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Starfields 3 - this one spins around a star matrix
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| -- StarfFields by Bri_G based on HTML by Seb Lee-Delisle | |
| -- Rotating field around a central star matrtix | |
| --[[ if require ~= nil then | |
| require("loveCodea") | |
| end --]] | |
| function setup() | |
| -- | |
| fov = 250 | |
| wide = WIDTH | |
| high = HEIGHT | |
| midX = wide/2 | |
| midY = high/2 | |
| stars = 1000 | |
| pts = { x3D = {}, y3D = {}, z3D = {} } | |
| for i= 1, stars do | |
| pts.x3D[i] = math.random()*wide-midX | |
| pts.y3D[i] = math.random()*high-midY | |
| pts.z3D[i] = math.random()*500-250 | |
| end | |
| end | |
| function draw() | |
| -- | |
| background(0,0,0,255) | |
| smooth() | |
| fill(255,255,255,255) | |
| for i = 1, stars do | |
| rotateStarfield(i, 0.04) | |
| ThreeDto2D(i) | |
| end | |
| attribution() | |
| end | |
| function touched(touch) | |
| end | |
| function ThreeDto2D(i) | |
| -- | |
| scale = fov/(fov+pts.z3D[i]) | |
| x2D = pts.x3D[i] * scale + midX | |
| y2D = pts.y3D[i] * scale + midY | |
| strokeWidth(scale) | |
| stroke(255,255,255,255) | |
| fill(100,150,150+100*scale) | |
| ellipse(x2D, y2D, scale, scale) | |
| stroke() | |
| end | |
| function rotateStarfield(i, angle) | |
| -- | |
| cosRY = math.cos(angle) | |
| sinRY = math.sin(angle) | |
| tempZ = pts.z3D[i] | |
| tempX = pts.x3D[i] | |
| pts.x3D[i] = (tempX*cosRY)+(tempZ*sinRY) | |
| pts.z3D[i] = (tempX*-sinRY)+(tempZ*cosRY) | |
| end | |
| function attribution() | |
| pushStyle() | |
| font("Georgia") | |
| fontSize(16) | |
| fill(100,250,100,255) | |
| text("from js code by Seb Lee-Delisle", 200,35) | |
| sprite("MWCWhite250", wide - 150,50) | |
| popStyle() | |
| end |
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