This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| abigail_mcs_1_concat | |
| abigail_mcs_2 | |
| ac_ig_3_p3_b | |
| ah_1_ext_t6 | |
| ah_1_int | |
| ah_1_mcs_1 | |
| ah_2_ext_alt | |
| ah_2_ext_p4 | |
| ah_3a_explosion | |
| ah_3a_ext |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| local scopes = {} | |
| AddEventHandler("playerEnteredScope", function(data) | |
| local playerEntering, player = data["player"], data["for"] | |
| if not scopes[player] then | |
| scopes[player] = {} | |
| end | |
| scopes[player][playerEntering] = true |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using CodeWalker.GameFiles; | |
| using System.IO; | |
| using SharpDX; | |
| using System.Collections.Generic; | |
| using NodReader; | |
| using CodeWalker; | |
| namespace YNDMover | |
| { |
This file has been truncated, but you can view the full file.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| -0x7FD323FF = -2144543743 = Strayhorn Boots | |
| -0x7DF913FE = -2113475582 = CUT ON THE LATEST STYLES FROM EUROPE~n~ | |
| -0x7EB3E3FD = -2125718525 = Free Aim Headshot +~1~ | |
| -0x7BDB0BF9 = -2077953017 = Fog Of War | |
| -0x7BEB77F8 = -2079029240 = Can hold 4 barrels for transport. | |
| -0x7B4BCFF7 = -2068566007 = Pelican Feather | |
| -0x7D4117F5 = -2101417973 = Elder Anderson | |
| -0x7BD8F7F4 = -2077816820 = American Paint | |
| -0x7C24CBF3 = -2082786291 = and his forbidden love - MISS PENELOPE - quite the most alive creature we have met down here.~n~~n~Suddenly, I'm marching as a suffragette. The looks of loathing on the faces of the locals delighted me, while their leader - a Mrs Calhoun amused me. I don't know much about good causes, nor the joys of democracy, but I enjoyed my little experience riding alongside them.~n~~n~World is certainly changing fast. | |
| -0x7EB4E3F2 = -2125784050 = ~z~Micah's little lackey. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| RequestModel("peyote") | |
| RequestModel("a_f_y_vinewood_04") | |
| Wait(500) | |
| pedVeh = CreateVehicle("peyote", GetEntityCoords(ped), .0) | |
| GIRL_PED = CreatePed(4, "a_f_y_vinewood_04", GetEntityCoords(ped), .0) | |
| Wait(500) | |
| local animBase = "RANDOM@CAR_THEFT_1@MCS_2" | |
| RequestAnimDict(animBase) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| local startPos, startAng = vector3(-1560.336, -3019.058, -74.8061), -30.0 | |
| local anim = "mini@strip_club@throwout_d@" | |
| RequestAnimDict(anim) | |
| local peds = {} | |
| peds[1] = CreatePed(4, GetHashKey("s_m_y_clubbar_01"), | |
| startPos + vector3(-10.0, .0, .0), .0, false, true) | |
| SetPedDefaultComponentVariation(peds[1]) | |
| FreezeEntityPosition(peds[1], true) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using CodeWalker.GameFiles; | |
| using CodeWalker.World; | |
| using SharpDX; | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Globalization; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| const Discord = require('discord.js'); | |
| const client = new Discord.Client(); | |
| const recruteurRoleID = "339431470462664705"; | |
| const mainServerID = "329623622819905546"; | |
| var entretienStarted = false; | |
| var count = 0 | |
| function hasEnoughPermissions(msg, perm) { | |
| return msg.member && msg.member.hasPermission && msg.member.hasPermission(perm || 'KICK_MEMBERS'); |