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| pub const INPUT_WINDOW_MESSAGE : usize = PLAYER_MESSAGE_TYPE_BASE + 1; | |
| #[derive(Encode, Decode, PartialEq, Debug)] | |
| #[repr(C)] | |
| pub struct InputWindowMessage { | |
| pub message_type: usize, | |
| pub input_messages: Vec<u8> | |
| } | |
| impl InputWindowMessage { | |
| pub fn new(inputs: Vec<u8>) -> InputWindowMessage { | |
| InputWindowMessage { | |
| message_type: INPUT_WINDOW_MESSAGE, | |
| input_messages: inputs | |
| } | |
| } | |
| } | |
| pub const AWK_FRAME_MESSAGE : usize = INPUT_WINDOW_MESSAGE + 1; | |
| #[derive(Encode, Decode, PartialEq, Debug)] | |
| #[repr(C)] | |
| pub struct AwkFrameMessage { | |
| pub message_type: usize, | |
| pub frame_number: usize | |
| } | |
| impl AwkFrameMessage { | |
| pub fn new(frame_number: usize) -> AwkFrameMessage { | |
| AwkFrameMessage { | |
| message_type: AWK_FRAME_MESSAGE, | |
| frame_number | |
| } | |
| } | |
| } | |
| pub fn handle_player_messsage() { | |
| let buf = &mut buf[..amt]; | |
| match msg.message_type { | |
| AWK_FRAME_MESSAGE => { | |
| if msg.frame_number > self.last_awked_game_state { | |
| println!("Player 1 awked frame number {}", msg.frame_number); | |
| self.last_awked_game_state = msg.frame_number; | |
| } | |
| }, | |
| INPUT_WINDOW_MESSAGE => { | |
| println!("Player 1 just sent input message {}", msg.data); | |
| let (msg, len) : (AwkFrameMessage, usize) = bincode::decode_from_slice(&buf[..], config).unwrap(); | |
| /* | |
| self.inputs.push(PlayerInput::new(msg.data)); | |
| if self.inputs.len() > NUMBER_OF_PLAYER_INPUTS_IN_BUFFER { | |
| self.inputs.pop(); | |
| } | |
| */ | |
| }, | |
| _ => { | |
| } | |
| } | |
| } |
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