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c0000unlimiter
#include <Pattern16.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <span>
using Pattern16::scan;
using namespace std;
constexpr int8_t new_player_game_data_limit = 127;
bool WINAPI DllMain(HINSTANCE dll_instance, uint32_t reason, void *reserved) {
if (reason == DLL_PROCESS_ATTACH) {
DisableThreadLibraryCalls(dll_instance);
HMODULE module_handle = GetModuleHandleA("eldenring.exe");
if (!module_handle) {
return false;
}
MEMORY_BASIC_INFORMATION memory_info;
VirtualQuery(module_handle, &memory_info, sizeof(memory_info));
auto data = reinterpret_cast<uint8_t *>(memory_info.AllocationBase);
auto dos_header = reinterpret_cast<IMAGE_DOS_HEADER *>(module_handle);
auto nt_headers = reinterpret_cast<IMAGE_NT_HEADERS *>(&data[dos_header->e_lfanew]);
auto size = nt_headers->OptionalHeader.SizeOfImage;
auto patch = [&]<typename T>(void *addr, ptrdiff_t offset, T value) {
if (addr) {
reinterpret_cast<uintptr_t &>(addr) += offset;
uint32_t protection;
VirtualProtect(addr, sizeof(T), PAGE_EXECUTE_READWRITE, (PDWORD)&protection);
*reinterpret_cast<T *>(addr) = value;
FlushInstructionCache(module_handle, addr, sizeof(T));
VirtualProtect(addr, sizeof(T), protection, (PDWORD)&protection);
}
};
// Patch the GameDataMan constructor to allocate space for more PlayerGameData pointers
auto player_game_data_alloc_addr = scan(data, size,
"ba 40 01 00 00" // mov edx, 0x140
"ff 50 ??" // call allocate
"48 89 43 28" // mov [rbx + 0x28], rax
"?? ??" // ?
"41 b8 40 01 00 00" // mov r8d, 0x140
"?? ?? ??" // ?
"e8 ?? ?? ?? ??" // call memset
);
patch(player_game_data_alloc_addr, 1,
(uint32_t)(new_player_game_data_limit * sizeof(void *)));
patch(player_game_data_alloc_addr, 16,
(uint32_t)(new_player_game_data_limit * sizeof(void *)));
// Patch the GameDataMan destructor to free all the new PlayerGameData pointers
auto player_game_data_dealloc_addr = scan(data, size,
"48 83 c7 08" // add rdi, 0x8
"48 81 ff 40 01 00 00" // cmp rdi, 0x140
);
patch(player_game_data_dealloc_addr, 7,
(uint32_t)(new_player_game_data_limit * sizeof(void *)));
// Patch the lookup for the first empty PlayerGameData slot to iterate over the full
// new array
auto player_game_data_loop_addr = scan(data, size,
"ff c3" // inc ebx
"49 ff c0" // inc r8
"48 83 c2 08" // add rdx, 0x8
"49 83 f8 28" // cmp r8, 0x28
);
patch(player_game_data_loop_addr, 12, (int8_t)new_player_game_data_limit);
}
return true;
}
cmake_minimum_required(VERSION 3.28.1)
set(CMAKE_GENERATOR_PLATFORM x64)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
project(c0000unlimiter VERSION "1.0.0" LANGUAGES CXX)
include(FetchContent)
FetchContent_Declare(pattern16
GIT_REPOSITORY https://github.com/Dasaav-dsv/Pattern16.git
GIT_TAG 728eac543cee7e7bf6fda445d7db06e3dc8a61d0
CONFIGURE_COMMAND ""
BUILD_COMMAND "")
FetchContent_MakeAvailable(pattern16)
add_library(pattern16 INTERFACE)
target_include_directories(pattern16 INTERFACE ${pattern16_SOURCE_DIR}/include)
add_library(${PROJECT_NAME} SHARED c0000unlimiter.cpp)
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} PRIVATE pattern16)
Copyright 2025 Tom Clark
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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