This Gist is about the Blender add-on we built for ShareTextures.
If you use Blender regularly, you already know the boring part: downloading assets, unpacking folders, checking texture paths, and repeating the same steps over and over. The add-on exists mainly to remove that friction.
The ShareTextures Blender add-on connects Blender directly to our library. You browse assets, bring them into your scene, and keep working. Nothing fancy, just fewer interruptions.
The library behind the add-on keeps growing. We’ve been adding assets steadily, focusing on things that are actually useful in daily work. At this point, it includes a large collection of CC0 textures and 3D models, all hosted and maintained on ShareTextures.
If materials are what you need most, the full texture library is available separately as well.
Textures are provided in multiple resolutions and follow a standard PBR setup. They’re meant to be practical. Archviz, environments, product shots, test scenes — that kind of use.
The textures aren’t locked into anything special. Once they’re in Blender, they behave like any other material. You can tweak them, rebuild them, or mix them with your own setups.
The add-on doesn’t try to control your workflow. It just helps you get assets into the scene faster, without dealing with downloads and folders every time.
The add-on also gives access to the 3D models
The models are designed to work well with PBR materials and common render setups. They’re useful for scene building, blockouts, or when you just need something solid in the scene without spending time on cleanup.
Having models and textures coming from the same library helps keep things consistent, especially when you’re moving fast.
This add-on isn’t meant to replace how you work in Blender. It’s there to save a bit of time and mental energy.
If you’re already using Blender and ShareTextures together, this just makes that connection smoother.
You can find the Blender add-on here:
Blender Material Library