Skip to content

Instantly share code, notes, and snippets.

@Stingby12
Created May 19, 2025 10:01
Show Gist options
  • Select an option

  • Save Stingby12/64aae986928a00ccc7869e717422fb05 to your computer and use it in GitHub Desktop.

Select an option

Save Stingby12/64aae986928a00ccc7869e717422fb05 to your computer and use it in GitHub Desktop.
Linequa Runes - Chapter 3 (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
title Linequa Runes - Chapter 3
author Stingby12
homepage www.puzzlescript.net
norepeat_action
background_color #563635
text_color #5B6057
sprite_size 9
level_select
level_select_lock
level_select_unlocked_rollover 3
level_select_solve_symbol x
continue_is_level_select
========
OBJECTS
========
Background
#3B2524 #412928
111111111
100000001
100000001
100000001
100000001
100000001
100000001
100000001
111111111
Void
#563635
Wall
#563635 #5B6057
.........
.........
..11111..
..11111..
..11111..
..11111..
..11111..
.........
.........
Start
#848781
.........
...000...
..0...0..
..0......
...000...
......0..
..0...0..
...000...
.........
Finish
#848781
.........
..00000..
..0......
..0......
..0000...
..0......
..0......
..0......
.........
DotA
#787B74
.........
.........
....0....
....0....
..00000..
....0....
....0....
.........
.........
DotB
#787B74
.........
.........
....0....
.........
..0.0.0..
.........
....0....
.........
.........
DotC
#787B74
.........
.........
.........
...0.0...
....0....
...0.0...
.........
.........
.........
DotD
#787B74
.........
.........
.........
....0....
...000...
....0....
.........
.........
.........
CheckDotA
transparent
CheckDotB
transparent
CheckDotC
transparent
CheckDotD
transparent
CheckDotX
transparent
Num1
#6A6E66
.........
.........
.........
.........
....0....
.........
.........
.........
.........
Num2
#6A6E66
.........
.........
.........
.........
...0.0...
.........
.........
.........
.........
Num3
#6A6E66
.........
.........
.........
.........
..0.0.0..
.........
.........
.........
.........
Num4
#6A6E66
.........
.........
.........
...0.0...
.........
...0.0...
.........
.........
.........
Num5
#6A6E66
.........
.........
.........
...0.0...
.........
..0.0.0..
.........
.........
.........
Num6
#6A6E66
.........
.........
.........
..0.0.0..
.........
..0.0.0..
.........
.........
.........
Num7
#6A6E66
.........
.........
...0.0...
.........
..0.0.0..
.........
...0.0...
.........
.........
Num8
#6A6E66
.........
.........
..0.0.0..
.........
...0.0...
.........
..0.0.0..
.........
.........
Num9
#6A6E66
.........
.........
..0.0.0..
.........
..0.0.0..
.........
..0.0.0..
.........
.........
CheckNumArea1
transparent
CheckNumArea2H
transparent
CheckNumArea2V
transparent
CheckNumArea3
transparent
CheckNumS
transparent
CheckNumSX
transparent
CheckNumX
transparent
CheckNumTp
transparent
Count1
transparent
Count2
transparent
Count3
transparent
Count4
transparent
Count5
transparent
Count6
transparent
Count7
transparent
Count8
transparent
Count9
transparent
CountDone
transparent
PlayerX
#5B6057
.........
.000.000.
.0.....0.
.0.....0.
.........
.0.....0.
.0.....0.
.000.000.
.........
PlayerDraw
#5B6057
.........
.........
..00000..
..0...0..
..0...0..
..0...0..
..00000..
.........
.........
PlayerWin
transparent
LineS
#5B6057 transparent transparent transparent transparent
....1....
....1....
....1....
...000...
3330.0444
...000...
....2....
....2....
....2....
LineSU copy:LineS
#5B6057 #5B6057 transparent transparent transparent
LineSD copy:LineS
#5B6057 transparent #5B6057 transparent transparent
LineSL copy:LineS
#5B6057 transparent transparent #5B6057 transparent
LineSR copy:LineS
#5B6057 transparent transparent transparent #5B6057
LineU
#5B6057 #5B6057 transparent transparent transparent
....1....
....1....
....1....
....1....
333304444
....2....
....2....
....2....
....2....
LineD copy:LineU
#5B6057 transparent #5B6057 transparent transparent
LineL copy:LineU
#5B6057 transparent transparent #5B6057 transparent
LineR copy:LineU
#5B6057 transparent transparent transparent #5B6057
CantMove
transparent
CantStart
transparent
CheckX
transparent
CheckPathU
transparent
CheckPathD
transparent
CheckPathL
transparent
CheckPathR
transparent
WrongX
transparent
LineSUWrong copy:LineS
#990000 #990000 transparent transparent transparent
LineSDWrong copy:LineS
#990000 transparent #990000 transparent transparent
LineSLWrong copy:LineS
#990000 transparent transparent #990000 transparent
LineSRWrong copy:LineS
#990000 transparent transparent transparent #990000
LineUWrong copy:LineU
#990000 #990000 transparent transparent transparent
LineDWrong copy:LineU
#990000 transparent #990000 transparent transparent
LineLWrong copy:LineU
#990000 transparent transparent #990000 transparent
LineRWrong copy:LineU
#990000 transparent transparent transparent #990000
=======
LEGEND
=======
. = Background
# = Void
@ = Wall and Void
S = Start
F = Finish
¤ = PlayerX
X = PlayerX and Void
$ = PlayerX and Start
(
* = DotA
+ = DotB
/ = DotC
" = DotD
° = DotA and PlayerX
- = DotB and PlayerX
\ = DotC and PlayerX
' = DotD and PlayerX
)
1 = Num1
2 = Num2
3 = Num3
4 = Num4
5 = Num5
6 = Num6
7 = Num7
8 = Num8
9 = Num9
Ⅰ = Num1 and PlayerX
Ⅱ = Num2 and PlayerX
Ⅲ = Num3 and PlayerX
Ⅳ = Num4 and PlayerX
Ⅴ = Num5 and PlayerX
Ⅵ = Num6 and PlayerX
Ⅶ = Num7 and PlayerX
Ⅷ = Num8 and PlayerX
Ⅸ = Num9 and PlayerX
Player = PlayerX or PlayerDraw or PlayerWin
LineSAll = LineS or LineSU or LineSD or LineSL or LineSR
LineAll = LineU or LineD or LineL or LineR
LineNotU = LineD or LineL or LineR or LineSD or LineSL or LineSR
LineNotD = LineU or LineL or LineR or LineSU or LineSL or LineSR
LineNotL = LineR or LineU or LineD or LineSL or LineSU or LineSD
LineNotR = LineL or LineU or LineD or LineSR or LineSU or LineSD
LineSWrongAll = LineSUWrong or LineSDWrong or LineSLWrong or LineSRWrong
LineWrongAll = LineUWrong or LineDWrong or LineLWrong or LineRWrong
Dot = DotA or DotB or DotC or DotD
Num = Num1 or Num2 or Num3 or Num4 or Num5 or Num6 or Num7 or Num8 or Num9
CheckPath = CheckPathU or CheckPathD or CheckPathL or CheckPathR
CheckDot = CheckDotA or CheckDotB or CheckDotC or CheckDotD
CheckNum = CheckNumArea1 or CheckNumArea2H or CheckNumArea2V or CheckNumArea3
Count = Count1 or Count2 or Count3 or Count4 or Count5 or Count6 or Count7 or Count8 or Count9
Check = CheckX or CheckPath or CheckDot or CheckDotX or CheckNum or CheckNumX or CheckNumTp
=======
SOUNDS
=======
Player move 95332307
sfx2 76882907
CantStart create 66007502
sfx0 44918907
sfx1 46986307
WrongX create 50948902
startgame 66047908
endgame 630708
startlevel 17849708
endlevel 67924902
restart 18342906
showmessage 19222506
PlayerWin create 30731102
================
COLLISIONLAYERS
================
Background
Void
Start Finish Dot Num
LineSAll
LineU
LineD
LineL
LineR
CantMove
CantStart
LineSWrongAll
LineUWrong
LineDWrong
LineLWrong
LineRWrong
Player Wall
CheckX
CheckPath
CheckDot
CheckDotX
CheckNumArea1
CheckNumArea2H
CheckNumArea2V
CheckNumArea3
CheckNumS
CheckNumSX
CheckNumX
CheckNumTp
Count
CountDone
WrongX
======
RULES
======
[ PlayerWin ] -> win
[ CantMove no LineAll no LineSAll ] -> []
[ CantStart ] -> []
[ Check ] -> []
[ Count ] -> []
[ CountDone ] -> []
[ WrongX ] -> []
[ action PlayerX ] [ LineSWrongAll ] -> [ action PlayerX ] []
[ action PlayerX ] [ LineWrongAll ] -> [ action PlayerX ] []
[ action PlayerX Void ] -> [ PlayerX Void CantStart ]
[ CantStart ] [ action PlayerX ] -> [ CantStart ] [ PlayerX ]
[ action PlayerX ] -> [ PlayerDraw LineS ] sfx2
[ action PlayerDraw LineS ] -> [ PlayerX ]
up [ > PlayerDraw LineU | LineSD ] -> [ | LineS PlayerDraw ] sfx1
down [ > PlayerDraw LineD | LineSU ] -> [ | LineS PlayerDraw ] sfx1
left [ > PlayerDraw LineL | LineSR ] -> [ | LineS PlayerDraw ] sfx1
right [ > PlayerDraw LineR | LineSL ] -> [ | LineS PlayerDraw ] sfx1
up [ > PlayerDraw LineU | LineD ] -> [ | PlayerDraw ] sfx1
down [ > PlayerDraw LineD | LineU ] -> [ | PlayerDraw ] sfx1
left [ > PlayerDraw LineL | LineR ] -> [ | PlayerDraw ] sfx1
right [ > PlayerDraw LineR | LineL ] -> [ | PlayerDraw ] sfx1
up [ > PlayerDraw LineS | no CantMove no Void ] -> [ LineSU | LineD PlayerDraw ] sfx0
down [ > PlayerDraw LineS | no CantMove no Void ] -> [ LineSD | LineU PlayerDraw ] sfx0
left [ > PlayerDraw LineS | no CantMove no Void ] -> [ LineSL | LineR PlayerDraw ] sfx0
right [ > PlayerDraw LineS | no CantMove no Void ] -> [ LineSR | LineL PlayerDraw ] sfx0
up [ > PlayerDraw LineNotU | no CantMove no Void ] -> [ LineNotU LineU | LineD PlayerDraw ] sfx0
down [ > PlayerDraw LineNotD | no CantMove no Void ] -> [ LineNotD LineD | LineU PlayerDraw ] sfx0
left [ > PlayerDraw LineNotL | no CantMove no Void ] -> [ LineNotL LineL | LineR PlayerDraw ] sfx0
right [ > PlayerDraw LineNotR | no CantMove no Void ] -> [ LineNotR LineR | LineL PlayerDraw ] sfx0
[ > PlayerDraw ] -> [ PlayerDraw ]
[ LineAll ] -> [ LineAll CantMove ]
[ LineSAll ] -> [ LineSAll CantMove ]
[ action PlayerDraw ] -> [ PlayerX CheckX CheckNumS ]
[ CheckX ] [ LineSU ] -> [ CheckX ] [ LineSU CheckPathU ]
[ CheckX ] [ LineSD ] -> [ CheckX ] [ LineSD CheckPathD ]
[ CheckX ] [ LineSL ] -> [ CheckX ] [ LineSL CheckPathL ]
[ CheckX ] [ LineSR ] -> [ CheckX ] [ LineSR CheckPathR ]
[ CheckPath LineSAll no Start ] -> [ CheckPath LineSAll WrongX ]
startloop
up [ CheckPathU | LineU ] -> [ CheckPathU | LineU CheckPathU ]
up [ CheckPathU | LineL ] -> [ CheckPathU | LineL CheckPathL ]
up [ CheckPathU | LineR ] -> [ CheckPathU | LineR CheckPathR ]
down [ CheckPathD | LineD ] -> [ CheckPathD | LineD CheckPathD ]
down [ CheckPathD | LineL ] -> [ CheckPathD | LineL CheckPathL ]
down [ CheckPathD | LineR ] -> [ CheckPathD | LineR CheckPathR ]
left [ CheckPathL | LineL ] -> [ CheckPathL | LineL CheckPathL ]
left [ CheckPathL | LineU ] -> [ CheckPathL | LineU CheckPathU ]
left [ CheckPathL | LineD ] -> [ CheckPathL | LineD CheckPathD ]
right [ CheckPathR | LineR ] -> [ CheckPathR | LineR CheckPathR ]
right [ CheckPathR | LineU ] -> [ CheckPathR | LineU CheckPathU ]
right [ CheckPathR | LineD ] -> [ CheckPathR | LineD CheckPathD ]
[ CheckPath DotA ] -> [ CheckPath DotA CheckDotA CheckDotX ]
[ CheckPath DotB ] -> [ CheckPath DotB CheckDotB CheckDotX ]
[ CheckPath DotC ] -> [ CheckPath DotC CheckDotC CheckDotX ]
[ CheckPath DotD ] -> [ CheckPath DotD CheckDotD CheckDotX ]
[ CheckPath Num ] -> [ CheckPath Num CheckNumX ]
endloop
up [ CheckPathU | LineD no LineNotD no Finish ] -> [ CheckPathU | LineD WrongX ]
down [ CheckPathD | LineU no LineNotU no Finish ] -> [ CheckPathD | LineU WrongX ]
left [ CheckPathL | LineR no LineNotR no Finish ] -> [ CheckPathL | LineR WrongX ]
right [ CheckPathR | LineL no LineNotL no Finish ] -> [ CheckPathR | LineL WrongX ]
[ CheckDotA ] [ DotA no CheckDotX ] -> [ CheckDotA ] [ DotA WrongX ]
[ CheckDotB ] [ DotB no CheckDotX ] -> [ CheckDotB ] [ DotB WrongX ]
[ CheckDotC ] [ DotC no CheckDotX ] -> [ CheckDotC ] [ DotC WrongX ]
[ CheckDotD ] [ DotD no CheckDotX ] -> [ CheckDotD ] [ DotD WrongX ]
[ CheckDotA ] [ CheckDotB ] -> [ WrongX ] [ WrongX ]
[ CheckDotA ] [ CheckDotC ] -> [ WrongX ] [ WrongX ]
[ CheckDotA ] [ CheckDotD ] -> [ WrongX ] [ WrongX ]
[ CheckDotB ] [ CheckDotC ] -> [ WrongX ] [ WrongX ]
[ CheckDotB ] [ CheckDotD ] -> [ WrongX ] [ WrongX ]
[ CheckDotC ] [ CheckDotD ] -> [ WrongX ] [ WrongX ]
startloop
[ CheckNumS ] [ Num no Count ] -> [ CheckNumSX ] [ Num CheckNumArea1 ]
left [ | CheckNumArea1 | ] -> [ CheckNumArea2H | CheckNumArea1 | CheckNumArea2H ]
up [ | CheckNumArea1 | ] -> [ CheckNumArea2V | CheckNumArea1 | CheckNumArea2V ]
left [ | CheckNumArea2V | ] -> [ CheckNumArea3 | CheckNumArea2V | CheckNumArea3 ]
[ CheckNumArea1 ] -> [ CheckNumArea1 CheckNumTp ]
[ CheckNumTp no CheckNumX | CheckNum no LineAll no LineSAll no Void no CheckNumTp ] -> [ CheckNumTp | CheckNumTp ]
+ up [ CheckNumX CheckNumTp LineU | CheckNum LineD no CheckNumTp ] -> [ CheckNumX CheckNumTp LineU | CheckNumX LineD CheckNumTp ]
+ up [ CheckNumX CheckNumTp LineU | CheckNum LineSD no CheckNumTp ] -> [ CheckNumX CheckNumTp LineU | CheckNumX LineSD CheckNumTp ]
+ up [ CheckNumX CheckNumTp LineSU | CheckNum LineD no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSU | CheckNumX LineD CheckNumTp ]
+ up [ CheckNumX CheckNumTp LineSU | CheckNum LineSD no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSU | CheckNumX LineSD CheckNumTp ]
+ down [ CheckNumX CheckNumTp LineD | CheckNum LineU no CheckNumTp ] -> [ CheckNumX CheckNumTp LineD | CheckNumX LineU CheckNumTp ]
+ down [ CheckNumX CheckNumTp LineD | CheckNum LineSU no CheckNumTp ] -> [ CheckNumX CheckNumTp LineD | CheckNumX LineSU CheckNumTp ]
+ down [ CheckNumX CheckNumTp LineSD | CheckNum LineU no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSD | CheckNumX LineU CheckNumTp ]
+ down [ CheckNumX CheckNumTp LineSD | CheckNum LineSU no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSD | CheckNumX LineSU CheckNumTp ]
+ left [ CheckNumX CheckNumTp LineL | CheckNum LineR no CheckNumTp ] -> [ CheckNumX CheckNumTp LineL | CheckNumX LineR CheckNumTp ]
+ left [ CheckNumX CheckNumTp LineL | CheckNum LineSR no CheckNumTp ] -> [ CheckNumX CheckNumTp LineL | CheckNumX LineSR CheckNumTp ]
+ left [ CheckNumX CheckNumTp LineSL | CheckNum LineR no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSL | CheckNumX LineR CheckNumTp ]
+ left [ CheckNumX CheckNumTp LineSL | CheckNum LineSR no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSL | CheckNumX LineSR CheckNumTp ]
+ right [ CheckNumX CheckNumTp LineR | CheckNum LineL no CheckNumTp ] -> [ CheckNumX CheckNumTp LineR | CheckNumX LineL CheckNumTp ]
+ right [ CheckNumX CheckNumTp LineR | CheckNum LineSL no CheckNumTp ] -> [ CheckNumX CheckNumTp LineR | CheckNumX LineSL CheckNumTp ]
+ right [ CheckNumX CheckNumTp LineSR | CheckNum LineL no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSR | CheckNumX LineL CheckNumTp ]
+ right [ CheckNumX CheckNumTp LineSR | CheckNum LineSL no CheckNumTp ] -> [ CheckNumX CheckNumTp LineSR | CheckNumX LineSL CheckNumTp ]
[ CheckNumArea1 ] [ CheckNumTp ] -> [ Count1 ] []
[ Count1 no CountDone ] [ CheckNumTp ] -> [ Count2 ] []
[ Count2 no CountDone ] [ CheckNumTp ] -> [ Count3 ] []
[ Count3 no CountDone ] [ CheckNumTp ] -> [ Count4 ] []
[ Count4 no CountDone ] [ CheckNumTp ] -> [ Count5 ] []
[ Count5 no CountDone ] [ CheckNumTp ] -> [ Count6 ] []
[ Count6 no CountDone ] [ CheckNumTp ] -> [ Count7 ] []
[ Count7 no CountDone ] [ CheckNumTp ] -> [ Count8 ] []
[ Count8 no CountDone ] [ CheckNumTp ] -> [ Count9 ] []
[ Count1 ] -> [ Count1 CountDone ]
[ Count2 ] -> [ Count2 CountDone ]
[ Count3 ] -> [ Count3 CountDone ]
[ Count4 ] -> [ Count4 CountDone ]
[ Count5 ] -> [ Count5 CountDone ]
[ Count6 ] -> [ Count6 CountDone ]
[ Count7 ] -> [ Count7 CountDone ]
[ Count8 ] -> [ Count8 CountDone ]
[ Count9 ] -> [ Count9 CountDone ]
[ CheckNum ] -> []
[ CheckNumSX ] -> [ CheckNumS ]
endloop
[ CheckNumS ] -> [ ]
[ CheckX ] [ Count1 Num1 ] -> [ CheckX ] [ CheckNumTp Num1 ]
[ CheckX ] [ Count2 Num2 ] -> [ CheckX ] [ CheckNumTp Num2 ]
[ CheckX ] [ Count3 Num3 ] -> [ CheckX ] [ CheckNumTp Num3 ]
[ CheckX ] [ Count4 Num4 ] -> [ CheckX ] [ CheckNumTp Num4 ]
[ CheckX ] [ Count5 Num5 ] -> [ CheckX ] [ CheckNumTp Num5 ]
[ CheckX ] [ Count6 Num6 ] -> [ CheckX ] [ CheckNumTp Num6 ]
[ CheckX ] [ Count7 Num7 ] -> [ CheckX ] [ CheckNumTp Num7 ]
[ CheckX ] [ Count8 Num8 ] -> [ CheckX ] [ CheckNumTp Num8 ]
[ CheckX ] [ Count9 Num9 ] -> [ CheckX ] [ CheckNumTp Num9 ]
[ CheckX ] [ Num no CheckNumTp ] -> [ CheckX ] [ Num WrongX ]
[ WrongX ] [ CheckX ] -> [ WrongX ] [ ]
[ WrongX ] [ LineSU ] -> [ WrongX ] [ LineSUWrong ]
[ WrongX ] [ LineSD ] -> [ WrongX ] [ LineSDWrong ]
[ WrongX ] [ LineSL ] -> [ WrongX ] [ LineSLWrong ]
[ WrongX ] [ LineSR ] -> [ WrongX ] [ LineSRWrong ]
[ WrongX ] [ LineU ] -> [ WrongX ] [ LineUWrong ]
[ WrongX ] [ LineD ] -> [ WrongX ] [ LineDWrong ]
[ WrongX ] [ LineL ] -> [ WrongX ] [ LineLWrong ]
[ WrongX ] [ LineR ] -> [ WrongX ] [ LineRWrong ]
[ PlayerX CheckX ] -> [ PlayerWin ]
[ PlayerWin ] [ PlayerX ] -> [ PlayerWin ] [ ]
==============
WINCONDITIONS
==============
=======
LEVELS
=======
section 01-00
message It is May 2101, the famous researchers Timothy Shores found never-seen symbols in a variety of runes.
message After various experiments, the results led to the discovery of an numerical system similar to ours.
message The following runes are displayed in order from lowest to highest.
.....
.....
s.ⅰ.f
.....
.....
message "one"
section 01-01
.....
.....
s.ⅱ.f
.....
.....
message "two"
section 01-02
.....
.....
s.ⅲ.f
.....
.....
message "three"
section 01-03
.....
.....
s.ⅴ.f
.....
.....
message "five"
section 01-04
.....
.....
s.ⅸ.f
.....
.....
message "nine"
section 01-05
message And thus we obtained a new major breakthough in our rune researches.
.......
...1...
s..¤..f
...1...
.......
message "isolate"
section 01-06
.......
...2...
s..¤..f
...2...
.......
message "wider"
section 01-07
.......
...4...
s..¤..f
...4...
.......
message "larger"
section 01-08
.......
.......
s..ⅳ..f
...4...
.......
message "joined"
section 02-01
message Strangely enough, it seems that we cannot find any algebra related to these numbers.
message It might be because the alien civilisation that could have possibly wrote these runes was currently in their prehistoric era when it was concieved.
.......
.2...f.
.2.....
...¤...
.....2.
.s...2.
.......
message "two"?
section 02-02
.......
.3...f.
.3.....
...¤...
.....3.
.s...2.
.......
message "three"?
section 02-03
.......
.2...f.
.4.....
...¤...
.....4.
.s...3.
.......
message "four"?
section 02-04
message However, something strange has been found within those numbers.
..f
.ⅳ.
s..
message "positive"
section 02-05
..f
.ⅴ.
s..
message "negative"
section 02-06
message They seem to have developped negative numbers somehow.
.......
...3...
s..ⅲ..f
...3...
.......
message "betray"
section 02-07
message This is a clear contradiction, since they would not be able to develop algebra yet.
...f...
.......
..6ⅵ6..
..666..
@.....@
#..s..#
message "separate"
section 02-08
#.....#
@.....@
s..ⅴ5.f
@.....@
#.....#
message "neutralize"
section 03-01
message Many days later, a new researcher named Alan Trevor has been getting traction from a theory coming from these number symbols.
message It was entitled "The Traveller's Logic".
..f..
.....
..9..
.....
..$..
message "nine"
section 03-02
#.f.#
.....
..9..
.....
..$..
message "nine"
section 03-03
..f..
..3..
..6..
.....
..$..
message "undefinded"
section 03-04
..f..
.#4..
..4..
..4..
..$..
message "undefinded"
section 03-05
message Alan's theory helped us decode the meaning of the number runes further.
...3...
...5...
s..¤..f
...3...
...3...
message "one by one"
section 03-06
message It proved to be very helpful for the runes containing more than one cursor symbol
.....
s.ⅶ.f
.....
s.ⅶ.f
.....
message "different"
section 03-07
..s.s..
.......
...3...
..¤4¤..
...5...
.......
..f.f..
message "ordered"
section 03-08
@fffffffff@
#.........#
#.........#
#.6666666.#
#.........#
#.........#
@sss$$$sss@
message "undefinded"
section RESEARCH QUERRY
message We have reasons to believe that these runes are related to something far greater than we can imagine.
message We can only look for more runes in order to fully understand the message within.
message -=-=- RESEARCH QUERRY -=-=-
message Runes translated : 22
message Symbols discovered : 1
message Total symbols discovered : 6
message Major related events : "The 'Traveller's Logic' theory"
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment