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- To switch to libGDX's LWJGL 3 backend, open your root
build.gradlefile and replace the LWJGL backend dependency:
| #include <iostream> | |
| #define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX | |
| #define X ; | |
| #define Y class | |
| #define Z { | |
| #define R : public A { | |
| #define X十 public: | |
| #define Xー private: | |
| #define HXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX }; |
| import com.badlogic.gdx.Game; | |
| import com.badlogic.gdx.Gdx; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplication; | |
| import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; | |
| import com.badlogic.gdx.graphics.GL20; | |
| import com.badlogic.gdx.graphics.Pixmap; | |
| import com.badlogic.gdx.graphics.PixmapIO; | |
| import com.badlogic.gdx.graphics.Texture; | |
| import com.badlogic.gdx.graphics.g2d.Batch; | |
| import com.badlogic.gdx.graphics.g2d.SpriteBatch; |
| vec3 hueShift( vec3 color, float hueAdjust ){ | |
| const vec3 kRGBToYPrime = vec3 (0.299, 0.587, 0.114); | |
| const vec3 kRGBToI = vec3 (0.596, -0.275, -0.321); | |
| const vec3 kRGBToQ = vec3 (0.212, -0.523, 0.311); | |
| const vec3 kYIQToR = vec3 (1.0, 0.956, 0.621); | |
| const vec3 kYIQToG = vec3 (1.0, -0.272, -0.647); | |
| const vec3 kYIQToB = vec3 (1.0, -1.107, 1.704); |
| package com.netease.cc.mgsdk.util; | |
| import java.lang.reflect.Field; | |
| import android.app.Activity; | |
| import android.content.Context; | |
| import android.view.View; | |
| public class IdentifierUtil { | |
| /** |
| git push -u origin newLocalBranch |