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| class_name Trail3D extends MeshInstance3D | |
| """ | |
| Original Author: Oussama BOUKHELF | |
| License: MIT | |
| Version: 0.1 | |
| Email: [email protected] | |
| Description: Advanced 2D/3D Trail system. | |
| """ |
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| class_name ShaderCache | |
| extends Spatial | |
| signal stage_completed | |
| signal all_shaders_compiled | |
| export var shaders_folder := "res://material/shaders/" | |
| export var particles_folder := "res://vfx/" |
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| #!/usr/bin/env bash | |
| # This script bulk-renames many things in Godot 3 projects to hopefully | |
| # make it easier to convert them to Godot 4. The goal is to do as much | |
| # replacing as possible here so that the diffs Godot produces are smaller. | |
| set -uo pipefail | |
| IFS=$'\n\t' | |
| # Loops through all text files tracked by Git. |