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@yasirkula
yasirkula / SlicedFilledImage.cs
Last active November 13, 2025 12:40
Combining UI Image's Sliced+Filled features together in Unity
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
using Sprites = UnityEngine.Sprites;
#if UNITY_EDITOR
import android.support.v4.view.animation.PathInterpolatorCompat;
import android.view.animation.Interpolator;
/**
* Cheatsheet: http://easings.net/
*/
public class EasingsConstants {
public static final Interpolator easeInSine = PathInterpolatorCompat.create(0.47f, 0f, 0.745f, 0.715f);
public static final Interpolator easeOutSine = PathInterpolatorCompat.create(0.39f, 0.575f, 0.565f, 1f);
public static final Interpolator easeInOutSine = PathInterpolatorCompat.create(0.445f, 0.05f, 0.55f, 0.95f);