A concise guide to audio, speech, UI, particle effects, and animation commands from decompiled GTA IV scripts.
Trigger sounds with PLAY_SOUND_* commands. Use GET_SOUND_ID() for unique IDs or -1 for defaults.
UI-related sounds (menus, phone, etc.).
PLAY_SOUND_FRONTEND(-1, "POLICE_COMPUTER_BOOTUP")- Police computer startup.PLAY_SOUND_FRONTEND(-1, "MOUSE_SINGLE_CLICK")- Menu click.PLAY_SOUND_FRONTEND(-1, "PHONE_TAKE_PICTURE")- Phone camera snap.
Sounds from in-game objects.
PLAY_SOUND_FROM_OBJECT(id, "STREET_FOOD_GRILL", obj)- Grill sizzle.PLAY_SOUND_FROM_OBJECT(id, "BOWLING_ALLEY_JINGLES_START_GAME", obj)- Bowling start jingle.
Sounds at specific coordinates.
PLAY_SOUND_FROM_POSITION(-1, "SHOP_ALARMS_BELL", pos)- Shop alarm.PLAY_SOUND_FROM_POSITION(id, "BOMB_DA_BASS_2_EXPLOSION_BIG", x, y, z)- Big explosion.
Gameplay-triggered sounds.
PLAY_AUDIO_EVENT("MOBILE_PHONE_SMS_RECIEVE")- SMS received.PLAY_AUDIO_EVENT("FRONTEND_OTHER_RACE_321")- Race countdown.
Preload and play streams.
- QUB3D:
PRELOAD_STREAM("QUB3D_MENU_MUSIC"); PLAY_STREAM_FRONTEND(); STOP_STREAM() - TV Ad:
PRELOAD_STREAM("TV_ADVERTS_BURGERSHOT"); PLAY_STREAM_FRONTEND()
Use SAY_AMBIENT_SPEECH(ped, "line", params) for NPC dialogue.
SET_AMBIENT_VOICE_NAME(ped, "VOICE_NAME")- e.g.,"STRIPPER_1".SET_VOICE_ID_FROM_HEAD_COMPONENT(ped, comp, id)- Voice by head component.
- General:
"GANG_CHASE","GENERIC_HI","ATTRACT_BURGER". - Bowling:
"BOWL_GREETING","bowling_Strike","BOWLING_PLAYER_WINS". - Pool:
"POOL_PLAYER_MISS","LETS_PLAY_POOL". - Police/Emergency:
"PULLED_OVER_SPEEDING","EMERG_ARRIVE_AT_SCENE". - Adult Themes:
"SOLICIT_DRIVE_TO_LOC","HOOKER_SEX".
Rant arrays (e.g., l_U156[0][0] = "RANT_A_01").
- Example:
SAY_AMBIENT_SPEECH(ped, l_U156[list][line], 1, 1, 2).
Show prompts with DRAW_FRONTEND_HELPER_TEXT("text", "input", params).
- Navigation:
"BACK"(INPUT_F_CANCEL),"SCROLL"(PAD_DPAD_LR). - Confirmation:
"CONFIRM"(INPUT_F_ACCEPT). - Menu:
"PLAYERS"(INPUT_F_X),"VEHICLES"(INPUT_F_RB). - Game:
"NEW_GAME"(PAD_BACK).
Visual effects via TRIGGER_PTFX* commands.
- Ped:
"blood_stun_punch"(bone 1205),"fire_chopper_tail". - Object:
"ambient_cig_smoke"(offset 0.125, -0.02, 0.01). - Position:
"fire_plume_large","qub_lg_explode_blue".
Load with REQUEST_ANIMS("set") and play with TASK_PLAY_ANIM_NON_INTERRUPTABLE.
- Jump:
"jump_std","jump_on_spot"(speed 8.0, no loop). - Climb:
"climb_std","fall_glide"(speed 8.0, looped). - Ped:
"ped","run_open_door_shove"(speed 8.0).
Update blips with CHANGE_BLIP_NAME_FROM_TEXT_FILE(blip, "name").
"BINCO","ZIP","PERSEUS".