- 4,427 files changed
- 8,844 additions
- 2,292,196 deletions
I have modified the Godot Engine to create a faster engine capable of developing programs for Windows, Linux, and MacOS. I named this modified version "Pixel Engine" as it is tailored for creating a Pixel Image Editor/Designer called "Pixel Designer."
Link to pixel engine: https://github.com/WhalesState/godot-pixel-engine
I found the size and performance of Godot 4 to be suboptimal for my needs. Therefore, I streamlined the engine to better suit my requirements.
While I can't recall all the changes, here are some of the notable modifications:
- 3D rendering and Vulkan-related files
- Most 2D nodes and 2D physics
- Tilemap and Navigation
- Most of the engine's 3D built-in math types
- Movie writer
- Android, iOS, and Web support
- C# support
- Multiplayer functionality
- All Rendering Device files
- 3D Material and 3D Textures support
- Most deprecated methods and all compatibility files
- Project converters from version 3 to 4
- AnimationTree
- Particles
- Mesh support
- 2D bones and 2DPolygon (due to unresolved issues)
- Visual shader
- XR support
- Environment support
- Application/run/main_scene (replaced with a root_type similar to main_loop_type)
- LayeredTextures
- All shaders except CanvasItemShader
- CameraServer
- GLSL (retained only GLES3)
- Unused modules and third-party files
- GraphEdit (can be re-added easily)
- FoldableContainer node
- ControlViewport node (similar to CanvasItemEditor)
- LineEdit edit/select mode (improved focus handling)
- Drawing functions to the Image class
- Frame and expand/shrink support to TextureRect
- Option for TabContainer to draw the TabBar at the bottom
- Fallback Text Server as default (to reduce build time during development)
- Option for ScrollContainer to ignore its minimum size (can shrink to Vector2(0, 0))
- Selection/editing of Subviewport children in Canvas Item Editor
- Camera2D updates the Subviewport preview inside the editor
- Updated and simplified ColorPicker UI for better usability
- Fixed CanvasItemEditor smart snapping lines
- Fixed various issues with Control nodes
- Added a root_type similar to main_loop_type:
- Assign a script to the root on startup
- Create a script extending Window and set its class_name
- Set the class_name as the root_type in editor settings
- Manually add scenes in _init() or _ready() for more control over the root Window or use autoload to add your scenes
See all the changed files here: https://github.com/WhalesState/godot-4.2/commit/5ee91fa879863e69fb3ea0eac561059873f4381d
Want to try it ? scroll down to the bottom of the page and download the executables for your platform.
https://github.com/WhalesState/godot-pixel-engine/actions/runs/9241386784
