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November 12, 2025 07:28
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Inventory Knight (PuzzleScript Script)
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| Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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| title Inventory Knight | |
| author Stingby12 | |
| homepage www.puzzlescript.net | |
| background_color #2e222f | |
| text_color #d6dad3 | |
| run_rules_on_level_start | |
| ( | |
| verbose_logging | |
| ) | |
| ( | |
| https://lospec.com/palette-list/dungeon-20 | |
| #2e222f | |
| #45293f | |
| #7a3045 | |
| #993d41 | |
| #cd683d | |
| #fbb954 | |
| #28353e | |
| #344a5a | |
| #407080 | |
| #508da0 | |
| #5bbfc5 | |
| #f2ec8b | |
| #b0a987 | |
| #997f73 | |
| #665964 | |
| #443846 | |
| #576069 | |
| #788a87 | |
| #d6dad3 | |
| #a9b2a2 | |
| ) | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| #2e222f #45293f | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| Void | |
| #2e222f | |
| Inv | |
| transparent #665964 | |
| 00000 | |
| 00000 | |
| 00100 | |
| 00000 | |
| 00000 | |
| InvFirst | |
| transparent #665964 | |
| 00000 | |
| 00000 | |
| 00100 | |
| 00000 | |
| 00000 | |
| CurSlot | |
| transparent | |
| Wall | |
| #a9b2a2 #788a87 #d6dad3 | |
| 01000 | |
| 11111 | |
| 00010 | |
| 11111 | |
| 01000 | |
| WallBU | |
| #d6dad3 | |
| 00000 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| WallBD | |
| #d6dad3 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 00000 | |
| WallBL | |
| #d6dad3 | |
| 0.... | |
| 0.... | |
| 0.... | |
| 0.... | |
| 0.... | |
| WallBR | |
| #d6dad3 | |
| ....0 | |
| ....0 | |
| ....0 | |
| ....0 | |
| ....0 | |
| WallBUL | |
| #d6dad3 | |
| 0.... | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| WallBDL | |
| #d6dad3 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 0.... | |
| WallBUR | |
| #d6dad3 | |
| ....0 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| WallBDR | |
| #d6dad3 | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| ....0 | |
| Wall2 | |
| #665964 #997f73 #b0a987 | |
| 22221 | |
| 21110 | |
| 21110 | |
| 21110 | |
| 10000 | |
| PlayerD | |
| #788a87 #443846 #576069 #993d41 | |
| .000. | |
| .111. | |
| .010. | |
| 32223 | |
| .2.2. | |
| PlayerL | |
| #788a87 #443846 #576069 #993d41 | |
| .0003 | |
| .1103 | |
| .100. | |
| 32223 | |
| .2.2. | |
| PlayerU | |
| #788a87 #443846 #576069 #993d41 | |
| .030. | |
| .030. | |
| .000. | |
| 32223 | |
| .2.2. | |
| PlayerR | |
| #788a87 #443846 #576069 #993d41 | |
| 3000. | |
| 3011. | |
| .001. | |
| 32223 | |
| .2.2. | |
| Sword | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| ..... | |
| ..21. | |
| 3210. | |
| .30.. | |
| 3.3.. | |
| Spear | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| ...21 | |
| ..210 | |
| ..30. | |
| .3... | |
| 3.... | |
| Axe | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| .22.3 | |
| .213. | |
| ..310 | |
| .3.00 | |
| 3.... | |
| Bow | |
| #788a87 #a9b2a2 #d6dad3 #cd683d #993d41 | |
| 333.2 | |
| 1..4. | |
| .14.3 | |
| .41.3 | |
| 4..13 | |
| Swap | |
| #fbb954 #f2ec8b #b0a987 | |
| .222. | |
| 2...2 | |
| 2..2. | |
| .211. | |
| ..10. | |
| SwordInv | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| ..... | |
| ..21. | |
| 3210. | |
| .30.. | |
| 3.3.. | |
| SpearInv | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| ...21 | |
| ..210 | |
| ..30. | |
| .3... | |
| 3.... | |
| AxeInv | |
| #788a87 #a9b2a2 #d6dad3 #cd683d | |
| .22.3 | |
| .213. | |
| ..310 | |
| .3.00 | |
| 3.... | |
| BowInv | |
| #788a87 #a9b2a2 #d6dad3 #cd683d #993d41 | |
| 333.2 | |
| 1..4. | |
| .14.3 | |
| .41.3 | |
| 4..13 | |
| CollectTP | |
| transparent | |
| SwordTP | |
| transparent | |
| SpearTP | |
| transparent | |
| AxeTP | |
| transparent | |
| BowTP | |
| transparent | |
| AttU | |
| #993d41 | |
| ...00 | |
| ..00. | |
| ..00. | |
| .00.. | |
| 00... | |
| AttD | |
| #993d41 | |
| ...00 | |
| ..00. | |
| ..00. | |
| .00.. | |
| 00... | |
| AttL | |
| #993d41 | |
| ...00 | |
| ..00. | |
| ..00. | |
| .00.. | |
| 00... | |
| AttR | |
| #993d41 | |
| ...00 | |
| ..00. | |
| ..00. | |
| .00.. | |
| 00... | |
| AttTP | |
| #993d41 | |
| ...00 | |
| ..00. | |
| ..00. | |
| .00.. | |
| 00... | |
| AttExtU | |
| transparent | |
| AttExtD | |
| transparent | |
| AttExtL | |
| transparent | |
| AttExtR | |
| transparent | |
| SlimeB | |
| #407080 #508da0 #5bbfc5 #d6dad3 #2e222f | |
| ..... | |
| .222. | |
| 01312 | |
| 03432 | |
| 00302 | |
| SlimeR | |
| #7a3045 #993d41 #cd683d #d6dad3 #2e222f | |
| ..... | |
| .222. | |
| 01312 | |
| 03432 | |
| 00302 | |
| DodgeU | |
| transparent | |
| DodgeD | |
| transparent | |
| DodgeL | |
| transparent | |
| DodgeR | |
| transparent | |
| Skeleton | |
| #d6dad3 #a9b2a2 | |
| .000. | |
| .101. | |
| .000. | |
| 0.0.0 | |
| .0.0. | |
| SkeletonDm | |
| #d6dad3 #a9b2a2 #788a87 #576069 | |
| .112. | |
| .213. | |
| .101. | |
| 1.1.. | |
| .0.1. | |
| DamageTP | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| ▪ = Void | |
| ▫ = Void and Inv | |
| ¤ = Void and InvFirst and CurSlot | |
| # = Wall | |
| % = Wall2 | |
| P = PlayerD | |
| ^ = SlimeB | |
| v = SlimeR | |
| $ = Skeleton | |
| ! = Sword | |
| | = Spear | |
| - = Axe | |
| ] = Bow | |
| ~ = Swap | |
| InvAll = Inv or InvFirst | |
| Walls = Wall or Wall2 | |
| Player = PlayerD or PlayerL or PlayerU or PlayerR | |
| SkeletonAll = Skeleton or SkeletonDm | |
| Enemy = SlimeB or SlimeR or SkeletonAll | |
| Weapon = Sword or Spear or Axe or Bow or Swap | |
| WeaponInv = SwordInv or SpearInv or AxeInv or BowInv | |
| WeaponTP = SwordTP or SpearTP or AxeTP or BowTP | |
| AttX = AttU or AttD or AttL or AttR | |
| AttExt = AttExtU or AttExtD or AttExtL or AttExtR | |
| Dodge = DodgeU or DodgeD or DodgeL or DodgeR | |
| Block = Walls or Enemy or Player or Weapon or AttX | |
| ======= | |
| SOUNDS | |
| ======= | |
| Player move 71751707 | |
| Sword destroy 81914703 | |
| Spear destroy 81914703 | |
| Axe destroy 81914703 | |
| Bow destroy 81914703 | |
| Swap destroy 95887503 | |
| AttX create 54509502 | |
| sfx0 52526904 | |
| sfx1 23676102 | |
| endlevel 24481902 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| CollectTP | |
| WeaponTP | |
| Weapon | |
| CurSlot | |
| Player, Walls, Void, Enemy | |
| AttX | |
| AttExtU | |
| AttExtD | |
| AttExtL | |
| AttExtR | |
| DodgeU | |
| DodgeD | |
| DodgeL | |
| DodgeR | |
| AttTP | |
| DamageTP | |
| InvAll | |
| WallBU | |
| WallBD | |
| WallBL | |
| WallBR | |
| WallBUL | |
| WallBDL | |
| WallBUR | |
| WallBDR | |
| WeaponInv | |
| ====== | |
| RULES | |
| ====== | |
| up [ Wall | no Wall no Void ] -> [ Wall WallBU |] | |
| down [ Wall | no Wall no Void ] -> [ Wall WallBD |] | |
| left [ Wall | no Wall no Void ] -> [ Wall WallBL |] | |
| right [ Wall | no Wall no Void ] -> [ Wall WallBR |] | |
| down [ WallBL | Wall no WallBL ] -> [ WallBL | Wall WallBUL ] | |
| up [ WallBL | Wall no WallBL ] -> [ WallBL | Wall WallBDL ] | |
| down [ WallBR | Wall no WallBR ] -> [ WallBR | Wall WallBUR ] | |
| up [ WallBR | Wall no WallBR ] -> [ WallBR | Wall WallBDR ] | |
| [ up Player ] -> [ up PlayerU ] | |
| [ down Player ] -> [ down PlayerD ] | |
| [ left Player ] -> [ left PlayerL ] | |
| [ right Player ] -> [ right PlayerR ] | |
| [ > Player | Weapon ] -> [ > Player | Weapon CollectTP ] | |
| right [ Swap CollectTP ] [ InvFirst SwordInv | no CurSlot ] -> [ Swap CollectTP ] [ InvFirst SwordTP | ] | |
| right [ Swap CollectTP ] [ InvFirst SpearInv | no CurSlot ] -> [ Swap CollectTP ] [ InvFirst SpearTP | ] | |
| right [ Swap CollectTP ] [ InvFirst AxeInv | no CurSlot ] -> [ Swap CollectTP ] [ InvFirst AxeTP | ] | |
| right [ Swap CollectTP ] [ InvFirst BowInv | no CurSlot ] -> [ Swap CollectTP ] [ InvFirst BowTP | ] | |
| right [ Swap CollectTP ] [ no WeaponInv | WeaponInv ] -> [ Swap CollectTP ] [ WeaponInv | ] | |
| right [ Swap CollectTP ] [ no WeaponInv | CurSlot ] -> [ Swap CollectTP ] [ | left CurSlot ] | |
| late right [ Swap CollectTP ] [ SwordTP ] [ CurSlot | ] -> [ ] [ ] [ SwordInv | CurSlot ] | |
| late right [ Swap CollectTP ] [ SpearTP ] [ CurSlot | ] -> [ ] [ ] [ SpearInv | CurSlot ] | |
| late right [ Swap CollectTP ] [ AxeTP ] [ CurSlot | ] -> [ ] [ ] [ AxeInv | CurSlot ] | |
| late right [ Swap CollectTP ] [ BowTP ] [ CurSlot | ] -> [ ] [ ] [ BowInv | CurSlot ] | |
| [ CollectTP ] [ stationary CurSlot no InvAll ] -> cancel sfx1 | |
| [ Sword CollectTP ] [ CurSlot ] -> [ ] [ right CurSlot SwordInv ] | |
| [ Spear CollectTP ] [ CurSlot ] -> [ ] [ right CurSlot SpearInv ] | |
| [ Axe CollectTP ] [ CurSlot ] -> [ ] [ right CurSlot AxeInv ] | |
| [ Bow CollectTP ] [ CurSlot ] -> [ ] [ right CurSlot BowInv ] | |
| late [ CollectTP ] -> [ ] | |
| right [ action Player ] [ SwordInv | CurSlot ] -> [ action Player SwordTP ] [ | left CurSlot ] | |
| right [ action Player ] [ SpearInv | CurSlot ] -> [ action Player SpearTP ] [ | left CurSlot ] | |
| right [ action Player ] [ AxeInv | CurSlot ] -> [ action Player AxeTP ] [ | left CurSlot ] | |
| right [ action Player ] [ BowInv | CurSlot ] -> [ action Player BowTP ] [ | left CurSlot ] | |
| [ AttTP ] -> [ ] | |
| (sword) | |
| up [ PlayerU SwordTP | ] -> [ PlayerU | AttU ] again | |
| down [ PlayerD SwordTP | ] -> [ PlayerD | AttD ] again | |
| left [ PlayerL SwordTP | ] -> [ PlayerL | AttL ] again | |
| right [ PlayerR SwordTP | ] -> [ PlayerR | AttR ] again | |
| (spear) | |
| up [ PlayerU SpearTP | Walls ] -> [ PlayerU | AttU ] again | |
| down [ PlayerD SpearTP | Walls ] -> [ PlayerD | AttD ] again | |
| left [ PlayerL SpearTP | Walls ] -> [ PlayerL | AttL ] again | |
| right [ PlayerR SpearTP | Walls ] -> [ PlayerR | AttR ] again | |
| up [ PlayerU SpearTP | ] -> [ PlayerU SpearTP | AttU AttExtU ] again | |
| down [ PlayerD SpearTP | ] -> [ PlayerD SpearTP | AttD AttExtD ] again | |
| left [ PlayerL SpearTP | ] -> [ PlayerL SpearTP | AttL AttExtL ] again | |
| right [ PlayerR SpearTP | ] -> [ PlayerR SpearTP | AttR AttExtR ] again | |
| up [ SpearTP ] [ AttExtU | no Walls ] -> [ ] [ | AttU ] | |
| down [ SpearTP ] [ AttExtD | no Walls ] -> [ ] [ | AttD ] | |
| left [ SpearTP ] [ AttExtL | no Walls ] -> [ ] [ | AttL ] | |
| right [ SpearTP ] [ AttExtR | no Walls ] -> [ ] [ | AttR ] | |
| [ SpearTP no InvAll ] -> [ ] | |
| (axe) | |
| up [ PlayerU AxeTP | Walls ] -> [ PlayerU | AttU ] again | |
| down [ PlayerD AxeTP | Walls ] -> [ PlayerD | AttD ] again | |
| left [ PlayerL AxeTP | Walls ] -> [ PlayerL | AttL ] again | |
| right [ PlayerR AxeTP | Walls ] -> [ PlayerR | AttR ] again | |
| up [ PlayerU AxeTP | ] -> [ PlayerU AxeTP | AttU AttExtL AttExtR ] again | |
| down [ PlayerD AxeTP | ] -> [ PlayerD AxeTP | AttD AttExtL AttExtR ] again | |
| left [ PlayerL AxeTP | ] -> [ PlayerL AxeTP | AttL AttExtU AttExtD ] again | |
| right [ PlayerR AxeTP | ] -> [ PlayerR AxeTP | AttR AttExtU AttExtD ] again | |
| up [ AxeTP ] [ PlayerL ] [ AttExtU | no Walls ] -> [ AxeTP ] [ PlayerL ] [ | AttL ] | |
| down [ AxeTP ] [ PlayerL ] [ AttExtD | no Walls ] -> [ AxeTP ] [ PlayerL ] [ | AttL ] | |
| up [ AxeTP ] [ PlayerR ] [ AttExtU | no Walls ] -> [ AxeTP ] [ PlayerR ] [ | AttR ] | |
| down [ AxeTP ] [ PlayerR ] [ AttExtD | no Walls ] -> [ AxeTP ] [ PlayerR ] [ | AttR ] | |
| left [ AxeTP ] [ PlayerU ] [ AttExtL | no Walls ] -> [ AxeTP ] [ PlayerU ] [ | AttU ] | |
| right [ AxeTP ] [ PlayerU ] [ AttExtR | no Walls ] -> [ AxeTP ] [ PlayerU ] [ | AttU ] | |
| left [ AxeTP ] [ PlayerD ] [ AttExtL | no Walls ] -> [ AxeTP ] [ PlayerD ] [ | AttD ] | |
| right [ AxeTP ] [ PlayerD ] [ AttExtR | no Walls ] -> [ AxeTP ] [ PlayerD ] [ | AttD ] | |
| [ AxeTP no InvAll ] -> [ ] | |
| (bow) | |
| up [ PlayerU BowTP | Wall ] -> [ PlayerU | AttU ] again | |
| down [ PlayerD BowTP | Wall ] -> [ PlayerD | AttD ] again | |
| left [ PlayerL BowTP | Wall ] -> [ PlayerL | AttL ] again | |
| right [ PlayerR BowTP | Wall ] -> [ PlayerR | AttR ] again | |
| up [ PlayerU BowTP | ] -> [ PlayerU BowTP | AttExtU ] again | |
| down [ PlayerD BowTP | ] -> [ PlayerD BowTP | AttExtD ] again | |
| left [ PlayerL BowTP | ] -> [ PlayerL BowTP | AttExtL ] again | |
| right [ PlayerR BowTP | ] -> [ PlayerR BowTP | AttExtR ] again | |
| up [ BowTP ] [ AttExtU | ] -> [ ] [ | AttU ] | |
| down [ BowTP ] [ AttExtD | ] -> [ ] [ | AttD ] | |
| left [ BowTP ] [ AttExtL | ] -> [ ] [ | AttL ] | |
| right [ BowTP ] [ AttExtR | ] -> [ ] [ | AttR ] | |
| [ BowTP no InvAll ] -> [ ] | |
| [ Dodge ] -> [ ] | |
| up [ SlimeR | no Block ] -> [ SlimeR | DodgeU ] | |
| down [ SlimeR | no Block ] -> [ SlimeR | DodgeD ] | |
| left [ SlimeR | no Block ] -> [ SlimeR | DodgeL ] | |
| right [ SlimeR | no Block ] -> [ SlimeR | DodgeR ] | |
| up [ AttU stationary SlimeR | DodgeU ] -> [ AttU up SlimeR | DodgeU ] | |
| right [ AttU stationary SlimeR | DodgeR ] -> [ AttU right SlimeR | DodgeR ] | |
| left [ AttU stationary SlimeR | DodgeL ] -> [ AttU left SlimeR | DodgeL ] | |
| down [ AttD stationary SlimeR | DodgeD ] -> [ AttD down SlimeR | DodgeD ] | |
| left [ AttD stationary SlimeR | DodgeL ] -> [ AttD left SlimeR | DodgeL ] | |
| right [ AttD stationary SlimeR | DodgeR ] -> [ AttD right SlimeR | DodgeR ] | |
| left [ AttL stationary SlimeR | DodgeL ] -> [ AttL left SlimeR | DodgeL ] | |
| up [ AttL stationary SlimeR | DodgeU ] -> [ AttL up SlimeR | DodgeU ] | |
| down [ AttL stationary SlimeR | DodgeD ] -> [ AttL down SlimeR | DodgeD ] | |
| right [ AttR stationary SlimeR | DodgeR ] -> [ AttR right SlimeR | DodgeR ] | |
| down [ AttR stationary SlimeR | DodgeD ] -> [ AttR down SlimeR | DodgeD ] | |
| up [ AttR stationary SlimeR | DodgeU ] -> [ AttR up SlimeR | DodgeU ] | |
| [ SlimeB AttX ] -> [ DamageTP ] | |
| [ moving SlimeR AttX ] -> [ moving SlimeR DamageTP ] | |
| [ stationary SlimeR AttX ] -> [ DamageTP ] | |
| [ SkeletonDm AttX ] -> [ DamageTP ] | |
| [ Skeleton AttU ] -> [ up SkeletonDm DamageTP ] | |
| [ Skeleton AttD ] -> [ down SkeletonDm DamageTP ] | |
| [ Skeleton AttL ] -> [ left SkeletonDm DamageTP ] | |
| [ Skeleton AttR ] -> [ right SkeletonDm DamageTP ] | |
| [ AttX ] [ DamageTP ] -> [ AttTP ] [ DamageTP ] | |
| [ DamageTP ] -> [ AttTP ] | |
| [ AttX ] -> cancel sfx0 | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| no Enemy | |
| no AttTP | |
| no WeaponInv | |
| no Weapon | |
| ======= | |
| LEVELS | |
| ======= | |
| message Take the and add it to your inventory by walking over it. | |
| message Press X to use the sword and slain enemies. | |
| message Slain all enemies to beat the level. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%..^..%.# | |
| #.........# | |
| #.........# | |
| #....p....# | |
| #.........# | |
| #.........# | |
| #.%..!..%.# | |
| #.........# | |
| ########### | |
| message Each weapon has one specific attack pattern. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%..^..%.# | |
| #....^....# | |
| #.........# | |
| #....p....# | |
| #.........# | |
| #.........# | |
| #.%..|..%.# | |
| #.........# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%.....%.# | |
| #...^^^...# | |
| #.........# | |
| #....p....# | |
| #.........# | |
| #.........# | |
| #.%..-..%.# | |
| #.........# | |
| ########### | |
| message You always use the latest weapon. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #..%%%%%..# | |
| #..%^^^%..# | |
| #..%^^^%..# | |
| #.........# | |
| #...!|-...# | |
| #.........# | |
| #.%%.p.%%.# | |
| #.........# | |
| ########### | |
| message You can only hold a maximum of three weapons. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #....#.^^^# | |
| #.p..#....# | |
| #....#....# | |
| #..%%#%%..# | |
| #..-!!!!!.# | |
| #..%%#%%..# | |
| #....#....# | |
| #....#....# | |
| #^^^.#....# | |
| ########### | |
| message All weapons must be used, no wasted slots ! | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..#####..# | |
| #..#####..# | |
| #..%^^^%..# | |
| #..%...%..# | |
| #.........# | |
| #....p....# | |
| #.........# | |
| #.%.---.%.# | |
| #.%.....%.# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.........# | |
| #%%%%...||# | |
| #^^^^.%.||# | |
| #^^^^p%.||# | |
| #^^^^.%.||# | |
| #%%%%...||# | |
| #.........# | |
| #.........# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..!|!-!-^# | |
| #...####### | |
| #.........# | |
| #...%%^%%.# | |
| #.p.%^^^%.# | |
| #...%^^^%.# | |
| #...%^^^%.# | |
| #...%%%%%.# | |
| #.........# | |
| ########### | |
| message Skeletons take two attacks to be slain. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%%%.%%%.# | |
| #..%$.$%..# | |
| #.........# | |
| #..!.-.!..# | |
| #.........# | |
| #.%.....%.# | |
| #.%%.p.%%.# | |
| #.........# | |
| ########### | |
| message Attacks knocks back. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%.-.!.%.# | |
| #.%.....%.# | |
| #....p....# | |
| #.........# | |
| #.........# | |
| #.%..$..%.# | |
| #.%.^.^.%.# | |
| #.........# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #..%%%%%..# | |
| #..%^^^%..# | |
| #..%.^$%..# | |
| #.........# | |
| #...!|-...# | |
| #.........# | |
| #.%%.p.%%.# | |
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| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..!|!-!-$# | |
| #...####### | |
| #.........# | |
| #...%..%%.# | |
| #.p.%^^^%.# | |
| #...%^^^%.# | |
| #...%^^^%.# | |
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| #.........# | |
| ########### | |
| message The bow can fire over one obstacle. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #...%^%...# | |
| #...%^%...# | |
| #..%.^.%..# | |
| #....%....# | |
| #.........# | |
| #..|...]..# | |
| #....p....# | |
| #.........# | |
| #..%...%..# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..]|]-]-^# | |
| #...####### | |
| #.........# | |
| #...%%^%%.# | |
| #.p.#^^^#.# | |
| #...#^^^#.# | |
| #...#^^^#.# | |
| #...#####.# | |
| #.........# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..]|]-]-^# | |
| #...####### | |
| #.........# | |
| #...##^##.# | |
| #.p.#^^^#.# | |
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| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #####.....# | |
| #%^^..%.]]# | |
| #%.^^.%.]]# | |
| #%.^^p%.]]# | |
| #%.^^.%.]]# | |
| #%^^..%.]]# | |
| #####.....# | |
| #.........# | |
| ########### | |
| message Red slimes will always try to dodge attacks. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| ####%%%#### | |
| ##!.%.%.!## | |
| ##.......## | |
| #%%.....%%# | |
| #%...v...%# | |
| #%%.....%%# | |
| ##...p...## | |
| ##!.%.%.!## | |
| ####%%%#### | |
| ########### | |
| message Observe their movement pattern. | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #..!.|.-..# | |
| #.........# | |
| #.%%...%%.# | |
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| #.........# | |
| #.%...%.%.# | |
| #.%.%...%.# | |
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| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #.%.....%.# | |
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| #|..%.%..-# | |
| #...v.v...# | |
| #-..%.%..|# | |
| #.........# | |
| #.%..p..%.# | |
| #.........# | |
| ########### | |
| message There is a pendant... | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #......%^^# | |
| #.%%....^^# | |
| #.%....%^^# | |
| #......%%%# | |
| #.........# | |
| #%%!%.....# | |
| #..-%..~..# | |
| #p.|%.....# | |
| #...%.....# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #..~!|-~-!# | |
| #...####### | |
| #.........# | |
| #...%%^%%.# | |
| #.p.%^^^%.# | |
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| #...%^^^%.# | |
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| #.........# | |
| ########### | |
| ¤▫▫▪▪▪▪▪▪▪▪ | |
| ########### | |
| #.........# | |
| #...%.....# | |
| #..%..^v..# | |
| #.%...v^..# | |
| #.........# | |
| #.-.....%.# | |
| #......%..# | |
| #.p.-.%...# | |
| #.........# | |
| ########### | |
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