This is a WIP of a cheat-sheet that I will finish Eventually™
Mapping of the shader types to Heaps types:
Float = Float
Int = Int
Bool = Bool| #if !macro | |
| import ecs.System; | |
| import ecs.Entity; | |
| import ecs.Universe; | |
| #else | |
| import haxe.macro.Expr; | |
| import haxe.macro.Context; | |
| using haxe.macro.TypeTools; | |
| #end |
| <?xml version="1.0" encoding="utf-8"?> | |
| <project> | |
| <!-- <meta /> | |
| Use meta nodes to set metadata for your application. The description is ignored | |
| on most targets, but is useful for packaging like Chrome Apps or Opera Widgets. | |
| For compatibility with Android and webOS, the package name must include at least |