Enable forwarding:
sysctl -w net.ipv4.ip_forward=1Create this script eg sudo nano iptables.sh
eth=$1
proto=$2| Shader "Custom/Warlocracy/CharacterShader" | |
| { | |
| Properties | |
| { | |
| _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _OutlineColor ("Outline Color", Color) = (1,1,1,1) | |
| _OutlineWidth ("Outline Width", float) = 2 | |
| [HideInInspector] _Color ("Tint", Color) = (1,1,1,1) | |
| [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) |
| using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEditor; | |
| using System.Linq; | |
| using System.Reflection; | |
| using UnityEngine.SceneManagement; | |
| public class CheckNullReferences { |
Enable forwarding:
sysctl -w net.ipv4.ip_forward=1Create this script eg sudo nano iptables.sh
eth=$1
proto=$2| /** | |
| * Lightweight script to detect whether the browser is running in Private mode. | |
| * @returns {Promise<boolean>} | |
| * | |
| * Live demo: | |
| * @see https://output.jsbin.com/tazuwif | |
| * | |
| * This snippet uses Promises. If you want to run it in old browsers, polyfill it: | |
| * @see https://cdn.jsdelivr.net/npm/es6-promise@4/dist/es6-promise.auto.min.js | |
| * |
| var Vector = function(x, y) { | |
| this.x = x || 0; | |
| this.y = y || 0; | |
| }; | |
| // return the angle of the vector in radians | |
| Vector.prototype.getDirection = function() { | |
| return Math.atan2(this.y, this.x); | |
| }; |
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048
# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)