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Stanislav Vasilev Madman10K

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#include <chrono>
#include <iostream>
#include <random>
#include <vector>
void bubble_sort(std::vector<int64_t>& a) noexcept
{
const size_t n = a.size();
if (n < 2)
return;
#include <chrono>
#include <functional>
#include <iomanip>
#include <iostream>
#include <vector>
#include <cstdlib>
uint64_t fib_naive(const int n)
{
asm(""); // Prevent optimizations
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Madman10K / binary_search_benchmark.cpp
Last active November 5, 2025 16:15
Binary search benchmark
#include <algorithm>
#include <chrono>
#include <iostream>
#include <random>
#include <vector>
#include <iomanip>
// Perform a simple linear search
int64_t linear_search(const std::vector<int64_t>& array, const int64_t search)
{
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Madman10K / imgui_impl_bgfx.cpp
Last active July 4, 2025 13:54 — forked from pr0g/imgui_impl_bgfx.cpp
dear imgui + bgfx + docking/viewports with support for dear imgui 1.92
// Derived from this Gist by Richard Gale:
// https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0
// ImGui BFFX binding
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture
// identifier. Read the FAQ about ImTextureID in imgui.cpp.
// You can copy and use unmodified imgui_impl_* files in your project. See
// main.cpp for an example of using this. If you use this binding you'll need to
// call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(),