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| # install NVIDIA Drivers | |
| sudo yum update -y | |
| sudo yum install -y kernel-devel | |
| # for amazon linux 2 | |
| # sudo update-alternatives --install /usr/bin/cc cc /usr/bin/gcc10-cc 30 | |
| # for amazon linux 2023 | |
| sudo update-alternatives --install /usr/bin/cc cc /usr/bin/gcc 30 |
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| (define (string-replace strIn strReplace strReplaceWith) | |
| (let* ( | |
| (curIndex 0) | |
| (replaceLen (string-length strReplace)) | |
| (replaceWithLen (string-length strReplaceWith)) | |
| (inLen (string-length strIn)) | |
| (result strIn) | |
| ) | |
| ;loop through the main string searching for the substring | |
| (while (<= (+ curIndex replaceLen) inLen) |
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| import base64 | |
| import collections.abc | |
| import glob | |
| import io | |
| import json | |
| import math | |
| import os | |
| from concurrent.futures import ThreadPoolExecutor | |
| from functools import lru_cache | |
| from typing import Any, Dict, Iterable, List, Optional, Tuple, TypeVar |
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| import json | |
| import bpy | |
| from mathutils import Matrix, Quaternion, Vector | |
| SMPL_JOINT_NAMES = [ | |
| 'pelvis', # 0 | |
| 'left_hip', # 1 | |
| 'right_hip', # 2 | |
| 'spine1', # 3 |
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| import bpy | |
| frames = [ | |
| {'leg.l': [(0.0, 1.1860303, 0.0), (-0.0695946, 1.0660217, -0.034061156), (-0.11811634, 0.57155114, -0.13624609), (-0.008873149, 0.04841693, -0.2796949), (-0.053069953, 0.0, -0.09684668)], 'leg.r': [(0.0, 1.1860303, 0.0), (0.0724319, 1.073727, -0.009826176), (0.12871023, 0.61304337, 0.20569803), (0.089175716, 0.058375914, 0.2882095), (0.11506506, 0.064310126, 0.47270375)], 'spine': [(0.0, 1.1860303, 0.0), (0.017183019, 1.3511815, -0.041037392), (0.022112308, 1.5361633, -0.020832425), (0.013682552, 1.6097751, -0.029291518), (-0.009506061, 1.884695, -0.101417266), (-0.029154574, 2.0003433, -0.036746368)], 'arm.l': [(0.013682552, 1.6097751, -0.029291518), (-0.10034585, 1.7455293, -0.08684481), (-0.2577192, 1.7277443, -0.10872765), (-0.11073624, 1.4572028, 0.040203743), (-0.045355406, 1.7803317, 0.16021127)], 'arm.r': [(0.013682552, 1.6097751, -0.029291518), (0.107355446, 1.7587388, -0.06060553), (0.26224223, 1.7657496, -0.13296261), (0.1572879, 1.4490935, -0.14701252), (0.22211389, 1.501365 |
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| import mathutils | |
| from mathutils import Matrix | |
| import bpy | |
| from typing import List, Dict, Tuple, Optional | |
| target_mesh_objects: List[bpy.types.Object] = [o for o in C.selected_objects if o.type == 'MESH' and not o.hide] | |
| i2vm: Dict[int, Tuple[bpy.types.MeshVertex, bpy.types.Object]] = dict(enumerate((v, m) for m in target_mesh_objects for v in m.data.vertices if v.select)) | |
| mesh_object: Optional[bpy.types.Object] = None |
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| class RGBtoHSVBlock extends NodeMaterialBlock { | |
| /** | |
| * Creates a new RGBtoHSVBlock | |
| * @param name defines the block name | |
| */ | |
| public constructor(name: string) { | |
| super(name, NodeMaterialBlockTargets.Fragment) | |
| this.registerInput("rgb", NodeMaterialBlockConnectionPointTypes.Color3) | |
| this.registerOutput("hsv", NodeMaterialBlockConnectionPointTypes.Color3) | |
| } |
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| # Face normals correction | |
| # Usage: | |
| # 1. Select a mesh | |
| # 2. Enter edit mode | |
| # 3. Select face vertices | |
| # 4. Return to object mode | |
| # 5. Run this script | |
| # 6. Return to object mode | |
| # 7. Enter edit mode | |
| # 8. Normals are displayed correctly. |
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| # This program is free software; you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation; either version 3 of the License, or | |
| # (at your option) any later version. | |
| # | |
| # This program is distributed in the hope that it will be useful, but | |
| # WITHOUT ANY WARRANTY; without even the implied warranty of | |
| # MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| # General Public License for more details. | |
| # |
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| # Output results to the system console | |
| from datetime import datetime | |
| import functools | |
| import bpy | |
| prop_name2values = { | |
| 'bpy.context.scene.eevee.taa_render_samples' : [32, 1, 16, 64, 128, 512], | |
| 'bpy.context.scene.eevee.use_gtao' : [True, False], |
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