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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| /// Creates a wave form based on an audiosource | |
| /// Modified version of http://forum.unity3d.com/threads/making-sense-of-spectrum-data.90262 | |
| /// Make sure to plug in the _topLine and _bottomLine line renderers | |
| public class WaveGenerator : MonoBehaviour | |
| { |
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| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class BezierCurveScript : MonoBehaviour { | |
| public class BezierPath | |
| { | |
| public List<Vector3> pathPoints; | |
| private int segments; |
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| #!/bin/bash | |
| # Sometimes you need to move your existing git repository | |
| # to a new remote repository (/new remote origin). | |
| # Here are a simple and quick steps that does exactly this. | |
| # | |
| # Let's assume we call "old repo" the repository you wish | |
| # to move, and "new repo" the one you wish to move to. | |
| # | |
| ### Step 1. Make sure you have a local copy of all "old repo" | |
| ### branches and tags. |
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| // Copyright (c) 2012 Calvin Rien | |
| // http://the.darktable.com | |
| // | |
| // This software is provided 'as-is', without any express or implied warranty. In | |
| // no event will the authors be held liable for any damages arising from the use | |
| // of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it freely, | |
| // subject to the following restrictions: |