Created
April 25, 2025 09:12
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Local Block Pushing Game (Puzzlescript Plus Script)
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| Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html |
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| title Local Block Pushing Game | |
| author Stingby12 | |
| homepage https://auroriax.github.io/PuzzleScript/Documentation/prelude.html#local_radius | |
| background_color #332222 | |
| local_radius 2 | |
| run_rules_on_level_start | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| LIGHTGREEN GREEN | |
| 11111 | |
| 01111 | |
| 11101 | |
| 11111 | |
| 10111 | |
| Target | |
| DarkBlue | |
| ..... | |
| .000. | |
| .0.0. | |
| .000. | |
| ..... | |
| GlobalTarget | |
| darkRed | |
| ..... | |
| .0.0. | |
| ..0.. | |
| .0.0. | |
| ..... | |
| Wall | |
| BROWN DARKBROWN | |
| 00010 | |
| 11111 | |
| 01000 | |
| 11111 | |
| 00010 | |
| Player | |
| Black Orange White Blue | |
| .000. | |
| .111. | |
| 22222 | |
| .333. | |
| .3.3. | |
| Crate | |
| Orange Yellow | |
| 00000 | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| 00000 | |
| CrateTar | |
| lightbrown Yellow | |
| 10001 | |
| 0.1.0 | |
| 01.10 | |
| 0.1.0 | |
| 10001 | |
| GlobalCrate | |
| Red | |
| .000. | |
| 0...0 | |
| 0...0 | |
| 0...0 | |
| .000. | |
| RadiusIndicator | |
| #ff000030 | |
| CheckX | |
| transparent | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall | |
| P = Player | |
| * = Crate | |
| + = CrateTar | |
| G = GlobalCrate | |
| O = Target | |
| ¤ = GlobalTarget | |
| @ = Crate and Target | |
| $ = GlobalCrate and Target | |
| % = CrateTar and Target | |
| 0 = Crate and GlobalTarget | |
| € = GlobalCrate and GlobalTarget | |
| ! = CrateTar and GlobalTarget | |
| Crates = Crate or GlobalCrate or CrateTar | |
| Targets = Target or GlobalTarget | |
| ======= | |
| SOUNDS | |
| ======= | |
| Crate MOVE 36772507 | |
| CrateTar MOVE 36772507 | |
| GlobalCrate MOVE 65656507 | |
| endlevel 83744503 | |
| startgame 92244503 | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Targets | |
| Player, Wall, Crates | |
| RadiusIndicator | |
| CheckX | |
| ====== | |
| RULES | |
| ====== | |
| (Clean up radius visuals from last turn, globally) | |
| global [RadiusIndicator] -> [] | |
| global [CheckX] -> [] | |
| (Player pushes crates) | |
| [ > Player | Crates ] -> [ > Player | > Crates ] | |
| (Crates push crates, but only while in the player radius) | |
| [> Crates | Crate] -> [> Crates | > Crate ] | |
| [> Crates | CrateTar] -> [> Crates | > CrateTar ] | |
| [> CrateTar | Target ] -> [> CrateTar | > Target ] | |
| (Rows of global crates can push each other, even outside of the player radius) | |
| global [> Crates | GlobalCrate] -> [> Crates | > GlobalCrate ] | |
| global [> CrateTar | GlobalTarget ] -> [> CrateTar | > GlobalTarget ] | |
| global [ > Targets | Wall ] -> [ Targets | Wall ] | |
| (Create a visualization of the radius for the next turn, after player has moved) | |
| late [Player] -> [Player RadiusIndicator] | |
| late [RadiusIndicator | no RadiusIndicator] -> [RadiusIndicator | RadiusIndicator] | |
| late global [ GlobalTarget Crates ] -> [ GlobalTarget Crates CheckX ] | |
| late [ Target Crates ] -> [ Target Crates CheckX ] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| All Targets on CheckX | |
| ======= | |
| LEVELS | |
| ======= | |
| message Welcome! - 1 of 10 | |
| ####.. | |
| #.¤#.. | |
| #..### | |
| #0p..# | |
| #..*.# | |
| #..### | |
| ####.. | |
| message Huh? - 2 of 10 | |
| ######## | |
| #......# | |
| #..##p.# | |
| #..*0..# | |
| #..¤0..# | |
| #......# | |
| ######## | |
| message Local - 3 of 10 | |
| ############# | |
| #...........# | |
| #.¤0000000*p# | |
| #...........# | |
| ##########..# | |
| .........#### | |
| message Global - 4 of 10 | |
| .....##### | |
| ######...# | |
| #.gggg.p.# | |
| #.¤¤¤¤...# | |
| ########## | |
| message Out - 5 of 10 | |
| ######### | |
| #¤..¤..¤# | |
| #.*****.# | |
| #.*****.# | |
| #¤**p**¤# | |
| #.*****.# | |
| #.*****.# | |
| #¤..¤..¤# | |
| ######### | |
| message Target - 6 of 10 | |
| #####.##### | |
| #...###...# | |
| #.*o...o*.# | |
| ####.p.#### | |
| ...#...#... | |
| ...#####... | |
| message Shove - 7 of 10 | |
| ####.. | |
| #.o#.. | |
| #..### | |
| #%p..# | |
| #..+.# | |
| #..### | |
| #.##.. | |
| ###... | |
| message Back - 8 of 10 | |
| ####.....#### | |
| #..#######..# | |
| #.....o.*...# | |
| #..p..#...### | |
| #.....o.+...# | |
| #..#######..# | |
| ####.....#### | |
| message Out2 - 9 of 10 | |
| ####### | |
| #....o# | |
| #.€€€.# | |
| #.€+€.# | |
| #.€€€.# | |
| #p....# | |
| ####### | |
| message Bye! - 10 of 10 | |
| ......####. | |
| ......#..#. | |
| ......#..## | |
| ......#o..# | |
| .....@#o#.# | |
| #######o#.# | |
| #.p.g.+.+.# | |
| #.#.#.#.### | |
| #.......#@. | |
| #########.. | |
| message Congratulations! |
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