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| ---mobdefinition_Destructor--- | |
| Prefab :: colossus | |
| Range Behavior :: [[Close Ranged]] | |
| Abilities :: [[Hunter Phase Six Spiral]] [[Hunter Phase Six Middle Explosion]] [[Hunter Phase Six Room Limiter]] [[Hunter Phase Six Micro]] [[Hunter Phase Six Attack Two Throw]] [[Hunter Phase Six Attack One Explosion]] [[Hunter Phase Six Attack One Line]] [[Hunter Phase Six Attack One Shotgun]] [[Hunter Phase Six Mines]] | |
| Bounding Box :: 0 2.73 2.5 3.0 | |
| Speed :: 800 | |
| Type :: Boss | |
| Loot :: [[Colossus]] | |
| ---ability_Hunter Phase Six Mines--- | |
| Bullet Definition :: [[hunterpsixmines]] | |
| Max Range :: 0.0 | |
| ---bulletdef_hunterpsixmines--- | |
| sprite CirclePool 1 | |
| potency 0 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 1 | |
| timedFill 20 | |
| damageEvery 20 | |
| wait 21 | |
| vanish | |
| wait 20 | |
| sprite Basic 1.5 | |
| potency 175 | |
| radial bullets:1 speed:0 angle:0 directionType:absolute | |
| radius 0.6 | |
| wait 350 | |
| ---ability_Hunter Phase Six Spiral--- | |
| Bullet Definition :: [[hunterpsixspiral]] | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixspiral--- | |
| sprite Basic | |
| potency 125 | |
| repeat bullets:3 speed:3 angle:0 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:15 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:30 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:45 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:60 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:75 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:90 angleChange:120 directionType:absolute | |
| wait 1000 | |
| wait 5 | |
| repeat bullets:3 speed:3 angle:105 angleChange:120 directionType:absolute | |
| wait 1000 | |
| ---ability_Hunter Phase Six Middle Explosion--- | |
| Bullet Definition :: [[hunterpsixmidbomb]] | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixmidbomb--- | |
| sprite CirclePool 5 | |
| potency 200 | |
| radial bullets:1 speed:0 angle:0 directionType:absolute | |
| radius 5 | |
| wait 210 | |
| ---ability_Hunter Phase Six Room Limiter--- | |
| Bullet Definition :: [[hunterpsixroomlimiter]] | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixroomlimiter--- | |
| sprite CirclePool 3 | |
| potency 200 | |
| radial bullets:1 speed:0 angle:0 directionType:absolute | |
| radius 3 | |
| wait 210 | |
| ---ability_Hunter Phase Six Attack Two Throw--- | |
| Bullet Definition :: [[hunterpsixatt]] | |
| VFX Charging :: trigger:RangeAttack* | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixatt--- | |
| sprite OrangePool 0.5 | |
| repeat bullets:4 speed:6 angle:0 angleChange:90 directionType:relative | |
| radius 0 | |
| timedFill 30 | |
| wait 30 | |
| fire hunterpsixspecial | |
| vanish | |
| ---bulletdef_hunterpsixspecial--- | |
| sprite Basic 0.2 | |
| potency 90 | |
| radial bullets:12 speed:1 directionType:absolute angle:0 | |
| radius 0.03 | |
| wait 1000 | |
| sprite Basic 1.5 | |
| ---ability_Hunter Phase Six Micro--- | |
| Bullet Definition :: [[hunterpsixmicro]] | |
| Max Range :: 100.0 | |
| VFX Cast :: trigger:Buff* | |
| ---bulletdef_hunterpsixmicro--- | |
| sprite Basic 0.2 | |
| color 3 | |
| potency 90 | |
| radial bullets:36 speed:1 angle:0 directionType:absolute | |
| radius 0.03 | |
| wait 10000 | |
| wait 3 | |
| color 1 | |
| repeat bullets:4 speed:3 angle:0 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:15 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:30 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:45 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:60 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:75 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:90 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:75 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| color 3 | |
| radial bullets:36 speed:1 angle:20 directionType:absolute | |
| radius 0.03 | |
| wait 10000 | |
| color 1 | |
| repeat bullets:4 speed:3 angle:60 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:45 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:30 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| wait 3 | |
| repeat bullets:4 speed:3 angle:15 angleChange:90 directionType:absolute | |
| radius 0.03 | |
| wait 5000 | |
| ---ability_Hunter Phase Six Attack One Shotgun--- | |
| Bullet Definition :: [[hunterpsixaos]] | |
| VFX Charging :: trigger:RangeAttack* | |
| Max Range :: 0.0 | |
| ---bulletdef_hunterpsixaos--- | |
| potency 100 | |
| color 3 | |
| radial speed:4 bullets:16 angle:0 directionType:relative | |
| wait 1000 | |
| wait 10 | |
| radial speed:4 bullets:12 angle:15 directionType:relative | |
| wait 1000 | |
| ---ability_Hunter Phase Six Attack One Line--- | |
| Bullet Definition :: [[hunterpsixaol]] | |
| VFX Charging :: trigger:RangeAttack* | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixaol--- | |
| sprite OrangePool 0.5 | |
| potency 0 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 0.5 | |
| timedFill 10 | |
| damageEvery 10 | |
| wait 10 | |
| wait 1 | |
| vanish | |
| wait 10 | |
| potency 100 | |
| sprite Custom_7 | |
| line bullets:6 speed:7 delay:1 directionType:relative | |
| wait 1000 | |
| ---ability_Hunter Phase Six Attack One Explosion--- | |
| Bullet Definition :: [[hunterpsixaoe]] | |
| Max Range :: 100.0 | |
| ---bulletdef_hunterpsixaoe--- | |
| sprite CirclePool 2 | |
| potency 200 | |
| fire 0 relative 0 | |
| aoeexplosion | |
| radius 1.9 | |
| timedFill 20 | |
| damageEvery 20 | |
| wait 20 | |
| vfx ColossusExplosion 5 | |
| wait 1 | |
| vanish | |
| ---script_colossus_Monster--- | |
| hp6hi := func() { | |
| scriptVars["hp6spiral"]=1.0 | |
| } | |
| hp6greetings := func() { | |
| scriptVars["hp6midbomb"]=1.0 | |
| } | |
| hp6hola := func() { | |
| scriptVars["hp6atk2micro"]=0.0 | |
| } | |
| hp6salut := func() { | |
| scriptVars["hp6throw"]=0.0 | |
| } | |
| hp6bonjour := func() { | |
| scriptVars["hp6firstattackbomb"]=0.0 | |
| } | |
| hp6hello := func() { | |
| scriptVars["hp6first"]=0.0 | |
| } | |
| hp6salutations := func() { | |
| scriptVars["hp6mines"]=0.0 | |
| } | |
| tp6hi := func() { | |
| scriptVars["hp6timer"]=0.0 | |
| } | |
| //attack 1 | |
| if is_undefined(scriptVars["hp6timer"]) { | |
| tp6hi() | |
| } | |
| scriptVars["hp6timer"]+=delta | |
| log(scriptVars["hp6timer"]) | |
| if scriptVars["hp6timer"] < 8 { | |
| changeAttackBehaviour(myEntityId, "Stationary") | |
| setPosition(myEntityId, positionInCurrentRoom(myEntityId, [16.0,18.0,0.0])) | |
| } | |
| if scriptVars["hp6timer"] > 8.0 && scriptVars["hp6timer"] < 48.0 { | |
| if !isDead && targetEntityId !=0 { | |
| changeAttackBehaviour(myEntityId, "Close Ranged") | |
| if is_undefined(scriptVars["hp6mines"]){ | |
| hp6salutations() | |
| } | |
| scriptVars["hp6mines"] += delta | |
| if scriptVars["hp6mines"] >= 1.5 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Mines", [0.0,0.0,0.0], positionInCurrentRoom(myEntityId, [16.0,16.0,0.0])) | |
| scriptVars["hp6mines"] = 0 | |
| } | |
| if is_undefined(scriptVars["hp6spiral"]){ | |
| hp6hi() | |
| } | |
| scriptVars["hp6spiral"]+=delta | |
| if scriptVars["hp6spiral"]>2.3 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Spiral", positionInCurrentRoom(myEntityId, [16.0,16.0,0.0])) | |
| scriptVars["hp6spiral"]=0.0 | |
| } | |
| if is_undefined(scriptVars["hp6midbomb"]){ | |
| hp6greetings() | |
| } | |
| scriptVars["hp6midbomb"]+=delta | |
| if scriptVars["hp6midbomb"]>1 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Middle Explosion", positionInCurrentRoom(myEntityId, [16.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [16.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [16.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,10.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [10.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,10.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [10.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,22.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [22.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [22.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,22.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [6.0,6.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [26.0,26.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [26.0,6.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [6.0,26.0,0.0])) | |
| scriptVars["hp6midbomb"]=0 | |
| } | |
| if is_undefined(scriptVars["hp6firstattackbomb"]){ | |
| hp6bonjour() | |
| } | |
| scriptVars["hp6firstattackbomb"]+=delta | |
| if scriptVars["hp6firstattackbomb"]>3.0 { | |
| scriptVars["phase"] = entityPosition(myEntityId) | |
| scriptVars["test"] = scriptVars["phase"][0] | |
| scriptVars["test1"] = scriptVars["phase"][1] | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 9 ,scriptVars["test1"] + 2.5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 2.5 ,scriptVars["test1"] + 9 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 9 ,scriptVars["test1"] + 2.5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 2.5 ,scriptVars["test1"] - 9 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 7 ,scriptVars["test1"] + 7 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 7 ,scriptVars["test1"] - 7 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 7 ,scriptVars["test1"] + 7 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 7 ,scriptVars["test1"] - 7 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 9 ,scriptVars["test1"] - 2.5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 9 ,scriptVars["test1"] - 2.5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] - 2.5 ,scriptVars["test1"] + 9 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Explosion", [scriptVars["test"] + 2.5 ,scriptVars["test1"] - 9 ,0.0]) | |
| scriptVars["hp6firstattackbomb"]=0 | |
| } | |
| if is_undefined(scriptVars["hp6first"]){ | |
| hp6hello() | |
| } | |
| scriptVars["hp6first"]+=delta | |
| if scriptVars["hp6first"]>1.5 { | |
| scriptVars["hp6phase"] = entityPosition(myEntityId) | |
| scriptVars["hp6test"] = scriptVars["hp6phase"][0] | |
| scriptVars["hp6test1"] = scriptVars["hp6phase"][1] | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Line", [scriptVars["hp6test"] - 5 ,scriptVars["hp6test1"] - 5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Line", [scriptVars["hp6test"] + 5 ,scriptVars["hp6test1"] - 5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Line", [scriptVars["hp6test"] - 5 ,scriptVars["hp6test1"] + 5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Line", [scriptVars["hp6test"] + 5 ,scriptVars["hp6test1"] + 5 ,0.0]) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack One Shotgun", positionInCurrentRoom(myEntityId, [23.0,3.0,0.0])) | |
| scriptVars["hp6first"]=0.0 | |
| } | |
| } | |
| } | |
| //interval | |
| if scriptVars["hp6timer"] > 48 && scriptVars["hp6timer"] < 56 { | |
| changeAttackBehaviour(myEntityId, "Stationary") | |
| setPosition(myEntityId, positionInCurrentRoom(myEntityId, [16.0,18.0,0.0])) | |
| } | |
| //attack 2 | |
| if scriptVars["hp6timer"] > 56.0 { | |
| if !isDead && targetEntityId !=0 { | |
| setPosition(myEntityId, positionInCurrentRoom(myEntityId, [16.0,18.0,0.0])) | |
| hp := getPoints(myEntityId, "hp", "current") | |
| log(hp) | |
| if is_undefined(scriptVars["hp6spiral"]){ | |
| hp6hi() | |
| } | |
| scriptVars["hp6spiral"]+=delta | |
| if scriptVars["hp6spiral"]>2.3 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Spiral", positionInCurrentRoom(myEntityId, [16.0,16.0,0.0])) | |
| scriptVars["hp6spiral"]=0.0 | |
| } | |
| if is_undefined(scriptVars["hp6midbomb"]){ | |
| hp6greetings() | |
| } | |
| scriptVars["hp6midbomb"]+=delta | |
| if scriptVars["hp6midbomb"]>1 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Middle Explosion", positionInCurrentRoom(myEntityId, [16.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,16.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [16.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [16.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,10.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [10.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,10.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [10.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [4.0,22.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [22.0,4.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [22.0,28.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [28.0,22.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [6.0,6.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [26.0,26.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [26.0,6.0,0.0])) | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Room Limiter", positionInCurrentRoom(myEntityId, [6.0,26.0,0.0])) | |
| scriptVars["hp6midbomb"]=0 | |
| } | |
| if is_undefined(scriptVars["hp6atk2micro"]){ | |
| hp6hola() | |
| } | |
| scriptVars["hp6atk2micro"]+=delta | |
| if scriptVars["hp6atk2micro"]>5.0 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Micro", positionInCurrentRoom(myEntityId, [16.0,16.0,0.0]), entityPosition(targetEntityId)) | |
| scriptVars["hp6atk2micro"]=0 | |
| } | |
| if is_undefined(scriptVars["hp6throw"]){ | |
| hp6salut() | |
| } | |
| scriptVars["hp6throw"]+=delta | |
| if scriptVars["hp6throw"]>2.5 { | |
| useAbilityAtPosition(myEntityId, "Hunter Phase Six Attack Two Throw", [0.0,0.0,0.0]) | |
| scriptVars["hp6throw"]=0 | |
| } | |
| } | |
| } | |
| if scriptVars["hp6timer"] > 81.0 { | |
| scriptVars["hp6timer"]=0.0 | |
| } |
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