- Download the installer from the page https://golang.org/dl/ and install the package.
Type go in terminal, to verify the installation.
- Create a Go workspace and set GO PATH
| // this is a file that puts together all redigo examples for convenience | |
| // (see https://godoc.org/github.com/gomodule/redigo/redis#pkg-examples) | |
| // | |
| // start by ensuring that redis is running on port 6379 (`redis-server`) | |
| // uncomment the main method as needed, and run the script (`go run main.go`) | |
| package main | |
| import ( | |
| "fmt" | |
| "github.com/gomodule/redigo/redis" |
Type go in terminal, to verify the installation.
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.Analytics; | |
| public class MyGameNameHereAnalytics : MonoBehaviour | |
| { | |
| private void Start() | |
| { | |
| DontDestroyOnLoad(this.gameObject); |
| // http://www.2ality.com/2013/09/javascript-unicode.html | |
| function toUTF16(codePoint) { | |
| var TEN_BITS = parseInt('1111111111', 2); | |
| function u(codeUnit) { | |
| return '\\u'+codeUnit.toString(16).toUpperCase(); | |
| } | |
| if (codePoint <= 0xFFFF) { | |
| return u(codePoint); | |
| } |
| package main | |
| import ( | |
| "fmt" | |
| "reflect" | |
| ) | |
| func dump_interface_array(args interface{}) { | |
| val := reflect.ValueOf(args) | |
| fmt.Println(val.Kind()) |
| <html> | |
| <head> | |
| <title>WebSocket demo</title> | |
| </head> | |
| <body> | |
| <div> | |
| <form> | |
| <label for="numberfield">Number</label> | |
| <input type="text" id="numberfield" placeholder="12"/><br /> |