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| public class MyFirstScreen implements Screen { | |
| private Game game; | |
| public MyFirstScreen(Game game) { | |
| this.game = game; | |
| } | |
| } |
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| //assume you defined the following: | |
| Player player = new Player() | |
| //and player has a method called player.revive() | |
| // | |
| Timer.scheduleTask(new CallableTask<Player>(player) { | |
| @Override | |
| public void run() { | |
| caller.revive(); |
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| package com.badlogic.gdx.utils; | |
| import com.badlogic.gdx.utils.Timer.Task; | |
| public abstract class CallableTask<T> extends Task { | |
| protected T caller; | |
| public CallableTask(T caller) { | |
| this.caller = caller; |
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| public static final void initGdx() { | |
| GdxNativesLoader.load(); | |
| Gdx.graphics = mock(Graphics.class); | |
| Gdx.audio = mock(Audio.class); | |
| Gdx.gl = mock(GLCommon.class); | |
| Gdx.gl10 = mock(GL10.class); | |
| Gdx.gl11 = mock(GL11.class); | |
| Gdx.gl20 = mock(GL20.class); | |
| Gdx.input = mock(Input.class); | |
| } |
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| running = true | |
| while running do | |
| print("press h") | |
| local input = io.read() | |
| if input=="h" then | |
| dofile("dofileExampleEditable.lua") | |
| end | |
| end |
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| package com.projecthawkthorne.server.nodes; | |
| import com.badlogic.gdx.graphics.g2d.tiled.TiledObject; | |
| import com.projecthawkthorne.gamestate.Level; | |
| public class Hippy extends Enemy { | |
| public Hippy(TiledObject obj, Level level) { | |
| super(obj, level); | |
| this.width = 48; |
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| local socket = require "socket" | |
| require 'vendor/lube' | |
| local Player = require 'player_server' | |
| local Level = require 'level_server' | |
| local Gamestate = require 'vendor/gamestate' | |
| -- begin | |
| local udp = socket.udp() |
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| getting an up-to-date upstream: | |
| git checkout master | |
| git pull upstream master | |
| git push origin master | |
| making a new branch called 'new_branch_name': | |
| git checkout master | |
| git checkout -b new_branch_name | |
| switching to an existing branch called 'some_branch_name': |
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| Big Poppa(derferman) | |
| Development Sprites Sounds | |
| derferman edisonout boobatron2000 | |
| jhoff |
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| update = function( dt, enemy, player, level ) | |
| --if player is close to me(the jive turkey) | |
| local node = require('nodes/enemies'..name) | |
| local spawnedTurkey = Enemy.new(node, enemy.collider, name) | |
| local level = ... GS.something I forget | |
| table.insert( level.nodes, mynode.new( refnode, collider )spawnedTurkey ) | |
| end |
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