resource_location: type of resource. Prevents having to hardcode based on path.entity/bossbarparsers being stuffed underresource_locationexecute runredirect - at the moment has to be done manually - Boo, hardcoding is bad.minecraft:nbtis misnamed. It is reallysnbt- The current handling of choosing which entity to summon is anachronistic. The
snbtshould be following the name of the entity, not following the coordinates. Bothblock_stateanditem_stack(in give) have this, but not entities. Also, arguments after is no excuse - see/givecount argument. - MrYurihi also suggested a different nbt type for each argument in
data merge(which may or may not be needed)
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| air | |
| armor | |
| deathCount | |
| dummy | |
| food | |
| health | |
| killedByTeam.<colors> | |
| level | |
| minecraft.broken:<items> | |
| minecraft.crafted:<items> |
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| { | |
| "minecraft:air":{}, | |
| "minecraft:barrier":{}, | |
| "minecraft:repeater":{ | |
| "states":{ | |
| "delay":[ | |
| "2", | |
| "3", | |
| "4", | |
| "1" |
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| /* -------------------------------------------------------------------------------------------- | |
| * Licensed under the MIT License. See LICENSE and ThirdPartyNotices.txt in the project root for license information. | |
| * ------------------------------------------------------------------------------------------ */ | |
| 'use strict'; | |
| import { | |
| IPCMessageReader, IPCMessageWriter, createConnection, IConnection, InitializeResult, | |
| TextDocuments, Diagnostic, TextDocument | |
| } from 'vscode-languageserver'; |