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| using UnityEngine; | |
| using System.Collections; | |
| public class MoveCharacter : MonoBehaviour { | |
| public float speed = 3.0F; //移動速度 | |
| public float jumpSpeed = 8.0F; //ジャンプ速度 | |
| public float gravity = 20.0F; //重力 | |
| public GameObject charaobj; //キャラクターオブジェクト | |
| public GameObject camobj; //カメラオブジェクト |
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| void LogInternalW(const TCHAR* format, const char*file, const int line, ...) | |
| { | |
| TCHAR nfmt[1010]; | |
| { | |
| TCHAR c[1010]; | |
| WCHAR wfile[204]; | |
| size_t len = 0; | |
| int l; | |
| va_list argList; |
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| # rcov generated | |
| coverage | |
| coverage.data | |
| # rdoc generated | |
| rdoc | |
| # yard generated | |
| #doc |
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| using UnityEngine; | |
| using System.Collections; | |
| public class SkinmeshInstancing : MonoBehaviour | |
| { | |
| // 表示したいメッシュのプレハブを設定してね (※ボーンアニメーション付きのものは未対応) | |
| public GameObject prefabBase; | |
| // 同時に表示したい数 | |
| public int InstanceNum = 10; |