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This is a living document. Everything in this document is made in good
faith of being accurate, but like I just said; we don't yet know everything
about what's going on.
Update: I've disabled comments as of 2025-01-26 to avoid everyone having notifications for something a year on if someone wants to suggest a correction. Folks are free to email to suggest corrections still, of course.
Simple guide for using jigsaws in custom structures in 1.19
Custom data pack structures with jigsaws in 1.19
(Last updated: 1.19)
This is a direct conversion for 1.19, of my original guide for 1.18.2. For the sake of continuity i will show everything from groundup again. I would show the new 1.19 sections in different colour, but github doesn't allow that 😐
This is technically a shameless rip/edit of Misode's guide (go give that beautiful man a heart under his guides) that shows the traditional use of newly implemented custom structure system. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. So treat this as a basic jigsaw guide in world generation. There is a download for the datapack at the end of this guide.
**Always leave the world and rejoin to apply the new changes! Because traditional /reload or `/datapack disable & enabl
Decode ROT13 messages in Twitch chat via CTRL + double-click
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This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.
ANNOUNCEMENT
I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!