees : Int32& value | |
| MaxAzimuthDegrees : Int32& value | |
| IdleRotation : Boolean& value | |
| MaxRangeMeters : Single& value | |
| RotationSpeed : Single& value | |
| ElevationSpeed : Single& value | |
| MinFov : Single& value | |
| MaxFov : Single& value | |
| WeaponDefinitionId : WeaponBlockWeaponDefinition& value | |
| ResourceSinkGroup : System.String& value | |
| InventoryMaxVolume : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LaserAntennaDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| PowerInputIdle : Single& value | |
| PowerInputTurning : Single& value | |
| PowerInputLasing : Single& value | |
| RotationRate : Single& value | |
| MaxRange : Single& value | |
| RequireLineOfSight : Boolean& value | |
| MinElevationDegrees : Int32& value | |
| MaxElevationDegrees : Int32& value | |
| MinAzimuthDegrees : Int32& value | |
| MaxAzimuthDegrees : Int32& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LCDPanelsBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_LightingBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| LightRadius : VRage.SerializableBounds& value | |
| LightReflectorRadius : VRage.SerializableBounds& value | |
| LightFalloff : VRage.SerializableBounds& value | |
| LightIntensity : VRage.SerializableBounds& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| Flare : System.String& value | |
| LightBlinkIntervalSeconds : VRage.SerializableBounds& value | |
| LightBlinkLenght : VRage.SerializableBounds& value | |
| LightBlinkOffset : VRage.SerializableBounds& value | |
| LightOffset : VRage.SerializableBounds& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MedicalRoomDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| IdleSound : System.String& value | |
| ProgressSound : System.String& value | |
| RespawnAllowed : Boolean& value | |
| HealingAllowed : Boolean& value | |
| RefuelAllowed : Boolean& value | |
| SuitChangeAllowed : Boolean& value | |
| CustomWardrobesEnabled : Boolean& value | |
| ForceSuitChangeOnRespawn : Boolean& value | |
| SpawnWithoutOxygenEnabled : Boolean& value | |
| RespawnSuitName : System.String& value | |
| WardrobeCharacterOffset : VRageMath.Vector3D& value | |
| CustomWardRobeNames : System.String[]& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MergeBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| Strength : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MissileAmmoDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_AmmoDefinition | |
| Members: | |
| MissileProperties : AmmoMissileProperties& value | |
| BasicProperties : AmmoBasicProperties& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MissileLauncherDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ProjectileMissile : System.String& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorAdvancedStatorDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxForceMagnitude : Single& value | |
| RotorDisplacementMin : Single& value | |
| RotorDisplacementMax : Single& value | |
| RotorDisplacementMinSmall : Single& value | |
| RotorDisplacementMaxSmall : Single& value | |
| RotorDisplacementInModel : Single& value | |
| DangerousTorqueThreshold : Single& value | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorStatorDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxForceMagnitude : Single& value | |
| RotorDisplacementMin : Single& value | |
| RotorDisplacementMax : Single& value | |
| RotorDisplacementMinSmall : Single& value | |
| RotorDisplacementMaxSmall : Single& value | |
| RotorDisplacementInModel : Single& value | |
| DangerousTorqueThreshold : Single& value | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_MotorSuspensionDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MotorStatorDefinition | |
| Members: | |
| MaxSteer : Single& value | |
| SteeringSpeed : Single& value | |
| PropulsionForce : Single& value | |
| MinHeight : Single& value | |
| MaxHeight : Single& value | |
| AxleFriction : Single& value | |
| AirShockMinSpeed : Single& value | |
| AirShockMaxSpeed : Single& value | |
| AirShockActivationDelay : Int32& value | |
| SoundDefinitionId : Sandbox.Common.ObjectBuilders.Definitions.SoundDefinitionIdWrapper& value | |
| RequiredIdlePowerInput : Single& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxForceMagnitude : Single& value | |
| RotorDisplacementMin : Single& value | |
| RotorDisplacementMax : Single& value | |
| RotorDisplacementMinSmall : Single& value | |
| RotorDisplacementMaxSmall : Single& value | |
| RotorDisplacementInModel : Single& value | |
| DangerousTorqueThreshold : Single& value | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OreDetectorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MaximumRange : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenContainerDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalItemDefinition | |
| Members: | |
| Capacity : Single& value | |
| StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| Size : VRageMath.Vector3& value | |
| Mass : Single& value | |
| Model : System.String& value | |
| Models : System.String[]& value | |
| IconSymbol : System.String& value | |
| Volume : System.Nullable`1[System.Single]& value | |
| ModelVolume : System.Nullable`1[System.Single]& value | |
| PhysicalMaterial : System.String& value | |
| VoxelMaterial : System.String& value | |
| CanSpawnFromScreen : Boolean& value | |
| RotateOnSpawnX : Boolean& value | |
| RotateOnSpawnY : Boolean& value | |
| RotateOnSpawnZ : Boolean& value | |
| Health : Int32& value | |
| DestroyedPieceId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| DestroyedPieces : Int32& value | |
| ExtraInventoryTooltipLine : System.String& value | |
| MaxStackAmount : VRage.MyFixedPoint& value | |
| MinimalPricePerUnit : Int32& value | |
| MinimumOfferAmount : Int32& value | |
| MaximumOfferAmount : Int32& value | |
| MinimumOrderAmount : Int32& value | |
| MaximumOrderAmount : Int32& value | |
| CanPlayerOrder : Boolean& value | |
| MinimumAcquisitionAmount : Int32& value | |
| MaximumAcquisitionAmount : Int32& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenContainerObject | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasContainerObject | |
| Members: | |
| OxygenLevel : Single& value | |
| GasLevel : Single& value | |
| Flags : VRage.Game.MyItemFlags& value | |
| DurabilityHP : System.Nullable`1[System.Single]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenFarmDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| ResourceSourceGroup : System.String& value | |
| PanelOrientation : VRageMath.Vector3& value | |
| TwoSidedPanel : Boolean& value | |
| PanelOffset : Single& value | |
| ProducedGas : MyProducedGasInfo& value | |
| OperationalPowerConsumption : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenGeneratorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
| Members: | |
| IceConsumptionPerSecond : Single& value | |
| IdleSound : System.String& value | |
| GenerateSound : System.String& value | |
| ResourceSourceGroup : System.String& value | |
| ProducedGases : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasGeneratorResourceInfo]& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_OxygenTankDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_GasTankDefinition | |
| Members: | |
| Capacity : Single& value | |
| StoredGasId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| ResourceSourceGroup : System.String& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_Package | |
| Ancestor: VRage.Game.MyObjectBuilder_PhysicalObject | |
| Members: | |
| ContractId : Int64& value | |
| ContractConditionId : Int64& value | |
| Flags : VRage.Game.MyItemFlags& value | |
| DurabilityHP : System.Nullable`1[System.Single]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ParachuteDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| Subparts : SubpartDefinition[]& value | |
| OpeningSequence : Opening[]& value | |
| ResourceSinkGroup : System.String& value | |
| PowerConsumptionIdle : Single& value | |
| PowerConsumptionMoving : Single& value | |
| ParachuteSubpartName : System.String& value | |
| DragCoefficient : Single& value | |
| MaterialDeployCost : Int32& value | |
| MaterialSubtype : System.String& value | |
| ReefAtmosphereLevel : Single& value | |
| MinimumAtmosphereLevel : Single& value | |
| RadiusMultiplier : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_PistonBaseDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_MechanicalConnectionBlockBaseDefinition | |
| Members: | |
| Minimum : Single& value | |
| Maximum : Single& value | |
| MaxVelocity : Single& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxImpulse : Single& value | |
| DefaultMaxImpulseAxis : Single& value | |
| DefaultMaxImpulseNonAxis : Single& value | |
| DangerousImpulseThreshold : Single& value | |
| RotorPart : System.String& value | |
| TopPart : System.String& value | |
| SafetyDetach : Single& value | |
| SafetyDetachMin : Single& value | |
| SafetyDetachMax : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_PlanterDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ProgrammableBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ProjectorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| IdleSound : System.String& value | |
| AllowScaling : Boolean& value | |
| AllowWelding : Boolean& value | |
| IgnoreSize : Boolean& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| RotationAngleStepDeg : Int32& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RadioAntennaDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MaxBroadcastRadius : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ReactorDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition | |
| Members: | |
| InventorySize : VRageMath.Vector3& value | |
| FuelId : System.Nullable`1[VRage.ObjectBuilders.SerializableDefinitionId]& value | |
| FuelProductionToCapacityMultiplier : Single& value | |
| FuelInfos : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_FueledPowerProducerDefinition+FuelInfo]& value | |
| ResourceSinkGroup : System.String& value | |
| ResourceSourceGroup : System.String& value | |
| MaxPowerOutput : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RefineryDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_ProductionBlockDefinition | |
| Members: | |
| RefineSpeed : Single& value | |
| MaterialEfficiency : Single& value | |
| OreAmountPerPullRequest : System.Nullable`1[VRage.MyFixedPoint]& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ReflectorBlockDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_LightingBlockDefinition | |
| Members: | |
| ReflectorTexture : System.String& value | |
| ReflectorConeMaterial : System.String& value | |
| ReflectorThickness : Single& value | |
| ReflectorConeDegrees : Single& value | |
| RotationSpeedBounds : VRage.SerializableBounds& value | |
| LightRadius : VRage.SerializableBounds& value | |
| LightReflectorRadius : VRage.SerializableBounds& value | |
| LightFalloff : VRage.SerializableBounds& value | |
| LightIntensity : VRage.SerializableBounds& value | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| Flare : System.String& value | |
| LightBlinkIntervalSeconds : VRage.SerializableBounds& value | |
| LightBlinkLenght : VRage.SerializableBounds& value | |
| LightBlinkOffset : VRage.SerializableBounds& value | |
| LightOffset : VRage.SerializableBounds& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_RemoteControlDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipControllerDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| EnableFirstPerson : Boolean& value | |
| EnableShipControl : Boolean& value | |
| EnableBuilderCockpit : Boolean& value | |
| GetInSound : System.String& value | |
| GetOutSound : System.String& value | |
| RaycastOffset : VRageMath.Vector3D& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SensorBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| MaxRange : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipControllerDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| EnableFirstPerson : Boolean& value | |
| EnableShipControl : Boolean& value | |
| EnableBuilderCockpit : Boolean& value | |
| GetInSound : System.String& value | |
| GetOutSound : System.String& value | |
| RaycastOffset : VRageMath.Vector3D& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipDrillDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| CutOutRadius : Single& value | |
| CutOutOffset : Single& value | |
| ParticleOffset : VRageMath.Vector3D& value | |
| Flare : System.String& value | |
| SensorRadius : Single& value | |
| SensorOffset : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipGrinderDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
| Members: | |
| Flare : System.String& value | |
| SensorRadius : Single& value | |
| SensorOffset : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipToolDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| Flare : System.String& value | |
| SensorRadius : Single& value | |
| SensorOffset : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_ShipWelderDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_ShipToolDefinition | |
| Members: | |
| Flare : System.String& value | |
| SensorRadius : Single& value | |
| SensorOffset : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SoundBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| MinRange : Single& value | |
| MaxRange : Single& value | |
| MaxLoopPeriod : Single& value | |
| EmitterNumber : Int32& value | |
| LoopUpdateThreshold : Int32& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SpaceBallDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| MaxVirtualMass : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_StoreBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_SurvivalKitDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_AssemblerDefinition | |
| Members: | |
| ProgressSound : System.String& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| AssemblySpeed : Single& value | |
| InventoryMaxVolume : Single& value | |
| InventorySize : VRageMath.Vector3& value | |
| ResourceSinkGroup : System.String& value | |
| StandbyPowerConsumption : Single& value | |
| OperationalPowerConsumption : Single& value | |
| BlueprintClasses : System.String[]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_TimerBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| TimerSoundStart : System.String& value | |
| TimerSoundMid : System.String& value | |
| TimerSoundEnd : System.String& value | |
| MinDelay : Int32& value | |
| MaxDelay : Int32& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_VendingMachineDefinition | |
| Ancestor: Sandbox.Common.ObjectBuilders.Definitions.MyObjectBuilder_StoreBlockDefinition | |
| Members: | |
| AdditionalEmissiveMaterials : System.Collections.Generic.List`1[System.String]& value | |
| DefaultItems : System.Collections.Generic.List`1[VRage.Game.ObjectBuilders.Definitions.MyObjectBuilder_StoreItem]& value | |
| ThrowOutDummy : System.String& value | |
| ThrowOutItems : VRage.Serialization.SerializableDictionary`2[System.String,System.Single]& value | |
| ScreenAreas : System.Collections.Generic.List`1[Sandbox.Common.ObjectBuilders.Definitions.ScreenArea]& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_VirtualMassDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ResourceSinkGroup : System.String& value | |
| RequiredPowerInput : Single& value | |
| VirtualMass : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_WarheadDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| ExplosionRadius : Single& value | |
| WarheadExplosionDamage : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_WeaponBlockDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_CubeBlockDefinition | |
| Members: | |
| WeaponDefinitionId : WeaponBlockWeaponDefinition& value | |
| ResourceSinkGroup : System.String& value | |
| InventoryMaxVolume : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
| PlaceDecals : Boolean& value | |
| Model : System.String& value | |
| PhysicalMaterial : System.String& value | |
| Mass : Single& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_WelderDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_EngineerToolBaseDefinition | |
| Members: | |
| FlameEffect : System.String& value | |
| SpeedMultiplier : Single& value | |
| DistanceMultiplier : Single& value | |
| Flare : System.String& value | |
| LeftHandOrientation : VRageMath.Quaternion& value | |
| LeftHandPosition : VRageMath.Vector3& value | |
| RightHandOrientation : VRageMath.Quaternion& value | |
| RightHandPosition : VRageMath.Vector3& value | |
| ItemOrientation : VRageMath.Quaternion& value | |
| ItemPosition : VRageMath.Vector3& value | |
| ItemWalkingOrientation : VRageMath.Quaternion& value | |
| ItemWalkingPosition : VRageMath.Vector3& value | |
| ItemShootOrientation : VRageMath.Quaternion& value | |
| ItemShootPosition : VRageMath.Vector3& value | |
| ItemIronsightOrientation : VRageMath.Quaternion& value | |
| ItemIronsightPosition : VRageMath.Vector3& value | |
| BlendTime : Single& value | |
| ShootBlend : Single& value | |
| XAmplitudeOffset : Single& value | |
| YAmplitudeOffset : Single& value | |
| ZAmplitudeOffset : Single& value | |
| XAmplitudeScale : Single& value | |
| YAmplitudeScale : Single& value | |
| ZAmplitudeScale : Single& value | |
| RunMultiplier : Single& value | |
| SimulateLeftHand : Boolean& value | |
| SimulateRightHand : Boolean& value | |
| SimulateLeftHandFps : System.Nullable`1[System.Boolean]& value | |
| SimulateRightHandFps : System.Nullable`1[System.Boolean]& value | |
| FingersAnimation : System.String& value | |
| MuzzlePosition : VRageMath.Vector3& value | |
| ShootScatter : VRageMath.Vector3& value | |
| ScatterSpeed : Single& value | |
| PhysicalItemId : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| LightColor : VRageMath.Vector4& value | |
| LightFalloff : Single& value | |
| LightRadius : Single& value | |
| LightGlareSize : Single& value | |
| LightGlareIntensity : Single& value | |
| LightIntensityLower : Single& value | |
| LightIntensityUpper : Single& value | |
| ShakeAmountTarget : Single& value | |
| ShakeAmountNoTarget : Single& value | |
| ToolSounds : System.Collections.Generic.List`1[VRage.Game.ToolSound]& value | |
| ToolMaterial : System.String& value | |
| ItemPositioning : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningWalk : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningShoot : VRage.Game.MyItemPositioningEnum& value | |
| ItemPositioningIronsight : VRage.Game.MyItemPositioningEnum& value | |
| Id : VRage.ObjectBuilders.SerializableDefinitionId& value | |
| DisplayName : System.String& value | |
| Description : System.String& value | |
| Icons : System.String[]& value | |
| Public : Boolean& value | |
| Enabled : Boolean& value | |
| AvailableInSurvival : Boolean& value | |
| DescriptionArgs : System.String& value | |
| DLCs : System.String[]& value | |
| SubtypeName : System.String& value | |
| --------------- | |
| Type: MyObjectBuilder_WindTurbineDefinition | |
| Ancestor: VRage.Game.MyObjectBuilder_PowerProducerDefinition | |
| Members: | |
| RaycasterSize : Int32& value | |
| RaycastersCount : Int32& value | |
| MinRaycasterClearance : Single& value | |
| RaycastersToFullEfficiency : Single& value | |
| OptimalWindSpeed : Single& value | |
| TurbineSpinUpSpeed : Single& value | |
| TurbineSpinDownSpeed : Single& value | |
| TurbineRotationSpeed : Single& value | |
| OptimalGroundClearance : Single& value | |
| ResourceSourceGroup : System.String& value | |
| MaxPowerOutput : Single& value | |
| VoxelPlacement : System.Nullable`1[VRage.Game.VoxelPlacementOverride]& value | |
| SilenceableByShipSoundSystem : Boolean& value | |
| CubeSize : VRage.Game.MyCubeSize& value | |
| BlockTopology : VRage.Game.MyBlockTopology& value | |
| Size : VRage.SerializableVector3I& value | |
| ModelOffset : VRage.SerializableVector3& value | |
| CubeDefinition : PatternDefinition& value | |
| Components : CubeBlockComponent[]& value | |
| Effects : CubeBlockEffectBase[]& value | |
| CriticalComponent : CriticalPart& value | |
| MountPoints : MountPoint[]& value | |
| Variants : Variant[]& value | |
| EntityComponents : EntityComponentDefinition[]& value | |
| PhysicsOption : VRage.Game.MyPhysicsOption& value | |
| BuildProgressModels : System.Collections.Generic.List`1[VRage.Game.MyObjectBuilder_CubeBlockDefinition+BuildProgressModel]& value | |
| BlockPairName : System.String& value | |
| Center : System.Nullable`1[VRage.SerializableVector3I]& value | |
| MirroringX : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringY : VRage.Game.MySymmetryAxisEnum& value | |
| MirroringZ : VRage.Game.MySymmetryAxisEnum& value | |
| DeformationRatio : Single& value | |
| EdgeType : System.String& value | |
| BuildTimeSeconds : Single& value | |
| DisassembleRatio : Single& value | |
| AutorotateMode : VRage.Game.MyAutorotateMode& value | |
| MirroringBlock : System.String& value | |
| UseModelIntersection : Boolean& value | |
| PrimarySound : System.String& value | |
| ActionSound : System.String& value | |
| BuildType : System.String& value | |
| BuildMaterial : System.String& value | |
| CompoundTemplates : System.String[]& value | |
| CompoundEnabled : Boolean& value | |
| SubBlockDefinitions : MySubBlockDefinition[]& value | |
| MultiBlock : System.String& value | |
| NavigationDefinition : System.String& value | |
| GuiVisible : Boolean& value | |
| BlockVariants : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| Direction : VRage.Game.MyBlockDirection& value | |
| Rotation : VRage.Game.MyBlockRotation& value | |
| GeneratedBlocks : VRage.ObjectBuilders.SerializableDefinitionId[]& value | |
| GeneratedBlockType : System.String& value | |
| Mirrored : Boolean& value | |
| DamageEffectId : Int32& value | |
| DestroyEffect : System.String& value | |
| DestroySound : System.String& value | |
| Skeleton : System.Collections.Generic.List`1[VRage.Game.BoneInfo]& value | |
| RandomRotation : Boolean& value | |
| IsAirTight : System.Nullable`1[System.Boolean]& value | |
| IsStandAlone : Boolean& value | |
| HasPhysics : Boolean& value | |
| UseNeighbourOxygenRooms : Boolean& value | |
| Points : Int32& value | |
| MaxIntegrity : Int32& value | |
| BuildProgressToPlaceGeneratedBlocks : Single& value | |
| DamagedSound : System.String& value | |
| CreateFracturedPieces : Boolean& value | |
| EmissiveColorPreset : System.String& value | |
| GeneralDamageMultiplier : Single& value | |
| DamageEffectName : System.String& value | |
| UsesDeformation : Boolean& value | |
| DestroyEffectOffset : System.Nullable`1[VRageMath.Vector3]& value | |
| PCU : Int32& value | |
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