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Armored Warfare Проект Армата DXVK конфиг для увеличения FPS
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| # DXVK Project: https://github.com/doitsujin/dxvk | |
| # | |
| # | |
| # Override PCI vendor and device IDs reported to the application. Can | |
| # cause the app to adjust behaviour depending on the selected values. | |
| # | |
| # Supported values: Any four-digit hex number. | |
| # dxgi.customDeviceId = 0000 | |
| dxgi.customVendorId = 10de | |
| # d3d9.customDeviceId = 0000 | |
| # d3d9.customVendorId = 0000 | |
| # Sets enabled HUD elements | |
| # | |
| # Behaves like the DXVK_HUD environment variable if the | |
| # environment variable is not set, otherwise it will be | |
| # ignored. The syntax is identical. | |
| dxvk.hud = full | |
| # dxvk.hud = 1 | |
| # dxvk.hud = 0 | |
| # Allocates dynamic resources with the given set of bind flags in | |
| # cached system memory rather than uncached memory or host-visible | |
| # VRAM, in order to allow fast readback from the CPU. This is only | |
| # useful for buggy applications, and may reduce GPU-bound performance. | |
| # | |
| # Supported values: Any combination of the following: | |
| # - v: Vertex buffers | |
| # - i: Index buffers | |
| # - c: Constant buffers | |
| # - r: Shader resources | |
| # - a: All dynamic resources | |
| d3d11.cachedDynamicResources = "ci" |
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