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Nipodemos / pt.json
Created July 25, 2024 16:52
tradução mod junimatic para stardew valley
// This file is generated - and the only reason to change it is if you are a translator.
// To translate this to another language, copy it to the language file name (e.g. 'es.json'
// for a Spanish translation), and replace all the English values with translated ones.
// Test your translations in-game and send this file back to the author so they can integrate
// and publish it. Instructions on how to integrate it into the source repo can be found here:
// https://github.com/NermNermNerm/LocalizeFromSource?tab=readme-ov-file#ingesting-translations
//
// Built from commit: a562f20a6f70fd692e6063505dee1c49c412284a !! DO NOT DELETE THIS LINE !!
{
// https://github.com/NermNermNerm/Junimatic/blob/a562f20a6f70fd692e6063505dee1c49c412284a/Junimatic/ConversationKeys.cs#L18
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
CloserMaterial.Utils.CloserMaterial (BuildingDef __instance, UnityEngine.Vector3 pos, System.Collections.Generic.IList`1[T] elements) (at <088ae711cff745b3b1ce341a04e6a206>:0)
CloserMaterial.Tool.PlanTool.buildingPlan2 (UnityEngine.GameObject input, System.Int32 cell, System.Int32 layer, Element elementA) (at <088ae711cff745b3b1ce341a04e6a206>:0)
CloserMaterial.Tool.PlanTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <088ae711cff745b3b1ce341a04e6a206>:0)
DragToo
const fs = require("fs").promises;
async function readFolder(path) {
const dir = await fs.readdir(path);
const json = {};
for (arquivo of dir) {
const currentItemPath = path + "/" + arquivo;
const detalhesDoArquivo = await fs.stat(currentItemPath);
if (detalhesDoArquivo.isDirectory()) {
// é uma pasta
@Nipodemos
Nipodemos / app.svelte
Created February 24, 2021 15:15
Reddit question
<script lang="ts">
import { routes } from "./routes";
</script>
<main>
<h1>Available routes:</h1>
{#each Object.keys(routes) as route}
{route}: "{routes[route].path}"
{/each}
</main>
import 'package:flutter/material.dart';
import 'package:get/get.dart';
class ColorBackGroundView extends GetView<ColorBackgroundController> {
@override
Widget build(BuildContext context) {
return Container(
child: Center(
child: Column(
children: [
@Nipodemos
Nipodemos / cloudSettings
Last active May 13, 2020 04:10
Visual Studio Code Settings Sync Gist
{"lastUpload":"2020-05-13T04:10:02.121Z","extensionVersion":"v3.4.3"}
[Jun 04 21:52:18 2019.53] Fechando conexão com o Servidor de Personagens
[Jun 04 21:52:18 2019.53] Desconectando-se (200.229.50.3:6000)...[Jun 04 21:52:18 2019.53] desconectado
[Jun 04 21:52:18 2019.54] Conectando-se ao Servidor de Mapas...
[Jun 04 21:52:18 2019.55] Conectando-se (200.229.50.6:5000)... [Jun 04 21:52:18 2019.67] conectado
[Jun 11 22:14:20 2019.41] Item Apareceu: Escama Afiada (2) x 1 (235, 75)
[Jun 11 22:14:24 2019.42] [dist=desconhecido] Desconhecido #54993: *?*
[Jun 11 22:14:26 2019.93] AI configurada para o modo automático.
[Jun 11 22:14:26 2019.94] [eventMacro] Conditions met for automacro 'equipandoCapaEden', calling macro 'equiparCapa ' in slot 1
[Jun 11 22:14:26 2019.94] Calculando rota aleatória para: Floresta de Payon (08) (pay_fild08): 60, 334
macro pegarDoStorageEVender {
set exclusive 1
$continuarLoop = 1
while ($continuarLoop) {
do ai manual
@listaDeItems = criarListaDeItens("sell") #cria a array listaDeItems
if (&config(itemsCheckWeight) != 1) do conf -f itemsCheckWeight 1
call irNaKafraEAbrirStorage
if (!$.storageopen) stop
pause 2
Embbed Desktop começa a integração no SDK do Flutter
23 de abril de 2019 Jacob Moura
Durante muito tempo o Flutter Embbed Desktop ficou operando de forma totalmente separada do SDK padrão do Flutter, porém a partir da versão 1.5.x o Flutter aplicou várias caracteristicas que diz respeito ao Embbed Desktop, começando a integrar funcionalidades para rodar aplicativos nos computadores. Lembrando que tudo que for falado nesse post é referente ao canal “Master” do Flutter, não aconselhamos o uso desse canal se você não estiver sabendo exatamente o que está fazendo.
Dito isso vamos as caracteristicas:
Testes de Plataforma.
https://i0.wp.com/flutterando.com.br/wp-content/uploads/2019/04/Captura-de-Tela-2019-04-21-a%CC%80s-13.07.12.png?w=354&ssl=1
Agora podemos testar se o Flutter está sendo rodado no Windows, no Linux ou no Mac. Antes só poderia ser testado em 3, o Android, iOS e o Fuchsia.
@Nipodemos
Nipodemos / eventMacro.pm
Created April 28, 2019 18:56
macro incompleta pra ficar com 1.285kk
automacro venderAteTer1kk285 {
exclusive 1
BaseLevel > 0
run-once 1
Zeny < 4000000 #3kk
Zeny > 1285000 #1.285kk
macro_delay 0.5
call {
$cidade = yuno
$coordenada = 218 97