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@SvDvorak
SvDvorak / WaveGenerator.cs
Last active July 8, 2023 02:09
Unity sound wave using line renderers
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
/// Creates a wave form based on an audiosource
/// Modified version of http://forum.unity3d.com/threads/making-sense-of-spectrum-data.90262
/// Make sure to plug in the _topLine and _bottomLine line renderers
public class WaveGenerator : MonoBehaviour
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class BezierCurveScript : MonoBehaviour {
public class BezierPath
{
public List<Vector3> pathPoints;
private int segments;
@niksumeiko
niksumeiko / git.migrate
Last active November 4, 2025 19:07
Moving git repository and all its branches, tags to a new remote repository keeping commits history
#!/bin/bash
# Sometimes you need to move your existing git repository
# to a new remote repository (/new remote origin).
# Here are a simple and quick steps that does exactly this.
#
# Let's assume we call "old repo" the repository you wish
# to move, and "new repo" the one you wish to move to.
#
### Step 1. Make sure you have a local copy of all "old repo"
### branches and tags.
@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions: