Remove this condition "when": "workspacePlatform == windows"
%USERPROFILE%\.cursor\extensions\ms-vscode.cpptools-1.23.5-win32-x64\package.json
"type": "cppvsdbg",
"label": "C++ (Windows)",
"when1": "workspacePlatform == windows",使用JAV金鸡儿奖官网附带的工具JAV SQL 查询器,可查询各种类别的JavDB TOP250影片:
及分年数据(存在部分重复影片,原始数据的问题):
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using System.IO; | |
| public class Tex2DArrayCreator : EditorWindow { | |
| private string fileName; | |
| private List<Texture2D> textures = new List<Texture2D>(); |
| // When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
| // However, if you want to author shaders in shading language you can use this teamplate as a base. | |
| // Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
| // This shader works with URP 7.1.x and above | |
| Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
| { | |
| Properties | |
| { | |
| // Specular vs Metallic workflow | |
| [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |