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@aforren1
Last active November 8, 2020 21:38
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glmark2 for the NVIDIA Jetson Nano 2GB, fullscreen and default settings
Usually 10648 draw calls (22 Dim) at 60fps
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA Tegra X1 (nvgpu)/integrated
GL_VERSION: 4.6.0 NVIDIA 32.4.4
=======================================================
[build] use-vbo=false: FPS: 2480 FrameTime: 0.403 ms
[build] use-vbo=true: FPS: 2969 FrameTime: 0.337 ms
[texture] texture-filter=nearest: FPS: 2751 FrameTime: 0.364 ms
[texture] texture-filter=linear: FPS: 2746 FrameTime: 0.364 ms
[texture] texture-filter=mipmap: FPS: 2748 FrameTime: 0.364 ms
[shading] shading=gouraud: FPS: 2298 FrameTime: 0.435 ms
[shading] shading=blinn-phong-inf: FPS: 2282 FrameTime: 0.438 ms
[shading] shading=phong: FPS: 2172 FrameTime: 0.460 ms
[shading] shading=cel: FPS: 2160 FrameTime: 0.463 ms
[bump] bump-render=high-poly: FPS: 1442 FrameTime: 0.693 ms
[bump] bump-render=normals: FPS: 3077 FrameTime: 0.325 ms
[bump] bump-render=height: FPS: 2927 FrameTime: 0.342 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1506 FrameTime: 0.664 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 718 FrameTime: 1.393 ms
[pulsar] light=false:quads=5:texture=false: FPS: 2736 FrameTime: 0.365 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 792 FrameTime: 1.263 ms
[desktop] effect=shadow:windows=4: FPS: 1423 FrameTime: 0.703 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 440 FrameTime: 2.273 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 478 FrameTime: 2.092 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 525 FrameTime: 1.905 ms
[ideas] speed=duration: FPS: 2012 FrameTime: 0.497 ms
[jellyfish] <default>: FPS: 1407 FrameTime: 0.711 ms
[terrain] <default>: FPS: 137 FrameTime: 7.299 ms
[shadow] <default>: FPS: 1873 FrameTime: 0.534 ms
[refract] <default>: FPS: 307 FrameTime: 3.257 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2689 FrameTime: 0.372 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2401 FrameTime: 0.416 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2761 FrameTime: 0.362 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2760 FrameTime: 0.362 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2215 FrameTime: 0.451 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2618 FrameTime: 0.382 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2755 FrameTime: 0.363 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2318 FrameTime: 0.431 ms
=======================================================
glmark2 Score: 1967
=======================================================
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA Tegra X1 (nvgpu)/integrated
GL_VERSION: 4.6.0 NVIDIA 32.4.4
=======================================================
[build] use-vbo=false: FPS: 962 FrameTime: 1.040 ms
[build] use-vbo=true: FPS: 993 FrameTime: 1.007 ms
[texture] texture-filter=nearest: FPS: 909 FrameTime: 1.100 ms
[texture] texture-filter=linear: FPS: 906 FrameTime: 1.104 ms
[texture] texture-filter=mipmap: FPS: 910 FrameTime: 1.099 ms
[shading] shading=gouraud: FPS: 833 FrameTime: 1.200 ms
[shading] shading=blinn-phong-inf: FPS: 837 FrameTime: 1.195 ms
[shading] shading=phong: FPS: 805 FrameTime: 1.242 ms
[shading] shading=cel: FPS: 790 FrameTime: 1.266 ms
[bump] bump-render=high-poly: FPS: 757 FrameTime: 1.321 ms
[bump] bump-render=normals: FPS: 983 FrameTime: 1.017 ms
[bump] bump-render=height: FPS: 936 FrameTime: 1.068 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 403 FrameTime: 2.481 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 181 FrameTime: 5.525 ms
[pulsar] light=false:quads=5:texture=false: FPS: 850 FrameTime: 1.176 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 252 FrameTime: 3.968 ms
[desktop] effect=shadow:windows=4: FPS: 507 FrameTime: 1.972 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 395 FrameTime: 2.532 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 423 FrameTime: 2.364 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 541 FrameTime: 1.848 ms
[ideas] speed=duration: FPS: 736 FrameTime: 1.359 ms
[jellyfish] <default>: FPS: 468 FrameTime: 2.137 ms
[terrain] <default>: FPS: 56 FrameTime: 17.857 ms
[shadow] <default>: FPS: 685 FrameTime: 1.460 ms
[refract] <default>: FPS: 156 FrameTime: 6.410 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 962 FrameTime: 1.040 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 776 FrameTime: 1.289 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 950 FrameTime: 1.053 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 880 FrameTime: 1.136 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 721 FrameTime: 1.387 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 881 FrameTime: 1.135 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 880 FrameTime: 1.136 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 751 FrameTime: 1.332 ms
=======================================================
glmark2 Score: 699
=======================================================
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